1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file dlist.c
29 * Display lists management functions.
30 */
31
32 #include "glheader.h"
33 #include "imports.h"
34 #include "api_arrayelt.h"
35 #include "api_exec.h"
36 #include "api_loopback.h"
37 #include "api_validate.h"
38 #if FEATURE_ATI_fragment_shader
39 #include "atifragshader.h"
40 #endif
41 #include "config.h"
42 #include "mfeatures.h"
43 #include "bufferobj.h"
44 #include "arrayobj.h"
45 #include "context.h"
46 #include "dlist.h"
47 #include "enums.h"
48 #include "eval.h"
49 #if FEATURE_EXT_framebuffer_object
50 #include "fbobject.h"
51 #endif
52 #include "framebuffer.h"
53 #include "glapi/glapi.h"
54 #include "glformats.h"
55 #include "hash.h"
56 #include "image.h"
57 #include "light.h"
58 #include "macros.h"
59 #include "pack.h"
60 #include "pbo.h"
61 #include "queryobj.h"
62 #include "samplerobj.h"
63 #include "shaderapi.h"
64 #include "syncobj.h"
65 #include "teximage.h"
66 #include "texstorage.h"
67 #include "mtypes.h"
68 #include "varray.h"
69 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
70 #include "arbprogram.h"
71 #endif
72 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
73 #include "nvprogram.h"
74 #endif
75 #if FEATURE_EXT_transform_feedback
76 #include "transformfeedback.h"
77 #endif
78
79 #include "math/m_matrix.h"
80
81 #include "main/dispatch.h"
82
83
84
85 /**
86 * Other parts of Mesa (such as the VBO module) can plug into the display
87 * list system. This structure describes new display list instructions.
88 */
89 struct gl_list_instruction
90 {
91 GLuint Size;
92 void (*Execute)( struct gl_context *ctx, void *data );
93 void (*Destroy)( struct gl_context *ctx, void *data );
94 void (*Print)( struct gl_context *ctx, void *data );
95 };
96
97
98 #define MAX_DLIST_EXT_OPCODES 16
99
100 /**
101 * Used by device drivers to hook new commands into display lists.
102 */
103 struct gl_list_extensions
104 {
105 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
106 GLuint NumOpcodes;
107 };
108
109
110
111 /**
112 * Flush vertices.
113 *
114 * \param ctx GL context.
115 *
116 * Checks if dd_function_table::SaveNeedFlush is marked to flush
117 * stored (save) vertices, and calls
118 * dd_function_table::SaveFlushVertices if so.
119 */
120 #define SAVE_FLUSH_VERTICES(ctx) \
121 do { \
122 if (ctx->Driver.SaveNeedFlush) \
123 ctx->Driver.SaveFlushVertices(ctx); \
124 } while (0)
125
126
127 /**
128 * Macro to assert that the API call was made outside the
129 * glBegin()/glEnd() pair, with return value.
130 *
131 * \param ctx GL context.
132 * \param retval value to return value in case the assertion fails.
133 */
134 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
135 do { \
136 if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
137 ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
138 _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \
139 return retval; \
140 } \
141 } while (0)
142
143 /**
144 * Macro to assert that the API call was made outside the
145 * glBegin()/glEnd() pair.
146 *
147 * \param ctx GL context.
148 */
149 #define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
150 do { \
151 if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
152 ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
153 _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \
154 return; \
155 } \
156 } while (0)
157
158 /**
159 * Macro to assert that the API call was made outside the
160 * glBegin()/glEnd() pair and flush the vertices.
161 *
162 * \param ctx GL context.
163 */
164 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
165 do { \
166 ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
167 SAVE_FLUSH_VERTICES(ctx); \
168 } while (0)
169
170 /**
171 * Macro to assert that the API call was made outside the
172 * glBegin()/glEnd() pair and flush the vertices, with return value.
173 *
174 * \param ctx GL context.
175 * \param retval value to return value in case the assertion fails.
176 */
177 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
178 do { \
179 ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
180 SAVE_FLUSH_VERTICES(ctx); \
181 } while (0)
182
183
184
185 /**
186 * Display list opcodes.
187 *
188 * The fact that these identifiers are assigned consecutive
189 * integer values starting at 0 is very important, see InstSize array usage)
190 */
191 typedef enum
192 {
193 OPCODE_INVALID = -1, /* Force signed enum */
194 OPCODE_ACCUM,
195 OPCODE_ALPHA_FUNC,
196 OPCODE_BIND_TEXTURE,
197 OPCODE_BITMAP,
198 OPCODE_BLEND_COLOR,
199 OPCODE_BLEND_EQUATION,
200 OPCODE_BLEND_EQUATION_SEPARATE,
201 OPCODE_BLEND_FUNC_SEPARATE,
202
203 OPCODE_BLEND_EQUATION_I,
204 OPCODE_BLEND_EQUATION_SEPARATE_I,
205 OPCODE_BLEND_FUNC_I,
206 OPCODE_BLEND_FUNC_SEPARATE_I,
207
208 OPCODE_CALL_LIST,
209 OPCODE_CALL_LIST_OFFSET,
210 OPCODE_CLEAR,
211 OPCODE_CLEAR_ACCUM,
212 OPCODE_CLEAR_COLOR,
213 OPCODE_CLEAR_DEPTH,
214 OPCODE_CLEAR_INDEX,
215 OPCODE_CLEAR_STENCIL,
216 OPCODE_CLEAR_BUFFER_IV,
217 OPCODE_CLEAR_BUFFER_UIV,
218 OPCODE_CLEAR_BUFFER_FV,
219 OPCODE_CLEAR_BUFFER_FI,
220 OPCODE_CLIP_PLANE,
221 OPCODE_COLOR_MASK,
222 OPCODE_COLOR_MASK_INDEXED,
223 OPCODE_COLOR_MATERIAL,
224 OPCODE_COLOR_TABLE,
225 OPCODE_COLOR_TABLE_PARAMETER_FV,
226 OPCODE_COLOR_TABLE_PARAMETER_IV,
227 OPCODE_COLOR_SUB_TABLE,
228 OPCODE_CONVOLUTION_FILTER_1D,
229 OPCODE_CONVOLUTION_FILTER_2D,
230 OPCODE_CONVOLUTION_PARAMETER_I,
231 OPCODE_CONVOLUTION_PARAMETER_IV,
232 OPCODE_CONVOLUTION_PARAMETER_F,
233 OPCODE_CONVOLUTION_PARAMETER_FV,
234 OPCODE_COPY_COLOR_SUB_TABLE,
235 OPCODE_COPY_COLOR_TABLE,
236 OPCODE_COPY_PIXELS,
237 OPCODE_COPY_TEX_IMAGE1D,
238 OPCODE_COPY_TEX_IMAGE2D,
239 OPCODE_COPY_TEX_SUB_IMAGE1D,
240 OPCODE_COPY_TEX_SUB_IMAGE2D,
241 OPCODE_COPY_TEX_SUB_IMAGE3D,
242 OPCODE_CULL_FACE,
243 OPCODE_DEPTH_FUNC,
244 OPCODE_DEPTH_MASK,
245 OPCODE_DEPTH_RANGE,
246 OPCODE_DISABLE,
247 OPCODE_DISABLE_INDEXED,
248 OPCODE_DRAW_BUFFER,
249 OPCODE_DRAW_PIXELS,
250 OPCODE_ENABLE,
251 OPCODE_ENABLE_INDEXED,
252 OPCODE_EVALMESH1,
253 OPCODE_EVALMESH2,
254 OPCODE_FOG,
255 OPCODE_FRONT_FACE,
256 OPCODE_FRUSTUM,
257 OPCODE_HINT,
258 OPCODE_HISTOGRAM,
259 OPCODE_INDEX_MASK,
260 OPCODE_INIT_NAMES,
261 OPCODE_LIGHT,
262 OPCODE_LIGHT_MODEL,
263 OPCODE_LINE_STIPPLE,
264 OPCODE_LINE_WIDTH,
265 OPCODE_LIST_BASE,
266 OPCODE_LOAD_IDENTITY,
267 OPCODE_LOAD_MATRIX,
268 OPCODE_LOAD_NAME,
269 OPCODE_LOGIC_OP,
270 OPCODE_MAP1,
271 OPCODE_MAP2,
272 OPCODE_MAPGRID1,
273 OPCODE_MAPGRID2,
274 OPCODE_MATRIX_MODE,
275 OPCODE_MIN_MAX,
276 OPCODE_MULT_MATRIX,
277 OPCODE_ORTHO,
278 OPCODE_PASSTHROUGH,
279 OPCODE_PIXEL_MAP,
280 OPCODE_PIXEL_TRANSFER,
281 OPCODE_PIXEL_ZOOM,
282 OPCODE_POINT_SIZE,
283 OPCODE_POINT_PARAMETERS,
284 OPCODE_POLYGON_MODE,
285 OPCODE_POLYGON_STIPPLE,
286 OPCODE_POLYGON_OFFSET,
287 OPCODE_POP_ATTRIB,
288 OPCODE_POP_MATRIX,
289 OPCODE_POP_NAME,
290 OPCODE_PRIORITIZE_TEXTURE,
291 OPCODE_PUSH_ATTRIB,
292 OPCODE_PUSH_MATRIX,
293 OPCODE_PUSH_NAME,
294 OPCODE_RASTER_POS,
295 OPCODE_READ_BUFFER,
296 OPCODE_RESET_HISTOGRAM,
297 OPCODE_RESET_MIN_MAX,
298 OPCODE_ROTATE,
299 OPCODE_SCALE,
300 OPCODE_SCISSOR,
301 OPCODE_SELECT_TEXTURE_SGIS,
302 OPCODE_SELECT_TEXTURE_COORD_SET,
303 OPCODE_SHADE_MODEL,
304 OPCODE_STENCIL_FUNC,
305 OPCODE_STENCIL_MASK,
306 OPCODE_STENCIL_OP,
307 OPCODE_TEXENV,
308 OPCODE_TEXGEN,
309 OPCODE_TEXPARAMETER,
310 OPCODE_TEX_IMAGE1D,
311 OPCODE_TEX_IMAGE2D,
312 OPCODE_TEX_IMAGE3D,
313 OPCODE_TEX_SUB_IMAGE1D,
314 OPCODE_TEX_SUB_IMAGE2D,
315 OPCODE_TEX_SUB_IMAGE3D,
316 OPCODE_TRANSLATE,
317 OPCODE_VIEWPORT,
318 OPCODE_WINDOW_POS,
319 /* GL_ARB_multitexture */
320 OPCODE_ACTIVE_TEXTURE,
321 /* GL_ARB_texture_compression */
322 OPCODE_COMPRESSED_TEX_IMAGE_1D,
323 OPCODE_COMPRESSED_TEX_IMAGE_2D,
324 OPCODE_COMPRESSED_TEX_IMAGE_3D,
325 OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
326 OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
327 OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
328 /* GL_ARB_multisample */
329 OPCODE_SAMPLE_COVERAGE,
330 /* GL_ARB_window_pos */
331 OPCODE_WINDOW_POS_ARB,
332 /* GL_NV_vertex_program */
333 OPCODE_BIND_PROGRAM_NV,
334 OPCODE_EXECUTE_PROGRAM_NV,
335 OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
336 OPCODE_LOAD_PROGRAM_NV,
337 OPCODE_TRACK_MATRIX_NV,
338 /* GL_NV_fragment_program */
339 OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
340 OPCODE_PROGRAM_NAMED_PARAMETER_NV,
341 /* GL_EXT_stencil_two_side */
342 OPCODE_ACTIVE_STENCIL_FACE_EXT,
343 /* GL_EXT_depth_bounds_test */
344 OPCODE_DEPTH_BOUNDS_EXT,
345 /* GL_ARB_vertex/fragment_program */
346 OPCODE_PROGRAM_STRING_ARB,
347 OPCODE_PROGRAM_ENV_PARAMETER_ARB,
348 /* GL_ARB_occlusion_query */
349 OPCODE_BEGIN_QUERY_ARB,
350 OPCODE_END_QUERY_ARB,
351 /* GL_ARB_draw_buffers */
352 OPCODE_DRAW_BUFFERS_ARB,
353 /* GL_ATI_fragment_shader */
354 OPCODE_TEX_BUMP_PARAMETER_ATI,
355 /* GL_ATI_fragment_shader */
356 OPCODE_BIND_FRAGMENT_SHADER_ATI,
357 OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
358 /* OpenGL 2.0 */
359 OPCODE_STENCIL_FUNC_SEPARATE,
360 OPCODE_STENCIL_OP_SEPARATE,
361 OPCODE_STENCIL_MASK_SEPARATE,
362
363 /* GL_ARB_shader_objects */
364 OPCODE_USE_PROGRAM,
365 OPCODE_UNIFORM_1F,
366 OPCODE_UNIFORM_2F,
367 OPCODE_UNIFORM_3F,
368 OPCODE_UNIFORM_4F,
369 OPCODE_UNIFORM_1FV,
370 OPCODE_UNIFORM_2FV,
371 OPCODE_UNIFORM_3FV,
372 OPCODE_UNIFORM_4FV,
373 OPCODE_UNIFORM_1I,
374 OPCODE_UNIFORM_2I,
375 OPCODE_UNIFORM_3I,
376 OPCODE_UNIFORM_4I,
377 OPCODE_UNIFORM_1IV,
378 OPCODE_UNIFORM_2IV,
379 OPCODE_UNIFORM_3IV,
380 OPCODE_UNIFORM_4IV,
381 OPCODE_UNIFORM_MATRIX22,
382 OPCODE_UNIFORM_MATRIX33,
383 OPCODE_UNIFORM_MATRIX44,
384 OPCODE_UNIFORM_MATRIX23,
385 OPCODE_UNIFORM_MATRIX32,
386 OPCODE_UNIFORM_MATRIX24,
387 OPCODE_UNIFORM_MATRIX42,
388 OPCODE_UNIFORM_MATRIX34,
389 OPCODE_UNIFORM_MATRIX43,
390
391 /* OpenGL 3.0 */
392 OPCODE_UNIFORM_1UI,
393 OPCODE_UNIFORM_2UI,
394 OPCODE_UNIFORM_3UI,
395 OPCODE_UNIFORM_4UI,
396 OPCODE_UNIFORM_1UIV,
397 OPCODE_UNIFORM_2UIV,
398 OPCODE_UNIFORM_3UIV,
399 OPCODE_UNIFORM_4UIV,
400
401 /* GL_ARB_color_buffer_float */
402 OPCODE_CLAMP_COLOR,
403
404 /* GL_EXT_framebuffer_blit */
405 OPCODE_BLIT_FRAMEBUFFER,
406
407 /* Vertex attributes -- fallback for when optimized display
408 * list build isn't active.
409 */
410 OPCODE_ATTR_1F_NV,
411 OPCODE_ATTR_2F_NV,
412 OPCODE_ATTR_3F_NV,
413 OPCODE_ATTR_4F_NV,
414 OPCODE_ATTR_1F_ARB,
415 OPCODE_ATTR_2F_ARB,
416 OPCODE_ATTR_3F_ARB,
417 OPCODE_ATTR_4F_ARB,
418 OPCODE_MATERIAL,
419 OPCODE_BEGIN,
420 OPCODE_END,
421 OPCODE_RECTF,
422 OPCODE_EVAL_C1,
423 OPCODE_EVAL_C2,
424 OPCODE_EVAL_P1,
425 OPCODE_EVAL_P2,
426
427 /* GL_EXT_provoking_vertex */
428 OPCODE_PROVOKING_VERTEX,
429
430 /* GL_EXT_transform_feedback */
431 OPCODE_BEGIN_TRANSFORM_FEEDBACK,
432 OPCODE_END_TRANSFORM_FEEDBACK,
433 OPCODE_BIND_TRANSFORM_FEEDBACK,
434 OPCODE_PAUSE_TRANSFORM_FEEDBACK,
435 OPCODE_RESUME_TRANSFORM_FEEDBACK,
436 OPCODE_DRAW_TRANSFORM_FEEDBACK,
437
438 /* GL_EXT_texture_integer */
439 OPCODE_CLEARCOLOR_I,
440 OPCODE_CLEARCOLOR_UI,
441 OPCODE_TEXPARAMETER_I,
442 OPCODE_TEXPARAMETER_UI,
443
444 /* GL_EXT_separate_shader_objects */
445 OPCODE_ACTIVE_PROGRAM_EXT,
446 OPCODE_USE_SHADER_PROGRAM_EXT,
447
448 /* GL_ARB_instanced_arrays */
449 OPCODE_VERTEX_ATTRIB_DIVISOR,
450
451 /* GL_NV_texture_barrier */
452 OPCODE_TEXTURE_BARRIER_NV,
453
454 /* GL_ARB_sampler_object */
455 OPCODE_BIND_SAMPLER,
456 OPCODE_SAMPLER_PARAMETERIV,
457 OPCODE_SAMPLER_PARAMETERFV,
458 OPCODE_SAMPLER_PARAMETERIIV,
459 OPCODE_SAMPLER_PARAMETERUIV,
460
461 /* GL_ARB_geometry_shader4 */
462 OPCODE_PROGRAM_PARAMETERI,
463 OPCODE_FRAMEBUFFER_TEXTURE,
464 OPCODE_FRAMEBUFFER_TEXTURE_FACE,
465
466 /* GL_ARB_sync */
467 OPCODE_WAIT_SYNC,
468
469 /* GL_NV_conditional_render */
470 OPCODE_BEGIN_CONDITIONAL_RENDER,
471 OPCODE_END_CONDITIONAL_RENDER,
472
473 /* ARB_timer_query */
474 OPCODE_QUERY_COUNTER,
475
476 /* ARB_transform_feedback3 */
477 OPCODE_BEGIN_QUERY_INDEXED,
478 OPCODE_END_QUERY_INDEXED,
479 OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM,
480
481 /* ARB_transform_feedback_instanced */
482 OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED,
483 OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED,
484
485 /* ARB_uniform_buffer_object */
486 OPCODE_UNIFORM_BLOCK_BINDING,
487
488 /* The following three are meta instructions */
489 OPCODE_ERROR, /* raise compiled-in error */
490 OPCODE_CONTINUE,
491 OPCODE_END_OF_LIST,
492 OPCODE_EXT_0
493 } OpCode;
494
495
496
497 /**
498 * Display list node.
499 *
500 * Display list instructions are stored as sequences of "nodes". Nodes
501 * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
502 * are linked together with a pointer.
503 *
504 * Each instruction in the display list is stored as a sequence of
505 * contiguous nodes in memory.
506 * Each node is the union of a variety of data types.
507 */
508 union gl_dlist_node
509 {
510 OpCode opcode;
511 GLboolean b;
512 GLbitfield bf;
513 GLubyte ub;
514 GLshort s;
515 GLushort us;
516 GLint i;
517 GLuint ui;
518 GLenum e;
519 GLfloat f;
520 GLsizei si;
521 GLvoid *data;
522 void *next; /* If prev node's opcode==OPCODE_CONTINUE */
523 };
524
525
526 typedef union gl_dlist_node Node;
527
528
529 /**
530 * Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit
531 * environment. In 64-bit env, sizeof(Node)==8 anyway.
532 */
533 union uint64_pair
534 {
535 GLuint64 uint64;
536 GLuint uint32[2];
537 };
538
539
540 /**
541 * How many nodes to allocate at a time.
542 *
543 * \note Reduced now that we hold vertices etc. elsewhere.
544 */
545 #define BLOCK_SIZE 256
546
547
548
549 /**
550 * Number of nodes of storage needed for each instruction.
551 * Sizes for dynamically allocated opcodes are stored in the context struct.
552 */
553 static GLuint InstSize[OPCODE_END_OF_LIST + 1];
554
555
556 #if FEATURE_dlist
557
558
559 void mesa_print_display_list(GLuint list);
560
561
562 /**********************************************************************/
563 /***** Private *****/
564 /**********************************************************************/
565
566
567 /**
568 * Make an empty display list. This is used by glGenLists() to
569 * reserve display list IDs.
570 */
571 static struct gl_display_list *
make_list(GLuint name,GLuint count)572 make_list(GLuint name, GLuint count)
573 {
574 struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
575 dlist->Name = name;
576 dlist->Head = (Node *) malloc(sizeof(Node) * count);
577 dlist->Head[0].opcode = OPCODE_END_OF_LIST;
578 return dlist;
579 }
580
581
582 /**
583 * Lookup function to just encapsulate casting.
