Searched refs:LIGHT_FLASH_NONE (Results 1 – 8 of 8) sorted by relevance
287 current_state->flashMode = LIGHT_FLASH_NONE; in set_light_generic()305 current_state->flashMode = LIGHT_FLASH_NONE; in set_light_generic()309 current_state->flashMode = LIGHT_FLASH_NONE; in set_light_generic()409 dev->state.flashMode = LIGHT_FLASH_NONE; in close_lights()
80 #define LIGHT_FLASH_NONE 0 macro
146 case LIGHT_FLASH_NONE: in set_speaker_light_locked()214 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()
146 case LIGHT_FLASH_NONE: in set_speaker_light_locked()231 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()
147 case LIGHT_FLASH_NONE: in set_speaker_light_locked()232 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()
147 case LIGHT_FLASH_NONE: in set_speaker_light_locked()241 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()
156 case LIGHT_FLASH_NONE: in set_speaker_light_locked()257 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()
150 case LIGHT_FLASH_NONE: in set_speaker_light_locked()244 } else if (state->flashMode == LIGHT_FLASH_NONE) { in set_light_attention()