1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.1
4  *
5  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /**
27  * \file buffers.c
28  * glReadBuffer, DrawBuffer functions.
29  */
30 
31 
32 
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "mtypes.h"
40 
41 
42 #define BAD_MASK ~0u
43 
44 
45 /**
46  * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47  * available to the rendering context (for drawing or reading).
48  * This depends on the type of framebuffer.  For window system framebuffers
49  * we look at the framebuffer's visual.  But for user-create framebuffers we
50  * look at the number of supported color attachments.
51  * \param fb  the framebuffer to draw to, or read from
52  * \return  bitmask of BUFFER_BIT_* flags
53  */
54 static GLbitfield
supported_buffer_bitmask(const struct gl_context * ctx,const struct gl_framebuffer * fb)55 supported_buffer_bitmask(const struct gl_context *ctx,
56                          const struct gl_framebuffer *fb)
57 {
58    GLbitfield mask = 0x0;
59 
60    if (_mesa_is_user_fbo(fb)) {
61       /* A user-created renderbuffer */
62       GLuint i;
63       ASSERT(ctx->Extensions.EXT_framebuffer_object);
64       for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
65          mask |= (BUFFER_BIT_COLOR0 << i);
66       }
67    }
68    else {
69       /* A window system framebuffer */
70       GLint i;
71       mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
72       if (fb->Visual.stereoMode) {
73          mask |= BUFFER_BIT_FRONT_RIGHT;
74          if (fb->Visual.doubleBufferMode) {
75             mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
76          }
77       }
78       else if (fb->Visual.doubleBufferMode) {
79          mask |= BUFFER_BIT_BACK_LEFT;
80       }
81 
82       for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
83          mask |= (BUFFER_BIT_AUX0 << i);
84       }
85    }
86 
87    return mask;
88 }
89 
90 
91 /**
92  * Helper routine used by glDrawBuffer and glDrawBuffersARB.
93  * Given a GLenum naming one or more color buffers (such as
94  * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
95  */
96 static GLbitfield
draw_buffer_enum_to_bitmask(GLenum buffer)97 draw_buffer_enum_to_bitmask(GLenum buffer)
98 {
99    switch (buffer) {
100       case GL_NONE:
101          return 0;
102       case GL_FRONT:
103          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
104       case GL_BACK:
105          return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
106       case GL_RIGHT:
107          return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
108       case GL_FRONT_RIGHT:
109          return BUFFER_BIT_FRONT_RIGHT;
110       case GL_BACK_RIGHT:
111          return BUFFER_BIT_BACK_RIGHT;
112       case GL_BACK_LEFT:
113          return BUFFER_BIT_BACK_LEFT;
114       case GL_FRONT_AND_BACK:
115          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
116               | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
117       case GL_LEFT:
118          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
119       case GL_FRONT_LEFT:
120          return BUFFER_BIT_FRONT_LEFT;
121       case GL_AUX0:
122          return BUFFER_BIT_AUX0;
123       case GL_AUX1:
124       case GL_AUX2:
125       case GL_AUX3:
126          return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
127       case GL_COLOR_ATTACHMENT0_EXT:
128          return BUFFER_BIT_COLOR0;
129       case GL_COLOR_ATTACHMENT1_EXT:
130          return BUFFER_BIT_COLOR1;
131       case GL_COLOR_ATTACHMENT2_EXT:
132          return BUFFER_BIT_COLOR2;
133       case GL_COLOR_ATTACHMENT3_EXT:
134          return BUFFER_BIT_COLOR3;
135       case GL_COLOR_ATTACHMENT4_EXT:
136          return BUFFER_BIT_COLOR4;
137       case GL_COLOR_ATTACHMENT5_EXT:
138          return BUFFER_BIT_COLOR5;
139       case GL_COLOR_ATTACHMENT6_EXT:
140          return BUFFER_BIT_COLOR6;
141       case GL_COLOR_ATTACHMENT7_EXT:
142          return BUFFER_BIT_COLOR7;
143       default:
144          /* error */
145          return BAD_MASK;
146    }
147 }
148 
149 
150 /**
151  * Helper routine used by glReadBuffer.
152  * Given a GLenum naming a color buffer, return the index of the corresponding
153  * renderbuffer (a BUFFER_* value).
154  * return -1 for an invalid buffer.
