Searched refs:useGraphicBuffer (Results 1 – 2 of 2) sorted by relevance
303 bool useGraphicBuffer = mConfigBuffer.flag & USE_NATIVE_GRAPHIC_BUFFER; in continueDecodingFrame() local353 if (useGraphicBuffer){ in continueDecodingFrame()366 if (useGraphicBuffer) { in continueDecodingFrame()374 if (useGraphicBuffer) { in continueDecodingFrame()387 if (useGraphicBuffer) { in continueDecodingFrame()
292 bool useGraphicBuffer = mConfigBuffer.flag & USE_NATIVE_GRAPHIC_BUFFER; in getOutput() local312 if (useGraphicBuffer && !mUseGEN) { in getOutput()358 if (useGraphicBuffer && !mUseGEN) { in getOutput()1372 bool useGraphicBuffer = mConfigBuffer.flag & USE_NATIVE_GRAPHIC_BUFFER; in initSurfaceBuffer() local1373 if (useGraphicBuffer && reset) { in initSurfaceBuffer()1390 if (useGraphicBuffer) { in initSurfaceBuffer()1412 if (useGraphicBuffer && reset) { in initSurfaceBuffer()