1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "GLSharedGroup.h"
18
19 /**** KeyedVector utilities ****/
20
21 template <typename T>
clearObjectMap(android::DefaultKeyedVector<GLuint,T> & v)22 static void clearObjectMap(android::DefaultKeyedVector<GLuint, T>& v) {
23 for (size_t i = 0; i < v.size(); i++)
24 delete v.valueAt(i);
25 v.clear();
26 }
27
28 /**** BufferData ****/
29
BufferData()30 BufferData::BufferData() : m_size(0) {};
BufferData(GLsizeiptr size,void * data)31 BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
32 {
33 void * buffer = NULL;
34 if (size>0) buffer = m_fixedBuffer.alloc(size);
35 if (data) memcpy(buffer, data, size);
36 }
37
38 /**** ProgramData ****/
ProgramData()39 ProgramData::ProgramData() : m_numIndexes(0),
40 m_initialized(false),
41 m_locShiftWAR(false)
42 {
43 m_Indexes = NULL;
44 }
45
initProgramData(GLuint numIndexes)46 void ProgramData::initProgramData(GLuint numIndexes)
47 {
48 m_initialized = true;
49 m_numIndexes = numIndexes;
50 delete[] m_Indexes;
51 m_Indexes = new IndexInfo[numIndexes];
52 m_locShiftWAR = false;
53 }
54
isInitialized()55 bool ProgramData::isInitialized()
56 {
57 return m_initialized;
58 }
59
~ProgramData()60 ProgramData::~ProgramData()
61 {
62 delete[] m_Indexes;
63 m_Indexes = NULL;
64 }
65
setIndexInfo(GLuint index,GLint base,GLint size,GLenum type)66 void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type)
67 {
68 if (index>=m_numIndexes)
69 return;
70 m_Indexes[index].base = base;
71 m_Indexes[index].size = size;
72 m_Indexes[index].type = type;
73 if (index > 0) {
74 m_Indexes[index].appBase = m_Indexes[index-1].appBase +
75 m_Indexes[index-1].size;
76 }
77 else {
78 m_Indexes[index].appBase = 0;
79 }
80 m_Indexes[index].hostLocsPerElement = 1;
81 m_Indexes[index].flags = 0;
82 m_Indexes[index].samplerValue = 0;
83 }
84
setIndexFlags(GLuint index,GLuint flags)85 void ProgramData::setIndexFlags(GLuint index, GLuint flags)
86 {
87 if (index >= m_numIndexes)
88 return;
89 m_Indexes[index].flags |= flags;
90 }
91
getIndexForLocation(GLint location)92 GLuint ProgramData::getIndexForLocation(GLint location)
93 {
94 GLuint index = m_numIndexes;
95 GLint minDist = -1;
96 for (GLuint i=0;i<m_numIndexes;++i)
97 {
98 GLint dist = location - m_Indexes[i].base;
99 if (dist >= 0 &&
100 (minDist < 0 || dist < minDist)) {
101 index = i;
102 minDist = dist;
103 }
104 }
105 return index;
106 }
107
getTypeForLocation(GLint location)108 GLenum ProgramData::getTypeForLocation(GLint location)
109 {
110 GLuint index = getIndexForLocation(location);
111 if (index<m_numIndexes) {
112 return m_Indexes[index].type;
113 }
114 return 0;
115 }
116
setupLocationShiftWAR()117 void ProgramData::setupLocationShiftWAR()
118 {
119 m_locShiftWAR = false;
120 for (GLuint i=0; i<m_numIndexes; i++) {
121 if (0 != (m_Indexes[i].base & 0xffff)) {
122 return;
123 }
124 }
125 // if we have one uniform at location 0, we do not need the WAR.