155  */
156 static GLint
read_buffer_enum_to_index(GLenum buffer)157 read_buffer_enum_to_index(GLenum buffer)
158 {
159    switch (buffer) {
160       case GL_FRONT:
161          return BUFFER_FRONT_LEFT;
162       case GL_BACK:
163          return BUFFER_BACK_LEFT;
164       case GL_RIGHT:
165          return BUFFER_FRONT_RIGHT;
166       case GL_FRONT_RIGHT:
167          return BUFFER_FRONT_RIGHT;
168       case GL_BACK_RIGHT:
169          return BUFFER_BACK_RIGHT;
170       case GL_BACK_LEFT:
171          return BUFFER_BACK_LEFT;
172       case GL_LEFT:
173          return BUFFER_FRONT_LEFT;
174       case GL_FRONT_LEFT:
175          return BUFFER_FRONT_LEFT;
176       case GL_AUX0:
177          return BUFFER_AUX0;
178       case GL_AUX1:
179       case GL_AUX2:
180       case GL_AUX3:
181          return BUFFER_COUNT; /* invalid, but not -1 */
182       case GL_COLOR_ATTACHMENT0_EXT:
183          return BUFFER_COLOR0;
184       case GL_COLOR_ATTACHMENT1_EXT:
185          return BUFFER_COLOR1;
186       case GL_COLOR_ATTACHMENT2_EXT:
187          return BUFFER_COLOR2;
188       case GL_COLOR_ATTACHMENT3_EXT:
189          return BUFFER_COLOR3;
190       case GL_COLOR_ATTACHMENT4_EXT:
191          return BUFFER_COLOR4;
192       case GL_COLOR_ATTACHMENT5_EXT:
193          return BUFFER_COLOR5;
194       case GL_COLOR_ATTACHMENT6_EXT:
195          return BUFFER_COLOR6;
196       case GL_COLOR_ATTACHMENT7_EXT:
197          return BUFFER_COLOR7;
198       default:
199          /* error */
200          return -1;
201    }
202 }
203 
204 
205 /**
206  * Called by glDrawBuffer().
207  * Specify which renderbuffer(s) to draw into for the first color output.
208  * <buffer> can name zero, one, two or four renderbuffers!
209  * \sa _mesa_DrawBuffersARB
210  *
211  * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
212  *
213  * Note that the behaviour of this function depends on whether the
214  * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
215  * a user-created framebuffer object (Name!=0).
216  *   In the former case, we update the per-context ctx->Color.DrawBuffer
217  *   state var _and_ the FB's ColorDrawBuffer state.
218  *   In the later case, we update the FB's ColorDrawBuffer state only.
219  *
220  * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
221  * new FB is a window system FB, we need to re-update the FB's
222  * ColorDrawBuffer state to match the context.  This is handled in
223  * _mesa_update_framebuffer().
224  *
225  * See the GL_EXT_framebuffer_object spec for more info.
226  */
227 void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)228 _mesa_DrawBuffer(GLenum buffer)
229 {
230    GLbitfield destMask;
231    GET_CURRENT_CONTEXT(ctx);
232    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
233 
234    if (MESA_VERBOSE & VERBOSE_API) {
235       _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
236    }
237 
238    if (buffer == GL_NONE) {
239       destMask = 0x0;
240    }
241    else {
242       const GLbitfield supportedMask
243          = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
244       destMask = draw_buffer_enum_to_bitmask(buffer);
245       if (destMask == BAD_MASK) {
246          /* totally bogus buffer */
247          _mesa_error(ctx, GL_INVALID_ENUM,
248                      "glDrawBuffer(buffer=0x%x)", buffer);
249          return;
250       }
251       destMask &= supportedMask;
252       if (destMask == 0x0) {
253          /* none of the named color buffers exist! */
254          _mesa_error(ctx, GL_INVALID_OPERATION,
255                      "glDrawBuffer(buffer=0x%x)", buffer);
256          return;
257       }
258    }
259 
260    /* if we get here, there's no error so set new state */
261    _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
262 
263    /*
264     * Call device driver function.
265     */
266    if (ctx->Driver.DrawBuffers)
267       ctx->Driver.DrawBuffers(ctx, 1, &buffer);
268    else if (ctx->Driver.DrawBuffer)
269       ctx->Driver.DrawBuffer(ctx, buffer);
270 }
271 
272 
273 /**
274  * Called by glDrawBuffersARB; specifies the destination color renderbuffers
275  * for N fragment program color outputs.
276  * \sa _mesa_DrawBuffer
277  * \param n  number of outputs
278  * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
279  *                 names cannot specify more than one buffer.  For example,
280  *                 GL_FRONT_AND_BACK is illegal.
281  */
282 void GLAPIENTRY
_mesa_DrawBuffersARB(GLsizei n,const GLenum * buffers)283 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
284 {
285    GLint output;
286    GLbitfield usedBufferMask, supportedMask;
287    GLbitfield destMask[MAX_DRAW_BUFFERS];
288    GET_CURRENT_CONTEXT(ctx);
289    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
290 
291    /* Turns out n==0 is a valid input that should not produce an error.
