Home
last modified time | relevance | path

Searched refs:processed_blit (Results 1 – 1 of 1) sorted by relevance

/hardware/qcom/display/msm8996/sdm/libs/hwc/
Dblit_engine_c2d.cpp322 uint32_t processed_blit = 0; in PreCommit() local
331 for (uint32_t i = num_app_layers-1; (i > 0) && (processed_blit < num_blit_target_); i--) { in PreCommit()
339 Layer &blit_layer = layer_stack->layers[blit_target_start_index_ + processed_blit]; in PreCommit()
355 dst_rects[processed_blit].top = FLOAT(target_height - height); in PreCommit()
356 dst_rects[processed_blit].right = dst_rects[processed_blit].left + in PreCommit()
358 dst_rects[processed_blit].bottom = (dst_rects[processed_blit].top + in PreCommit()
360 blit_src_rect = dst_rects[processed_blit]; in PreCommit()
361 processed_blit++; in PreCommit()
425 uint32_t processed_blit = 0; in Commit() local
426 for (uint32_t i = num_app_layers-1; (i > 0) && (processed_blit < num_blit_target_) && in Commit()
[all …]