584 */
585 static inline struct gl_display_list *
lookup_list(struct gl_context * ctx,GLuint list)586 lookup_list(struct gl_context *ctx, GLuint list)
587 {
588 return (struct gl_display_list *)
589 _mesa_HashLookup(ctx->Shared->DisplayList, list);
590 }
591
592
593 /** Is the given opcode an extension code? */
594 static inline GLboolean
is_ext_opcode(OpCode opcode)595 is_ext_opcode(OpCode opcode)
596 {
597 return (opcode >= OPCODE_EXT_0);
598 }
599
600
601 /** Destroy an extended opcode instruction */
602 static GLint
ext_opcode_destroy(struct gl_context * ctx,Node * node)603 ext_opcode_destroy(struct gl_context *ctx, Node *node)
604 {
605 const GLint i = node[0].opcode - OPCODE_EXT_0;
606 GLint step;
607 ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]);
608 step = ctx->ListExt->Opcode[i].Size;
609 return step;
610 }
611
612
613 /** Execute an extended opcode instruction */
614 static GLint
ext_opcode_execute(struct gl_context * ctx,Node * node)615 ext_opcode_execute(struct gl_context *ctx, Node *node)
616 {
617 const GLint i = node[0].opcode - OPCODE_EXT_0;
618 GLint step;
619 ctx->ListExt->Opcode[i].Execute(ctx, &node[1]);
620 step = ctx->ListExt->Opcode[i].Size;
621 return step;
622 }
623
624
625 /** Print an extended opcode instruction */
626 static GLint
ext_opcode_print(struct gl_context * ctx,Node * node)627 ext_opcode_print(struct gl_context *ctx, Node *node)
628 {
629 const GLint i = node[0].opcode - OPCODE_EXT_0;
630 GLint step;
631 ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
632 step = ctx->ListExt->Opcode[i].Size;
633 return step;
634 }
635
636
637 /**
638 * Delete the named display list, but don't remove from hash table.
639 * \param dlist - display list pointer
640 */
641 void
_mesa_delete_list(struct gl_context * ctx,struct gl_display_list * dlist)642 _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
643 {
644 Node *n, *block;
645 GLboolean done;
646
647 n = block = dlist->Head;
648
649 done = block ? GL_FALSE : GL_TRUE;
650 while (!done) {
651 const OpCode opcode = n[0].opcode;
652
653 /* check for extension opcodes first */
654 if (is_ext_opcode(opcode)) {
655 n += ext_opcode_destroy(ctx, n);
656 }
657 else {
658 switch (opcode) {
659 /* for some commands, we need to free malloc'd memory */
660 case OPCODE_MAP1:
661 free(n[6].data);
662 n += InstSize[n[0].opcode];
663 break;
664 case OPCODE_MAP2:
665 free(n[10].data);
666 n += InstSize[n[0].opcode];
667 break;
668 case OPCODE_DRAW_PIXELS:
669 free(n[5].data);
670 n += InstSize[n[0].opcode];
671 break;
672 case OPCODE_BITMAP:
673 free(n[7].data);
674 n += InstSize[n[0].opcode];
675 break;
676 case OPCODE_COLOR_TABLE:
677 free(n[6].data);
678 n += InstSize[n[0].opcode];
679 break;
680 case OPCODE_COLOR_SUB_TABLE:
681 free(n[6].data);
682 n += InstSize[n[0].opcode];
683 break;
684 case OPCODE_CONVOLUTION_FILTER_1D:
685 free(n[6].data);
686 n += InstSize[n[0].opcode];
687 break;
688 case OPCODE_CONVOLUTION_FILTER_2D:
689 free(n[7].data);
690 n += InstSize[n[0].opcode];
691 break;
692 case OPCODE_POLYGON_STIPPLE:
693 free(n[1].data);
694 n += InstSize[n[0].opcode];
695 break;
696 case OPCODE_TEX_IMAGE1D:
697 free(n[8].data);
698 n += InstSize[n[0].opcode];
699 break;
700 case OPCODE_TEX_IMAGE2D:
701 free(n[9].data);
702 n += InstSize[n[0].opcode];
703 break;
704 case OPCODE_TEX_IMAGE3D:
705 free(n[10].data);
706 n += InstSize[n[0].opcode];
707 break;
708 case OPCODE_TEX_SUB_IMAGE1D:
709 free(n[7].data);
710 n += InstSize[n[0].opcode];
711 break;
712 case OPCODE_TEX_SUB_IMAGE2D:
713 free(n[9].data);
714 n += InstSize[n[0].opcode];
715 break;
716 case OPCODE_TEX_SUB_IMAGE3D:
717 free(n[11].data);
718 n += InstSize[n[0].opcode];
719 break;
720 case OPCODE_COMPRESSED_TEX_IMAGE_1D:
721 free(n[7].data);
722 n += InstSize[n[0].opcode];
723 break;
724 case OPCODE_COMPRESSED_TEX_IMAGE_2D:
725 free(n[8].data);
726 n += InstSize[n[0].opcode];
727 break;
728 case OPCODE_COMPRESSED_TEX_IMAGE_3D:
729 free(n[9].data);
730 n += InstSize[n[0].opcode];
731 break;
732 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
733 free(n[7].data);
734 n += InstSize[n[0].opcode];
735 break;
736 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
737 free(n[9].data);
738 n += InstSize[n[0].opcode];
739 break;
740 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
741 free(n[11].data);
742 n += InstSize[n[0].opcode];
743 break;
744 #if FEATURE_NV_vertex_program
745 case OPCODE_LOAD_PROGRAM_NV:
746 free(n[4].data); /* program string */
747 n += InstSize[n[0].opcode];
748 break;
749 case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
750 free(n[2].data); /* array of program ids */
751 n += InstSize[n[0].opcode];
752 break;
753 #endif
754 #if FEATURE_NV_fragment_program
755 case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
756 free(n[3].data); /* parameter name */
757 n += InstSize[n[0].opcode];
758 break;
759 #endif
760 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
761 case OPCODE_PROGRAM_STRING_ARB:
762 free(n[4].data); /* program string */
763 n += InstSize[n[0].opcode];
764 break;
765 #endif
766 case OPCODE_UNIFORM_1FV:
767 case OPCODE_UNIFORM_2FV:
768 case OPCODE_UNIFORM_3FV:
769 case OPCODE_UNIFORM_4FV:
770 case OPCODE_UNIFORM_1IV:
771 case OPCODE_UNIFORM_2IV:
772 case OPCODE_UNIFORM_3IV:
773 case OPCODE_UNIFORM_4IV:
774 case OPCODE_UNIFORM_1UIV:
775 case OPCODE_UNIFORM_2UIV:
776 case OPCODE_UNIFORM_3UIV:
777 case OPCODE_UNIFORM_4UIV:
778 free(n[3].data);
779 n += InstSize[n[0].opcode];
780 break;
781 case OPCODE_UNIFORM_MATRIX22:
782 case OPCODE_UNIFORM_MATRIX33:
783 case OPCODE_UNIFORM_MATRIX44:
784 case OPCODE_UNIFORM_MATRIX24:
785 case OPCODE_UNIFORM_MATRIX42:
786 case OPCODE_UNIFORM_MATRIX23:
787 case OPCODE_UNIFORM_MATRIX32:
788 case OPCODE_UNIFORM_MATRIX34:
789 case OPCODE_UNIFORM_MATRIX43:
790 free(n[4].data);
791 n += InstSize[n[0].opcode];
792 break;
793
794 case OPCODE_CONTINUE:
795 n = (Node *) n[1].next;
796 free(block);
797 block = n;
798 break;
799 case OPCODE_END_OF_LIST:
800 free(block);
801 done = GL_TRUE;
802 break;
803 default:
804 /* Most frequent case */
805 n += InstSize[n[0].opcode];
806 break;
807 }
808 }
809 }
810
811 free(dlist);
812 }
813
814
815 /**
816 * Destroy a display list and remove from hash table.
817 * \param list - display list number
818 */
819 static void
destroy_list(struct gl_context * ctx,GLuint list)820 destroy_list(struct gl_context *ctx, GLuint list)
821 {
822 struct gl_display_list *dlist;
823
824 if (list == 0)
825 return;
826
827 dlist = lookup_list(ctx, list);
828 if (!dlist)
829 return;
830
831 _mesa_delete_list(ctx, dlist);
832 _mesa_HashRemove(ctx->Shared->DisplayList, list);
833 }
834
835
836 /*
837 * Translate the nth element of list from <type> to GLint.
838 */
839 static GLint
translate_id(GLsizei n,GLenum type,const GLvoid * list)840 translate_id(GLsizei n, GLenum type, const GLvoid * list)
841 {
842 GLbyte *bptr;
843 GLubyte *ubptr;
844 GLshort *sptr;
845 GLushort *usptr;
846 GLint *iptr;
847 GLuint *uiptr;
848 GLfloat *fptr;
849
850 switch (type) {
851 case GL_BYTE:
852 bptr = (GLbyte *) list;
853 return (GLint) bptr[n];
854 case GL_UNSIGNED_BYTE:
855 ubptr = (GLubyte *) list;
856 return (GLint) ubptr[n];
857 case GL_SHORT:
858 sptr = (GLshort *) list;
859 return (GLint) sptr[n];
860 case GL_UNSIGNED_SHORT:
861 usptr = (GLushort *) list;
862 return (GLint) usptr[n];
863 case GL_INT:
864 iptr = (GLint *) list;
865 return iptr[n];
866 case GL_UNSIGNED_INT:
867 uiptr = (GLuint *) list;
868 return (GLint) uiptr[n];
869 case GL_FLOAT:
870 fptr = (GLfloat *) list;
871 return (GLint) FLOORF(fptr[n]);
872 case GL_2_BYTES:
873 ubptr = ((GLubyte *) list) + 2 * n;
874 return (GLint) ubptr[0] * 256
875 + (GLint) ubptr[1];
876 case GL_3_BYTES:
877 ubptr = ((GLubyte *) list) + 3 * n;
878 return (GLint) ubptr[0] * 65536
879 + (GLint) ubptr[1] * 256
880 + (GLint) ubptr[2];
881 case GL_4_BYTES:
882 ubptr = ((GLubyte *) list) + 4 * n;
883 return (GLint) ubptr[0] * 16777216
884 + (GLint) ubptr[1] * 65536
885 + (GLint) ubptr[2] * 256
886 + (GLint) ubptr[3];
887 default:
888 return 0;
889 }
890 }
891
892
893
894
895 /**********************************************************************/
896 /***** Public *****/
897 /**********************************************************************/
898
899 /**
900 * Wrapper for _mesa_unpack_image/bitmap() that handles pixel buffer objects.
901 * If width < 0 or height < 0 or format or type are invalid we'll just
902 * return NULL. We will not generate an error since OpenGL command
903 * arguments aren't error-checked until the command is actually executed
904 * (not when they're compiled).
905 * But if we run out of memory, GL_OUT_OF_MEMORY will be recorded.
906 */
907 static GLvoid *
unpack_image(struct gl_context * ctx,GLuint dimensions,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const struct gl_pixelstore_attrib * unpack)908 unpack_image(struct gl_context *ctx, GLuint dimensions,
909 GLsizei width, GLsizei height, GLsizei depth,
910 GLenum format, GLenum type, const GLvoid * pixels,
911 const struct gl_pixelstore_attrib *unpack)
912 {
913 if (width <= 0 || height <= 0) {
914 return NULL;
915 }
916
917 if (_mesa_bytes_per_pixel(format, type) < 0) {
918 /* bad format and/or type */
919 return NULL;
920 }
921
922 if (!_mesa_is_bufferobj(unpack->BufferObj)) {
923 /* no PBO */
924 GLvoid *image;
925
926 if (type == GL_BITMAP)
927 image = _mesa_unpack_bitmap(width, height, pixels, unpack);
928 else
929 image = _mesa_unpack_image(dimensions, width, height, depth,
930 format, type, pixels, unpack);
931 if (pixels && !image) {
932 _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
933 }
934 return image;
935 }
936 else if (_mesa_validate_pbo_access(dimensions, unpack, width, height,
937 depth, format, type, INT_MAX, pixels)) {
938 const GLubyte *map, *src;
939 GLvoid *image;
940
941 map = (GLubyte *)
942 ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
943 GL_MAP_READ_BIT, unpack->BufferObj);
944 if (!map) {
945 /* unable to map src buffer! */
946 _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
947 return NULL;
948 }
949
950 src = ADD_POINTERS(map, pixels);
951 if (type == GL_BITMAP)
952 image = _mesa_unpack_bitmap(width, height, src, unpack);
953 else
954 image = _mesa_unpack_image(dimensions, width, height, depth,
955 format, type, src, unpack);
956
957 ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj);
958
959 if (!image) {
960 _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
961 }
962 return image;
963 }
964
965 /* bad access! */
966 _mesa_error(ctx, GL_INVALID_OPERATION, "invalid PBO access");
967 return NULL;
968 }
969
970 /**
971 * Allocate space for a display list instruction (opcode + payload space).
972 * \param opcode the instruction opcode (OPCODE_* value)
973 * \param bytes instruction payload size (not counting opcode)
974 * \return pointer to allocated memory (the opcode space)
975 */
976 static Node *
dlist_alloc(struct gl_context * ctx,OpCode opcode,GLuint bytes)977 dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
978 {
979 const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
980 Node *n;
981
982 if (opcode < (GLuint) OPCODE_EXT_0) {
983 if (InstSize[opcode] == 0) {
984 /* save instruction size now */
985 InstSize[opcode] = numNodes;
986 }
987 else {
988 /* make sure instruction size agrees */
989 ASSERT(numNodes == InstSize[opcode]);
990 }
991 }
992
993 if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
994 /* This block is full. Allocate a new block and chain to it */
995 Node *newblock;
996 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
997 n[0].opcode = OPCODE_CONTINUE;
998 newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE);
999 if (!newblock) {
1000 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
1001 return NULL;
1002 }
1003 n[1].next = (Node *) newblock;
1004 ctx->ListState.CurrentBlock = newblock;
1005 ctx->ListState.CurrentPos = 0;
1006 }
1007
1008 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
1009 ctx->ListState.CurrentPos += numNodes;
1010
1011 n[0].opcode = opcode;
1012
1013 return n;
1014 }
1015
1016
1017
1018 /**
1019 * Allocate space for a display list instruction. Used by callers outside
1020 * this file for things like VBO vertex data.
1021 *
1022 * \param opcode the instruction opcode (OPCODE_* value)
1023 * \param bytes instruction size in bytes, not counting opcode.
1024 * \return pointer to the usable data area (not including the internal
1025 * opcode).
1026 */
1027 void *
_mesa_dlist_alloc(struct gl_context * ctx,GLuint opcode,GLuint bytes)1028 _mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
1029 {
1030 Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
1031 if (n)
1032 return n + 1; /* return pointer to payload area, after opcode */
1033 else
1034 return NULL;
1035 }
1036
1037
1038 /**
1039 * This function allows modules and drivers to get their own opcodes
1040 * for extending display list functionality.
1041 * \param ctx the rendering context
1042 * \param size number of bytes for storing the new display list command
1043 * \param execute function to execute the new display list command
1044 * \param destroy function to destroy the new display list command
1045 * \param print function to print the new display list command
1046 * \return the new opcode number or -1 if error
1047 */
1048 GLint
_mesa_dlist_alloc_opcode(struct gl_context * ctx,GLuint size,void (* execute)(struct gl_context *,void *),void (* destroy)(struct gl_context *,void *),void (* print)(struct gl_context *,void *))1049 _mesa_dlist_alloc_opcode(struct gl_context *ctx,
1050 GLuint size,
1051 void (*execute) (struct gl_context *, void *),
1052 void (*destroy) (struct gl_context *, void *),
1053 void (*print) (struct gl_context *, void *))
1054 {
1055 if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
1056 const GLuint i = ctx->ListExt->NumOpcodes++;
1057 ctx->ListExt->Opcode[i].Size =
1058 1 + (size + sizeof(Node) - 1) / sizeof(Node);
1059 ctx->ListExt->Opcode[i].Execute = execute;
1060 ctx->ListExt->Opcode[i].Destroy = destroy;
1061 ctx->ListExt->Opcode[i].Print = print;
1062 return i + OPCODE_EXT_0;
1063 }
1064 return -1;
1065 }
1066
1067
1068 /**
1069 * Allocate space for a display list instruction. The space is basically
1070 * an array of Nodes where node[0] holds the opcode, node[1] is the first
1071 * function parameter, node[2] is the second parameter, etc.
