Searched refs:MAX_DELAY (Results 1 – 2 of 2) sorted by relevance
35 private static final int MAX_DELAY = 1000; field in FirstFrameAnimatorHelper107 if (frameNum == 0 && currentTime < mStartTime + MAX_DELAY) { in onAnimationUpdate()116 } else if (frameNum == 1 && currentTime < mStartTime + MAX_DELAY && in onAnimationUpdate()
37 private static final int MAX_DELAY = 1000; field in FirstFrameAnimatorHelper110 if (frameNum == 0 && currentTime < mStartTime + MAX_DELAY && currentPlayTime > 0) { in onAnimationUpdate()118 } else if (frameNum == 1 && currentTime < mStartTime + MAX_DELAY && in onAnimationUpdate()