Searched refs:spotAtt (Results 1 – 1 of 1) sorted by relevance
421 GLfixed spotAtt = -dot3(l.normalizedSpotDir.v, d.v); in lightVertex() local422 if (spotAtt >= l.spotCutoffCosine) { in lightVertex()423 vscale3(t.v, t.v, gglPowx(spotAtt, l.spotExp)); in lightVertex()