Searched refs:m_s (Results 1 – 1 of 1) sorted by relevance
1009 m_s = (xs * ti.dsdx) + ti.ydsdy; in clamp_iterator()1032 int uu = m_s >> 16; in get_uv()1044 m_s += m_ds; in get_uv()1048 GGLfixed m_s, m_t; member1067 int u = m_s >> 16; in get_pixel16()1068 m_s += m_ds; in get_pixel16()1077 int u = m_s >> 16; in get_pixel32()1078 m_s += m_ds; in get_pixel32()1088 GGLfixed m_s; member1099 m_s = (xs * ti.dsdx) + ti.ydsdy; in init()