1 #ifndef _TCUTEXTUREUTIL_HPP
2 #define _TCUTEXTUREUTIL_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program Tester Core
5  * ----------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Texture utilities.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "tcuTexture.hpp"
28 
29 namespace tcu
30 {
31 
32 // PixelBufferAccess utilities.
33 PixelBufferAccess		getSubregion				(const PixelBufferAccess& access, int x, int y, int z, int width, int height, int depth);
34 ConstPixelBufferAccess	getSubregion				(const ConstPixelBufferAccess& access, int x, int y, int z, int width, int height, int depth);
35 
36 PixelBufferAccess		getSubregion				(const PixelBufferAccess& access, int x, int y, int width, int height);
37 ConstPixelBufferAccess	getSubregion				(const ConstPixelBufferAccess& access, int x, int y, int width, int height);
38 
39 PixelBufferAccess		flipYAccess					(const PixelBufferAccess& access);
40 ConstPixelBufferAccess	flipYAccess					(const ConstPixelBufferAccess& access);
41 
42 bool					isCombinedDepthStencilType	(TextureFormat::ChannelType type);
43 bool					hasStencilComponent			(TextureFormat::ChannelOrder order);
44 bool					hasDepthComponent			(TextureFormat::ChannelOrder order);
45 
46 // sRGB - linear conversion.
47 Vec4					sRGBToLinear				(const Vec4& cs);
48 Vec4					sRGB8ToLinear				(const UVec4& cs);
49 Vec4					sRGBA8ToLinear				(const UVec4& cs);
50 Vec4					linearToSRGB				(const Vec4& cl);
51 bool					isSRGB						(TextureFormat format);
52 
53 /*--------------------------------------------------------------------*//*!
54  * \brief Color channel storage type
55  *//*--------------------------------------------------------------------*/
56 enum TextureChannelClass
57 {
58 	TEXTURECHANNELCLASS_SIGNED_FIXED_POINT = 0,
59 	TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT,
60 	TEXTURECHANNELCLASS_SIGNED_INTEGER,
61 	TEXTURECHANNELCLASS_UNSIGNED_INTEGER,
62 	TEXTURECHANNELCLASS_FLOATING_POINT,
63 
64 	TEXTURECHANNELCLASS_LAST
65 };
66 
67 TextureChannelClass		getTextureChannelClass		(TextureFormat::ChannelType channelType);
68 
69 /*--------------------------------------------------------------------*//*!
70  * \brief Texture access type
71  *//*--------------------------------------------------------------------*/
72 enum TextureAccessType
73 {
74 	TEXTUREACCESSTYPE_FLOAT	= 0,		//!< Read (getPixel) or write as floating-point data
75 	TEXTUREACCESSTYPE_SIGNED_INT,		//!< Read (getPixelInt) or write as signed integer data
76 	TEXTUREACCESSTYPE_UNSIGNED_INT,		//!< Read (getPixelUint) or write as unsigned integer data
77 
78 	TEXTUREACCESSTYPE_LAST
79 };
80 
81 bool					isAccessValid				(TextureFormat format, TextureAccessType type);
82 
83 /*--------------------------------------------------------------------*//*!
84  * \brief Standard parameters for texture format testing
85  *//*--------------------------------------------------------------------*/
86 struct TextureFormatInfo
87 {
88 	Vec4	valueMin;
89 	Vec4	valueMax;
90 	Vec4	lookupScale;
91 	Vec4	lookupBias;
92 
TextureFormatInfotcu::TextureFormatInfo93 	TextureFormatInfo (const Vec4& valueMin_, const Vec4& valueMax_, const Vec4& lookupScale_, const Vec4& lookupBias_)
94 		: valueMin		(valueMin_)
95 		, valueMax		(valueMax_)
96 		, lookupScale	(lookupScale_)
97 		, lookupBias	(lookupBias_)
98 	{
99 	}
100 } DE_WARN_UNUSED_TYPE;
101 
102 TextureFormatInfo	getTextureFormatInfo				(const TextureFormat& format);
103 IVec4				getTextureFormatBitDepth			(const TextureFormat& format);
104 IVec4				getTextureFormatMantissaBitDepth	(const TextureFormat& format);
105 BVec4				getTextureFormatChannelMask			(const TextureFormat& format);
106 
107 IVec4				getFormatMinIntValue				(const TextureFormat& format);
108 IVec4				getFormatMaxIntValue				(const TextureFormat& format);
109 
110 UVec4				getFormatMaxUintValue				(const TextureFormat& format);
111 
112 // Texture fill.
