Searched refs:pri8 (Results 1 – 1 of 1) sorted by relevance
1479 float pri0=0, pri1=0, pri2=0, pri3=0, pri4=0, pri5=0, pri6=0, pri7=0, pri8=0; in getAngleChange() local1512 pri8 = prevR[8]; in getAngleChange()1522 pri8 = prevR[10]; in getAngleChange()1530 rd6 = pri2 * ri0 + pri5 * ri3 + pri8 * ri6; //rd[2][0] in getAngleChange()1531 rd7 = pri2 * ri1 + pri5 * ri4 + pri8 * ri7; //rd[2][1] in getAngleChange()1532 rd8 = pri2 * ri2 + pri5 * ri5 + pri8 * ri8; //rd[2][2] in getAngleChange()