1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "mtypes.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 /**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer. For window system framebuffers
49 * we look at the framebuffer's visual. But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb the framebuffer to draw to, or read from
52 * \return bitmask of BUFFER_BIT_* flags
53 */
54 static GLbitfield
supported_buffer_bitmask(const struct gl_context * ctx,const struct gl_framebuffer * fb)55 supported_buffer_bitmask(const struct gl_context *ctx,
56 const struct gl_framebuffer *fb)
57 {
58 GLbitfield mask = 0x0;
59
60 if (_mesa_is_user_fbo(fb)) {
61 /* A user-created renderbuffer */
62 GLuint i;
63 ASSERT(ctx->Extensions.EXT_framebuffer_object);
64 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
65 mask |= (BUFFER_BIT_COLOR0 << i);
66 }
67 }
68 else {
69 /* A window system framebuffer */
70 GLint i;
71 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
72 if (fb->Visual.stereoMode) {
73 mask |= BUFFER_BIT_FRONT_RIGHT;
74 if (fb->Visual.doubleBufferMode) {
75 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
76 }
77 }
78 else if (fb->Visual.doubleBufferMode) {
79 mask |= BUFFER_BIT_BACK_LEFT;
80 }
81
82 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
83 mask |= (BUFFER_BIT_AUX0 << i);
84 }
85 }
86
87 return mask;
88 }
89
90
91 /**
92 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
93 * Given a GLenum naming one or more color buffers (such as
94 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
95 */
96 static GLbitfield
draw_buffer_enum_to_bitmask(GLenum buffer)97 draw_buffer_enum_to_bitmask(GLenum buffer)
98 {
99 switch (buffer) {
100 case GL_NONE:
101 return 0;
102 case GL_FRONT:
103 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
104 case GL_BACK:
105 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
106 case GL_RIGHT:
107 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
108 case GL_FRONT_RIGHT:
109 return BUFFER_BIT_FRONT_RIGHT;
110 case GL_BACK_RIGHT:
111 return BUFFER_BIT_BACK_RIGHT;
112 case GL_BACK_LEFT:
113 return BUFFER_BIT_BACK_LEFT;
114 case GL_FRONT_AND_BACK:
115 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
116 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
117 case GL_LEFT:
118 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
119 case GL_FRONT_LEFT:
120 return BUFFER_BIT_FRONT_LEFT;
121 case GL_AUX0:
122 return BUFFER_BIT_AUX0;
123 case GL_AUX1:
124 case GL_AUX2:
125 case GL_AUX3:
126 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
127 case GL_COLOR_ATTACHMENT0_EXT:
128 return BUFFER_BIT_COLOR0;
129 case GL_COLOR_ATTACHMENT1_EXT:
130 return BUFFER_BIT_COLOR1;
131 case GL_COLOR_ATTACHMENT2_EXT:
132 return BUFFER_BIT_COLOR2;
133 case GL_COLOR_ATTACHMENT3_EXT:
134 return BUFFER_BIT_COLOR3;
135 case GL_COLOR_ATTACHMENT4_EXT:
136 return BUFFER_BIT_COLOR4;
137 case GL_COLOR_ATTACHMENT5_EXT:
138 return BUFFER_BIT_COLOR5;
139 case GL_COLOR_ATTACHMENT6_EXT:
140 return BUFFER_BIT_COLOR6;
141 case GL_COLOR_ATTACHMENT7_EXT:
142 return BUFFER_BIT_COLOR7;
143 default:
144 /* error */
145 return BAD_MASK;
146 }
147 }
148
149
150 /**
151 * Helper routine used by glReadBuffer.
152 * Given a GLenum naming a color buffer, return the index of the corresponding
153 * renderbuffer (a BUFFER_* value).
154 * return -1 for an invalid buffer.
