/frameworks/base/libs/hwui/ |
D | TextDropShadowCache.cpp | 156 FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, glyphs, numGlyphs, in get() local 159 if (!shadow.image) { in get() 166 texture->left = shadow.penX; in get() 167 texture->top = shadow.penY; in get() 171 const uint32_t size = shadow.width * shadow.height; in get() 183 texture->upload(GL_ALPHA, shadow.width, shadow.height, in get() 184 GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image); in get() 202 free(shadow.image); in get()
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D | DisplayListOp.h | 253 Rect shadow(mLocalBounds); in getLocalBounds() 254 shadow.translate(textShadow.dx, textShadow.dx); in getLocalBounds() 255 shadow.outset(textShadow.radius); in getLocalBounds() 256 localBounds.unionWith(shadow); in getLocalBounds()
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/frameworks/base/docs/html/ndk/reference/ |
D | doxygen.css | 36 -webkit-transition: text-shadow 0.5s linear; 37 -moz-transition: text-shadow 0.5s linear; 38 -ms-transition: text-shadow 0.5s linear; 39 -o-transition: text-shadow 0.5s linear; 40 transition: text-shadow 0.5s linear; 45 text-shadow: 0 0 15px cyan; 197 -webkit-transition-property: background-color, box-shadow; 199 -moz-transition-property: background-color, box-shadow; 201 -ms-transition-property: background-color, box-shadow; 203 -o-transition-property: background-color, box-shadow; [all …]
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D | tabs.css | 38 text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); 51 text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0); 59 text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
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/frameworks/base/docs/html-intl/intl/zh-cn/distribute/tools/promote/ |
D | device-art.jd | 34 <input type="checkbox" id="output-shadow" checked="checked" class="form-field-checkbutton"> 35 <label for="output-shadow">阴影</label><br> 175 landRes: ['shadow', 'back', 'fore'], 177 portRes: ['shadow', 'back', 'fore'], 188 landRes: ['shadow', 'back', 'fore'], 190 portRes: ['shadow', 'back', 'fore'], 202 landRes: ['shadow', 'back', 'fore'], 204 portRes: ['shadow', 'back', 'fore'], 216 landRes: ['shadow', 'back', 'fore'], 218 portRes: ['shadow', 'back', 'fore'], [all …]
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/frameworks/base/docs/html/guide/topics/ui/ |
D | drag-drop.jd | 38 The drag shadow</a> 130 being dragged. As the user's finger moves this representation (a "drag shadow") 133 Once the user releases the drag shadow, the system ends the drag operation. 190 drag shadow. 192 The system first responds by calling back to your application to get a drag shadow. It 193 then displays the drag shadow on the device. 216 The user continues the drag. As the drag shadow intersects the bounding box of a View 220 indicates that the drag shadow has entered the bounding box of the View 228 The user releases the drag shadow within the bounding box of a View that can accept the 236 Note that this step only occurs if the user drops the drag shadow within the bounding [all …]
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/frameworks/base/docs/html/distribute/tools/promote/ |
D | device-art.jd | 38 <input type="checkbox" id="output-shadow" checked="checked" class="form-field-checkbutton"> 39 <label for="output-shadow">Shadow</label><br> 193 landRes: ['shadow', 'back', 'fore'], 195 portRes: ['shadow', 'back', 'fore'], 207 landRes: ['shadow', 'back', 'fore'], 209 portRes: ['shadow', 'back', 'fore'], 220 landRes: ['shadow', 'back', 'fore'], 222 portRes: ['shadow', 'back', 'fore'], 234 landRes: ['shadow', 'back', 'fore'], 236 portRes: ['shadow', 'back', 'fore'], [all …]
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/frameworks/base/tools/layoutlib/bridge/src/android/view/ |
D | ViewGroup_Delegate.java | 71 BufferedImage shadow = null; in drawShadow() local 73 shadow = getPathShadow(outline, canvas, elevation); in drawShadow() 75 if (shadow == null) { in drawShadow() 78 Bitmap bitmap = Bitmap_Delegate.createBitmap(shadow, false, in drawShadow()
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/frameworks/base/services/core/java/com/android/server/pm/ |
D | ShortcutPackageInfo.java | 72 public void setShadow(boolean shadow) { in setShadow() argument 73 mIsShadow = shadow; in setShadow() 158 final boolean shadow = in loadFromXml() 188 mIsShadow = shadow; in loadFromXml()
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/frameworks/base/docs/html/training/material/ |
D | shadows-clipping.jd | 25 shadow: views with higher Z values cast larger, softer shadows. Views with higher Z values occlude 77 <p>The bounds of a view's background drawable determine the default shape of its shadow. 102 <p>The view casts a shadow with rounded corners, since the background drawable defines the 103 view's outline. Providing a custom outline overrides the default shape of a view's shadow.</p> 116 from the view's background. To prevent a view from casting a shadow, set its outline provider
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D | lists-cards.jd | 207 <p>To create a card with a shadow, use the <code>card_view:cardElevation</code> attribute. 209 (API level 21) and above and falls back to a programmatic shadow implementation on earlier versions.