1072 *
1073 * \param opcode one of OPCODE_x
1074 * \param nparams number of function parameters
1075 * \return pointer to start of instruction space
1076 */
1077 static inline Node *
alloc_instruction(struct gl_context * ctx,OpCode opcode,GLuint nparams)1078 alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
1079 {
1080 return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
1081 }
1082
1083
1084
1085 /*
1086 * Display List compilation functions
1087 */
1088 static void GLAPIENTRY
save_Accum(GLenum op,GLfloat value)1089 save_Accum(GLenum op, GLfloat value)
1090 {
1091 GET_CURRENT_CONTEXT(ctx);
1092 Node *n;
1093 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1094 n = alloc_instruction(ctx, OPCODE_ACCUM, 2);
1095 if (n) {
1096 n[1].e = op;
1097 n[2].f = value;
1098 }
1099 if (ctx->ExecuteFlag) {
1100 CALL_Accum(ctx->Exec, (op, value));
1101 }
1102 }
1103
1104
1105 static void GLAPIENTRY
save_AlphaFunc(GLenum func,GLclampf ref)1106 save_AlphaFunc(GLenum func, GLclampf ref)
1107 {
1108 GET_CURRENT_CONTEXT(ctx);
1109 Node *n;
1110 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1111 n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2);
1112 if (n) {
1113 n[1].e = func;
1114 n[2].f = (GLfloat) ref;
1115 }
1116 if (ctx->ExecuteFlag) {
1117 CALL_AlphaFunc(ctx->Exec, (func, ref));
1118 }
1119 }
1120
1121
1122 static void GLAPIENTRY
save_BindTexture(GLenum target,GLuint texture)1123 save_BindTexture(GLenum target, GLuint texture)
1124 {
1125 GET_CURRENT_CONTEXT(ctx);
1126 Node *n;
1127 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1128 n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2);
1129 if (n) {
1130 n[1].e = target;
1131 n[2].ui = texture;
1132 }
1133 if (ctx->ExecuteFlag) {
1134 CALL_BindTexture(ctx->Exec, (target, texture));
1135 }
1136 }
1137
1138
1139 static void GLAPIENTRY
save_Bitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * pixels)1140 save_Bitmap(GLsizei width, GLsizei height,
1141 GLfloat xorig, GLfloat yorig,
1142 GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
1143 {
1144 GET_CURRENT_CONTEXT(ctx);
1145 Node *n;
1146 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1147 n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
1148 if (n) {
1149 n[1].i = (GLint) width;
1150 n[2].i = (GLint) height;
1151 n[3].f = xorig;
1152 n[4].f = yorig;
1153 n[5].f = xmove;
1154 n[6].f = ymove;
1155 n[7].data = unpack_image(ctx, 2, width, height, 1, GL_COLOR_INDEX,
1156 GL_BITMAP, pixels, &ctx->Unpack);
1157 }
1158 if (ctx->ExecuteFlag) {
1159 CALL_Bitmap(ctx->Exec, (width, height,
1160 xorig, yorig, xmove, ymove, pixels));
1161 }
1162 }
1163
1164
1165 static void GLAPIENTRY
save_BlendEquation(GLenum mode)1166 save_BlendEquation(GLenum mode)
1167 {
1168 GET_CURRENT_CONTEXT(ctx);
1169 Node *n;
1170 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1171 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1);
1172 if (n) {
1173 n[1].e = mode;
1174 }
1175 if (ctx->ExecuteFlag) {
1176 CALL_BlendEquation(ctx->Exec, (mode));
1177 }
1178 }
1179
1180
1181 static void GLAPIENTRY
save_BlendEquationSeparateEXT(GLenum modeRGB,GLenum modeA)1182 save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
1183 {
1184 GET_CURRENT_CONTEXT(ctx);
1185 Node *n;
1186 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1187 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
1188 if (n) {
1189 n[1].e = modeRGB;
1190 n[2].e = modeA;
1191 }
1192 if (ctx->ExecuteFlag) {
1193 CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA));
1194 }
1195 }
1196
1197
1198 static void GLAPIENTRY
save_BlendFuncSeparateEXT(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorA,GLenum dfactorA)1199 save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
1200 GLenum sfactorA, GLenum dfactorA)
1201 {
1202 GET_CURRENT_CONTEXT(ctx);
1203 Node *n;
1204 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1205 n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
1206 if (n) {
1207 n[1].e = sfactorRGB;
1208 n[2].e = dfactorRGB;
1209 n[3].e = sfactorA;
1210 n[4].e = dfactorA;
1211 }
1212 if (ctx->ExecuteFlag) {
1213 CALL_BlendFuncSeparateEXT(ctx->Exec,
1214 (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
1215 }
1216 }
1217
1218
1219 static void GLAPIENTRY
save_BlendFunc(GLenum srcfactor,GLenum dstfactor)1220 save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
1221 {
1222 save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor);
1223 }
1224
1225
1226 static void GLAPIENTRY
save_BlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1227 save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1228 {
1229 GET_CURRENT_CONTEXT(ctx);
1230 Node *n;
1231 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1232 n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4);
1233 if (n) {
1234 n[1].f = red;
1235 n[2].f = green;
1236 n[3].f = blue;
1237 n[4].f = alpha;
1238 }
1239 if (ctx->ExecuteFlag) {
1240 CALL_BlendColor(ctx->Exec, (red, green, blue, alpha));
1241 }
1242 }
1243
1244 /* GL_ARB_draw_buffers_blend */
1245 static void GLAPIENTRY
save_BlendFuncSeparatei(GLuint buf,GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorA,GLenum dfactorA)1246 save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
1247 GLenum sfactorA, GLenum dfactorA)
1248 {
1249 GET_CURRENT_CONTEXT(ctx);
1250 Node *n;
1251 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1252 n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5);
1253 if (n) {
1254 n[1].ui = buf;
1255 n[2].e = sfactorRGB;
1256 n[3].e = dfactorRGB;
1257 n[4].e = sfactorA;
1258 n[5].e = dfactorA;
1259 }
1260 if (ctx->ExecuteFlag) {
1261 CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB,
1262 sfactorA, dfactorA));
1263 }
1264 }
1265
1266 /* GL_ARB_draw_buffers_blend */
1267 static void GLAPIENTRY
save_BlendFunci(GLuint buf,GLenum sfactor,GLenum dfactor)1268 save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
1269 {
1270 GET_CURRENT_CONTEXT(ctx);
1271 Node *n;
1272 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1273 n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3);
1274 if (n) {
1275 n[1].ui = buf;
1276 n[2].e = sfactor;
1277 n[3].e = dfactor;
1278 }
1279 if (ctx->ExecuteFlag) {
1280 CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor));
1281 }
1282 }
1283
1284 /* GL_ARB_draw_buffers_blend */
1285 static void GLAPIENTRY
save_BlendEquationi(GLuint buf,GLenum mode)1286 save_BlendEquationi(GLuint buf, GLenum mode)
1287 {
1288 GET_CURRENT_CONTEXT(ctx);
1289 Node *n;
1290 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1291 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2);
1292 if (n) {
1293 n[1].ui = buf;
1294 n[2].e = mode;
1295 }
1296 if (ctx->ExecuteFlag) {
1297 CALL_BlendEquationiARB(ctx->Exec, (buf, mode));
1298 }
1299 }
1300
1301 /* GL_ARB_draw_buffers_blend */
1302 static void GLAPIENTRY
save_BlendEquationSeparatei(GLuint buf,GLenum modeRGB,GLenum modeA)1303 save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
1304 {
1305 GET_CURRENT_CONTEXT(ctx);
1306 Node *n;
1307 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1308 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3);
1309 if (n) {
1310 n[1].ui = buf;
1311 n[2].e = modeRGB;
1312 n[3].e = modeA;
1313 }
1314 if (ctx->ExecuteFlag) {
1315 CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA));
1316 }
1317 }
1318
1319
1320 /* GL_ARB_draw_instanced. */
1321 static void GLAPIENTRY
save_DrawArraysInstancedARB(GLenum mode,GLint first,GLsizei count,GLsizei primcount)1322 save_DrawArraysInstancedARB(GLenum mode,
1323 GLint first,
1324 GLsizei count,
1325 GLsizei primcount)
1326 {
1327 GET_CURRENT_CONTEXT(ctx);
1328 _mesa_error(ctx, GL_INVALID_OPERATION,
1329 "glDrawArraysInstanced() during display list compile");
1330 }
1331
1332 static void GLAPIENTRY
save_DrawElementsInstancedARB(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei primcount)1333 save_DrawElementsInstancedARB(GLenum mode,
1334 GLsizei count,
1335 GLenum type,
1336 const GLvoid *indices,
1337 GLsizei primcount)
1338 {
1339 GET_CURRENT_CONTEXT(ctx);
1340 _mesa_error(ctx, GL_INVALID_OPERATION,
1341 "glDrawElementsInstanced() during display list compile");
1342 }
1343
1344 static void GLAPIENTRY
save_DrawElementsInstancedBaseVertexARB(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei primcount,GLint basevertex)1345 save_DrawElementsInstancedBaseVertexARB(GLenum mode,
1346 GLsizei count,
1347 GLenum type,
1348 const GLvoid *indices,
1349 GLsizei primcount,
1350 GLint basevertex)
1351 {
1352 GET_CURRENT_CONTEXT(ctx);
1353 _mesa_error(ctx, GL_INVALID_OPERATION,
1354 "glDrawElementsInstancedBaseVertex() during display list compile");
1355 }
1356
1357 /* GL_ARB_base_instance. */
1358 static void GLAPIENTRY
save_DrawArraysInstancedBaseInstance(GLenum mode,GLint first,GLsizei count,GLsizei primcount,GLuint baseinstance)1359 save_DrawArraysInstancedBaseInstance(GLenum mode,
1360 GLint first,
1361 GLsizei count,
1362 GLsizei primcount,
1363 GLuint baseinstance)
1364 {
1365 GET_CURRENT_CONTEXT(ctx);
1366 _mesa_error(ctx, GL_INVALID_OPERATION,
1367 "glDrawArraysInstancedBaseInstance() during display list compile");
1368 }
1369
1370 static void APIENTRY
save_DrawElementsInstancedBaseInstance(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei primcount,GLuint baseinstance)1371 save_DrawElementsInstancedBaseInstance(GLenum mode,
1372 GLsizei count,
1373 GLenum type,
1374 const void *indices,
1375 GLsizei primcount,
1376 GLuint baseinstance)
1377 {
1378 GET_CURRENT_CONTEXT(ctx);
1379 _mesa_error(ctx, GL_INVALID_OPERATION,
1380 "glDrawElementsInstancedBaseInstance() during display list compile");
1381 }
1382
1383 static void APIENTRY
save_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei primcount,GLint basevertex,GLuint baseinstance)1384 save_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
1385 GLsizei count,
1386 GLenum type,
1387 const void *indices,
1388 GLsizei primcount,
1389 GLint basevertex,
1390 GLuint baseinstance)
1391 {
1392 GET_CURRENT_CONTEXT(ctx);
1393 _mesa_error(ctx, GL_INVALID_OPERATION,
1394 "glDrawElementsInstancedBaseVertexBaseInstance() during display list compile");
1395 }
1396
invalidate_saved_current_state(struct gl_context * ctx)1397 static void invalidate_saved_current_state( struct gl_context *ctx )
1398 {
1399 GLint i;
1400
1401 for (i = 0; i < VERT_ATTRIB_MAX; i++)
1402 ctx->ListState.ActiveAttribSize[i] = 0;
1403
1404 for (i = 0; i < MAT_ATTRIB_MAX; i++)
1405 ctx->ListState.ActiveMaterialSize[i] = 0;
1406
1407 memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
1408
1409 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
1410 }
1411
1412 static void GLAPIENTRY
save_CallList(GLuint list)1413 save_CallList(GLuint list)
1414 {
1415 GET_CURRENT_CONTEXT(ctx);
1416 Node *n;
1417 SAVE_FLUSH_VERTICES(ctx);
1418
1419 n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1);
1420 if (n) {
1421 n[1].ui = list;
1422 }
1423
1424 /* After this, we don't know what state we're in. Invalidate all
1425 * cached information previously gathered:
1426 */
1427 invalidate_saved_current_state( ctx );
1428
1429 if (ctx->ExecuteFlag) {
1430 _mesa_CallList(list);
1431 }
1432 }
1433
1434
1435 static void GLAPIENTRY
save_CallLists(GLsizei num,GLenum type,const GLvoid * lists)1436 save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
1437 {
1438 GET_CURRENT_CONTEXT(ctx);
1439 GLint i;
1440 GLboolean typeErrorFlag;
1441
1442 SAVE_FLUSH_VERTICES(ctx);
1443
1444 switch (type) {
1445 case GL_BYTE:
1446 case GL_UNSIGNED_BYTE:
1447 case GL_SHORT:
1448 case GL_UNSIGNED_SHORT:
1449 case GL_INT:
1450 case GL_UNSIGNED_INT:
1451 case GL_FLOAT:
1452 case GL_2_BYTES:
1453 case GL_3_BYTES:
1454 case GL_4_BYTES:
1455 typeErrorFlag = GL_FALSE;
1456 break;
1457 default:
1458 typeErrorFlag = GL_TRUE;
1459 }
1460
1461 for (i = 0; i < num; i++) {
1462 GLint list = translate_id(i, type, lists);
1463 Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
1464 if (n) {
1465 n[1].i = list;
1466 n[2].b = typeErrorFlag;
1467 }
1468 }
1469
1470 /* After this, we don't know what state we're in. Invalidate all
1471 * cached information previously gathered:
1472 */
1473 invalidate_saved_current_state( ctx );
1474
1475 if (ctx->ExecuteFlag) {
1476 CALL_CallLists(ctx->Exec, (num, type, lists));
1477 }
1478 }
1479
1480
1481 static void GLAPIENTRY
save_Clear(GLbitfield mask)1482 save_Clear(GLbitfield mask)
1483 {
1484 GET_CURRENT_CONTEXT(ctx);
1485 Node *n;
1486 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1487 n = alloc_instruction(ctx, OPCODE_CLEAR, 1);
1488 if (n) {
1489 n[1].bf = mask;
1490 }
1491 if (ctx->ExecuteFlag) {
1492 CALL_Clear(ctx->Exec, (mask));
1493 }
1494 }
1495
1496
1497 static void GLAPIENTRY
save_ClearBufferiv(GLenum buffer,GLint drawbuffer,const GLint * value)1498 save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1499 {
1500 GET_CURRENT_CONTEXT(ctx);
1501 Node *n;
1502 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1503 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
1504 if (n) {
1505 n[1].e = buffer;
1506 n[2].i = drawbuffer;
1507 n[3].i = value[0];
1508 if (buffer == GL_COLOR) {
1509 n[4].i = value[1];
1510 n[5].i = value[2];
1511 n[6].i = value[3];
1512 }
1513 else {
1514 n[4].i = 0;
1515 n[5].i = 0;
1516 n[6].i = 0;
1517 }
1518 }
1519 if (ctx->ExecuteFlag) {
1520 CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));
1521 }
1522 }
1523
1524
1525 static void GLAPIENTRY
save_ClearBufferuiv(GLenum buffer,GLint drawbuffer,const GLuint * value)1526 save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1527 {
1528 GET_CURRENT_CONTEXT(ctx);
1529 Node *n;
1530 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1531 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
1532 if (n) {
1533 n[1].e = buffer;
1534 n[2].i = drawbuffer;
1535 n[3].ui = value[0];
1536 if (buffer == GL_COLOR) {
1537 n[4].ui = value[1];
1538 n[5].ui = value[2];
1539 n[6].ui = value[3];
1540 }
1541 else {
1542 n[4].ui = 0;
1543 n[5].ui = 0;
1544 n[6].ui = 0;
1545 }
1546 }
1547 if (ctx->ExecuteFlag) {
1548 CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));
1549 }
1550 }
1551
1552
1553 static void GLAPIENTRY
save_ClearBufferfv(GLenum buffer,GLint drawbuffer,const GLfloat * value)1554 save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1555 {
1556 GET_CURRENT_CONTEXT(ctx);
1557 Node *n;
1558 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1559 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
1560 if (n) {
1561 n[1].e = buffer;
1562 n[2].i = drawbuffer;
1563 n[3].f = value[0];
1564 if (buffer == GL_COLOR) {
1565 n[4].f = value[1];
1566 n[5].f = value[2];
1567 n[6].f = value[3];
1568 }
1569 else {
1570 n[4].f = 0.0F;
1571 n[5].f = 0.0F;
1572 n[6].f = 0.0F;
1573 }
1574 }
1575 if (ctx->ExecuteFlag) {
1576 CALL_ClearBufferfv(ctx->Exec, (buffer, drawbuffer, value));
1577 }
1578 }
1579
1580
1581 static void GLAPIENTRY
save_ClearBufferfi(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)1582 save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
1583 GLfloat depth, GLint stencil)
1584 {
1585 GET_CURRENT_CONTEXT(ctx);
1586 Node *n;
1587 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1588 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
1589 if (n) {
1590 n[1].e = buffer;
1591 n[2].i = drawbuffer;
1592 n[3].f = depth;
1593 n[4].i = stencil;
1594 }
1595 if (ctx->ExecuteFlag) {
1596 CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));
1597 }
1598 }
1599
1600
1601 static void GLAPIENTRY
save_ClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1602 save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1603 {
1604 GET_CURRENT_CONTEXT(ctx);
1605 Node *n;
1606 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1607 n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4);
1608 if (n) {
1609 n[1].f = red;
1610 n[2].f = green;
1611 n[3].f = blue;
1612 n[4].f = alpha;
1613 }
1614 if (ctx->ExecuteFlag) {
1615 CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha));
1616 }
1617 }
1618
1619
1620 static void GLAPIENTRY
save_ClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)1621 save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
1622 {
1623 GET_CURRENT_CONTEXT(ctx);
1624 Node *n;
1625 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1626 n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4);
1627 if (n) {
1628 n[1].f = red;
1629 n[2].f = green;
1630 n[3].f = blue;
1631 n[4].f = alpha;
1632 }
1633 if (ctx->ExecuteFlag) {
1634 CALL_ClearColor(ctx->Exec, (red, green, blue, alpha));
1635 }
1636 }
1637
1638
1639 static void GLAPIENTRY
save_ClearDepth(GLclampd depth)1640 save_ClearDepth(GLclampd depth)
1641 {
1642 GET_CURRENT_CONTEXT(ctx);
1643 Node *n;
1644 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1645 n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1);
1646 if (n) {
1647 n[1].f = (GLfloat) depth;
1648 }
1649 if (ctx->ExecuteFlag) {
1650 CALL_ClearDepth(ctx->Exec, (depth));
1651 }
1652 }
1653
1654
1655 static void GLAPIENTRY
save_ClearIndex(GLfloat c)1656 save_ClearIndex(GLfloat c)
1657 {
1658 GET_CURRENT_CONTEXT(ctx);
1659 Node *n;
1660 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1661 n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1);
1662 if (n) {
1663 n[1].f = c;
1664 }
1665 if (ctx->ExecuteFlag) {
1666 CALL_ClearIndex(ctx->Exec, (c));
1667 }
1668 }
1669
1670
1671 static void GLAPIENTRY
save_ClearStencil(GLint s)1672 save_ClearStencil(GLint s)
1673 {
1674 GET_CURRENT_CONTEXT(ctx);
1675 Node *n;
1676 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1677 n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1);
1678 if (n) {
1679 n[1].i = s;
1680 }
1681 if (ctx->ExecuteFlag) {
1682 CALL_ClearStencil(ctx->Exec, (s));
1683 }
1684 }
1685
1686
1687 static void GLAPIENTRY
save_ClipPlane(GLenum plane,const GLdouble * equ)1688 save_ClipPlane(GLenum plane, const GLdouble * equ)
1689 {
1690 GET_CURRENT_CONTEXT(ctx);
1691 Node *n;
1692 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1693 n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5);
1694 if (n) {
1695 n[1].e = plane;
1696 n[2].f = (GLfloat) equ[0];
1697 n[3].f = (GLfloat) equ[1];
1698 n[4].f = (GLfloat) equ[2];
1699 n[5].f = (GLfloat) equ[3];
1700 }
1701 if (ctx->ExecuteFlag) {
1702 CALL_ClipPlane(ctx->Exec, (plane, equ));
1703 }
1704 }
1705
1706
1707
1708 static void GLAPIENTRY
save_ColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)1709 save_ColorMask(GLboolean red, GLboolean green,
1710 GLboolean blue, GLboolean alpha)
1711 {
1712 GET_CURRENT_CONTEXT(ctx);
1713 Node *n;
1714 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1715 n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4);
1716 if (n) {
1717 n[1].b = red;
1718 n[2].b = green;
1719 n[3].b = blue;
1720 n[4].b = alpha;
1721 }
1722 if (ctx->ExecuteFlag) {
1723 CALL_ColorMask(ctx->Exec, (red, green, blue, alpha));
1724 }
1725 }
1726
1727
1728 static void GLAPIENTRY
save_ColorMaskIndexed(GLuint buf,GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)1729 save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
1730 GLboolean blue, GLboolean alpha)
1731 {
1732 GET_CURRENT_CONTEXT(ctx);
1733 Node *n;
1734 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1735 n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
1736 if (n) {
1737 n[1].ui = buf;
1738 n[2].b = red;
1739 n[3].b = green;
1740 n[4].b = blue;
1741 n[5].b = alpha;
1742 }
1743 if (ctx->ExecuteFlag) {
1744 /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
1745 }
1746 }
1747
1748
1749 static void GLAPIENTRY
save_ColorMaterial(GLenum face,GLenum mode)1750 save_ColorMaterial(GLenum face, GLenum mode)
1751 {
1752 GET_CURRENT_CONTEXT(ctx);
1753 Node *n;
1754 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1755
1756 n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2);
1757 if (n) {
1758 n[1].e = face;
1759 n[2].e = mode;
1760 }
1761 if (ctx->ExecuteFlag) {
1762 CALL_ColorMaterial(ctx->Exec, (face, mode));
1763 }
1764 }
1765
1766
1767 static void GLAPIENTRY
