Searched refs:setProjectionPathMask (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/ |
D | CanvasState.cpp | 244 void CanvasState::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { in setProjectionPathMask() function in android::uirenderer::CanvasState 245 mSnapshot->setProjectionPathMask(allocator, path); in setProjectionPathMask()
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D | CanvasState.h | 138 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
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D | Snapshot.h | 210 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
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D | Snapshot.cpp | 229 void Snapshot::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { in setProjectionPathMask() function in android::uirenderer::Snapshot
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D | OpenGLRenderer.h | 332 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
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D | FrameBuilder.cpp | 480 mCanvasState.setProjectionPathMask(mAllocator, &transformedMaskPath); in deferProjectedChildren()
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D | RenderNode.cpp | 1004 renderer.setProjectionPathMask(alloc, projectionReceiverOutline); in pushLayerUpdate()
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D | OpenGLRenderer.cpp | 2091 void OpenGLRenderer::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { 2092 mState.setProjectionPathMask(allocator, path);
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