Searched refs:ACTIVE_ATTRIBUTES (Results 1 – 3 of 3) sorted by relevance
153 ACTIVE_ATTRIBUTES("Attributes"), enumConstant
339 IGLProperty attributes = new GLSparseArrayProperty(GLStateType.ACTIVE_ATTRIBUTES, in createProgramState()
1195 activeInput = GLStateType.ACTIVE_ATTRIBUTES; in transformsForGlGetActiveAttribOrUniform()