save_ColorTable(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid * table)1768 save_ColorTable(GLenum target, GLenum internalFormat,
1769 GLsizei width, GLenum format, GLenum type,
1770 const GLvoid * table)
1771 {
1772 GET_CURRENT_CONTEXT(ctx);
1773 if (_mesa_is_proxy_texture(target)) {
1774 /* execute immediately */
1775 CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
1776 format, type, table));
1777 }
1778 else {
1779 Node *n;
1780 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1781 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
1782 if (n) {
1783 n[1].e = target;
1784 n[2].e = internalFormat;
1785 n[3].i = width;
1786 n[4].e = format;
1787 n[5].e = type;
1788 n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
1789 &ctx->Unpack);
1790 }
1791 if (ctx->ExecuteFlag) {
1792 CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
1793 format, type, table));
1794 }
1795 }
1796 }
1797
1798
1799
1800 static void GLAPIENTRY
save_ColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params)1801 save_ColorTableParameterfv(GLenum target, GLenum pname,
1802 const GLfloat *params)
1803 {
1804 GET_CURRENT_CONTEXT(ctx);
1805 Node *n;
1806
1807 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1808
1809 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
1810 if (n) {
1811 n[1].e = target;
1812 n[2].e = pname;
1813 n[3].f = params[0];
1814 if (pname == GL_COLOR_TABLE_SGI ||
1815 pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
1816 pname == GL_TEXTURE_COLOR_TABLE_SGI) {
1817 n[4].f = params[1];
1818 n[5].f = params[2];
1819 n[6].f = params[3];
1820 }
1821 }
1822
1823 if (ctx->ExecuteFlag) {
1824 CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
1825 }
1826 }
1827
1828
1829 static void GLAPIENTRY
save_ColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)1830 save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
1831 {
1832 GET_CURRENT_CONTEXT(ctx);
1833 Node *n;
1834
1835 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1836
1837 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
1838 if (n) {
1839 n[1].e = target;
1840 n[2].e = pname;
1841 n[3].i = params[0];
1842 if (pname == GL_COLOR_TABLE_SGI ||
1843 pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
1844 pname == GL_TEXTURE_COLOR_TABLE_SGI) {
1845 n[4].i = params[1];
1846 n[5].i = params[2];
1847 n[6].i = params[3];
1848 }
1849 }
1850
1851 if (ctx->ExecuteFlag) {
1852 CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
1853 }
1854 }
1855
1856
1857
1858 static void GLAPIENTRY
save_ColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * table)1859 save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
1860 GLenum format, GLenum type, const GLvoid * table)
1861 {
1862 GET_CURRENT_CONTEXT(ctx);
1863 Node *n;
1864 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1865 n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
1866 if (n) {
1867 n[1].e = target;
1868 n[2].i = start;
1869 n[3].i = count;
1870 n[4].e = format;
1871 n[5].e = type;
1872 n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
1873 &ctx->Unpack);
1874 }
1875 if (ctx->ExecuteFlag) {
1876 CALL_ColorSubTable(ctx->Exec,
1877 (target, start, count, format, type, table));
1878 }
1879 }
1880
1881
1882 static void GLAPIENTRY
save_CopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)1883 save_CopyColorSubTable(GLenum target, GLsizei start,
1884 GLint x, GLint y, GLsizei width)
1885 {
1886 GET_CURRENT_CONTEXT(ctx);
1887 Node *n;
1888
1889 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1890 n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
1891 if (n) {
1892 n[1].e = target;
1893 n[2].i = start;
1894 n[3].i = x;
1895 n[4].i = y;
1896 n[5].i = width;
1897 }
1898 if (ctx->ExecuteFlag) {
1899 CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
1900 }
1901 }
1902
1903
1904 static void GLAPIENTRY
save_CopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)1905 save_CopyColorTable(GLenum target, GLenum internalformat,
1906 GLint x, GLint y, GLsizei width)
1907 {
1908 GET_CURRENT_CONTEXT(ctx);
1909 Node *n;
1910
1911 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1912 n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
1913 if (n) {
1914 n[1].e = target;
1915 n[2].e = internalformat;
1916 n[3].i = x;
1917 n[4].i = y;
1918 n[5].i = width;
1919 }
1920 if (ctx->ExecuteFlag) {
1921 CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
1922 }
1923 }
1924
1925
1926 static void GLAPIENTRY
save_ConvolutionFilter1D(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid * filter)1927 save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
1928 GLenum format, GLenum type, const GLvoid * filter)
1929 {
1930 GET_CURRENT_CONTEXT(ctx);
1931 Node *n;
1932
1933 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1934
1935 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
1936 if (n) {
1937 n[1].e = target;
1938 n[2].e = internalFormat;
1939 n[3].i = width;
1940 n[4].e = format;
1941 n[5].e = type;
1942 n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
1943 &ctx->Unpack);
1944 }
1945 if (ctx->ExecuteFlag) {
1946 CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
1947 format, type, filter));
1948 }
1949 }
1950
1951
1952 static void GLAPIENTRY
save_ConvolutionFilter2D(GLenum target,GLenum internalFormat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * filter)1953 save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
1954 GLsizei width, GLsizei height, GLenum format,
1955 GLenum type, const GLvoid * filter)
1956 {
1957 GET_CURRENT_CONTEXT(ctx);
1958 Node *n;
1959
1960 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1961
1962 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
1963 if (n) {
1964 n[1].e = target;
1965 n[2].e = internalFormat;
1966 n[3].i = width;
1967 n[4].i = height;
1968 n[5].e = format;
1969 n[6].e = type;
1970 n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
1971 &ctx->Unpack);
1972 }
1973 if (ctx->ExecuteFlag) {
1974 CALL_ConvolutionFilter2D(ctx->Exec,
1975 (target, internalFormat, width, height, format,
1976 type, filter));
1977 }
1978 }
1979
1980
1981 static void GLAPIENTRY
save_ConvolutionParameteri(GLenum target,GLenum pname,GLint param)1982 save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
1983 {
1984 GET_CURRENT_CONTEXT(ctx);
1985 Node *n;
1986 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1987 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
1988 if (n) {
1989 n[1].e = target;
1990 n[2].e = pname;
1991 n[3].i = param;
1992 }
1993 if (ctx->ExecuteFlag) {
1994 CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
1995 }
1996 }
1997
1998
1999 static void GLAPIENTRY
save_ConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)2000 save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2001 {
2002 GET_CURRENT_CONTEXT(ctx);
2003 Node *n;
2004 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2005 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
2006 if (n) {
2007 n[1].e = target;
2008 n[2].e = pname;
2009 n[3].i = params[0];
2010 if (pname == GL_CONVOLUTION_BORDER_COLOR ||
2011 pname == GL_CONVOLUTION_FILTER_SCALE ||
2012 pname == GL_CONVOLUTION_FILTER_BIAS) {
2013 n[4].i = params[1];
2014 n[5].i = params[2];
2015 n[6].i = params[3];
2016 }
2017 else {
2018 n[4].i = n[5].i = n[6].i = 0;
2019 }
2020 }
2021 if (ctx->ExecuteFlag) {
2022 CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
2023 }
2024 }
2025
2026
2027 static void GLAPIENTRY
save_ConvolutionParameterf(GLenum target,GLenum pname,GLfloat param)2028 save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
2029 {
2030 GET_CURRENT_CONTEXT(ctx);
2031 Node *n;
2032 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2033 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
2034 if (n) {
2035 n[1].e = target;
2036 n[2].e = pname;
2037 n[3].f = param;
2038 }
2039 if (ctx->ExecuteFlag) {
2040 CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
2041 }
2042 }
2043
2044
2045 static void GLAPIENTRY
save_ConvolutionParameterfv(GLenum target,GLenum pname,const GLfloat * params)2046 save_ConvolutionParameterfv(GLenum target, GLenum pname,
2047 const GLfloat *params)
2048 {
2049 GET_CURRENT_CONTEXT(ctx);
2050 Node *n;
2051 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2052 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
2053 if (n) {
2054 n[1].e = target;
2055 n[2].e = pname;
2056 n[3].f = params[0];
2057 if (pname == GL_CONVOLUTION_BORDER_COLOR ||
2058 pname == GL_CONVOLUTION_FILTER_SCALE ||
2059 pname == GL_CONVOLUTION_FILTER_BIAS) {
2060 n[4].f = params[1];
2061 n[5].f = params[2];
2062 n[6].f = params[3];
2063 }
2064 else {
2065 n[4].f = n[5].f = n[6].f = 0.0F;
2066 }
2067 }
2068 if (ctx->ExecuteFlag) {
2069 CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
2070 }
2071 }
2072
2073
2074 static void GLAPIENTRY
save_CopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)2075 save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2076 {
2077 GET_CURRENT_CONTEXT(ctx);
2078 Node *n;
2079 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2080 n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
2081 if (n) {
2082 n[1].i = x;
2083 n[2].i = y;
2084 n[3].i = (GLint) width;
2085 n[4].i = (GLint) height;
2086 n[5].e = type;
2087 }
2088 if (ctx->ExecuteFlag) {
2089 CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
2090 }
2091 }
2092
2093
2094
2095 static void GLAPIENTRY
save_CopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)2096 save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
2097 GLint x, GLint y, GLsizei width, GLint border)
2098 {
2099 GET_CURRENT_CONTEXT(ctx);
2100 Node *n;
2101 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2102 n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
2103 if (n) {
2104 n[1].e = target;
2105 n[2].i = level;
2106 n[3].e = internalformat;
2107 n[4].i = x;
2108 n[5].i = y;
2109 n[6].i = width;
2110 n[7].i = border;
2111 }
2112 if (ctx->ExecuteFlag) {
2113 CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
2114 x, y, width, border));
2115 }
2116 }
2117
2118
2119 static void GLAPIENTRY
save_CopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)2120 save_CopyTexImage2D(GLenum target, GLint level,
2121 GLenum internalformat,
2122 GLint x, GLint y, GLsizei width,
2123 GLsizei height, GLint border)
2124 {
2125 GET_CURRENT_CONTEXT(ctx);
2126 Node *n;
2127 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2128 n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
2129 if (n) {
2130 n[1].e = target;
2131 n[2].i = level;
2132 n[3].e = internalformat;
2133 n[4].i = x;
2134 n[5].i = y;
2135 n[6].i = width;
2136 n[7].i = height;
2137 n[8].i = border;
2138 }
2139 if (ctx->ExecuteFlag) {
2140 CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
2141 x, y, width, height, border));
2142 }
2143 }
2144
2145
2146
2147 static void GLAPIENTRY
save_CopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)2148 save_CopyTexSubImage1D(GLenum target, GLint level,
2149 GLint xoffset, GLint x, GLint y, GLsizei width)
2150 {
2151 GET_CURRENT_CONTEXT(ctx);
2152 Node *n;
2153 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2154 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
2155 if (n) {
2156 n[1].e = target;
2157 n[2].i = level;
2158 n[3].i = xoffset;
2159 n[4].i = x;
2160 n[5].i = y;
2161 n[6].i = width;
2162 }
2163 if (ctx->ExecuteFlag) {
2164 CALL_CopyTexSubImage1D(ctx->Exec,
2165 (target, level, xoffset, x, y, width));
2166 }
2167 }
2168
2169
2170 static void GLAPIENTRY
save_CopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLint height)2171 save_CopyTexSubImage2D(GLenum target, GLint level,
2172 GLint xoffset, GLint yoffset,
2173 GLint x, GLint y, GLsizei width, GLint height)
2174 {
2175 GET_CURRENT_CONTEXT(ctx);
2176 Node *n;
2177 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2178 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
2179 if (n) {
2180 n[1].e = target;
2181 n[2].i = level;
2182 n[3].i = xoffset;
2183 n[4].i = yoffset;
2184 n[5].i = x;
2185 n[6].i = y;
2186 n[7].i = width;
2187 n[8].i = height;
2188 }
2189 if (ctx->ExecuteFlag) {
2190 CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
2191 x, y, width, height));
2192 }
2193 }
2194
2195
2196 static void GLAPIENTRY
save_CopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLint height)2197 save_CopyTexSubImage3D(GLenum target, GLint level,
2198 GLint xoffset, GLint yoffset, GLint zoffset,
2199 GLint x, GLint y, GLsizei width, GLint height)
2200 {
2201 GET_CURRENT_CONTEXT(ctx);
2202 Node *n;
2203 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2204 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
2205 if (n) {
2206 n[1].e = target;
2207 n[2].i = level;
2208 n[3].i = xoffset;
2209 n[4].i = yoffset;
2210 n[5].i = zoffset;
2211 n[6].i = x;
2212 n[7].i = y;
2213 n[8].i = width;
2214 n[9].i = height;
2215 }
2216 if (ctx->ExecuteFlag) {
2217 CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
2218 xoffset, yoffset, zoffset,
2219 x, y, width, height));
2220 }
2221 }
2222
2223
2224 static void GLAPIENTRY
save_CullFace(GLenum mode)2225 save_CullFace(GLenum mode)
2226 {
2227 GET_CURRENT_CONTEXT(ctx);
2228 Node *n;
2229 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2230 n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
2231 if (n) {
2232 n[1].e = mode;
2233 }
2234 if (ctx->ExecuteFlag) {
2235 CALL_CullFace(ctx->Exec, (mode));
2236 }
2237 }
2238
2239
2240 static void GLAPIENTRY
save_DepthFunc(GLenum func)2241 save_DepthFunc(GLenum func)
2242 {
2243 GET_CURRENT_CONTEXT(ctx);
2244 Node *n;
2245 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2246 n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
2247 if (n) {
2248 n[1].e = func;
2249 }
2250 if (ctx->ExecuteFlag) {
2251 CALL_DepthFunc(ctx->Exec, (func));
2252 }
2253 }
2254
2255
2256 static void GLAPIENTRY
save_DepthMask(GLboolean mask)2257 save_DepthMask(GLboolean mask)
2258 {
2259 GET_CURRENT_CONTEXT(ctx);
2260 Node *n;
2261 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2262 n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
2263 if (n) {
2264 n[1].b = mask;
2265 }
2266 if (ctx->ExecuteFlag) {
2267 CALL_DepthMask(ctx->Exec, (mask));
2268 }
2269 }
2270
2271
2272 static void GLAPIENTRY
save_DepthRange(GLclampd nearval,GLclampd farval)2273 save_DepthRange(GLclampd nearval, GLclampd farval)
2274 {
2275 GET_CURRENT_CONTEXT(ctx);
2276 Node *n;
2277 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2278 n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
2279 if (n) {
2280 n[1].f = (GLfloat) nearval;
2281 n[2].f = (GLfloat) farval;
2282 }
2283 if (ctx->ExecuteFlag) {
2284 CALL_DepthRange(ctx->Exec, (nearval, farval));
2285 }
2286 }
2287
2288
2289 static void GLAPIENTRY
save_Disable(GLenum cap)2290 save_Disable(GLenum cap)
2291 {
2292 GET_CURRENT_CONTEXT(ctx);
2293 Node *n;
2294 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2295 n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
2296 if (n) {
2297 n[1].e = cap;
2298 }
2299 if (ctx->ExecuteFlag) {
2300 CALL_Disable(ctx->Exec, (cap));
2301 }
2302 }
2303
2304
2305 static void GLAPIENTRY
save_DisableIndexed(GLuint index,GLenum cap)2306 save_DisableIndexed(GLuint index, GLenum cap)
2307 {
2308 GET_CURRENT_CONTEXT(ctx);
2309 Node *n;
2310 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2311 n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
2312 if (n) {
2313 n[1].ui = index;
2314 n[2].e = cap;
2315 }
2316 if (ctx->ExecuteFlag) {
2317 CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
2318 }
2319 }
2320
2321
2322 static void GLAPIENTRY
save_DrawBuffer(GLenum mode)2323 save_DrawBuffer(GLenum mode)
2324 {
2325 GET_CURRENT_CONTEXT(ctx);
2326 Node *n;
2327 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2328 n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1);
2329 if (n) {
2330 n[1].e = mode;
2331 }
2332 if (ctx->ExecuteFlag) {
2333 CALL_DrawBuffer(ctx->Exec, (mode));
2334 }
2335 }
2336
2337
2338 static void GLAPIENTRY
save_DrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)2339 save_DrawPixels(GLsizei width, GLsizei height,
2340 GLenum format, GLenum type, const GLvoid * pixels)
2341 {
2342 GET_CURRENT_CONTEXT(ctx);
2343 Node *n;
2344
2345 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2346
2347 n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
2348 if (n) {
2349 n[1].i = width;
2350 n[2].i = height;
2351 n[3].e = format;
2352 n[4].e = type;
2353 n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
2354 pixels, &ctx->Unpack);
2355 }
2356 if (ctx->ExecuteFlag) {
2357 CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
2358 }
2359 }
2360
2361
2362
2363 static void GLAPIENTRY
save_Enable(GLenum cap)2364 save_Enable(GLenum cap)
2365 {
2366 GET_CURRENT_CONTEXT(ctx);
2367 Node *n;
2368 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2369 n = alloc_instruction(ctx, OPCODE_ENABLE, 1);
2370 if (n) {
2371 n[1].e = cap;
2372 }
2373 if (ctx->ExecuteFlag) {
2374 CALL_Enable(ctx->Exec, (cap));
2375 }
2376 }
2377
2378
2379
2380 static void GLAPIENTRY
save_EnableIndexed(GLuint index,GLenum cap)2381 save_EnableIndexed(GLuint index, GLenum cap)
2382 {
2383 GET_CURRENT_CONTEXT(ctx);
2384 Node *n;
2385 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2386 n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
2387 if (n) {
2388 n[1].ui = index;
2389 n[2].e = cap;
2390 }
2391 if (ctx->ExecuteFlag) {
2392 CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
2393 }
2394 }
2395
2396
2397
2398 static void GLAPIENTRY
save_EvalMesh1(GLenum mode,GLint i1,GLint i2)2399 save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
2400 {
2401 GET_CURRENT_CONTEXT(ctx);
2402 Node *n;
2403 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2404 n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3);
2405 if (n) {
2406 n[1].e = mode;
2407 n[2].i = i1;
2408 n[3].i = i2;
2409 }
2410 if (ctx->ExecuteFlag) {
2411 CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
2412 }
2413 }
2414
2415
2416 static void GLAPIENTRY
save_EvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)2417 save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2418 {
2419 GET_CURRENT_CONTEXT(ctx);
2420 Node *n;
2421 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2422 n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5);
2423 if (n) {
2424 n[1].e = mode;
2425 n[2].i = i1;
2426 n[3].i = i2;
2427 n[4].i = j1;
2428 n[5].i = j2;
2429 }
2430 if (ctx->ExecuteFlag) {
2431 CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
2432 }
2433 }
2434
2435
2436
2437
2438 static void GLAPIENTRY
save_Fogfv(GLenum pname,const GLfloat * params)2439 save_Fogfv(GLenum pname, const GLfloat *params)
2440 {
2441 GET_CURRENT_CONTEXT(ctx);
2442 Node *n;
2443 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2444 n = alloc_instruction(ctx, OPCODE_FOG, 5);
2445 if (n) {
2446 n[1].e = pname;
2447 n[2].f = params[0];
2448 n[3].f = params[1];
2449 n[4].f = params[2];
2450 n[5].f = params[3];
2451 }
2452 if (ctx->ExecuteFlag) {
2453 CALL_Fogfv(ctx->Exec, (pname, params));
2454 }
2455 }
2456
2457
2458 static void GLAPIENTRY
save_Fogf(GLenum pname,GLfloat param)2459 save_Fogf(GLenum pname, GLfloat param)
2460 {
2461 GLfloat parray[4];
2462 parray[0] = param;
2463 parray[1] = parray[2] = parray[3] = 0.0F;
2464 save_Fogfv(pname, parray);
2465 }
2466
2467
2468 static void GLAPIENTRY
save_Fogiv(GLenum pname,const GLint * params)2469 save_Fogiv(GLenum pname, const GLint *params)
2470 {
2471 GLfloat p[4];
2472 switch (pname) {
2473 case GL_FOG_MODE:
2474 case GL_FOG_DENSITY:
2475 case GL_FOG_START:
2476 case GL_FOG_END:
2477 case GL_FOG_INDEX:
2478 p[0] = (GLfloat) *params;
2479 p[1] = 0.0f;
2480 p[2] = 0.0f;
2481 p[3] = 0.0f;
2482 break;
2483 case GL_FOG_COLOR:
2484 p[0] = INT_TO_FLOAT(params[0]);
2485 p[1] = INT_TO_FLOAT(params[1]);
2486 p[2] = INT_TO_FLOAT(params[2]);
2487 p[3] = INT_TO_FLOAT(params[3]);
2488 break;
2489 default:
2490 /* Error will be caught later in gl_Fogfv */
2491 ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
