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/frameworks/native/opengl/libagl/
Dlight.cpp421 GLfixed spotAtt = -dot3(l.normalizedSpotDir.v, d.v); in lightVertex() local
422 if (spotAtt >= l.spotCutoffCosine) { in lightVertex()
423 vscale3(t.v, t.v, gglPowx(spotAtt, l.spotExp)); in lightVertex()