Searched refs:GLListProperty (Results 1 – 6 of 6) sorted by relevance
19 import com.android.ide.eclipse.gltrace.state.GLListProperty;37 GLListProperty list = getList(currentState); in apply()45 GLListProperty list = getList(currentState); in revert()56 private GLListProperty getList(IGLProperty state) { in getList()63 if (p instanceof GLListProperty) { in getList()64 return (GLListProperty) p; in getList()
20 import com.android.ide.eclipse.gltrace.state.GLListProperty;43 IGLProperty root = ((GLListProperty) state).get(mContextId); in getProperty()115 if (p instanceof GLListProperty && mIndex >= 0) { in getProperty()116 return ((GLListProperty) p).get(mIndex); in getProperty()
26 public class GLListProperty implements IGLProperty { class37 public GLListProperty(GLStateType type, IGLProperty template, int size) { in GLListProperty() method in GLListProperty50 private GLListProperty(GLStateType type, List<IGLProperty> props) { in GLListProperty() method in GLListProperty89 public GLListProperty clone() { in clone()97 return new GLListProperty(getType(), props); in clone()
41 IGLProperty vArray8 = new GLListProperty(GLStateType.VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGS, in createBufferBindings()71 return new GLListProperty( in createVertexAttribArrays()91 return new GLListProperty( in createGenericVertexAttributeState()261 IGLProperty textureUnitState = new GLListProperty(GLStateType.TEXTURE_UNITS, in createTextureState()400 return new GLListProperty(GLStateType.GL_STATE, null, 0); in createDefaultState()
20 import com.android.ide.eclipse.gltrace.state.GLListProperty;43 if (parentElement instanceof GLListProperty) { in getChildren()44 return ((GLListProperty) parentElement).getList().toArray(); in getChildren()
19 import com.android.ide.eclipse.gltrace.state.GLListProperty;60 if (parent instanceof GLListProperty) { in getName()63 int index = ((GLListProperty) parent).indexOf(element); in getName()