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Searched refs:vertexShader (Results 1 – 5 of 5) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
67 if (!vertexShader) in createProgram()
81 glAttachShader(program, vertexShader); in createProgram()
/packages/screensavers/Basic/src/com/android/dreams/basic/
DColorsGLRenderer.java231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() local
232 if (vertexShader == 0) return 0; in buildProgram()
238 glAttachShader(program, vertexShader); in buildProgram()
252 glDeleteShader(vertexShader); in buildProgram()
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
DSurfaceTextureView.java60 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
61 if (vertexShader == 0) { in createProgram()
71 GLES20.glAttachShader(program, vertexShader); in createProgram()
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument
311 GLES20.glAttachShader(program, vertexShader); in assembleProgram()
/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java303 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram() argument
309 GLES20.glAttachShader(program, vertexShader); in assembleProgram()