126 if (m_numIndexes > 1) {
127 m_locShiftWAR = true;
128 }
129 }
130
locationWARHostToApp(GLint hostLoc,GLint arrIndex)131 GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex)
132 {
133 if (!m_locShiftWAR) return hostLoc;
134
135 GLuint index = getIndexForLocation(hostLoc);
136 if (index<m_numIndexes) {
137 if (arrIndex > 0) {
138 m_Indexes[index].hostLocsPerElement =
139 (hostLoc - m_Indexes[index].base) / arrIndex;
140 }
141 return m_Indexes[index].appBase + arrIndex;
142 }
143 return -1;
144 }
145
locationWARAppToHost(GLint appLoc)146 GLint ProgramData::locationWARAppToHost(GLint appLoc)
147 {
148 if (!m_locShiftWAR) return appLoc;
149
150 for(GLuint i=0; i<m_numIndexes; i++) {
151 GLint elemIndex = appLoc - m_Indexes[i].appBase;
152 if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
153 return m_Indexes[i].base +
154 elemIndex * m_Indexes[i].hostLocsPerElement;
155 }
156 }
157 return -1;
158 }
159
getNextSamplerUniform(GLint index,GLint * val,GLenum * target)160 GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
161 {
162 for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
163 if (m_Indexes[i].type == GL_SAMPLER_2D) {
164 if (val) *val = m_Indexes[i].samplerValue;
165 if (target) {
166 if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
167 *target = GL_TEXTURE_EXTERNAL_OES;
168 } else {
169 *target = GL_TEXTURE_2D;
170 }
171 }
172 return i;
173 }
174 }
175 return -1;
176 }
177
setSamplerUniform(GLint appLoc,GLint val,GLenum * target)178 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
179 {
180 for (GLuint i = 0; i < m_numIndexes; i++) {
181 GLint elemIndex = appLoc - m_Indexes[i].appBase;
182 if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
183 if (m_Indexes[i].type == GL_TEXTURE_2D) {
184 m_Indexes[i].samplerValue = val;
185 if (target) {
186 if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
187 *target = GL_TEXTURE_EXTERNAL_OES;
188 } else {
189 *target = GL_TEXTURE_2D;
190 }
191 }
192 return true;
193 }
194 }
195 }
196 return false;
197 }
198
attachShader(GLuint shader)199 bool ProgramData::attachShader(GLuint shader)
200 {
201 size_t n = m_shaders.size();
202 for (size_t i = 0; i < n; i++) {
203 if (m_shaders[i] == shader) {
204 return false;
205 }
206 }
207 // AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
208 // due to the default parameters. This is the desired insertAt() overload.
209 m_shaders.insertAt(shader, m_shaders.size(), 1);
210 return true;
211 }
212
detachShader(GLuint shader)213 bool ProgramData::detachShader(GLuint shader)
214 {
215 size_t n = m_shaders.size();
216 for (size_t i = 0; i < n; i++) {
217 if (m_shaders[i] == shader) {
218 m_shaders.removeAt(i);
219 return true;
220 }
221 }
222 return false;
223 }
224
225 /***** GLSharedGroup ****/
226
GLSharedGroup()227 GLSharedGroup::GLSharedGroup() :
228 m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
229 m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
230 m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
231 {
232 }
233
~GLSharedGroup()234 GLSharedGroup::~GLSharedGroup()
235 {
236 m_buffers.clear();
237 m_programs.clear();
238 clearObjectMap(m_buffers);
239 clearObjectMap(m_programs);
240 clearObjectMap(m_shaders);
241 }
242
isObject(GLuint obj)243 bool GLSharedGroup::isObject(GLuint obj)
244 {
245 android::AutoMutex _lock(m_lock);
246 return ((m_shaders.valueFor(obj)!=NULL) || (m_programs.valueFor(obj)!=NULL));
247 }
248
getBufferData(GLuint bufferId)249 BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
250 {
251 android::AutoMutex _lock(m_lock);
252 return m_buffers.valueFor(bufferId);
253 }
254
addBufferData(GLuint bufferId,GLsizeiptr size,void * data)255 void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
256 {
257 android::AutoMutex _lock(m_lock);
258 m_buffers.add(bufferId, new BufferData(size, data));