113 void	clear							(const PixelBufferAccess& access, const Vec4& color);
114 void	clear							(const PixelBufferAccess& access, const IVec4& color);
115 void	clear							(const PixelBufferAccess& access, const UVec4& color);
116 void	clearDepth						(const PixelBufferAccess& access, float depth);
117 void	clearStencil					(const PixelBufferAccess& access, int stencil);
118 void	fillWithComponentGradients		(const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal);
119 void	fillWithGrid					(const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB);
120 void	fillWithRepeatableGradient		(const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB);
121 void	fillWithMetaballs				(const PixelBufferAccess& access, int numMetaballs, deUint32 seed);
122 void	fillWithRGBAQuads				(const PixelBufferAccess& access);
123 
124 //! Copies contents of src to dst. If formats of dst and src are equal, a bit-exact copy is made.
125 void	copy							(const PixelBufferAccess& dst, const ConstPixelBufferAccess& src);
126 
127 void	scale							(const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, Sampler::FilterMode filter);
128 
129 void	estimatePixelValueRange			(const ConstPixelBufferAccess& access, Vec4& minVal, Vec4& maxVal);
130 void	computePixelScaleBias			(const ConstPixelBufferAccess& access, Vec4& scale, Vec4& bias);
131 
132 int		getCubeArrayFaceIndex			(CubeFace face);
133 
134 //! FP32->U8 with RTE rounding (extremely fast, always accurate).
floatToU8(float fv)135 inline deUint8 floatToU8 (float fv)
136 {
137 	union { float fv; deUint32 uv; deInt32 iv; } v;
138 	v.fv = fv;
139 
140 	const deUint32	e	= (deUint32)(126-(v.iv>>23));
141 	deUint32		m	= v.uv;
142 
143 	m &= 0x00ffffffu;
144 	m |= 0x00800000u;
145 	m  = (m << 8) - m;
146 	m  = 0x00800000u + (m >> e);
147 
148 	if (e > 8)
149 		m = e;
150 
151 	return (deUint8)(m>>24);
152 }
153 
154 deUint32 packRGB999E5 (const tcu::Vec4& color);
155 
156 /*--------------------------------------------------------------------*//*!
157  * \brief Depth-stencil utilities
158  *//*--------------------------------------------------------------------*/
159 
160 TextureFormat				getEffectiveDepthStencilTextureFormat	(const TextureFormat& baseFormat, Sampler::DepthStencilMode mode);
161 
162 //! returns the currently effective access to an access with a given sampler mode, e.g.
163 //! for combined depth stencil accesses and for sampler set to sample stencil returns
164 //! stencil access. Identity for non-combined formats.
165 PixelBufferAccess			getEffectiveDepthStencilAccess			(const PixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode);
166 ConstPixelBufferAccess		getEffectiveDepthStencilAccess			(const ConstPixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode);
167 
168 //! returns the currently effective view to an texture with a given sampler mode. Uses
169 //! storage for access storage storage
170 
171 tcu::Texture1DView			getEffectiveTextureView					(const tcu::Texture1DView&			src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
172 tcu::Texture2DView			getEffectiveTextureView					(const tcu::Texture2DView&			src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
173 tcu::Texture3DView			getEffectiveTextureView					(const tcu::Texture3DView&			src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
174 tcu::Texture1DArrayView		getEffectiveTextureView					(const tcu::Texture1DArrayView&		src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
175 tcu::Texture2DArrayView		getEffectiveTextureView					(const tcu::Texture2DArrayView&		src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
176 tcu::TextureCubeView		getEffectiveTextureView					(const tcu::TextureCubeView&		src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
177 tcu::TextureCubeArrayView	getEffectiveTextureView					(const tcu::TextureCubeArrayView&	src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler);
178 
179 template <typename ScalarType>
180 tcu::Vector<ScalarType, 4>	sampleTextureBorder						(const TextureFormat& format, const Sampler& sampler);
181 
182 } // tcu
183 
184 #endif // _TCUTEXTUREUTIL_HPP
185