Searched refs:ATTACHED_SHADERS (Results 1 – 3 of 3) sorted by relevance
151 ATTACHED_SHADERS("Attached Shaders"), enumConstant
327 IGLProperty attachedShaders = new GLSparseArrayProperty(GLStateType.ATTACHED_SHADERS, in createProgramState()
1154 GLStateType.ATTACHED_SHADERS), in transformsForGlAttachShader()1169 GLStateType.ATTACHED_SHADERS), in transformsForGlDetachShader()