2492 }
2493 save_Fogfv(pname, p);
2494 }
2495
2496
2497 static void GLAPIENTRY
save_Fogi(GLenum pname,GLint param)2498 save_Fogi(GLenum pname, GLint param)
2499 {
2500 GLint parray[4];
2501 parray[0] = param;
2502 parray[1] = parray[2] = parray[3] = 0;
2503 save_Fogiv(pname, parray);
2504 }
2505
2506
2507 static void GLAPIENTRY
save_FrontFace(GLenum mode)2508 save_FrontFace(GLenum mode)
2509 {
2510 GET_CURRENT_CONTEXT(ctx);
2511 Node *n;
2512 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2513 n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1);
2514 if (n) {
2515 n[1].e = mode;
2516 }
2517 if (ctx->ExecuteFlag) {
2518 CALL_FrontFace(ctx->Exec, (mode));
2519 }
2520 }
2521
2522
2523 static void GLAPIENTRY
save_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)2524 save_Frustum(GLdouble left, GLdouble right,
2525 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2526 {
2527 GET_CURRENT_CONTEXT(ctx);
2528 Node *n;
2529 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2530 n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6);
2531 if (n) {
2532 n[1].f = (GLfloat) left;
2533 n[2].f = (GLfloat) right;
2534 n[3].f = (GLfloat) bottom;
2535 n[4].f = (GLfloat) top;
2536 n[5].f = (GLfloat) nearval;
2537 n[6].f = (GLfloat) farval;
2538 }
2539 if (ctx->ExecuteFlag) {
2540 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
2541 }
2542 }
2543
2544
2545 static void GLAPIENTRY
save_Hint(GLenum target,GLenum mode)2546 save_Hint(GLenum target, GLenum mode)
2547 {
2548 GET_CURRENT_CONTEXT(ctx);
2549 Node *n;
2550 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2551 n = alloc_instruction(ctx, OPCODE_HINT, 2);
2552 if (n) {
2553 n[1].e = target;
2554 n[2].e = mode;
2555 }
2556 if (ctx->ExecuteFlag) {
2557 CALL_Hint(ctx->Exec, (target, mode));
2558 }
2559 }
2560
2561
2562 static void GLAPIENTRY
save_Histogram(GLenum target,GLsizei width,GLenum internalFormat,GLboolean sink)2563 save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
2564 GLboolean sink)
2565 {
2566 GET_CURRENT_CONTEXT(ctx);
2567 Node *n;
2568
2569 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2570 n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
2571 if (n) {
2572 n[1].e = target;
2573 n[2].i = width;
2574 n[3].e = internalFormat;
2575 n[4].b = sink;
2576 }
2577 if (ctx->ExecuteFlag) {
2578 CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
2579 }
2580 }
2581
2582
2583 static void GLAPIENTRY
save_IndexMask(GLuint mask)2584 save_IndexMask(GLuint mask)
2585 {
2586 GET_CURRENT_CONTEXT(ctx);
2587 Node *n;
2588 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2589 n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
2590 if (n) {
2591 n[1].ui = mask;
2592 }
2593 if (ctx->ExecuteFlag) {
2594 CALL_IndexMask(ctx->Exec, (mask));
2595 }
2596 }
2597
2598
2599 static void GLAPIENTRY
save_InitNames(void)2600 save_InitNames(void)
2601 {
2602 GET_CURRENT_CONTEXT(ctx);
2603 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2604 (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0);
2605 if (ctx->ExecuteFlag) {
2606 CALL_InitNames(ctx->Exec, ());
2607 }
2608 }
2609
2610
2611 static void GLAPIENTRY
save_Lightfv(GLenum light,GLenum pname,const GLfloat * params)2612 save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
2613 {
2614 GET_CURRENT_CONTEXT(ctx);
2615 Node *n;
2616 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2617 n = alloc_instruction(ctx, OPCODE_LIGHT, 6);
2618 if (n) {
2619 GLint i, nParams;
2620 n[1].e = light;
2621 n[2].e = pname;
2622 switch (pname) {
2623 case GL_AMBIENT:
2624 nParams = 4;
2625 break;
2626 case GL_DIFFUSE:
2627 nParams = 4;
2628 break;
2629 case GL_SPECULAR:
2630 nParams = 4;
2631 break;
2632 case GL_POSITION:
2633 nParams = 4;
2634 break;
2635 case GL_SPOT_DIRECTION:
2636 nParams = 3;
2637 break;
2638 case GL_SPOT_EXPONENT:
2639 nParams = 1;
2640 break;
2641 case GL_SPOT_CUTOFF:
2642 nParams = 1;
2643 break;
2644 case GL_CONSTANT_ATTENUATION:
2645 nParams = 1;
2646 break;
2647 case GL_LINEAR_ATTENUATION:
2648 nParams = 1;
2649 break;
2650 case GL_QUADRATIC_ATTENUATION:
2651 nParams = 1;
2652 break;
2653 default:
2654 nParams = 0;
2655 }
2656 for (i = 0; i < nParams; i++) {
2657 n[3 + i].f = params[i];
2658 }
2659 }
2660 if (ctx->ExecuteFlag) {
2661 CALL_Lightfv(ctx->Exec, (light, pname, params));
2662 }
2663 }
2664
2665
2666 static void GLAPIENTRY
save_Lightf(GLenum light,GLenum pname,GLfloat param)2667 save_Lightf(GLenum light, GLenum pname, GLfloat param)
2668 {
2669 GLfloat parray[4];
2670 parray[0] = param;
2671 parray[1] = parray[2] = parray[3] = 0.0F;
2672 save_Lightfv(light, pname, parray);
2673 }
2674
2675
2676 static void GLAPIENTRY
save_Lightiv(GLenum light,GLenum pname,const GLint * params)2677 save_Lightiv(GLenum light, GLenum pname, const GLint *params)
2678 {
2679 GLfloat fparam[4];
2680 switch (pname) {
2681 case GL_AMBIENT:
2682 case GL_DIFFUSE:
2683 case GL_SPECULAR:
2684 fparam[0] = INT_TO_FLOAT(params[0]);
2685 fparam[1] = INT_TO_FLOAT(params[1]);
2686 fparam[2] = INT_TO_FLOAT(params[2]);
2687 fparam[3] = INT_TO_FLOAT(params[3]);
2688 break;
2689 case GL_POSITION:
2690 fparam[0] = (GLfloat) params[0];
2691 fparam[1] = (GLfloat) params[1];
2692 fparam[2] = (GLfloat) params[2];
2693 fparam[3] = (GLfloat) params[3];
2694 break;
2695 case GL_SPOT_DIRECTION:
2696 fparam[0] = (GLfloat) params[0];
2697 fparam[1] = (GLfloat) params[1];
2698 fparam[2] = (GLfloat) params[2];
2699 break;
2700 case GL_SPOT_EXPONENT:
2701 case GL_SPOT_CUTOFF:
2702 case GL_CONSTANT_ATTENUATION:
2703 case GL_LINEAR_ATTENUATION:
2704 case GL_QUADRATIC_ATTENUATION:
2705 fparam[0] = (GLfloat) params[0];
2706 break;
2707 default:
2708 /* error will be caught later in gl_Lightfv */
2709 ;
2710 }
2711 save_Lightfv(light, pname, fparam);
2712 }
2713
2714
2715 static void GLAPIENTRY
save_Lighti(GLenum light,GLenum pname,GLint param)2716 save_Lighti(GLenum light, GLenum pname, GLint param)
2717 {
2718 GLint parray[4];
2719 parray[0] = param;
2720 parray[1] = parray[2] = parray[3] = 0;
2721 save_Lightiv(light, pname, parray);
2722 }
2723
2724
2725 static void GLAPIENTRY
save_LightModelfv(GLenum pname,const GLfloat * params)2726 save_LightModelfv(GLenum pname, const GLfloat *params)
2727 {
2728 GET_CURRENT_CONTEXT(ctx);
2729 Node *n;
2730 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2731 n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5);
2732 if (n) {
2733 n[1].e = pname;
2734 n[2].f = params[0];
2735 n[3].f = params[1];
2736 n[4].f = params[2];
2737 n[5].f = params[3];
2738 }
2739 if (ctx->ExecuteFlag) {
2740 CALL_LightModelfv(ctx->Exec, (pname, params));
2741 }
2742 }
2743
2744
2745 static void GLAPIENTRY
save_LightModelf(GLenum pname,GLfloat param)2746 save_LightModelf(GLenum pname, GLfloat param)
2747 {
2748 GLfloat parray[4];
2749 parray[0] = param;
2750 parray[1] = parray[2] = parray[3] = 0.0F;
2751 save_LightModelfv(pname, parray);
2752 }
2753
2754
2755 static void GLAPIENTRY
save_LightModeliv(GLenum pname,const GLint * params)2756 save_LightModeliv(GLenum pname, const GLint *params)
2757 {
2758 GLfloat fparam[4];
2759 switch (pname) {
2760 case GL_LIGHT_MODEL_AMBIENT:
2761 fparam[0] = INT_TO_FLOAT(params[0]);
2762 fparam[1] = INT_TO_FLOAT(params[1]);
2763 fparam[2] = INT_TO_FLOAT(params[2]);
2764 fparam[3] = INT_TO_FLOAT(params[3]);
2765 break;
2766 case GL_LIGHT_MODEL_LOCAL_VIEWER:
2767 case GL_LIGHT_MODEL_TWO_SIDE:
2768 case GL_LIGHT_MODEL_COLOR_CONTROL:
2769 fparam[0] = (GLfloat) params[0];
2770 fparam[1] = 0.0F;
2771 fparam[2] = 0.0F;
2772 fparam[3] = 0.0F;
2773 break;
2774 default:
2775 /* Error will be caught later in gl_LightModelfv */
2776 ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
2777 }
2778 save_LightModelfv(pname, fparam);
2779 }
2780
2781
2782 static void GLAPIENTRY
save_LightModeli(GLenum pname,GLint param)2783 save_LightModeli(GLenum pname, GLint param)
2784 {
2785 GLint parray[4];
2786 parray[0] = param;
2787 parray[1] = parray[2] = parray[3] = 0;
2788 save_LightModeliv(pname, parray);
2789 }
2790
2791
2792 static void GLAPIENTRY
save_LineStipple(GLint factor,GLushort pattern)2793 save_LineStipple(GLint factor, GLushort pattern)
2794 {
2795 GET_CURRENT_CONTEXT(ctx);
2796 Node *n;
2797 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2798 n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2);
2799 if (n) {
2800 n[1].i = factor;
2801 n[2].us = pattern;
2802 }
2803 if (ctx->ExecuteFlag) {
2804 CALL_LineStipple(ctx->Exec, (factor, pattern));
2805 }
2806 }
2807
2808
2809 static void GLAPIENTRY
save_LineWidth(GLfloat width)2810 save_LineWidth(GLfloat width)
2811 {
2812 GET_CURRENT_CONTEXT(ctx);
2813 Node *n;
2814 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2815 n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1);
2816 if (n) {
2817 n[1].f = width;
2818 }
2819 if (ctx->ExecuteFlag) {
2820 CALL_LineWidth(ctx->Exec, (width));
2821 }
2822 }
2823
2824
2825 static void GLAPIENTRY
save_ListBase(GLuint base)2826 save_ListBase(GLuint base)
2827 {
2828 GET_CURRENT_CONTEXT(ctx);
2829 Node *n;
2830 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2831 n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1);
2832 if (n) {
2833 n[1].ui = base;
2834 }
2835 if (ctx->ExecuteFlag) {
2836 CALL_ListBase(ctx->Exec, (base));
2837 }
2838 }
2839
2840
2841 static void GLAPIENTRY
save_LoadIdentity(void)2842 save_LoadIdentity(void)
2843 {
2844 GET_CURRENT_CONTEXT(ctx);
2845 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2846 (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0);
2847 if (ctx->ExecuteFlag) {
2848 CALL_LoadIdentity(ctx->Exec, ());
2849 }
2850 }
2851
2852
2853 static void GLAPIENTRY
save_LoadMatrixf(const GLfloat * m)2854 save_LoadMatrixf(const GLfloat * m)
2855 {
2856 GET_CURRENT_CONTEXT(ctx);
2857 Node *n;
2858 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2859 n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16);
2860 if (n) {
2861 GLuint i;
2862 for (i = 0; i < 16; i++) {
2863 n[1 + i].f = m[i];
2864 }
2865 }
2866 if (ctx->ExecuteFlag) {
2867 CALL_LoadMatrixf(ctx->Exec, (m));
2868 }
2869 }
2870
2871
2872 static void GLAPIENTRY
save_LoadMatrixd(const GLdouble * m)2873 save_LoadMatrixd(const GLdouble * m)
2874 {
2875 GLfloat f[16];
2876 GLint i;
2877 for (i = 0; i < 16; i++) {
2878 f[i] = (GLfloat) m[i];
2879 }
2880 save_LoadMatrixf(f);
2881 }
2882
2883
2884 static void GLAPIENTRY
save_LoadName(GLuint name)2885 save_LoadName(GLuint name)
2886 {
2887 GET_CURRENT_CONTEXT(ctx);
2888 Node *n;
2889 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2890 n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1);
2891 if (n) {
2892 n[1].ui = name;
2893 }
2894 if (ctx->ExecuteFlag) {
2895 CALL_LoadName(ctx->Exec, (name));
2896 }
2897 }
2898
2899
2900 static void GLAPIENTRY
save_LogicOp(GLenum opcode)2901 save_LogicOp(GLenum opcode)
2902 {
2903 GET_CURRENT_CONTEXT(ctx);
2904 Node *n;
2905 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2906 n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1);
2907 if (n) {
2908 n[1].e = opcode;
2909 }
2910 if (ctx->ExecuteFlag) {
2911 CALL_LogicOp(ctx->Exec, (opcode));
2912 }
2913 }
2914
2915
2916 static void GLAPIENTRY
save_Map1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)2917 save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
2918 GLint order, const GLdouble * points)
2919 {
2920 GET_CURRENT_CONTEXT(ctx);
2921 Node *n;
2922 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2923 n = alloc_instruction(ctx, OPCODE_MAP1, 6);
2924 if (n) {
2925 GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
2926 n[1].e = target;
2927 n[2].f = (GLfloat) u1;
2928 n[3].f = (GLfloat) u2;
2929 n[4].i = _mesa_evaluator_components(target); /* stride */
2930 n[5].i = order;
2931 n[6].data = (void *) pnts;
2932 }
2933 if (ctx->ExecuteFlag) {
2934 CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
2935 }
2936 }
2937
2938 static void GLAPIENTRY
save_Map1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)2939 save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
2940 GLint order, const GLfloat * points)
2941 {
2942 GET_CURRENT_CONTEXT(ctx);
2943 Node *n;
2944 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2945 n = alloc_instruction(ctx, OPCODE_MAP1, 6);
2946 if (n) {
2947 GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
2948 n[1].e = target;
2949 n[2].f = u1;
2950 n[3].f = u2;
2951 n[4].i = _mesa_evaluator_components(target); /* stride */
2952 n[5].i = order;
2953 n[6].data = (void *) pnts;
2954 }
2955 if (ctx->ExecuteFlag) {
2956 CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
2957 }
2958 }
2959
2960
2961 static void GLAPIENTRY
save_Map2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)2962 save_Map2d(GLenum target,
2963 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
2964 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
2965 const GLdouble * points)
2966 {
2967 GET_CURRENT_CONTEXT(ctx);
2968 Node *n;
2969 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2970 n = alloc_instruction(ctx, OPCODE_MAP2, 10);
2971 if (n) {
2972 GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
2973 vstride, vorder, points);
2974 n[1].e = target;
2975 n[2].f = (GLfloat) u1;
2976 n[3].f = (GLfloat) u2;
2977 n[4].f = (GLfloat) v1;
2978 n[5].f = (GLfloat) v2;
2979 /* XXX verify these strides are correct */
2980 n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
2981 n[7].i = _mesa_evaluator_components(target); /*vstride */
2982 n[8].i = uorder;
2983 n[9].i = vorder;
2984 n[10].data = (void *) pnts;
2985 }
2986 if (ctx->ExecuteFlag) {
2987 CALL_Map2d(ctx->Exec, (target,
2988 u1, u2, ustride, uorder,
2989 v1, v2, vstride, vorder, points));
2990 }
2991 }
2992
2993
2994 static void GLAPIENTRY
save_Map2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)2995 save_Map2f(GLenum target,
2996 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
2997 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
2998 const GLfloat * points)
2999 {
3000 GET_CURRENT_CONTEXT(ctx);
3001 Node *n;
3002 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3003 n = alloc_instruction(ctx, OPCODE_MAP2, 10);
3004 if (n) {
3005 GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
3006 vstride, vorder, points);
3007 n[1].e = target;
3008 n[2].f = u1;
3009 n[3].f = u2;
3010 n[4].f = v1;
3011 n[5].f = v2;
3012 /* XXX verify these strides are correct */
3013 n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
3014 n[7].i = _mesa_evaluator_components(target); /*vstride */
3015 n[8].i = uorder;
3016 n[9].i = vorder;
3017 n[10].data = (void *) pnts;
3018 }
3019 if (ctx->ExecuteFlag) {
3020 CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
3021 v1, v2, vstride, vorder, points));
3022 }
3023 }
3024
3025
3026 static void GLAPIENTRY
save_MapGrid1f(GLint un,GLfloat u1,GLfloat u2)3027 save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
3028 {
3029 GET_CURRENT_CONTEXT(ctx);
3030 Node *n;
3031 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3032 n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3);
3033 if (n) {
3034 n[1].i = un;
3035 n[2].f = u1;
3036 n[3].f = u2;
3037 }
3038 if (ctx->ExecuteFlag) {
3039 CALL_MapGrid1f(ctx->Exec, (un, u1, u2));
3040 }
3041 }
3042
3043
3044 static void GLAPIENTRY
save_MapGrid1d(GLint un,GLdouble u1,GLdouble u2)3045 save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
3046 {
3047 save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
3048 }
3049
3050
3051 static void GLAPIENTRY
save_MapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)3052 save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
3053 GLint vn, GLfloat v1, GLfloat v2)
3054 {
3055 GET_CURRENT_CONTEXT(ctx);
3056 Node *n;
3057 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3058 n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6);
3059 if (n) {
3060 n[1].i = un;
3061 n[2].f = u1;
3062 n[3].f = u2;
3063 n[4].i = vn;
3064 n[5].f = v1;
3065 n[6].f = v2;
3066 }
3067 if (ctx->ExecuteFlag) {
3068 CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2));
3069 }
3070 }
3071
3072
3073
3074 static void GLAPIENTRY
save_MapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)3075 save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2,
3076 GLint vn, GLdouble v1, GLdouble v2)
3077 {
3078 save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
3079 vn, (GLfloat) v1, (GLfloat) v2);
3080 }
3081
3082
3083 static void GLAPIENTRY
save_MatrixMode(GLenum mode)3084 save_MatrixMode(GLenum mode)
3085 {
3086 GET_CURRENT_CONTEXT(ctx);
3087 Node *n;
3088 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3089 n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1);
3090 if (n) {
3091 n[1].e = mode;
3092 }
3093 if (ctx->ExecuteFlag) {
3094 CALL_MatrixMode(ctx->Exec, (mode));
3095 }
3096 }
3097
3098
3099 static void GLAPIENTRY
save_Minmax(GLenum target,GLenum internalFormat,GLboolean sink)3100 save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
3101 {
3102 GET_CURRENT_CONTEXT(ctx);
3103 Node *n;
3104
3105 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3106 n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
3107 if (n) {
3108 n[1].e = target;
3109 n[2].e = internalFormat;
3110 n[3].b = sink;
3111 }
3112 if (ctx->ExecuteFlag) {
3113 CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
3114 }
3115 }
3116
3117
3118 static void GLAPIENTRY
save_MultMatrixf(const GLfloat * m)3119 save_MultMatrixf(const GLfloat * m)
3120 {
3121 GET_CURRENT_CONTEXT(ctx);
3122 Node *n;
3123 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3124 n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16);
3125 if (n) {
3126 GLuint i;
3127 for (i = 0; i < 16; i++) {
3128 n[1 + i].f = m[i];
3129 }
3130 }
3131 if (ctx->ExecuteFlag) {
3132 CALL_MultMatrixf(ctx->Exec, (m));
3133 }
3134 }
3135
3136
3137 static void GLAPIENTRY
save_MultMatrixd(const GLdouble * m)3138 save_MultMatrixd(const GLdouble * m)
3139 {
3140 GLfloat f[16];
3141 GLint i;
3142 for (i = 0; i < 16; i++) {
3143 f[i] = (GLfloat) m[i];
3144 }
3145 save_MultMatrixf(f);
3146 }
3147
3148
3149 static void GLAPIENTRY
save_NewList(GLuint name,GLenum mode)3150 save_NewList(GLuint name, GLenum mode)
3151 {
3152 GET_CURRENT_CONTEXT(ctx);
3153 /* It's an error to call this function while building a display list */
3154 _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
3155 (void) name;
3156 (void) mode;
3157 }
3158
3159
3160
3161 static void GLAPIENTRY
save_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)3162 save_Ortho(GLdouble left, GLdouble right,
3163 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
3164 {
3165 GET_CURRENT_CONTEXT(ctx);
3166 Node *n;
3167 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3168 n = alloc_instruction(ctx, OPCODE_ORTHO, 6);
3169 if (n) {
3170 n[1].f = (GLfloat) left;
3171 n[2].f = (GLfloat) right;
3172 n[3].f = (GLfloat) bottom;
3173 n[4].f = (GLfloat) top;
3174 n[5].f = (GLfloat) nearval;
3175 n[6].f = (GLfloat) farval;
3176 }
3177 if (ctx->ExecuteFlag) {
3178 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
3179 }
3180 }
3181
3182
3183 static void GLAPIENTRY
save_PixelMapfv(GLenum map,GLint mapsize,const GLfloat * values)3184 save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
3185 {
3186 GET_CURRENT_CONTEXT(ctx);
3187 Node *n;
3188 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3189 n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
3190 if (n) {
3191 n[1].e = map;
3192 n[2].i = mapsize;
3193 n[3].data = (void *) malloc(mapsize * sizeof(GLfloat));
3194 memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
3195 }
3196 if (ctx->ExecuteFlag) {
3197 CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
3198 }
3199 }
3200
3201
3202 static void GLAPIENTRY
save_PixelMapuiv(GLenum map,GLint mapsize,const GLuint * values)3203 save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
3204 {
3205 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
3206 GLint i;
3207 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
