Searched refs:SHADER_SOURCE (Results 1 – 4 of 4) sorted by relevance
80 if (state.getType() == GLStateType.SHADER_SOURCE) { in getShaderSourceProperty()93 return ((GLCompositeProperty) state).getProperty(GLStateType.SHADER_SOURCE); in getShaderSourceProperty()
169 SHADER_SOURCE("Source"), enumConstant
366 IGLProperty shaderSource = new GLStringProperty(GLStateType.SHADER_SOURCE, in createShaderState()
1367 GLStateType.SHADER_SOURCE), in transformsForGlShaderSource()