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D | get-started.jd | 99 determines the size of its shadow and its drawing order. To set the elevation of a view, use the
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D | compatibility.jd | 119 <li>{@link android.support.v7.widget.CardView} falls back to a programmatic shadow implementation
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_list.jd | 40 <p>List view icons look a lot like dialog icons, but they use an inner shadow 139 <p>List view icons are flat and pictured face-on with an inner shadow. Built up 140 by a light gradient and inner shadow, they stand out well on a dark 155 …<tr><td><em>1.</em></td><td>Inner shadow:</td><td>black | 57 % opacity | angle 120° | blend mo…
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D | icon_design_dialog.jd | 41 shadow in order to stand out against a dark background.</p> 141 dark background, they are built up using a light gradient and inner shadow.</p> 156 …<tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 25% opacity | <br>angle -90° | dista…
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D | icon_design_menu.jd | 209 …<tr><td><em>3.</em></td><td nowrap>Inner shadow:</td><td><code>#000000</code>, 20% opacity<br>angl… 210 …g;<br>altitude 10°<br>highlight <code>#ffffff</code>, 70% opacity<br>shadow <code>#000000</cod… 316 …<tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20 % opacity<br>angle 90° | distance 2px… 318 …n size 0px<br>angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity<… 345 <td class="image-caption-c">Black<br>r 0 | g 0 | b 0<br>Used for inner shadow and bevel shadow.</td>
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D | icon_design_tab.jd | 319 inner shadow, and have the same front part gradient as 362 fainter inner shadow, and the same front part gradient as the dialog icons.</p> 377 …<tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 10 % opacity | angle 90° distance 2px | … 378 … | size 0px | angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity<… 423 …<tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20% opacity | <br>angle 90° | distance 2… 424 …ize 0px | angle 90° | <br>altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity<…
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D | icon_design_launcher_archive.jd | 296 angle. A drop shadow is used to create a sense of depth. Launcher icons can use 301 drop shadow effect, as shown in Figure 6.</p> 315 …<tr><td><em>2.</em></td><td nowrap>Drop shadow:</td><td><code>#000000</code>, 75% opacity<br>angle… 444 and therefore the shadow expands to the right and back.</p> 458 …<tr><td><em>2.</em></td><td>Icon shadow:</td><td>black | 20px blur<br>50% opacity | angle 67°</td>… 460 <tr><td><em>4.</em></td><td>Detail shadow:</td><td>black | 10px blur<br>75% opacity</td></tr>
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D | icon_design_status_bar.jd | 355 …<tr><td><em>2.</em></td><td nowrap>Inner shadow:</td><td><code>#FFFFFF</code>, 10% opacity<br>angl… 452 …size 0px | angle 90° |<br>altitude 30°<br>highlight white 75% opacity<br>shadow black 75% opacity<… 454 …rection down | size 0px | angle 117° | <br>altitude 42° | highlight white 70% | no shadow</td></tr> 488 <td class="image-caption-c">Black<br>r 0 | g 0 | b 0<br>Used for bevel shadow.</td>
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D | icon_design_launcher.jd | 239 This padding can also be used to make room for a subtle drop shadow, which can help ensure
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/frameworks/support/v17/tests/src/android/support/v17/leanback/widget/ |
D | GridActivity.java | 396 View shadow = new View(viewGroup.getContext()); 397 shadow.setBackgroundResource(mNinePatchShadow); 398 viewGroup.addView(shadow);
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/frameworks/base/docs/html/design/tv/ |
D | patterns.jd | 20 what object is focused, so users can easily see what action they can take. Use scale, shadow
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/frameworks/base/docs/html/design/material/ |
D | index.jd | 116 <li>The size of the shadow: views with higher Z values cast bigger shadows.</li>
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/frameworks/base/docs/html/training/wearables/ui/ |
D | cards.jd | 27 light-drop shadow. A
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/frameworks/base/docs/html/training/custom-views/ |
D | custom-drawing.jd | 261 // Draw the shadow
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