Searched refs:UNIFORM_NAME (Results 1 – 4 of 4) sorted by relevance
161 UNIFORM_NAME("Name"), enumConstant
342 IGLProperty uniformName = new GLStringProperty(GLStateType.UNIFORM_NAME, ""); in createProgramState()
63 IGLProperty nameProperty = uniformProperty.getProperty(GLStateType.UNIFORM_NAME); in updateControl()
1201 inputName = GLStateType.UNIFORM_NAME; in transformsForGlGetActiveAttribOrUniform()