Searched refs:pixelU (Results 1 – 1 of 1) sorted by relevance
477 float pixelU = uv.x * sourceW; in sample_LOD_LinearPixel() local479 int iPixelU = floor(pixelU); in sample_LOD_LinearPixel()481 float fracU = pixelU - iPixelU; in sample_LOD_LinearPixel()