Searched refs:numAttributes (Results 1 – 2 of 2) sorted by relevance
335 int numAttributes = 0; in setPlayerApplicationSetting() local338 numAttributes += ((mSettings & 0x01)!= 0)?1: 0; in setPlayerApplicationSetting()341 byte[] attribArray = new byte [2*numAttributes]; in setPlayerApplicationSetting()372 isPlayerAppSettingSupported((byte)numAttributes, attribArray); in setPlayerApplicationSetting()374 ByteBuffer bb = ByteBuffer.wrap(attribArray, 0, (2*numAttributes)); in setPlayerApplicationSetting()376 MESSAGE_SEND_SET_CURRENT_PLAYER_APPLICATION_SETTINGS, numAttributes, 0, bb); in setPlayerApplicationSetting()581 byte numAttributes = (byte)msg.arg1; in handleMessage()583 byte[] attributeIds = new byte [numAttributes]; in handleMessage()584 byte[] attributeVals = new byte [numAttributes]; in handleMessage()585 for(int i = 0; (bbRsp.hasRemaining())&&(i < numAttributes); i++) { in handleMessage()[all …]
414 public boolean isPlayerAppSettingSupported(byte numAttributes, byte[] playerAppSetting) { in isPlayerAppSettingSupported() argument415 for( int i = 0; (i < 2*numAttributes);) { in isPlayerAppSettingSupported()