Searched refs:playerMuteSolo (Results 1 – 1 of 1) sorted by relevance
137 SLMuteSoloItf playerMuteSolo; in main() local138 result = (*playerObject)->GetInterface(playerObject, SL_IID_MUTESOLO, &playerMuteSolo); in main()141 result = (*playerMuteSolo)->GetNumChannels(playerMuteSolo, &numChannels); in main()