Searched refs:initial_byte_aligned_position (Results 1 – 2 of 2) sorted by relevance
89 uint32 initial_byte_aligned_position = (psBits->dataBitPos + 7) >> 3; in SearchNextM4VFrame() local91 ptr = psBits->data + initial_byte_aligned_position; in SearchNextM4VFrame()93 i = LocateFrameHeader(ptr, psBits->numBytes - initial_byte_aligned_position); in SearchNextM4VFrame()94 if (psBits->numBytes <= initial_byte_aligned_position + i) in SearchNextM4VFrame()98 (void)movePointerTo(psBits, ((i + initial_byte_aligned_position) << 3)); /* ptr + i */ in SearchNextM4VFrame()
94 uint32 initial_byte_aligned_position = (psBits->dataBitPos + 7) >> 3; in SearchNextM4VFrame() local96 ptr = psBits->data + initial_byte_aligned_position; in SearchNextM4VFrame()98 i = LocateFrameHeader(ptr, psBits->numBytes - initial_byte_aligned_position); in SearchNextM4VFrame()99 if (psBits->numBytes <= initial_byte_aligned_position + i) in SearchNextM4VFrame()103 (void)movePointerTo(psBits, ((i + initial_byte_aligned_position) << 3)); /* ptr + i */ in SearchNextM4VFrame()