3208 for (i = 0; i < mapsize; i++) {
3209 fvalues[i] = (GLfloat) values[i];
3210 }
3211 }
3212 else {
3213 for (i = 0; i < mapsize; i++) {
3214 fvalues[i] = UINT_TO_FLOAT(values[i]);
3215 }
3216 }
3217 save_PixelMapfv(map, mapsize, fvalues);
3218 }
3219
3220
3221 static void GLAPIENTRY
save_PixelMapusv(GLenum map,GLint mapsize,const GLushort * values)3222 save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
3223 {
3224 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
3225 GLint i;
3226 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
3227 for (i = 0; i < mapsize; i++) {
3228 fvalues[i] = (GLfloat) values[i];
3229 }
3230 }
3231 else {
3232 for (i = 0; i < mapsize; i++) {
3233 fvalues[i] = USHORT_TO_FLOAT(values[i]);
3234 }
3235 }
3236 save_PixelMapfv(map, mapsize, fvalues);
3237 }
3238
3239
3240 static void GLAPIENTRY
save_PixelTransferf(GLenum pname,GLfloat param)3241 save_PixelTransferf(GLenum pname, GLfloat param)
3242 {
3243 GET_CURRENT_CONTEXT(ctx);
3244 Node *n;
3245 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3246 n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2);
3247 if (n) {
3248 n[1].e = pname;
3249 n[2].f = param;
3250 }
3251 if (ctx->ExecuteFlag) {
3252 CALL_PixelTransferf(ctx->Exec, (pname, param));
3253 }
3254 }
3255
3256
3257 static void GLAPIENTRY
save_PixelTransferi(GLenum pname,GLint param)3258 save_PixelTransferi(GLenum pname, GLint param)
3259 {
3260 save_PixelTransferf(pname, (GLfloat) param);
3261 }
3262
3263
3264 static void GLAPIENTRY
save_PixelZoom(GLfloat xfactor,GLfloat yfactor)3265 save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
3266 {
3267 GET_CURRENT_CONTEXT(ctx);
3268 Node *n;
3269 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3270 n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2);
3271 if (n) {
3272 n[1].f = xfactor;
3273 n[2].f = yfactor;
3274 }
3275 if (ctx->ExecuteFlag) {
3276 CALL_PixelZoom(ctx->Exec, (xfactor, yfactor));
3277 }
3278 }
3279
3280
3281 static void GLAPIENTRY
save_PointParameterfvEXT(GLenum pname,const GLfloat * params)3282 save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
3283 {
3284 GET_CURRENT_CONTEXT(ctx);
3285 Node *n;
3286 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3287 n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4);
3288 if (n) {
3289 n[1].e = pname;
3290 n[2].f = params[0];
3291 n[3].f = params[1];
3292 n[4].f = params[2];
3293 }
3294 if (ctx->ExecuteFlag) {
3295 CALL_PointParameterfvEXT(ctx->Exec, (pname, params));
3296 }
3297 }
3298
3299
3300 static void GLAPIENTRY
save_PointParameterfEXT(GLenum pname,GLfloat param)3301 save_PointParameterfEXT(GLenum pname, GLfloat param)
3302 {
3303 GLfloat parray[3];
3304 parray[0] = param;
3305 parray[1] = parray[2] = 0.0F;
3306 save_PointParameterfvEXT(pname, parray);
3307 }
3308
3309 static void GLAPIENTRY
save_PointParameteriNV(GLenum pname,GLint param)3310 save_PointParameteriNV(GLenum pname, GLint param)
3311 {
3312 GLfloat parray[3];
3313 parray[0] = (GLfloat) param;
3314 parray[1] = parray[2] = 0.0F;
3315 save_PointParameterfvEXT(pname, parray);
3316 }
3317
3318 static void GLAPIENTRY
save_PointParameterivNV(GLenum pname,const GLint * param)3319 save_PointParameterivNV(GLenum pname, const GLint * param)
3320 {
3321 GLfloat parray[3];
3322 parray[0] = (GLfloat) param[0];
3323 parray[1] = parray[2] = 0.0F;
3324 save_PointParameterfvEXT(pname, parray);
3325 }
3326
3327
3328 static void GLAPIENTRY
save_PointSize(GLfloat size)3329 save_PointSize(GLfloat size)
3330 {
3331 GET_CURRENT_CONTEXT(ctx);
3332 Node *n;
3333 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3334 n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1);
3335 if (n) {
3336 n[1].f = size;
3337 }
3338 if (ctx->ExecuteFlag) {
3339 CALL_PointSize(ctx->Exec, (size));
3340 }
3341 }
3342
3343
3344 static void GLAPIENTRY
save_PolygonMode(GLenum face,GLenum mode)3345 save_PolygonMode(GLenum face, GLenum mode)
3346 {
3347 GET_CURRENT_CONTEXT(ctx);
3348 Node *n;
3349 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3350 n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2);
3351 if (n) {
3352 n[1].e = face;
3353 n[2].e = mode;
3354 }
3355 if (ctx->ExecuteFlag) {
3356 CALL_PolygonMode(ctx->Exec, (face, mode));
3357 }
3358 }
3359
3360
3361 static void GLAPIENTRY
save_PolygonStipple(const GLubyte * pattern)3362 save_PolygonStipple(const GLubyte * pattern)
3363 {
3364 GET_CURRENT_CONTEXT(ctx);
3365 Node *n;
3366
3367 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3368
3369 n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
3370 if (n) {
3371 n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
3372 pattern, &ctx->Unpack);
3373 }
3374 if (ctx->ExecuteFlag) {
3375 CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
3376 }
3377 }
3378
3379
3380 static void GLAPIENTRY
save_PolygonOffset(GLfloat factor,GLfloat units)3381 save_PolygonOffset(GLfloat factor, GLfloat units)
3382 {
3383 GET_CURRENT_CONTEXT(ctx);
3384 Node *n;
3385 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3386 n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2);
3387 if (n) {
3388 n[1].f = factor;
3389 n[2].f = units;
3390 }
3391 if (ctx->ExecuteFlag) {
3392 CALL_PolygonOffset(ctx->Exec, (factor, units));
3393 }
3394 }
3395
3396
3397 static void GLAPIENTRY
save_PolygonOffsetEXT(GLfloat factor,GLfloat bias)3398 save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
3399 {
3400 GET_CURRENT_CONTEXT(ctx);
3401 /* XXX mult by DepthMaxF here??? */
3402 save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
3403 }
3404
3405
3406 static void GLAPIENTRY
save_PopAttrib(void)3407 save_PopAttrib(void)
3408 {
3409 GET_CURRENT_CONTEXT(ctx);
3410 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3411 (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0);
3412 if (ctx->ExecuteFlag) {
3413 CALL_PopAttrib(ctx->Exec, ());
3414 }
3415 }
3416
3417
3418 static void GLAPIENTRY
save_PopMatrix(void)3419 save_PopMatrix(void)
3420 {
3421 GET_CURRENT_CONTEXT(ctx);
3422 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3423 (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0);
3424 if (ctx->ExecuteFlag) {
3425 CALL_PopMatrix(ctx->Exec, ());
3426 }
3427 }
3428
3429
3430 static void GLAPIENTRY
save_PopName(void)3431 save_PopName(void)
3432 {
3433 GET_CURRENT_CONTEXT(ctx);
3434 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3435 (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0);
3436 if (ctx->ExecuteFlag) {
3437 CALL_PopName(ctx->Exec, ());
3438 }
3439 }
3440
3441
3442 static void GLAPIENTRY
save_PrioritizeTextures(GLsizei num,const GLuint * textures,const GLclampf * priorities)3443 save_PrioritizeTextures(GLsizei num, const GLuint * textures,
3444 const GLclampf * priorities)
3445 {
3446 GET_CURRENT_CONTEXT(ctx);
3447 GLint i;
3448 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3449
3450 for (i = 0; i < num; i++) {
3451 Node *n;
3452 n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
3453 if (n) {
3454 n[1].ui = textures[i];
3455 n[2].f = priorities[i];
3456 }
3457 }
3458 if (ctx->ExecuteFlag) {
3459 CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities));
3460 }
3461 }
3462
3463
3464 static void GLAPIENTRY
save_PushAttrib(GLbitfield mask)3465 save_PushAttrib(GLbitfield mask)
3466 {
3467 GET_CURRENT_CONTEXT(ctx);
3468 Node *n;
3469 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3470 n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1);
3471 if (n) {
3472 n[1].bf = mask;
3473 }
3474 if (ctx->ExecuteFlag) {
3475 CALL_PushAttrib(ctx->Exec, (mask));
3476 }
3477 }
3478
3479
3480 static void GLAPIENTRY
save_PushMatrix(void)3481 save_PushMatrix(void)
3482 {
3483 GET_CURRENT_CONTEXT(ctx);
3484 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3485 (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0);
3486 if (ctx->ExecuteFlag) {
3487 CALL_PushMatrix(ctx->Exec, ());
3488 }
3489 }
3490
3491
3492 static void GLAPIENTRY
save_PushName(GLuint name)3493 save_PushName(GLuint name)
3494 {
3495 GET_CURRENT_CONTEXT(ctx);
3496 Node *n;
3497 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3498 n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1);
3499 if (n) {
3500 n[1].ui = name;
3501 }
3502 if (ctx->ExecuteFlag) {
3503 CALL_PushName(ctx->Exec, (name));
3504 }
3505 }
3506
3507
3508 static void GLAPIENTRY
save_RasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)3509 save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3510 {
3511 GET_CURRENT_CONTEXT(ctx);
3512 Node *n;
3513 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3514 n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4);
3515 if (n) {
3516 n[1].f = x;
3517 n[2].f = y;
3518 n[3].f = z;
3519 n[4].f = w;
3520 }
3521 if (ctx->ExecuteFlag) {
3522 CALL_RasterPos4f(ctx->Exec, (x, y, z, w));
3523 }
3524 }
3525
3526 static void GLAPIENTRY
save_RasterPos2d(GLdouble x,GLdouble y)3527 save_RasterPos2d(GLdouble x, GLdouble y)
3528 {
3529 save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
3530 }
3531
3532 static void GLAPIENTRY
save_RasterPos2f(GLfloat x,GLfloat y)3533 save_RasterPos2f(GLfloat x, GLfloat y)
3534 {
3535 save_RasterPos4f(x, y, 0.0F, 1.0F);
3536 }
3537
3538 static void GLAPIENTRY
save_RasterPos2i(GLint x,GLint y)3539 save_RasterPos2i(GLint x, GLint y)
3540 {
3541 save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
3542 }
3543
3544 static void GLAPIENTRY
save_RasterPos2s(GLshort x,GLshort y)3545 save_RasterPos2s(GLshort x, GLshort y)
3546 {
3547 save_RasterPos4f(x, y, 0.0F, 1.0F);
3548 }
3549
3550 static void GLAPIENTRY
save_RasterPos3d(GLdouble x,GLdouble y,GLdouble z)3551 save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3552 {
3553 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
3554 }
3555
3556 static void GLAPIENTRY
save_RasterPos3f(GLfloat x,GLfloat y,GLfloat z)3557 save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3558 {
3559 save_RasterPos4f(x, y, z, 1.0F);
3560 }
3561
3562 static void GLAPIENTRY
save_RasterPos3i(GLint x,GLint y,GLint z)3563 save_RasterPos3i(GLint x, GLint y, GLint z)
3564 {
3565 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
3566 }
3567
3568 static void GLAPIENTRY
save_RasterPos3s(GLshort x,GLshort y,GLshort z)3569 save_RasterPos3s(GLshort x, GLshort y, GLshort z)
3570 {
3571 save_RasterPos4f(x, y, z, 1.0F);
3572 }
3573
3574 static void GLAPIENTRY
save_RasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)3575 save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3576 {
3577 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
3578 }
3579
3580 static void GLAPIENTRY
save_RasterPos4i(GLint x,GLint y,GLint z,GLint w)3581 save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
3582 {
3583 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
3584 }
3585
3586 static void GLAPIENTRY
save_RasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)3587 save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3588 {
3589 save_RasterPos4f(x, y, z, w);
3590 }
3591
3592 static void GLAPIENTRY
save_RasterPos2dv(const GLdouble * v)3593 save_RasterPos2dv(const GLdouble * v)
3594 {
3595 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
3596 }
3597
3598 static void GLAPIENTRY
save_RasterPos2fv(const GLfloat * v)3599 save_RasterPos2fv(const GLfloat * v)
3600 {
3601 save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
3602 }
3603
3604 static void GLAPIENTRY
save_RasterPos2iv(const GLint * v)3605 save_RasterPos2iv(const GLint * v)
3606 {
3607 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
3608 }
3609
3610 static void GLAPIENTRY
save_RasterPos2sv(const GLshort * v)3611 save_RasterPos2sv(const GLshort * v)
3612 {
3613 save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
3614 }
3615
3616 static void GLAPIENTRY
save_RasterPos3dv(const GLdouble * v)3617 save_RasterPos3dv(const GLdouble * v)
3618 {
3619 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
3620 }
3621
3622 static void GLAPIENTRY
save_RasterPos3fv(const GLfloat * v)3623 save_RasterPos3fv(const GLfloat * v)
3624 {
3625 save_RasterPos4f(v[0], v[1], v[2], 1.0F);
3626 }
3627
3628 static void GLAPIENTRY
save_RasterPos3iv(const GLint * v)3629 save_RasterPos3iv(const GLint * v)
3630 {
3631 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
3632 }
3633
3634 static void GLAPIENTRY
save_RasterPos3sv(const GLshort * v)3635 save_RasterPos3sv(const GLshort * v)
3636 {
3637 save_RasterPos4f(v[0], v[1], v[2], 1.0F);
3638 }
3639
3640 static void GLAPIENTRY
save_RasterPos4dv(const GLdouble * v)3641 save_RasterPos4dv(const GLdouble * v)
3642 {
3643 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
3644 (GLfloat) v[2], (GLfloat) v[3]);
3645 }
3646
3647 static void GLAPIENTRY
save_RasterPos4fv(const GLfloat * v)3648 save_RasterPos4fv(const GLfloat * v)
3649 {
3650 save_RasterPos4f(v[0], v[1], v[2], v[3]);
3651 }
3652
3653 static void GLAPIENTRY
save_RasterPos4iv(const GLint * v)3654 save_RasterPos4iv(const GLint * v)
3655 {
3656 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
3657 (GLfloat) v[2], (GLfloat) v[3]);
3658 }
3659
3660 static void GLAPIENTRY
save_RasterPos4sv(const GLshort * v)3661 save_RasterPos4sv(const GLshort * v)
3662 {
3663 save_RasterPos4f(v[0], v[1], v[2], v[3]);
3664 }
3665
3666
3667 static void GLAPIENTRY
save_PassThrough(GLfloat token)3668 save_PassThrough(GLfloat token)
3669 {
3670 GET_CURRENT_CONTEXT(ctx);
3671 Node *n;
3672 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3673 n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1);
3674 if (n) {
3675 n[1].f = token;
3676 }
3677 if (ctx->ExecuteFlag) {
3678 CALL_PassThrough(ctx->Exec, (token));
3679 }
3680 }
3681
3682
3683 static void GLAPIENTRY
save_ReadBuffer(GLenum mode)3684 save_ReadBuffer(GLenum mode)
3685 {
3686 GET_CURRENT_CONTEXT(ctx);
3687 Node *n;
3688 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3689 n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1);
3690 if (n) {
3691 n[1].e = mode;
3692 }
3693 if (ctx->ExecuteFlag) {
3694 CALL_ReadBuffer(ctx->Exec, (mode));
3695 }
3696 }
3697
3698
3699 static void GLAPIENTRY
save_ResetHistogram(GLenum target)3700 save_ResetHistogram(GLenum target)
3701 {
3702 GET_CURRENT_CONTEXT(ctx);
3703 Node *n;
3704 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3705 n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
3706 if (n) {
3707 n[1].e = target;
3708 }
3709 if (ctx->ExecuteFlag) {
3710 CALL_ResetHistogram(ctx->Exec, (target));
3711 }
3712 }
3713
3714
3715 static void GLAPIENTRY
save_ResetMinmax(GLenum target)3716 save_ResetMinmax(GLenum target)
3717 {
3718 GET_CURRENT_CONTEXT(ctx);
3719 Node *n;
3720 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3721 n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
3722 if (n) {
3723 n[1].e = target;
3724 }
3725 if (ctx->ExecuteFlag) {
3726 CALL_ResetMinmax(ctx->Exec, (target));
3727 }
3728 }
3729
3730
3731 static void GLAPIENTRY
save_Rotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)3732 save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
3733 {
3734 GET_CURRENT_CONTEXT(ctx);
3735 Node *n;
3736 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3737 n = alloc_instruction(ctx, OPCODE_ROTATE, 4);
3738 if (n) {
3739 n[1].f = angle;
3740 n[2].f = x;
3741 n[3].f = y;
3742 n[4].f = z;
3743 }
3744 if (ctx->ExecuteFlag) {
3745 CALL_Rotatef(ctx->Exec, (angle, x, y, z));
3746 }
3747 }
3748
3749
3750 static void GLAPIENTRY
save_Rotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)3751 save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
3752 {
3753 save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
3754 }
3755
3756
3757 static void GLAPIENTRY
save_Scalef(GLfloat x,GLfloat y,GLfloat z)3758 save_Scalef(GLfloat x, GLfloat y, GLfloat z)
3759 {
3760 GET_CURRENT_CONTEXT(ctx);
3761 Node *n;
3762 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3763 n = alloc_instruction(ctx, OPCODE_SCALE, 3);
3764 if (n) {
3765 n[1].f = x;
3766 n[2].f = y;
3767 n[3].f = z;
3768 }
3769 if (ctx->ExecuteFlag) {
3770 CALL_Scalef(ctx->Exec, (x, y, z));
3771 }
3772 }
3773
3774
3775 static void GLAPIENTRY
save_Scaled(GLdouble x,GLdouble y,GLdouble z)3776 save_Scaled(GLdouble x, GLdouble y, GLdouble z)
3777 {
3778 save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
3779 }
3780
3781
3782 static void GLAPIENTRY
save_Scissor(GLint x,GLint y,GLsizei width,GLsizei height)3783 save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
3784 {
3785 GET_CURRENT_CONTEXT(ctx);
3786 Node *n;
3787 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3788 n = alloc_instruction(ctx, OPCODE_SCISSOR, 4);
3789 if (n) {
3790 n[1].i = x;
3791 n[2].i = y;
3792 n[3].i = width;
3793 n[4].i = height;
3794 }
3795 if (ctx->ExecuteFlag) {
3796 CALL_Scissor(ctx->Exec, (x, y, width, height));
3797 }
3798 }
3799
3800
3801 static void GLAPIENTRY
save_ShadeModel(GLenum mode)3802 save_ShadeModel(GLenum mode)
3803 {
3804 GET_CURRENT_CONTEXT(ctx);
3805 Node *n;
3806 ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
3807
3808 if (ctx->ExecuteFlag) {
3809 CALL_ShadeModel(ctx->Exec, (mode));
3810 }
3811
3812 if (ctx->ListState.Current.ShadeModel == mode)
3813 return;
3814
3815 SAVE_FLUSH_VERTICES(ctx);
3816
3817 /* Only save the value if we know the statechange will take effect:
3818 */
3819 if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
3820 ctx->ListState.Current.ShadeModel = mode;
3821
3822 n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
3823 if (n) {
3824 n[1].e = mode;
3825 }
3826 }
3827
3828
3829 static void GLAPIENTRY
save_StencilFunc(GLenum func,GLint ref,GLuint mask)3830 save_StencilFunc(GLenum func, GLint ref, GLuint mask)
3831 {
3832 GET_CURRENT_CONTEXT(ctx);
3833 Node *n;
3834 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3835 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3);
3836 if (n) {
3837 n[1].e = func;
3838 n[2].i = ref;
3839 n[3].ui = mask;
3840 }
3841 if (ctx->ExecuteFlag) {
3842 CALL_StencilFunc(ctx->Exec, (func, ref, mask));
3843 }
3844 }
3845
3846
3847 static void GLAPIENTRY
save_StencilMask(GLuint mask)3848 save_StencilMask(GLuint mask)
3849 {
3850 GET_CURRENT_CONTEXT(ctx);
3851 Node *n;
3852 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3853 n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1);
3854 if (n) {
3855 n[1].ui = mask;
3856 }
3857 if (ctx->ExecuteFlag) {
3858 CALL_StencilMask(ctx->Exec, (mask));
3859 }
3860 }
3861
3862
3863 static void GLAPIENTRY
save_StencilOp(GLenum fail,GLenum zfail,GLenum zpass)3864 save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
3865 {
3866 GET_CURRENT_CONTEXT(ctx);
3867 Node *n;
3868 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3869 n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3);
3870 if (n) {
3871 n[1].e = fail;
3872 n[2].e = zfail;
3873 n[3].e = zpass;
3874 }
3875 if (ctx->ExecuteFlag) {
3876 CALL_StencilOp(ctx->Exec, (fail, zfail, zpass));
3877 }
3878 }
3879
3880
3881 static void GLAPIENTRY
save_StencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)3882 save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
3883 {
3884 GET_CURRENT_CONTEXT(ctx);
3885 Node *n;
3886 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3887 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3888 if (n) {
3889 n[1].e = face;
3890 n[2].e = func;
3891 n[3].i = ref;
3892 n[4].ui = mask;
3893 }
3894 if (ctx->ExecuteFlag) {
3895 CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
3896 }
3897 }
3898
3899
3900 static void GLAPIENTRY
save_StencilFuncSeparateATI(GLenum frontfunc,GLenum backfunc,GLint ref,GLuint mask)3901 save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
3902 GLuint mask)
3903 {
3904 GET_CURRENT_CONTEXT(ctx);
3905 Node *n;
3906 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3907 /* GL_FRONT */
3908 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3909 if (n) {
3910 n[1].e = GL_FRONT;
3911 n[2].e = frontfunc;
3912 n[3].i = ref;
3913 n[4].ui = mask;
3914 }
3915 /* GL_BACK */
3916 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3917 if (n) {