292     * The remaining code below correctly handles the n==0 case.
293     */
294    if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
295       _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
296       return;
297    }
298 
299    supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
300    usedBufferMask = 0x0;
301 
302    /* complicated error checking... */
303    for (output = 0; output < n; output++) {
304       if (buffers[output] == GL_NONE) {
305          destMask[output] = 0x0;
306       }
307       else {
308          destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
309          if (destMask[output] == BAD_MASK
310              || _mesa_bitcount(destMask[output]) > 1) {
311             _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
312             return;
313          }
314          destMask[output] &= supportedMask;
315          if (destMask[output] == 0) {
316             _mesa_error(ctx, GL_INVALID_OPERATION,
317                         "glDrawBuffersARB(unsupported buffer)");
318             return;
319          }
320          if (destMask[output] & usedBufferMask) {
321             /* can't specify a dest buffer more than once! */
322             _mesa_error(ctx, GL_INVALID_OPERATION,
323                         "glDrawBuffersARB(duplicated buffer)");
324             return;
325          }
326 
327          /* update bitmask */
328          usedBufferMask |= destMask[output];
329       }
330    }
331 
332    /* OK, if we get here, there were no errors so set the new state */
333    _mesa_drawbuffers(ctx, n, buffers, destMask);
334 
335    /*
336     * Call device driver function.  Note that n can be equal to 0,
337     * in which case we don't want to reference buffers[0], which
338     * may not be valid.
339     */
340    if (ctx->Driver.DrawBuffers)
341       ctx->Driver.DrawBuffers(ctx, n, buffers);
342    else if (ctx->Driver.DrawBuffer)
343       ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
344 }
345 
346 
347 /**
348  * Performs necessary state updates when _mesa_drawbuffers makes an
349  * actual change.
350  */
351 static void
updated_drawbuffers(struct gl_context * ctx)352 updated_drawbuffers(struct gl_context *ctx)
353 {
354    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
355 
356 #if FEATURE_GL
357    if (ctx->API == API_OPENGL && !ctx->Extensions.ARB_ES2_compatibility) {
358       struct gl_framebuffer *fb = ctx->DrawBuffer;
359 
360       /* Flag the FBO as requiring validation. */
361       if (_mesa_is_user_fbo(fb)) {
362 	 fb->_Status = 0;
363       }
364    }
365 #endif
366 }
367 
368 
369 /**
370  * Helper function to set the GL_DRAW_BUFFER state in the context and
371  * current FBO.  Called via glDrawBuffer(), glDrawBuffersARB()
372  *
373  * All error checking will have been done prior to calling this function
374  * so nothing should go wrong at this point.
375  *
376  * \param ctx  current context
377  * \param n    number of color outputs to set
378  * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
379  * \param destMask  array[n] of BUFFER_BIT_* bitmasks which correspond to the
380  *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
381  *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
382  */
383 void
_mesa_drawbuffers(struct gl_context * ctx,GLuint n,const GLenum * buffers,const GLbitfield * destMask)384 _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
385                   const GLbitfield *destMask)
386 {
387    struct gl_framebuffer *fb = ctx->DrawBuffer;
388    GLbitfield mask[MAX_DRAW_BUFFERS];
389    GLuint buf;
390 
391    if (!destMask) {
392       /* compute destMask values now */
393       const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
394       GLuint output;
395       for (output = 0; output < n; output++) {
396          mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
397          ASSERT(mask[output] != BAD_MASK);
398          mask[output] &= supportedMask;
399       }
400       destMask = mask;
401    }
402 
403    /*
404     * If n==1, destMask[0] may have up to four bits set.
405     * Otherwise, destMask[x] can only have one bit set.
