Searched refs:mEnterDurationMillis (Results 1 – 3 of 3) sorted by relevance
53 protected final float mEnterDurationMillis; field in FocusRingRenderer79 mEnterDurationMillis = enterDurationMillis; in FocusRingRenderer()125 mEnterStartMillis = computeEnterStartTimeMillis(tMs, mEnterDurationMillis); in setRadius()206 if (mEnterStartMillis + mEnterDurationMillis <= tMillis) { in computeExitStartTimeMs()211 float enterT = (tMillis - mEnterStartMillis) / mEnterDurationMillis; in computeExitStartTimeMs()
59 float rFade = InterpolateUtils.unitRatio(t, mEnterStartMillis, mEnterDurationMillis); in draw()84 if (mFocusState == FocusState.STATE_ENTER && t > mEnterStartMillis + mEnterDurationMillis) { in processStates()
75 && (t > mEnterStartMillis + mEnterDurationMillis)) { in processStates()