155 */
156 static GLint
read_buffer_enum_to_index(GLenum buffer)157 read_buffer_enum_to_index(GLenum buffer)
158 {
159 switch (buffer) {
160 case GL_FRONT:
161 return BUFFER_FRONT_LEFT;
162 case GL_BACK:
163 return BUFFER_BACK_LEFT;
164 case GL_RIGHT:
165 return BUFFER_FRONT_RIGHT;
166 case GL_FRONT_RIGHT:
167 return BUFFER_FRONT_RIGHT;
168 case GL_BACK_RIGHT:
169 return BUFFER_BACK_RIGHT;
170 case GL_BACK_LEFT:
171 return BUFFER_BACK_LEFT;
172 case GL_LEFT:
173 return BUFFER_FRONT_LEFT;
174 case GL_FRONT_LEFT:
175 return BUFFER_FRONT_LEFT;
176 case GL_AUX0:
177 return BUFFER_AUX0;
178 case GL_AUX1:
179 case GL_AUX2:
180 case GL_AUX3:
181 return BUFFER_COUNT; /* invalid, but not -1 */
182 case GL_COLOR_ATTACHMENT0_EXT:
183 return BUFFER_COLOR0;
184 case GL_COLOR_ATTACHMENT1_EXT:
185 return BUFFER_COLOR1;
186 case GL_COLOR_ATTACHMENT2_EXT:
187 return BUFFER_COLOR2;
188 case GL_COLOR_ATTACHMENT3_EXT:
189 return BUFFER_COLOR3;
190 case GL_COLOR_ATTACHMENT4_EXT:
191 return BUFFER_COLOR4;
192 case GL_COLOR_ATTACHMENT5_EXT:
193 return BUFFER_COLOR5;
194 case GL_COLOR_ATTACHMENT6_EXT:
195 return BUFFER_COLOR6;
196 case GL_COLOR_ATTACHMENT7_EXT:
197 return BUFFER_COLOR7;
198 default:
199 /* error */
200 return -1;
201 }
202 }
203
204
205 /**
206 * Called by glDrawBuffer().
207 * Specify which renderbuffer(s) to draw into for the first color output.
208 * <buffer> can name zero, one, two or four renderbuffers!
209 * \sa _mesa_DrawBuffersARB
210 *
211 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
212 *
213 * Note that the behaviour of this function depends on whether the
214 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
215 * a user-created framebuffer object (Name!=0).
216 * In the former case, we update the per-context ctx->Color.DrawBuffer
217 * state var _and_ the FB's ColorDrawBuffer state.
218 * In the later case, we update the FB's ColorDrawBuffer state only.
219 *
220 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
221 * new FB is a window system FB, we need to re-update the FB's
222 * ColorDrawBuffer state to match the context. This is handled in
223 * _mesa_update_framebuffer().
224 *
225 * See the GL_EXT_framebuffer_object spec for more info.
226 */
227 void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)228 _mesa_DrawBuffer(GLenum buffer)
229 {
230 GLbitfield destMask;
231 GET_CURRENT_CONTEXT(ctx);
232 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
233
234 if (MESA_VERBOSE & VERBOSE_API) {
235 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
236 }
237
238 if (buffer == GL_NONE) {
239 destMask = 0x0;
240 }
241 else {
242 const GLbitfield supportedMask
243 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
244 destMask = draw_buffer_enum_to_bitmask(buffer);
245 if (destMask == BAD_MASK) {
246 /* totally bogus buffer */
247 _mesa_error(ctx, GL_INVALID_ENUM,
248 "glDrawBuffer(buffer=0x%x)", buffer);
249 return;
250 }
251 destMask &= supportedMask;
252 if (destMask == 0x0) {
253 /* none of the named color buffers exist! */
254 _mesa_error(ctx, GL_INVALID_OPERATION,
255 "glDrawBuffer(buffer=0x%x)", buffer);
256 return;
257 }
258 }
259
260 /* if we get here, there's no error so set new state */
261 _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
262
263 /*
264 * Call device driver function.
265 */
266 if (ctx->Driver.DrawBuffers)
267 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
268 else if (ctx->Driver.DrawBuffer)
269 ctx->Driver.DrawBuffer(ctx, buffer);
270 }
271
272
273 /**
274 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
275 * for N fragment program color outputs.
276 * \sa _mesa_DrawBuffer
277 * \param n number of outputs
278 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
279 * names cannot specify more than one buffer. For example,
280 * GL_FRONT_AND_BACK is illegal.
281 */
282 void GLAPIENTRY
_mesa_DrawBuffersARB(GLsizei n,const GLenum * buffers)283 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
284 {
285 GLint output;
286 GLbitfield usedBufferMask, supportedMask;
287 GLbitfield destMask[MAX_DRAW_BUFFERS];
288 GET_CURRENT_CONTEXT(ctx);
289 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
290
291 /* Turns out n==0 is a valid input that should not produce an error.
