Searched refs:rd1 (Results 1 – 1 of 1) sorted by relevance
1477 float rd1=0,rd4=0, rd6=0,rd7=0, rd8=0; in getAngleChange() local1528 rd1 = pri0 * ri1 + pri3 * ri4 + pri6 * ri7; //rd[0][1] in getAngleChange()1534 angleChange[0] = (float)Math.atan2(rd1, rd4); in getAngleChange()