Searched refs:triangle (Results 1 – 9 of 9) sorted by relevance
/frameworks/base/docs/html/training/graphics/opengl/ |
D | draw.jd | 62 // initialize a triangle 190 // Enable a handle to the triangle vertices 193 // Prepare the triangle coordinate data 201 // Set color for drawing the triangle 204 // Draw the triangle 226 <img src="{@docRoot}images/opengl/ogl-triangle.png"> 231 friends. Secondly, the triangle is a bit squashed and changes shape when you change the screen 237 <p>Lastly, the triangle is stationary, which is a bit boring. In the <a href="motion.html">Adding
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D | motion.jd | 59 // Create a rotation transformation for the triangle 69 // Draw triangle 74 <p>If your triangle does not rotate after making these changes, make sure you have commented out the 91 // To allow the triangle to rotate automatically, this line is commented out:
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D | touch.jd | 35 <p>Making objects move according to a preset program like the rotating triangle is useful for 144 // Create a rotation for the triangle 154 // Draw triangle 160 screen to rotate the triangle:</p> 162 <img src="{@docRoot}images/opengl/ogl-triangle-touch.png">
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D | shapes.jd | 18 <li><a href="#triangle">Define a Triangle</a></li> 41 basics of defining a shape, shape faces, as well as defining a triangle and a square.</p> 44 <h2 id="triangle">Define a Triangle</h2> 47 before you can draw a triangle, you must define its coordinates. In OpenGL, the typical way to do 111 defining the two coordinates shared by each triangle twice, use a drawing list to tell the
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D | projection.jd | 165 // Draw the triangle 177 <img src="{@docRoot}images/opengl/ogl-triangle-projected.png">
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/frameworks/native/opengl/libagl/ |
D | primitives.cpp | 59 static void triangle(ogles_context_t* c, 594 triangle(c, v0, v1, v2); in primitive_clip_triangle() 614 void triangle(ogles_context_t* c, in triangle() function 1028 triangle(c, p0, p1, p2); in clip_triangle()
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 155 …ces will be rendered as a connected triangle strip defined by the first three vertices with each a…
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 448 <p>In this example, the points of the triangle are defined in an order such that they are drawn in a 451 front face. The triangle shown in Figure 1 is defined so that you are looking at the front face of
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_graphics.jd | 642 …ces will be rendered as a connected triangle strip defined by the first three vertices with each a…
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