259 }
260
updateBufferData(GLuint bufferId,GLsizeiptr size,void * data)261 void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
262 {
263 android::AutoMutex _lock(m_lock);
264 ssize_t idx = m_buffers.indexOfKey(bufferId);
265 if (idx >= 0) {
266 delete m_buffers.valueAt(idx);
267 m_buffers.editValueAt(idx) = new BufferData(size, data);
268 } else {
269 m_buffers.add(bufferId, new BufferData(size, data));
270 }
271 }
272
subUpdateBufferData(GLuint bufferId,GLintptr offset,GLsizeiptr size,void * data)273 GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
274 {
275 android::AutoMutex _lock(m_lock);
276 BufferData * buf = m_buffers.valueFor(bufferId);
277 if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
278
279 //it's safe to update now
280 memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size);
281 return GL_NO_ERROR;
282 }
283
deleteBufferData(GLuint bufferId)284 void GLSharedGroup::deleteBufferData(GLuint bufferId)
285 {
286 android::AutoMutex _lock(m_lock);
287 ssize_t idx = m_buffers.indexOfKey(bufferId);
288 if (idx >= 0) {
289 delete m_buffers.valueAt(idx);
290 m_buffers.removeItemsAt(idx);
291 }
292 }
293
addProgramData(GLuint program)294 void GLSharedGroup::addProgramData(GLuint program)
295 {
296 android::AutoMutex _lock(m_lock);
297 ProgramData *pData = m_programs.valueFor(program);
298 if (pData)
299 {
300 m_programs.removeItem(program);
301 delete pData;
302 }
303
304 m_programs.add(program,new ProgramData());
305 }
306
initProgramData(GLuint program,GLuint numIndexes)307 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
308 {
309 android::AutoMutex _lock(m_lock);
310 ProgramData *pData = m_programs.valueFor(program);
311 if (pData)
312 {
313 pData->initProgramData(numIndexes);
314 }
315 }
316
isProgramInitialized(GLuint program)317 bool GLSharedGroup::isProgramInitialized(GLuint program)
318 {
319 android::AutoMutex _lock(m_lock);
320 ProgramData* pData = m_programs.valueFor(program);
321 if (pData)
322 {
323 return pData->isInitialized();
324 }
325 return false;
326 }
327
deleteProgramData(GLuint program)328 void GLSharedGroup::deleteProgramData(GLuint program)
329 {
330 android::AutoMutex _lock(m_lock);
331 ProgramData *pData = m_programs.valueFor(program);
332 if (pData)
333 delete pData;
334 m_programs.removeItem(program);
335 }
336
attachShader(GLuint program,GLuint shader)337 void GLSharedGroup::attachShader(GLuint program, GLuint shader)
338 {
339 android::AutoMutex _lock(m_lock);
340 ProgramData* programData = m_programs.valueFor(program);
341 ssize_t idx = m_shaders.indexOfKey(shader);
342 if (programData && idx >= 0) {
343 if (programData->attachShader(shader)) {
344 refShaderDataLocked(idx);
345 }
346 }
347 }
348
detachShader(GLuint program,GLuint shader)349 void GLSharedGroup::detachShader(GLuint program, GLuint shader)
350 {
351 android::AutoMutex _lock(m_lock);
352 ProgramData* programData = m_programs.valueFor(program);
353 ssize_t idx = m_shaders.indexOfKey(shader);
354 if (programData && idx >= 0) {
355 if (programData->detachShader(shader)) {
356 unrefShaderDataLocked(idx);
357 }
358 }
359 }
360
setProgramIndexInfo(GLuint program,GLuint index,GLint base,GLint size,GLenum type,const char * name)361 void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
362 {
363 android::AutoMutex _lock(m_lock);
364 ProgramData* pData = m_programs.valueFor(program);
365 if (pData)
366 {
367 pData->setIndexInfo(index,base,size,type);
368
369 if (type == GL_SAMPLER_2D) {
370 size_t n = pData->getNumShaders();
371 for (size_t i = 0; i < n; i++) {
372 GLuint shaderId = pData->getShader(i);
373 ShaderData* shader = m_shaders.valueFor(shaderId);
374 if (!shader) continue;
375 ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
376 ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end();