292 * The remaining code below correctly handles the n==0 case.
293 */
294 if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
295 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
296 return;
297 }
298
299 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
300 usedBufferMask = 0x0;
301
302 /* complicated error checking... */
303 for (output = 0; output < n; output++) {
304 if (buffers[output] == GL_NONE) {
305 destMask[output] = 0x0;
306 }
307 else {
308 destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
309 if (destMask[output] == BAD_MASK
310 || _mesa_bitcount(destMask[output]) > 1) {
311 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
312 return;
313 }
314 destMask[output] &= supportedMask;
315 if (destMask[output] == 0) {
316 _mesa_error(ctx, GL_INVALID_OPERATION,
317 "glDrawBuffersARB(unsupported buffer)");
318 return;
319 }
320 if (destMask[output] & usedBufferMask) {
321 /* can't specify a dest buffer more than once! */
322 _mesa_error(ctx, GL_INVALID_OPERATION,
323 "glDrawBuffersARB(duplicated buffer)");
324 return;
325 }
326
327 /* update bitmask */
328 usedBufferMask |= destMask[output];
329 }
330 }
331
332 /* OK, if we get here, there were no errors so set the new state */
333 _mesa_drawbuffers(ctx, n, buffers, destMask);
334
335 /*
336 * Call device driver function. Note that n can be equal to 0,
337 * in which case we don't want to reference buffers[0], which
338 * may not be valid.
339 */
340 if (ctx->Driver.DrawBuffers)
341 ctx->Driver.DrawBuffers(ctx, n, buffers);
342 else if (ctx->Driver.DrawBuffer)
343 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
344 }
345
346
347 /**
348 * Performs necessary state updates when _mesa_drawbuffers makes an
349 * actual change.
350 */
351 static void
updated_drawbuffers(struct gl_context * ctx)352 updated_drawbuffers(struct gl_context *ctx)
353 {
354 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
355
356 #if FEATURE_GL
357 if (ctx->API == API_OPENGL && !ctx->Extensions.ARB_ES2_compatibility) {
358 struct gl_framebuffer *fb = ctx->DrawBuffer;
359
360 /* Flag the FBO as requiring validation. */
361 if (_mesa_is_user_fbo(fb)) {
362 fb->_Status = 0;
363 }
364 }
365 #endif
366 }
367
368
369 /**
370 * Helper function to set the GL_DRAW_BUFFER state in the context and
371 * current FBO. Called via glDrawBuffer(), glDrawBuffersARB()
372 *
373 * All error checking will have been done prior to calling this function
374 * so nothing should go wrong at this point.
375 *
376 * \param ctx current context
377 * \param n number of color outputs to set
378 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
379 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
380 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
381 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
382 */
383 void
_mesa_drawbuffers(struct gl_context * ctx,GLuint n,const GLenum * buffers,const GLbitfield * destMask)384 _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
385 const GLbitfield *destMask)
386 {
387 struct gl_framebuffer *fb = ctx->DrawBuffer;
388 GLbitfield mask[MAX_DRAW_BUFFERS];
389 GLuint buf;
390
391 if (!destMask) {
392 /* compute destMask values now */
393 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
394 GLuint output;
395 for (output = 0; output < n; output++) {
396 mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
397 ASSERT(mask[output] != BAD_MASK);
398 mask[output] &= supportedMask;
399 }
400 destMask = mask;
401 }
402
403 /*
404 * If n==1, destMask[0] may have up to four bits set.
405 * Otherwise, destMask[x] can only have one bit set.
