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dlfcn/22-Nov-2023-1,247752

iconv/22-Nov-2023-10,1739,068

libxmlrpg/22-Nov-2023-17,69714,610

README400D22-Nov-20238.7 KiB215164

initscript.shD22-Nov-202312.3 KiB291186

make-bldcsndfa.shD22-Nov-20231.1 KiB4416

make-include.shD22-Nov-20232 KiB8242

make-rpg.shD22-Nov-20232.8 KiB10155

make-src.shD22-Nov-202310.3 KiB242180

make.shD22-Nov-20232.7 KiB8550

os400config.h.inD22-Nov-202310 KiB354242

rpgsupport.cD22-Nov-20235.2 KiB271158

rpgsupport.hD22-Nov-20236.6 KiB158112

transcode.cD22-Nov-20236.5 KiB269160

transcode.hD22-Nov-20231.3 KiB4423

wrappers.cD22-Nov-20233.4 KiB171115

wrappers.hD22-Nov-20231.6 KiB7131

README400

1
2Implementation notes:
3
4  This is a true OS/400 implementation, not a PASE implementation (for PASE,
5use an AIX implementation).
6
7  The biggest problem with OS/400 is EBCDIC. The current libxml2 implementation
8uses UTF-8 internally. To ease encoding conversion between the calling
9applications and libxml2, supplementary "convert and latch" functions are
10provided (See below). To bind the EBCDIC OS/400 system calls and libxml2,
11an ASCII run-time environment (QADRT) has been used and wrapper functions have
12been designed.
13
14Other problems are:
15- Source code line length: to be stored in DB2 members, source files may not
16  have lines longer than 100 characters. Some header and documentation files
17  have been modified accordingly.
18- va_list dereferencing: the OS/400 implementation of va_list type is an array
19  but the compiler forbids explicit array dereferencing. Source files have
20  been updated accordingly.
21- Depending on the compilation/execution environment, it is possible that
22  stdin/stdout/stderr are not associated with a file descriptor; as a side
23  effect, open() may return a file descriptor value 0, 1 or 2 that is NOT
24  a C standard file. Thus using such a number may be inaccurate.
25- iconv_open() arguments: OS/400 uses non-standard encoding names and does not
26  support standard names. For this reason, a name wrapper has been designed.
27- dlopen() (support for xmodule): the function and its corollaries are not
28  provided by the OS/400 library. However a local implementation is provided.
29
30
31Compiling on OS/400:
32
33_ As a prerequisite, QADRT development environment must be installed.
34_ Install the libxml2 source directory in IFS.
35_ Enter shell (QSH)
36_ Change current directory to the libxml2 installation directory
37_ Change current directory to ./os400
38_ Edit file iniscript.sh. You may want to change tunable configuration
39  parameters, like debug info generation, optimisation level, listing option,
40  target library, zlib availability, etc.
41_ Copy any file in the current directory to makelog (i.e.:
42  cp initscript.sh makelog): this is intended to create the makelog file with
43  an ASCII CCSID!
44_ Enter the command "sh make.sh >makelog 2>&1'
45_ Examine the makelog file to check for compilation errors.
46
47  Leaving file initscript.sh unchanged, this will produce the following
48OS/400 objects:
49_ Library LIBXML2. All other objects will be stored in this library.
50_ Modules for all libxml2 units, with full debug info and no code optimization.
51_ Binding directory LIBXML2_A, to be used at calling program link time for
52  statically binding the modules (specify BNDSRVPGM(QADRTTS QGLDCLNT QGLDBRDR)
53  when creating a program using LIBXML2_A).
54_ Service program LIBXML2. To be used at calling program run-time
55  when this program has dynamically bound libxml2 at link time.
56_ Binding directory LIBXML2. To be used to dynamically bind libxml2 when
57  linking a calling program.
58_ Source file LIBXML. It contains all the header members needed to compile a
59  C/C++ module using libxml2.
60_ Standard and additional C/C++ libxml2 header members (possibly renamed) in
61  file LIBXML.
62_ IFS directory /libxml2 with subdirectory include/libxml containing all
63  C/C++ header files for IFS-based compilation.
64_ Source file LIBXMLRPG. It contains all the include members needed to compile a
65  ILE/RPG module/program using libxml2 (ILE/RPG binding).
66_ ILE/RPG binding include members (possibly renamed) in file LIBXMLRPG.
67_ IFS subdirectory /libxml2/include/libxmlrpg containing all ILE/RPG include
68  files for IFS-based compilation.
69
70
71Renamed header files in DB2 members:
72  DB2 member names are limited to 10 characters, thus the following C/C++
73header members are renamed as:
74  parserInternals.h     -->     PARSERINTE
75  schemasInternals.h    -->     SCHEMASINT
76  xmlautomata.h         -->     XMLAUTOMAT
77  xmlschemastype.h      -->     SCHMTYPES
78  xpathInternals.h      -->     XPATHINTER
79IFS header files are NOT renamed.
80ILE/RPG headers are processed likewise.
81
82
83Special programming consideration:
84
85QADRT being used, the following points must be considered:
86_ If static binding is used, service program QADRTTS must be linked too.
87_ The EBCDIC CCSID used by QADRT is 37 by default, NOT THE JOB'S CCSID. If
