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/frameworks/native/opengl/libagl/
Dlight.cpp379 GLfixed sqDist = 0x10000; in lightVertex() local
392 sqDist = dot3(d.v, d.v); in lightVertex()
393 vscale3(d.v, d.v, gglSqrtRecipx(sqDist)); in lightVertex()
432 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]); in lightVertex()
434 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s); in lightVertex()