Searched refs:mViewportMatrix (Results 1 – 4 of 4) sorted by relevance
47 mViewportMatrix[i] = 0.0f; in SetViewportMatrix()50 mViewportMatrix[0] = float(w)/float(W); in SetViewportMatrix()51 mViewportMatrix[5] = float(h)/float(H); in SetViewportMatrix()52 mViewportMatrix[10] = 1.0f; in SetViewportMatrix()53 mViewportMatrix[12] = -1.0f + float(w)/float(W); in SetViewportMatrix()54 mViewportMatrix[13] = -1.0f + float(h)/float(H); in SetViewportMatrix()55 mViewportMatrix[15] = 1.0f; in SetViewportMatrix()144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); in DrawTexture()
53 mViewportMatrix[i] = 0.0f; in SetViewportMatrix()56 mViewportMatrix[0] = float(w)/float(W); in SetViewportMatrix()57 mViewportMatrix[5] = float(h)/float(H); in SetViewportMatrix()58 mViewportMatrix[10] = 1.0f; in SetViewportMatrix()59 mViewportMatrix[12] = -1.0f + float(w)/float(W); in SetViewportMatrix()60 mViewportMatrix[13] = -1.0f + float(h)/float(H); in SetViewportMatrix()61 mViewportMatrix[15] = 1.0f; in SetViewportMatrix()
38 GLfloat mViewportMatrix[16]; variable
42 GLfloat mViewportMatrix[16]; variable