3918 n[1].e = GL_BACK;
3919 n[2].e = backfunc;
3920 n[3].i = ref;
3921 n[4].ui = mask;
3922 }
3923 if (ctx->ExecuteFlag) {
3924 CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
3925 CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask));
3926 }
3927 }
3928
3929
3930 static void GLAPIENTRY
save_StencilMaskSeparate(GLenum face,GLuint mask)3931 save_StencilMaskSeparate(GLenum face, GLuint mask)
3932 {
3933 GET_CURRENT_CONTEXT(ctx);
3934 Node *n;
3935 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3936 n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
3937 if (n) {
3938 n[1].e = face;
3939 n[2].ui = mask;
3940 }
3941 if (ctx->ExecuteFlag) {
3942 CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
3943 }
3944 }
3945
3946
3947 static void GLAPIENTRY
save_StencilOpSeparate(GLenum face,GLenum fail,GLenum zfail,GLenum zpass)3948 save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
3949 {
3950 GET_CURRENT_CONTEXT(ctx);
3951 Node *n;
3952 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3953 n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
3954 if (n) {
3955 n[1].e = face;
3956 n[2].e = fail;
3957 n[3].e = zfail;
3958 n[4].e = zpass;
3959 }
3960 if (ctx->ExecuteFlag) {
3961 CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
3962 }
3963 }
3964
3965
3966 static void GLAPIENTRY
save_TexEnvfv(GLenum target,GLenum pname,const GLfloat * params)3967 save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
3968 {
3969 GET_CURRENT_CONTEXT(ctx);
3970 Node *n;
3971 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3972 n = alloc_instruction(ctx, OPCODE_TEXENV, 6);
3973 if (n) {
3974 n[1].e = target;
3975 n[2].e = pname;
3976 if (pname == GL_TEXTURE_ENV_COLOR) {
3977 n[3].f = params[0];
3978 n[4].f = params[1];
3979 n[5].f = params[2];
3980 n[6].f = params[3];
3981 }
3982 else {
3983 n[3].f = params[0];
3984 n[4].f = n[5].f = n[6].f = 0.0F;
3985 }
3986 }
3987 if (ctx->ExecuteFlag) {
3988 CALL_TexEnvfv(ctx->Exec, (target, pname, params));
3989 }
3990 }
3991
3992
3993 static void GLAPIENTRY
save_TexEnvf(GLenum target,GLenum pname,GLfloat param)3994 save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
3995 {
3996 GLfloat parray[4];
3997 parray[0] = (GLfloat) param;
3998 parray[1] = parray[2] = parray[3] = 0.0F;
3999 save_TexEnvfv(target, pname, parray);
4000 }
4001
4002
4003 static void GLAPIENTRY
save_TexEnvi(GLenum target,GLenum pname,GLint param)4004 save_TexEnvi(GLenum target, GLenum pname, GLint param)
4005 {
4006 GLfloat p[4];
4007 p[0] = (GLfloat) param;
4008 p[1] = p[2] = p[3] = 0.0F;
4009 save_TexEnvfv(target, pname, p);
4010 }
4011
4012
4013 static void GLAPIENTRY
save_TexEnviv(GLenum target,GLenum pname,const GLint * param)4014 save_TexEnviv(GLenum target, GLenum pname, const GLint * param)
4015 {
4016 GLfloat p[4];
4017 if (pname == GL_TEXTURE_ENV_COLOR) {
4018 p[0] = INT_TO_FLOAT(param[0]);
4019 p[1] = INT_TO_FLOAT(param[1]);
4020 p[2] = INT_TO_FLOAT(param[2]);
4021 p[3] = INT_TO_FLOAT(param[3]);
4022 }
4023 else {
4024 p[0] = (GLfloat) param[0];
4025 p[1] = p[2] = p[3] = 0.0F;
4026 }
4027 save_TexEnvfv(target, pname, p);
4028 }
4029
4030
4031 static void GLAPIENTRY
save_TexGenfv(GLenum coord,GLenum pname,const GLfloat * params)4032 save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
4033 {
4034 GET_CURRENT_CONTEXT(ctx);
4035 Node *n;
4036 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4037 n = alloc_instruction(ctx, OPCODE_TEXGEN, 6);
4038 if (n) {
4039 n[1].e = coord;
4040 n[2].e = pname;
4041 n[3].f = params[0];
4042 n[4].f = params[1];
4043 n[5].f = params[2];
4044 n[6].f = params[3];
4045 }
4046 if (ctx->ExecuteFlag) {
4047 CALL_TexGenfv(ctx->Exec, (coord, pname, params));
4048 }
4049 }
4050
4051
4052 static void GLAPIENTRY
save_TexGeniv(GLenum coord,GLenum pname,const GLint * params)4053 save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
4054 {
4055 GLfloat p[4];
4056 p[0] = (GLfloat) params[0];
4057 p[1] = (GLfloat) params[1];
4058 p[2] = (GLfloat) params[2];
4059 p[3] = (GLfloat) params[3];
4060 save_TexGenfv(coord, pname, p);
4061 }
4062
4063
4064 static void GLAPIENTRY
save_TexGend(GLenum coord,GLenum pname,GLdouble param)4065 save_TexGend(GLenum coord, GLenum pname, GLdouble param)
4066 {
4067 GLfloat parray[4];
4068 parray[0] = (GLfloat) param;
4069 parray[1] = parray[2] = parray[3] = 0.0F;
4070 save_TexGenfv(coord, pname, parray);
4071 }
4072
4073
4074 static void GLAPIENTRY
save_TexGendv(GLenum coord,GLenum pname,const GLdouble * params)4075 save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
4076 {
4077 GLfloat p[4];
4078 p[0] = (GLfloat) params[0];
4079 p[1] = (GLfloat) params[1];
4080 p[2] = (GLfloat) params[2];
4081 p[3] = (GLfloat) params[3];
4082 save_TexGenfv(coord, pname, p);
4083 }
4084
4085
4086 static void GLAPIENTRY
save_TexGenf(GLenum coord,GLenum pname,GLfloat param)4087 save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
4088 {
4089 GLfloat parray[4];
4090 parray[0] = param;
4091 parray[1] = parray[2] = parray[3] = 0.0F;
4092 save_TexGenfv(coord, pname, parray);
4093 }
4094
4095
4096 static void GLAPIENTRY
save_TexGeni(GLenum coord,GLenum pname,GLint param)4097 save_TexGeni(GLenum coord, GLenum pname, GLint param)
4098 {
4099 GLint parray[4];
4100 parray[0] = param;
4101 parray[1] = parray[2] = parray[3] = 0;
4102 save_TexGeniv(coord, pname, parray);
4103 }
4104
4105
4106 static void GLAPIENTRY
save_TexParameterfv(GLenum target,GLenum pname,const GLfloat * params)4107 save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4108 {
4109 GET_CURRENT_CONTEXT(ctx);
4110 Node *n;
4111 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4112 n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6);
4113 if (n) {
4114 n[1].e = target;
4115 n[2].e = pname;
4116 n[3].f = params[0];
4117 n[4].f = params[1];
4118 n[5].f = params[2];
4119 n[6].f = params[3];
4120 }
4121 if (ctx->ExecuteFlag) {
4122 CALL_TexParameterfv(ctx->Exec, (target, pname, params));
4123 }
4124 }
4125
4126
4127 static void GLAPIENTRY
save_TexParameterf(GLenum target,GLenum pname,GLfloat param)4128 save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
4129 {
4130 GLfloat parray[4];
4131 parray[0] = param;
4132 parray[1] = parray[2] = parray[3] = 0.0F;
4133 save_TexParameterfv(target, pname, parray);
4134 }
4135
4136
4137 static void GLAPIENTRY
save_TexParameteri(GLenum target,GLenum pname,GLint param)4138 save_TexParameteri(GLenum target, GLenum pname, GLint param)
4139 {
4140 GLfloat fparam[4];
4141 fparam[0] = (GLfloat) param;
4142 fparam[1] = fparam[2] = fparam[3] = 0.0F;
4143 save_TexParameterfv(target, pname, fparam);
4144 }
4145
4146
4147 static void GLAPIENTRY
save_TexParameteriv(GLenum target,GLenum pname,const GLint * params)4148 save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
4149 {
4150 GLfloat fparam[4];
4151 fparam[0] = (GLfloat) params[0];
4152 fparam[1] = fparam[2] = fparam[3] = 0.0F;
4153 save_TexParameterfv(target, pname, fparam);
4154 }
4155
4156
4157 static void GLAPIENTRY
save_TexImage1D(GLenum target,GLint level,GLint components,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)4158 save_TexImage1D(GLenum target,
4159 GLint level, GLint components,
4160 GLsizei width, GLint border,
4161 GLenum format, GLenum type, const GLvoid * pixels)
4162 {
4163 GET_CURRENT_CONTEXT(ctx);
4164 if (target == GL_PROXY_TEXTURE_1D) {
4165 /* don't compile, execute immediately */
4166 CALL_TexImage1D(ctx->Exec, (target, level, components, width,
4167 border, format, type, pixels));
4168 }
4169 else {
4170 Node *n;
4171 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4172 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
4173 if (n) {
4174 n[1].e = target;
4175 n[2].i = level;
4176 n[3].i = components;
4177 n[4].i = (GLint) width;
4178 n[5].i = border;
4179 n[6].e = format;
4180 n[7].e = type;
4181 n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
4182 pixels, &ctx->Unpack);
4183 }
4184 if (ctx->ExecuteFlag) {
4185 CALL_TexImage1D(ctx->Exec, (target, level, components, width,
4186 border, format, type, pixels));
4187 }
4188 }
4189 }
4190
4191
4192 static void GLAPIENTRY
save_TexImage2D(GLenum target,GLint level,GLint components,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)4193 save_TexImage2D(GLenum target,
4194 GLint level, GLint components,
4195 GLsizei width, GLsizei height, GLint border,
4196 GLenum format, GLenum type, const GLvoid * pixels)
4197 {
4198 GET_CURRENT_CONTEXT(ctx);
4199 if (target == GL_PROXY_TEXTURE_2D) {
4200 /* don't compile, execute immediately */
4201 CALL_TexImage2D(ctx->Exec, (target, level, components, width,
4202 height, border, format, type, pixels));
4203 }
4204 else {
4205 Node *n;
4206 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4207 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
4208 if (n) {
4209 n[1].e = target;
4210 n[2].i = level;
4211 n[3].i = components;
4212 n[4].i = (GLint) width;
4213 n[5].i = (GLint) height;
4214 n[6].i = border;
4215 n[7].e = format;
4216 n[8].e = type;
4217 n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
4218 pixels, &ctx->Unpack);
4219 }
4220 if (ctx->ExecuteFlag) {
4221 CALL_TexImage2D(ctx->Exec, (target, level, components, width,
4222 height, border, format, type, pixels));
4223 }
4224 }
4225 }
4226
4227
4228 static void GLAPIENTRY
save_TexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)4229 save_TexImage3D(GLenum target,
4230 GLint level, GLint internalFormat,
4231 GLsizei width, GLsizei height, GLsizei depth,
4232 GLint border,
4233 GLenum format, GLenum type, const GLvoid * pixels)
4234 {
4235 GET_CURRENT_CONTEXT(ctx);
4236 if (target == GL_PROXY_TEXTURE_3D) {
4237 /* don't compile, execute immediately */
4238 CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
4239 height, depth, border, format, type,
4240 pixels));
4241 }
4242 else {
4243 Node *n;
4244 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4245 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
4246 if (n) {
4247 n[1].e = target;
4248 n[2].i = level;
4249 n[3].i = (GLint) internalFormat;
4250 n[4].i = (GLint) width;
4251 n[5].i = (GLint) height;
4252 n[6].i = (GLint) depth;
4253 n[7].i = border;
4254 n[8].e = format;
4255 n[9].e = type;
4256 n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
4257 pixels, &ctx->Unpack);
4258 }
4259 if (ctx->ExecuteFlag) {
4260 CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
4261 height, depth, border, format, type,
4262 pixels));
4263 }
4264 }
4265 }
4266
4267
4268 static void GLAPIENTRY
save_TexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)4269 save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
4270 GLsizei width, GLenum format, GLenum type,
4271 const GLvoid * pixels)
4272 {
4273 GET_CURRENT_CONTEXT(ctx);
4274 Node *n;
4275
4276 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4277
4278 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
4279 if (n) {
4280 n[1].e = target;
4281 n[2].i = level;
4282 n[3].i = xoffset;
4283 n[4].i = (GLint) width;
4284 n[5].e = format;
4285 n[6].e = type;
4286 n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
4287 pixels, &ctx->Unpack);
4288 }
4289 if (ctx->ExecuteFlag) {
4290 CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
4291 format, type, pixels));
4292 }
4293 }
4294
4295
4296 static void GLAPIENTRY
save_TexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4297 save_TexSubImage2D(GLenum target, GLint level,
4298 GLint xoffset, GLint yoffset,
4299 GLsizei width, GLsizei height,
4300 GLenum format, GLenum type, const GLvoid * pixels)
4301 {
4302 GET_CURRENT_CONTEXT(ctx);
4303 Node *n;
4304
4305 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4306
4307 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
4308 if (n) {
4309 n[1].e = target;
4310 n[2].i = level;
4311 n[3].i = xoffset;
4312 n[4].i = yoffset;
4313 n[5].i = (GLint) width;
4314 n[6].i = (GLint) height;
4315 n[7].e = format;
4316 n[8].e = type;
4317 n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
4318 pixels, &ctx->Unpack);
4319 }
4320 if (ctx->ExecuteFlag) {
4321 CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
4322 width, height, format, type, pixels));
4323 }
4324 }
4325
4326
4327 static void GLAPIENTRY
save_TexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4328 save_TexSubImage3D(GLenum target, GLint level,
4329 GLint xoffset, GLint yoffset, GLint zoffset,
4330 GLsizei width, GLsizei height, GLsizei depth,
4331 GLenum format, GLenum type, const GLvoid * pixels)
4332 {
4333 GET_CURRENT_CONTEXT(ctx);
4334 Node *n;
4335
4336 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4337
4338 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
4339 if (n) {
4340 n[1].e = target;
4341 n[2].i = level;
4342 n[3].i = xoffset;
4343 n[4].i = yoffset;
4344 n[5].i = zoffset;
4345 n[6].i = (GLint) width;
4346 n[7].i = (GLint) height;
4347 n[8].i = (GLint) depth;
4348 n[9].e = format;
4349 n[10].e = type;
4350 n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
4351 pixels, &ctx->Unpack);
4352 }
4353 if (ctx->ExecuteFlag) {
4354 CALL_TexSubImage3D(ctx->Exec, (target, level,
4355 xoffset, yoffset, zoffset,
4356 width, height, depth, format, type,
4357 pixels));
4358 }
4359 }
4360
4361
4362 static void GLAPIENTRY
save_Translatef(GLfloat x,GLfloat y,GLfloat z)4363 save_Translatef(GLfloat x, GLfloat y, GLfloat z)
4364 {
4365 GET_CURRENT_CONTEXT(ctx);
4366 Node *n;
4367 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4368 n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3);
4369 if (n) {
4370 n[1].f = x;
4371 n[2].f = y;
4372 n[3].f = z;
4373 }
4374 if (ctx->ExecuteFlag) {
4375 CALL_Translatef(ctx->Exec, (x, y, z));
4376 }
4377 }
4378
4379
4380 static void GLAPIENTRY
save_Translated(GLdouble x,GLdouble y,GLdouble z)4381 save_Translated(GLdouble x, GLdouble y, GLdouble z)
4382 {
4383 save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
4384 }
4385
4386
4387
4388 static void GLAPIENTRY
save_Viewport(GLint x,GLint y,GLsizei width,GLsizei height)4389 save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
4390 {
4391 GET_CURRENT_CONTEXT(ctx);
4392 Node *n;
4393 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4394 n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4);
4395 if (n) {
4396 n[1].i = x;
4397 n[2].i = y;
4398 n[3].i = (GLint) width;
4399 n[4].i = (GLint) height;
4400 }
4401 if (ctx->ExecuteFlag) {
4402 CALL_Viewport(ctx->Exec, (x, y, width, height));
4403 }
4404 }
4405
4406
4407 static void GLAPIENTRY
save_WindowPos4fMESA(GLfloat x,GLfloat y,GLfloat z,GLfloat w)4408 save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4409 {
4410 GET_CURRENT_CONTEXT(ctx);
4411 Node *n;
4412 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4413 n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4);
4414 if (n) {
4415 n[1].f = x;
4416 n[2].f = y;
4417 n[3].f = z;
4418 n[4].f = w;
4419 }
4420 if (ctx->ExecuteFlag) {
4421 CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w));
4422 }
4423 }
4424
4425 static void GLAPIENTRY
save_WindowPos2dMESA(GLdouble x,GLdouble y)4426 save_WindowPos2dMESA(GLdouble x, GLdouble y)
4427 {
4428 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
4429 }
4430
4431 static void GLAPIENTRY
save_WindowPos2fMESA(GLfloat x,GLfloat y)4432 save_WindowPos2fMESA(GLfloat x, GLfloat y)
4433 {
4434 save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
4435 }
4436
4437 static void GLAPIENTRY
save_WindowPos2iMESA(GLint x,GLint y)4438 save_WindowPos2iMESA(GLint x, GLint y)
4439 {
4440 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
4441 }
4442
4443 static void GLAPIENTRY
save_WindowPos2sMESA(GLshort x,GLshort y)4444 save_WindowPos2sMESA(GLshort x, GLshort y)
4445 {
4446 save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
4447 }
4448
4449 static void GLAPIENTRY
save_WindowPos3dMESA(GLdouble x,GLdouble y,GLdouble z)4450 save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
4451 {
4452 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
4453 }
4454
4455 static void GLAPIENTRY
save_WindowPos3fMESA(GLfloat x,GLfloat y,GLfloat z)4456 save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
4457 {
4458 save_WindowPos4fMESA(x, y, z, 1.0F);
4459 }
4460
4461 static void GLAPIENTRY
save_WindowPos3iMESA(GLint x,GLint y,GLint z)4462 save_WindowPos3iMESA(GLint x, GLint y, GLint z)
4463 {
4464 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
4465 }
4466
4467 static void GLAPIENTRY
save_WindowPos3sMESA(GLshort x,GLshort y,GLshort z)4468 save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
4469 {
4470 save_WindowPos4fMESA(x, y, z, 1.0F);
4471 }
4472
4473 static void GLAPIENTRY
save_WindowPos4dMESA(GLdouble x,GLdouble y,GLdouble z,GLdouble w)4474 save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4475 {
4476 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
4477 }
4478
4479 static void GLAPIENTRY
save_WindowPos4iMESA(GLint x,GLint y,GLint z,GLint w)4480 save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
4481 {
4482 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
4483 }
4484
4485 static void GLAPIENTRY
save_WindowPos4sMESA(GLshort x,GLshort y,GLshort z,GLshort w)4486 save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
4487 {
4488 save_WindowPos4fMESA(x, y, z, w);
4489 }
4490
4491 static void GLAPIENTRY
save_WindowPos2dvMESA(const GLdouble * v)4492 save_WindowPos2dvMESA(const GLdouble * v)
4493 {
4494 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
4495 }
4496
4497 static void GLAPIENTRY
save_WindowPos2fvMESA(const GLfloat * v)4498 save_WindowPos2fvMESA(const GLfloat * v)
4499 {
4500 save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
4501 }
4502
4503 static void GLAPIENTRY
save_WindowPos2ivMESA(const GLint * v)4504 save_WindowPos2ivMESA(const GLint * v)
4505 {
4506 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
4507 }
4508
4509 static void GLAPIENTRY
save_WindowPos2svMESA(const GLshort * v)4510 save_WindowPos2svMESA(const GLshort * v)
4511 {
4512 save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
4513 }
4514
4515 static void GLAPIENTRY
save_WindowPos3dvMESA(const GLdouble * v)4516 save_WindowPos3dvMESA(const GLdouble * v)
4517 {
4518 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
4519 }
4520
4521 static void GLAPIENTRY
save_WindowPos3fvMESA(const GLfloat * v)4522 save_WindowPos3fvMESA(const GLfloat * v)
4523 {
4524 save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
4525 }
4526
4527 static void GLAPIENTRY
save_WindowPos3ivMESA(const GLint * v)4528 save_WindowPos3ivMESA(const GLint * v)
4529 {
4530 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
4531 }
4532
4533 static void GLAPIENTRY
save_WindowPos3svMESA(const GLshort * v)4534 save_WindowPos3svMESA(const GLshort * v)
4535 {
4536 save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
4537 }
4538
4539 static void GLAPIENTRY
save_WindowPos4dvMESA(const GLdouble * v)4540 save_WindowPos4dvMESA(const GLdouble * v)
4541 {
4542 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
4543 (GLfloat) v[2], (GLfloat) v[3]);
4544 }
4545
4546 static void GLAPIENTRY
save_WindowPos4fvMESA(const GLfloat * v)4547 save_WindowPos4fvMESA(const GLfloat * v)
4548 {
4549 save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
4550 }
4551
4552 static void GLAPIENTRY
save_WindowPos4ivMESA(const GLint * v)4553 save_WindowPos4ivMESA(const GLint * v)
4554 {
4555 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
4556 (GLfloat) v[2], (GLfloat) v[3]);
4557 }
4558
4559 static void GLAPIENTRY
save_WindowPos4svMESA(const GLshort * v)4560 save_WindowPos4svMESA(const GLshort * v)
4561 {
4562 save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
4563 }
4564
4565
4566
4567 /* GL_ARB_multitexture */
4568 static void GLAPIENTRY
save_ActiveTextureARB(GLenum target)4569 save_ActiveTextureARB(GLenum target)
4570 {
4571 GET_CURRENT_CONTEXT(ctx);
4572 Node *n;
4573 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4574 n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1);