88  another EBCDIC CCSID is required, it must be set via a locale through a call
89  to setlocale_a (QADRT's setlocale() ASCII wrapper) with category LC_ALL or
90  LC_CTYPE, or by setting environment variable QADRT_ENV_LOCALE to the locale
91  object path before executing the program.
92_ Always use *IFSIO or *IFS64IO to compile calling programs.
93
94
95
96Supplementary (non libxml2 standard) support procedures for OS/400.
97
98  As cited above, there are some procedures to ease encoding conversion of
99libxml2 function arguments and results: the mechanism is based on
100dictionaries. The functions convert a string, latch the result in a dictionary
101to ensure its persistence and return its address. It is the caller's
102responsibility to clean the dictionary when it becomes too big or disappears.
103
104The procedures are:
105
106#include <libxml/transcode.h>
107
108const char *  xmlTranscodeResult(const xmlChar * s,
109                                 const char * encoding,
110                                 xmlDictPtr * dict,
111                                 void (*freeproc)(const void *));
112
113const xmlChar * xmlTranscodeString(const char * s,
114                                   const char * encoding,
115                                   xmlDictPtr * dict);
116
117const xmlChar * xmlTranscodeWString(const char * s,
118                                    const char * encoding,
119                                    xmlDictPtr * dict);
120
121const xmlChar * xmlTranscodeWString(const char * s,
122                                    const char * encoding,
123                                    xmlDictPtr * dict);
124
125where:
126s               is the string to translate.
127encoding        is the alternate character encoding. If null, the current job's
128                encoding (CCSID) is used.
129dict            is the address of the latching directory. If NULL, the procedure
130                functions as a simple non-latching encoding converter and
131                its result value should be freed by the caller.
132freeproc        is a procedure to release the original string, or NULL.
133
134xmlTranscodeResult()  converts from UTF-8 to the given alternate encoding.
135xmlTranscodeString()  converts from the given 8-bit encoding to UTF-8 (note that
136                      UTF-8 itself is considered as a 8-bit encoding).
137xmlTranscodeWString() converts from the given 16-bit encoding to UTF-8.
138xmlTranscodeHString() converts from the given 32-bit encoding to UTF-8.
139
140
141To shorten statements using these functions, shorthands are defined:
142
143xmlTR for xmlTranscodeResult
144xmlTS for xmlTranscodeString
145xmlTW for xmlTranscodeWString
146xmlTH for xmlTranscodeHstring
147
148These shorthands may be disabled by defining XML_NO_SHORT_NAMES before
149libxml/transcode.h inclusion.
150
151A directory pointer must be preset to NULL before the first call using it to
152one of the above procedure.
153
154To release a latching directory, use function
155
156void          xmlZapDict(xmlDictPtr * dict);
157
158
159Example:
160
161#include <libxml/transcode.h>
162#include <libxml/tree.h>
163
164xmlDocPtr mySimpleXMLDoc(char * element, char * text)
165{
166        xmlDocPtr doc;
167        xmlNodePtr node;
168        xmlDictPtr dict = NULL;
169
170        /* element and text are encoded in the current job's encoding. */
171
172        doc = xmlNewDoc();
173        xmlNewTextChild((xmlNodePtr) doc, NULL, xmlTS(element, NULL,
174                               &dict), xmlTS(text, NULL, &dict));
175        xmlZapDict(&dict);
176        return doc;
177}
178
179
180Additionally, a formatter into latched/dynamic storage is provided:
181
182const char *    xmlVasprintf(xmlDictPtr * dict,
183                             const char * encoding,
184                             const xmlChar * fmt,
185                             va_list args);
186
187
188
189ILE/RPG binding:
190
191  All standard types and procedures are provided. Since ILE/RPG does not
192support macros, they have not been ported, with the exceptions of the more
193useful ones and the global/threaded variables access macros. These variables
194can be read with function get_xxx(void), where xxxx is the name of the
195variable; they may be set by calling function set_xxxx(value), where value is
196of the same type as the variable.
197
198  The C va_list is not implemented as such in ILE/RPG. Functions implementing
199va_list and associated methods are provided:
200
201      /include "libxmlrpg/xmlstdarg"
202
203     d xmlVaStart      pr
204     d  list                               like(xmlVaList)
205     d  lastargaddr                    *   value
206     d  lastargsize                  10u 0 value
207
208     d xmlVaArg        pr
209     d  list                               like(xmlVaList)
210     d  dest                           *   value
211     d  argsize                      10i 0 value
212
213     d xmlVaEnd        pr
214     d  list                               like(xmlVaList)
215