406     */
407    if (n == 1) {
408       GLuint count = 0, destMask0 = destMask[0];
409       while (destMask0) {
410          GLint bufIndex = ffs(destMask0) - 1;
411          if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
412             updated_drawbuffers(ctx);
413             fb->_ColorDrawBufferIndexes[count] = bufIndex;
414          }
415          count++;
416          destMask0 &= ~(1 << bufIndex);
417       }
418       fb->ColorDrawBuffer[0] = buffers[0];
419       fb->_NumColorDrawBuffers = count;
420    }
421    else {
422       GLuint count = 0;
423       for (buf = 0; buf < n; buf++ ) {
424          if (destMask[buf]) {
425             GLint bufIndex = ffs(destMask[buf]) - 1;
426             /* only one bit should be set in the destMask[buf] field */
427             ASSERT(_mesa_bitcount(destMask[buf]) == 1);
428             if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
429 	       updated_drawbuffers(ctx);
430                fb->_ColorDrawBufferIndexes[buf] = bufIndex;
431             }
432             count = buf + 1;
433          }
434          else {
435             if (fb->_ColorDrawBufferIndexes[buf] != -1) {
436 	       updated_drawbuffers(ctx);
437                fb->_ColorDrawBufferIndexes[buf] = -1;
438             }
439          }
440          fb->ColorDrawBuffer[buf] = buffers[buf];
441       }
442       fb->_NumColorDrawBuffers = count;
443    }
444 
445    /* set remaining outputs to -1 (GL_NONE) */
446    for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
447       if (fb->_ColorDrawBufferIndexes[buf] != -1) {
448          updated_drawbuffers(ctx);
449          fb->_ColorDrawBufferIndexes[buf] = -1;
450       }
451    }
452    for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
453       fb->ColorDrawBuffer[buf] = GL_NONE;
454    }
455 
456    if (_mesa_is_winsys_fbo(fb)) {
457       /* also set context drawbuffer state */
458       for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
459          if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
460 	    updated_drawbuffers(ctx);
461             ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
462          }
463       }
464    }
465 }
466 
467 
468 /**
469  * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
470  * from the context's Color.DrawBuffer[] state.
471  * Use when changing contexts.
472  */
473 void
_mesa_update_draw_buffers(struct gl_context * ctx)474 _mesa_update_draw_buffers(struct gl_context *ctx)
475 {
476    GLenum buffers[MAX_DRAW_BUFFERS];
477    GLuint i;
478 
479    /* should be a window system FBO */
480    assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
481 
482    for (i = 0; i < ctx->Const.MaxDrawBuffers; i++)
483       buffers[i] = ctx->Color.DrawBuffer[i];
484 
485    _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL);
486 }
487 
488 
489 /**
490  * Like \sa _mesa_drawbuffers(), this is a helper function for setting
491  * GL_READ_BUFFER state in the context and current FBO.
492  * \param ctx  the rendering context
493  * \param buffer  GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
494  * \param bufferIndex  the numerical index corresponding to 'buffer'
495  */
496 void
_mesa_readbuffer(struct gl_context * ctx,GLenum buffer,GLint bufferIndex)497 _mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
498 {
499    struct gl_framebuffer *fb = ctx->ReadBuffer;
500 
501    if (_mesa_is_winsys_fbo(fb)) {
502       /* Only update the per-context READ_BUFFER state if we're bound to
503        * a window-system framebuffer.
504        */
505       ctx->Pixel.ReadBuffer = buffer;
506    }
507 
508    fb->ColorReadBuffer = buffer;
509    fb->_ColorReadBufferIndex = bufferIndex;
510 
511    ctx->NewState |= _NEW_BUFFERS;
512 }
513 
514 
515 
516 /**
517  * Called by glReadBuffer to set the source renderbuffer for reading pixels.
518  * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
519  */
520 void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)521 _mesa_ReadBuffer(GLenum buffer)
522 {
523    struct gl_framebuffer *fb;
524    GLbitfield supportedMask;
525    GLint srcBuffer;
526    GET_CURRENT_CONTEXT(ctx);
527    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
528 
529    if (MESA_VERBOSE & VERBOSE_API)
530       _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
531 
532    fb = ctx->ReadBuffer;
533 
534    if (MESA_VERBOSE & VERBOSE_API)
535       _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
536 
537    if (buffer == GL_NONE) {
538       /* This is legal--it means that no buffer should be bound for reading. */
539       srcBuffer = -1;
540    }
541    else {
542       /* general case / window-system framebuffer */
543       srcBuffer = read_buffer_enum_to_index(buffer);
544       if (srcBuffer == -1) {
545          _mesa_error(ctx, GL_INVALID_ENUM,
546                      "glReadBuffer(buffer=0x%x)", buffer);
547          return;
548       }
549       supportedMask = supported_buffer_bitmask(ctx, fb);
550       if (((1 << srcBuffer) & supportedMask) == 0) {
551          _mesa_error(ctx, GL_INVALID_OPERATION,
552                      "glReadBuffer(buffer=0x%x)", buffer);
553          return;
554       }
555    }
556 
557    /* OK, all error checking has been completed now */
558 
559    _mesa_readbuffer(ctx, buffer, srcBuffer);
560    ctx->NewState |= _NEW_BUFFERS;
561 
562    /*
563     * Call device driver function.
564     */
565    if (ctx->Driver.ReadBuffer)
566       (*ctx->Driver.ReadBuffer)(ctx, buffer);
567 }
568