406 */
407 if (n == 1) {
408 GLuint count = 0, destMask0 = destMask[0];
409 while (destMask0) {
410 GLint bufIndex = ffs(destMask0) - 1;
411 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
412 updated_drawbuffers(ctx);
413 fb->_ColorDrawBufferIndexes[count] = bufIndex;
414 }
415 count++;
416 destMask0 &= ~(1 << bufIndex);
417 }
418 fb->ColorDrawBuffer[0] = buffers[0];
419 fb->_NumColorDrawBuffers = count;
420 }
421 else {
422 GLuint count = 0;
423 for (buf = 0; buf < n; buf++ ) {
424 if (destMask[buf]) {
425 GLint bufIndex = ffs(destMask[buf]) - 1;
426 /* only one bit should be set in the destMask[buf] field */
427 ASSERT(_mesa_bitcount(destMask[buf]) == 1);
428 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
429 updated_drawbuffers(ctx);
430 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
431 }
432 count = buf + 1;
433 }
434 else {
435 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
436 updated_drawbuffers(ctx);
437 fb->_ColorDrawBufferIndexes[buf] = -1;
438 }
439 }
440 fb->ColorDrawBuffer[buf] = buffers[buf];
441 }
442 fb->_NumColorDrawBuffers = count;
443 }
444
445 /* set remaining outputs to -1 (GL_NONE) */
446 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
447 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
448 updated_drawbuffers(ctx);
449 fb->_ColorDrawBufferIndexes[buf] = -1;
450 }
451 }
452 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
453 fb->ColorDrawBuffer[buf] = GL_NONE;
454 }
455
456 if (_mesa_is_winsys_fbo(fb)) {
457 /* also set context drawbuffer state */
458 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
459 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
460 updated_drawbuffers(ctx);
461 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
462 }
463 }
464 }
465 }
466
467
468 /**
469 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
470 * from the context's Color.DrawBuffer[] state.
471 * Use when changing contexts.
472 */
473 void
_mesa_update_draw_buffers(struct gl_context * ctx)474 _mesa_update_draw_buffers(struct gl_context *ctx)
475 {
476 GLenum buffers[MAX_DRAW_BUFFERS];
477 GLuint i;
478
479 /* should be a window system FBO */
480 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
481
482 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++)
483 buffers[i] = ctx->Color.DrawBuffer[i];
484
485 _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL);
486 }
487
488
489 /**
490 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
491 * GL_READ_BUFFER state in the context and current FBO.
492 * \param ctx the rendering context
493 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
494 * \param bufferIndex the numerical index corresponding to 'buffer'
495 */
496 void
_mesa_readbuffer(struct gl_context * ctx,GLenum buffer,GLint bufferIndex)497 _mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
498 {
499 struct gl_framebuffer *fb = ctx->ReadBuffer;
500
501 if (_mesa_is_winsys_fbo(fb)) {
502 /* Only update the per-context READ_BUFFER state if we're bound to
503 * a window-system framebuffer.
504 */
505 ctx->Pixel.ReadBuffer = buffer;
506 }
507
508 fb->ColorReadBuffer = buffer;
509 fb->_ColorReadBufferIndex = bufferIndex;
510
511 ctx->NewState |= _NEW_BUFFERS;
512 }
513
514
515
516 /**
517 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
518 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
519 */
520 void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)521 _mesa_ReadBuffer(GLenum buffer)
522 {
523 struct gl_framebuffer *fb;
524 GLbitfield supportedMask;
525 GLint srcBuffer;
526 GET_CURRENT_CONTEXT(ctx);
527 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
528
529 if (MESA_VERBOSE & VERBOSE_API)
530 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
531
532 fb = ctx->ReadBuffer;
533
534 if (MESA_VERBOSE & VERBOSE_API)
535 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
536
537 if (buffer == GL_NONE) {
538 /* This is legal--it means that no buffer should be bound for reading. */
539 srcBuffer = -1;
540 }
541 else {
542 /* general case / window-system framebuffer */
543 srcBuffer = read_buffer_enum_to_index(buffer);
544 if (srcBuffer == -1) {
545 _mesa_error(ctx, GL_INVALID_ENUM,
546 "glReadBuffer(buffer=0x%x)", buffer);
547 return;
548 }
549 supportedMask = supported_buffer_bitmask(ctx, fb);
550 if (((1 << srcBuffer) & supportedMask) == 0) {
551 _mesa_error(ctx, GL_INVALID_OPERATION,
552 "glReadBuffer(buffer=0x%x)", buffer);
553 return;
554 }
555 }
556
557 /* OK, all error checking has been completed now */
558
559 _mesa_readbuffer(ctx, buffer, srcBuffer);
560 ctx->NewState |= _NEW_BUFFERS;
561
562 /*
563 * Call device driver function.
564 */
565 if (ctx->Driver.ReadBuffer)
566 (*ctx->Driver.ReadBuffer)(ctx, buffer);
567 }
568