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/frameworks/native/opengl/libagl/
Dtexture.cpp1514 const GGLSurface& readSurface = c->rasterizer.state.buffers.read.s; in glReadPixels() local
1515 if ((x+width > GLint(readSurface.width)) || in glReadPixels()
1516 (y+height > GLint(readSurface.height))) { in glReadPixels()
1544 ggl->bindTexture(ggl, &readSurface); // source is read-buffer in glReadPixels()
1545 ggl->texCoord2i(ggl, x, readSurface.height - (y + height)); in glReadPixels()