Searched refs:activeUnits (Results 1 – 3 of 3) sorted by relevance
266 mTextureMachine.activeUnits = 0; in decodeTMUNeeds()294 mTextureMachine.activeUnits++; in decodeTMUNeeds()337 const bool multiTexture = mTextureMachine.activeUnits > 1; in init_textures()435 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_textures()657 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_iterate_texture_coordinates()982 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_texture_environment()
331 uint8_t activeUnits; member
515 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_incoming_component()