377 while (nameIter != nameEnd) {
378 if (*nameIter == name) {
379 pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
380 break;
381 }
382 ++nameIter;
383 }
384 }
385 }
386 }
387 }
388
getProgramUniformType(GLuint program,GLint location)389 GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
390 {
391 android::AutoMutex _lock(m_lock);
392 ProgramData* pData = m_programs.valueFor(program);
393 GLenum type=0;
394 if (pData)
395 {
396 type = pData->getTypeForLocation(location);
397 }
398 return type;
399 }
400
isProgram(GLuint program)401 bool GLSharedGroup::isProgram(GLuint program)
402 {
403 android::AutoMutex _lock(m_lock);
404 ProgramData* pData = m_programs.valueFor(program);
405 return (pData!=NULL);
406 }
407
setupLocationShiftWAR(GLuint program)408 void GLSharedGroup::setupLocationShiftWAR(GLuint program)
409 {
410 android::AutoMutex _lock(m_lock);
411 ProgramData* pData = m_programs.valueFor(program);
412 if (pData) pData->setupLocationShiftWAR();
413 }
414
locationWARHostToApp(GLuint program,GLint hostLoc,GLint arrIndex)415 GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
416 {
417 android::AutoMutex _lock(m_lock);
418 ProgramData* pData = m_programs.valueFor(program);
419 if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
420 else return hostLoc;
421 }
422
locationWARAppToHost(GLuint program,GLint appLoc)423 GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
424 {
425 android::AutoMutex _lock(m_lock);
426 ProgramData* pData = m_programs.valueFor(program);
427 if (pData) return pData->locationWARAppToHost(appLoc);
428 else return appLoc;
429 }
430
needUniformLocationWAR(GLuint program)431 bool GLSharedGroup::needUniformLocationWAR(GLuint program)
432 {
433 android::AutoMutex _lock(m_lock);
434 ProgramData* pData = m_programs.valueFor(program);
435 if (pData) return pData->needUniformLocationWAR();
436 return false;
437 }
438
getNextSamplerUniform(GLuint program,GLint index,GLint * val,GLenum * target) const439 GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
440 {
441 android::AutoMutex _lock(m_lock);
442 ProgramData* pData = m_programs.valueFor(program);
443 return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
444 }
445
setSamplerUniform(GLuint program,GLint appLoc,GLint val,GLenum * target)446 bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
447 {
448 android::AutoMutex _lock(m_lock);
449 ProgramData* pData = m_programs.valueFor(program);
450 return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
451 }
452
addShaderData(GLuint shader)453 bool GLSharedGroup::addShaderData(GLuint shader)
454 {
455 android::AutoMutex _lock(m_lock);
456 ShaderData* data = new ShaderData;
457 if (data) {
458 if (m_shaders.add(shader, data) < 0) {
459 delete data;
460 data = NULL;
461 }
462 data->refcount = 1;
463 }
464 return data != NULL;
465 }
466
getShaderData(GLuint shader)467 ShaderData* GLSharedGroup::getShaderData(GLuint shader)
468 {
469 android::AutoMutex _lock(m_lock);
470 return m_shaders.valueFor(shader);
471 }
472
unrefShaderData(GLuint shader)473 void GLSharedGroup::unrefShaderData(GLuint shader)
474 {
475 android::AutoMutex _lock(m_lock);
476 ssize_t idx = m_shaders.indexOfKey(shader);
477 if (idx >= 0) {
478 unrefShaderDataLocked(idx);
479 }
480 }
481
refShaderDataLocked(ssize_t shaderIdx)482 void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
483 {
484 assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
485 ShaderData* data = m_shaders.valueAt(shaderIdx);
486 data->refcount++;
487 }
488
unrefShaderDataLocked(ssize_t shaderIdx)489 void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
490 {
491 assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
492 ShaderData* data = m_shaders.valueAt(shaderIdx);
493 if (--data->refcount == 0) {
494 delete data;
495 m_shaders.removeItemsAt(shaderIdx);
496 }
497 }
498