4575 if (n) {
4576 n[1].e = target;
4577 }
4578 if (ctx->ExecuteFlag) {
4579 CALL_ActiveTextureARB(ctx->Exec, (target));
4580 }
4581 }
4582
4583
4584 /* GL_ARB_transpose_matrix */
4585
4586 static void GLAPIENTRY
save_LoadTransposeMatrixdARB(const GLdouble m[16])4587 save_LoadTransposeMatrixdARB(const GLdouble m[16])
4588 {
4589 GLfloat tm[16];
4590 _math_transposefd(tm, m);
4591 save_LoadMatrixf(tm);
4592 }
4593
4594
4595 static void GLAPIENTRY
save_LoadTransposeMatrixfARB(const GLfloat m[16])4596 save_LoadTransposeMatrixfARB(const GLfloat m[16])
4597 {
4598 GLfloat tm[16];
4599 _math_transposef(tm, m);
4600 save_LoadMatrixf(tm);
4601 }
4602
4603
4604 static void GLAPIENTRY
save_MultTransposeMatrixdARB(const GLdouble m[16])4605 save_MultTransposeMatrixdARB(const GLdouble m[16])
4606 {
4607 GLfloat tm[16];
4608 _math_transposefd(tm, m);
4609 save_MultMatrixf(tm);
4610 }
4611
4612
4613 static void GLAPIENTRY
save_MultTransposeMatrixfARB(const GLfloat m[16])4614 save_MultTransposeMatrixfARB(const GLfloat m[16])
4615 {
4616 GLfloat tm[16];
4617 _math_transposef(tm, m);
4618 save_MultMatrixf(tm);
4619 }
4620
copy_data(const GLvoid * data,GLsizei size,const char * func)4621 static GLvoid *copy_data(const GLvoid *data, GLsizei size, const char *func)
4622 {
4623 GET_CURRENT_CONTEXT(ctx);
4624 GLvoid *image;
4625
4626 if (!data)
4627 return NULL;
4628
4629 image = malloc(size);
4630 if (!image) {
4631 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
4632 return NULL;
4633 }
4634 memcpy(image, data, size);
4635
4636 return image;
4637 }
4638
4639
4640 /* GL_ARB_texture_compression */
4641 static void GLAPIENTRY
save_CompressedTexImage1DARB(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)4642 save_CompressedTexImage1DARB(GLenum target, GLint level,
4643 GLenum internalFormat, GLsizei width,
4644 GLint border, GLsizei imageSize,
4645 const GLvoid * data)
4646 {
4647 GET_CURRENT_CONTEXT(ctx);
4648 if (target == GL_PROXY_TEXTURE_1D) {
4649 /* don't compile, execute immediately */
4650 CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
4651 width, border, imageSize,
4652 data));
4653 }
4654 else {
4655 Node *n;
4656 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4657
4658 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
4659 if (n) {
4660 n[1].e = target;
4661 n[2].i = level;
4662 n[3].e = internalFormat;
4663 n[4].i = (GLint) width;
4664 n[5].i = border;
4665 n[6].i = imageSize;
4666 n[7].data = copy_data(data, imageSize, "glCompressedTexImage1DARB");
4667 }
4668 if (ctx->ExecuteFlag) {
4669 CALL_CompressedTexImage1DARB(ctx->Exec,
4670 (target, level, internalFormat, width,
4671 border, imageSize, data));
4672 }
4673 }
4674 }
4675
4676
4677 static void GLAPIENTRY
save_CompressedTexImage2DARB(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)4678 save_CompressedTexImage2DARB(GLenum target, GLint level,
4679 GLenum internalFormat, GLsizei width,
4680 GLsizei height, GLint border, GLsizei imageSize,
4681 const GLvoid * data)
4682 {
4683 GET_CURRENT_CONTEXT(ctx);
4684 if (target == GL_PROXY_TEXTURE_2D) {
4685 /* don't compile, execute immediately */
4686 CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
4687 width, height, border,
4688 imageSize, data));
4689 }
4690 else {
4691 Node *n;
4692 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4693
4694 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
4695 if (n) {
4696 n[1].e = target;
4697 n[2].i = level;
4698 n[3].e = internalFormat;
4699 n[4].i = (GLint) width;
4700 n[5].i = (GLint) height;
4701 n[6].i = border;
4702 n[7].i = imageSize;
4703 n[8].data = copy_data(data, imageSize, "glCompressedTexImage2DARB");
4704 }
4705 if (ctx->ExecuteFlag) {
4706 CALL_CompressedTexImage2DARB(ctx->Exec,
4707 (target, level, internalFormat, width,
4708 height, border, imageSize, data));
4709 }
4710 }
4711 }
4712
4713
4714 static void GLAPIENTRY
save_CompressedTexImage3DARB(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)4715 save_CompressedTexImage3DARB(GLenum target, GLint level,
4716 GLenum internalFormat, GLsizei width,
4717 GLsizei height, GLsizei depth, GLint border,
4718 GLsizei imageSize, const GLvoid * data)
4719 {
4720 GET_CURRENT_CONTEXT(ctx);
4721 if (target == GL_PROXY_TEXTURE_3D) {
4722 /* don't compile, execute immediately */
4723 CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
4724 width, height, depth, border,
4725 imageSize, data));
4726 }
4727 else {
4728 Node *n;
4729 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4730
4731 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
4732 if (n) {
4733 n[1].e = target;
4734 n[2].i = level;
4735 n[3].e = internalFormat;
4736 n[4].i = (GLint) width;
4737 n[5].i = (GLint) height;
4738 n[6].i = (GLint) depth;
4739 n[7].i = border;
4740 n[8].i = imageSize;
4741 n[9].data = copy_data(data, imageSize, "glCompressedTexImage3DARB");
4742 }
4743 if (ctx->ExecuteFlag) {
4744 CALL_CompressedTexImage3DARB(ctx->Exec,
4745 (target, level, internalFormat, width,
4746 height, depth, border, imageSize,
4747 data));
4748 }
4749 }
4750 }
4751
4752
4753 static void GLAPIENTRY
save_CompressedTexSubImage1DARB(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)4754 save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
4755 GLsizei width, GLenum format,
4756 GLsizei imageSize, const GLvoid * data)
4757 {
4758 Node *n;
4759 GET_CURRENT_CONTEXT(ctx);
4760 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4761
4762 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
4763 if (n) {
4764 n[1].e = target;
4765 n[2].i = level;
4766 n[3].i = xoffset;
4767 n[4].i = (GLint) width;
4768 n[5].e = format;
4769 n[6].i = imageSize;
4770 n[7].data = copy_data(data, imageSize, "glCompressedTexSubImage1DARB");
4771 }
4772 if (ctx->ExecuteFlag) {
4773 CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
4774 width, format, imageSize,
4775 data));
4776 }
4777 }
4778
4779
4780 static void GLAPIENTRY
save_CompressedTexSubImage2DARB(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)4781 save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
4782 GLint yoffset, GLsizei width, GLsizei height,
4783 GLenum format, GLsizei imageSize,
4784 const GLvoid * data)
4785 {
4786 Node *n;
4787 GET_CURRENT_CONTEXT(ctx);
4788 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4789
4790 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
4791 if (n) {
4792 n[1].e = target;
4793 n[2].i = level;
4794 n[3].i = xoffset;
4795 n[4].i = yoffset;
4796 n[5].i = (GLint) width;
4797 n[6].i = (GLint) height;
4798 n[7].e = format;
4799 n[8].i = imageSize;
4800 n[9].data = copy_data(data, imageSize, "glCompressedTexSubImage2DARB");
4801 }
4802 if (ctx->ExecuteFlag) {
4803 CALL_CompressedTexSubImage2DARB(ctx->Exec,
4804 (target, level, xoffset, yoffset, width,
4805 height, format, imageSize, data));
4806 }
4807 }
4808
4809
4810 static void GLAPIENTRY
save_CompressedTexSubImage3DARB(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)4811 save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
4812 GLint yoffset, GLint zoffset, GLsizei width,
4813 GLsizei height, GLsizei depth, GLenum format,
4814 GLsizei imageSize, const GLvoid * data)
4815 {
4816 Node *n;
4817 GET_CURRENT_CONTEXT(ctx);
4818 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4819
4820 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
4821 if (n) {
4822 n[1].e = target;
4823 n[2].i = level;
4824 n[3].i = xoffset;
4825 n[4].i = yoffset;
4826 n[5].i = zoffset;
4827 n[6].i = (GLint) width;
4828 n[7].i = (GLint) height;
4829 n[8].i = (GLint) depth;
4830 n[9].e = format;
4831 n[10].i = imageSize;
4832 n[11].data = copy_data(data, imageSize, "glCompressedTexSubImage3DARB");
4833 }
4834 if (ctx->ExecuteFlag) {
4835 CALL_CompressedTexSubImage3DARB(ctx->Exec,
4836 (target, level, xoffset, yoffset,
4837 zoffset, width, height, depth, format,
4838 imageSize, data));
4839 }
4840 }
4841
4842
4843 /* GL_ARB_multisample */
4844 static void GLAPIENTRY
save_SampleCoverageARB(GLclampf value,GLboolean invert)4845 save_SampleCoverageARB(GLclampf value, GLboolean invert)
4846 {
4847 GET_CURRENT_CONTEXT(ctx);
4848 Node *n;
4849 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4850 n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2);
4851 if (n) {
4852 n[1].f = value;
4853 n[2].b = invert;
4854 }
4855 if (ctx->ExecuteFlag) {
4856 CALL_SampleCoverageARB(ctx->Exec, (value, invert));
4857 }
4858 }
4859
4860
4861 /*
4862 * GL_NV_vertex_program
4863 */
4864 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
4865 static void GLAPIENTRY
save_BindProgramNV(GLenum target,GLuint id)4866 save_BindProgramNV(GLenum target, GLuint id)
4867 {
4868 GET_CURRENT_CONTEXT(ctx);
4869 Node *n;
4870 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4871 n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2);
4872 if (n) {
4873 n[1].e = target;
4874 n[2].ui = id;
4875 }
4876 if (ctx->ExecuteFlag) {
4877 CALL_BindProgramNV(ctx->Exec, (target, id));
4878 }
4879 }
4880
4881 static void GLAPIENTRY
save_ProgramEnvParameter4fARB(GLenum target,GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)4882 save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
4883 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4884 {
4885 GET_CURRENT_CONTEXT(ctx);
4886 Node *n;
4887 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4888 n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
4889 if (n) {
4890 n[1].e = target;
4891 n[2].ui = index;
4892 n[3].f = x;
4893 n[4].f = y;
4894 n[5].f = z;
4895 n[6].f = w;
4896 }
4897 if (ctx->ExecuteFlag) {
4898 CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
4899 }
4900 }
4901
4902
4903 static void GLAPIENTRY
save_ProgramEnvParameter4fvARB(GLenum target,GLuint index,const GLfloat * params)4904 save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
4905 const GLfloat *params)
4906 {
4907 save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
4908 params[2], params[3]);
4909 }
4910
4911
4912 static void GLAPIENTRY
save_ProgramEnvParameters4fvEXT(GLenum target,GLuint index,GLsizei count,const GLfloat * params)4913 save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
4914 const GLfloat * params)
4915 {
4916 GET_CURRENT_CONTEXT(ctx);
4917 Node *n;
4918 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4919
4920 if (count > 0) {
4921 GLint i;
4922 const GLfloat * p = params;
4923
4924 for (i = 0 ; i < count ; i++) {
4925 n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
4926 if (n) {
4927 n[1].e = target;
4928 n[2].ui = index;
4929 n[3].f = p[0];
4930 n[4].f = p[1];
4931 n[5].f = p[2];
4932 n[6].f = p[3];
4933 p += 4;
4934 }
4935 }
4936 }
4937
4938 if (ctx->ExecuteFlag) {
4939 CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params));
4940 }
4941 }
4942
4943
4944 static void GLAPIENTRY
save_ProgramEnvParameter4dARB(GLenum target,GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)4945 save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
4946 GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4947 {
4948 save_ProgramEnvParameter4fARB(target, index,
4949 (GLfloat) x,
4950 (GLfloat) y, (GLfloat) z, (GLfloat) w);
4951 }
4952
4953
4954 static void GLAPIENTRY
save_ProgramEnvParameter4dvARB(GLenum target,GLuint index,const GLdouble * params)4955 save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
4956 const GLdouble *params)
4957 {
4958 save_ProgramEnvParameter4fARB(target, index,
4959 (GLfloat) params[0],
4960 (GLfloat) params[1],
4961 (GLfloat) params[2], (GLfloat) params[3]);
4962 }
4963
4964 #endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */
4965
4966 #if FEATURE_NV_vertex_program
4967 static void GLAPIENTRY
save_ExecuteProgramNV(GLenum target,GLuint id,const GLfloat * params)4968 save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
4969 {
4970 GET_CURRENT_CONTEXT(ctx);
4971 Node *n;
4972 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4973 n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
4974 if (n) {
4975 n[1].e = target;
4976 n[2].ui = id;
4977 n[3].f = params[0];
4978 n[4].f = params[1];
4979 n[5].f = params[2];
4980 n[6].f = params[3];
4981 }
4982 if (ctx->ExecuteFlag) {
4983 CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
4984 }
4985 }
4986
4987
4988 static void GLAPIENTRY
save_ProgramParameters4dvNV(GLenum target,GLuint index,GLsizei num,const GLdouble * params)4989 save_ProgramParameters4dvNV(GLenum target, GLuint index,
4990 GLsizei num, const GLdouble *params)
4991 {
4992 GLint i;
4993 for (i = 0; i < num; i++) {
4994 save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i);
4995 }
4996 }
4997
4998
4999 static void GLAPIENTRY
save_ProgramParameters4fvNV(GLenum target,GLuint index,GLsizei num,const GLfloat * params)5000 save_ProgramParameters4fvNV(GLenum target, GLuint index,
5001 GLsizei num, const GLfloat *params)
5002 {
5003 GLint i;
5004 for (i = 0; i < num; i++) {
5005 save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i);
5006 }
5007 }
5008
5009
5010 static void GLAPIENTRY
save_LoadProgramNV(GLenum target,GLuint id,GLsizei len,const GLubyte * program)5011 save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
5012 const GLubyte * program)
5013 {
5014 GET_CURRENT_CONTEXT(ctx);
5015 Node *n;
5016
5017 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5018
5019 n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
5020 if (n) {
5021 GLubyte *programCopy = (GLubyte *) malloc(len);
5022 if (!programCopy) {
5023 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
5024 return;
5025 }
5026 memcpy(programCopy, program, len);
5027 n[1].e = target;
5028 n[2].ui = id;
5029 n[3].i = len;
5030 n[4].data = programCopy;
5031 }
5032 if (ctx->ExecuteFlag) {
5033 CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
5034 }
5035 }
5036
5037
5038 static void GLAPIENTRY
save_RequestResidentProgramsNV(GLsizei num,const GLuint * ids)5039 save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
5040 {
5041 GET_CURRENT_CONTEXT(ctx);
5042 Node *n;
5043
5044 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5045
5046 n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2);
5047 if (n) {
5048 GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint));
5049 if (!idCopy) {
5050 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
5051 return;
5052 }
5053 memcpy(idCopy, ids, num * sizeof(GLuint));
5054 n[1].i = num;
5055 n[2].data = idCopy;
5056 }
5057 if (ctx->ExecuteFlag) {
5058 CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
5059 }
5060 }
5061
5062
5063 static void GLAPIENTRY
save_TrackMatrixNV(GLenum target,GLuint address,GLenum matrix,GLenum transform)5064 save_TrackMatrixNV(GLenum target, GLuint address,
5065 GLenum matrix, GLenum transform)
5066 {
5067 GET_CURRENT_CONTEXT(ctx);
5068 Node *n;
5069 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5070 n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4);
5071 if (n) {
5072 n[1].e = target;
5073 n[2].ui = address;
5074 n[3].e = matrix;
5075 n[4].e = transform;
5076 }
5077 if (ctx->ExecuteFlag) {
5078 CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
5079 }
5080 }
5081 #endif /* FEATURE_NV_vertex_program */
5082
5083
5084 /*
5085 * GL_NV_fragment_program
5086 */
5087 #if FEATURE_NV_fragment_program
5088 static void GLAPIENTRY
save_ProgramLocalParameter4fARB(GLenum target,GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)5089 save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
5090 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5091 {
5092 GET_CURRENT_CONTEXT(ctx);
5093 Node *n;
5094 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5095 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5096 if (n) {
5097 n[1].e = target;
5098 n[2].ui = index;
5099 n[3].f = x;
5100 n[4].f = y;
5101 n[5].f = z;
5102 n[6].f = w;
5103 }
5104 if (ctx->ExecuteFlag) {
5105 CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
5106 }
5107 }
5108
5109
5110 static void GLAPIENTRY
save_ProgramLocalParameter4fvARB(GLenum target,GLuint index,const GLfloat * params)5111 save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
5112 const GLfloat *params)
5113 {
5114 GET_CURRENT_CONTEXT(ctx);
5115 Node *n;
5116 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5117 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5118 if (n) {
5119 n[1].e = target;
5120 n[2].ui = index;
5121 n[3].f = params[0];
5122 n[4].f = params[1];
5123 n[5].f = params[2];
5124 n[6].f = params[3];
5125 }
5126 if (ctx->ExecuteFlag) {
5127 CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
5128 }
5129 }
5130
5131
5132 static void GLAPIENTRY
save_ProgramLocalParameters4fvEXT(GLenum target,GLuint index,GLsizei count,const GLfloat * params)5133 save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
5134 const GLfloat *params)
5135 {
5136 GET_CURRENT_CONTEXT(ctx);
5137 Node *n;
5138 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5139
5140 if (count > 0) {
5141 GLint i;
5142 const GLfloat * p = params;
5143
5144 for (i = 0 ; i < count ; i++) {
5145 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5146 if (n) {
5147 n[1].e = target;
5148 n[2].ui = index;
5149 n[3].f = p[0];
5150 n[4].f = p[1];
5151 n[5].f = p[2];
5152 n[6].f = p[3];
5153 p += 4;
5154 }
5155 }
5156 }
5157
5158 if (ctx->ExecuteFlag) {
5159 CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params));
5160 }
5161 }
5162
5163
5164 static void GLAPIENTRY
save_ProgramLocalParameter4dARB(GLenum target,GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)5165 save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
5166 GLdouble x, GLdouble y,
5167 GLdouble z, GLdouble w)
5168 {
5169 GET_CURRENT_CONTEXT(ctx);
5170 Node *n;
5171 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5172 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5173 if (n) {
5174 n[1].e = target;
5175 n[2].ui = index;
5176 n[3].f = (GLfloat) x;
5177 n[4].f = (GLfloat) y;
5178 n[5].f = (GLfloat) z;
5179 n[6].f = (GLfloat) w;
5180 }
5181 if (ctx->ExecuteFlag) {
5182 CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
5183 }
5184 }
5185
5186
5187 static void GLAPIENTRY
save_ProgramLocalParameter4dvARB(GLenum target,GLuint index,const GLdouble * params)5188 save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
5189 const GLdouble *params)
5190 {
5191 GET_CURRENT_CONTEXT(ctx);
5192 Node *n;
5193 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5194 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5195 if (n) {
5196 n[1].e = target;
5197 n[2].ui = index;
5198 n[3].f = (GLfloat) params[0];
5199 n[4].f = (GLfloat) params[1];
5200 n[5].f = (GLfloat) params[2];
5201 n[6].f = (GLfloat) params[3];
5202 }
5203 if (ctx->ExecuteFlag) {
5204 CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
5205 }
5206 }
5207
5208 static void GLAPIENTRY
save_ProgramNamedParameter4fNV(GLuint id,GLsizei len,const GLubyte * name,GLfloat x,GLfloat y,GLfloat z,GLfloat w)5209 save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
5210 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5211 {
5212 GET_CURRENT_CONTEXT(ctx);
5213 Node *n;
5214
5215 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5216
5217 n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
5218 if (n) {
5219 GLubyte *nameCopy = (GLubyte *) malloc(len);
5220 if (!nameCopy) {
5221 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
5222 return;
5223 }
5224 memcpy(nameCopy, name, len);
5225 n[1].ui = id;
5226 n[2].i = len;
5227 n[3].data = nameCopy;
5228 n[4].f = x;
5229 n[5].f = y;
5230 n[6].f = z;
5231 n[7].f = w;
5232 }
5233 if (ctx->ExecuteFlag) {
5234 CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
5235 }
5236 }
5237
5238
5239 static void GLAPIENTRY
save_ProgramNamedParameter4fvNV(GLuint id,GLsizei len,const GLubyte * name,const float v[])5240 save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name,
5241 const float v[])
5242 {
5243 save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
5244 }
5245
5246
5247 static void GLAPIENTRY
save_ProgramNamedParameter4dNV(GLuint id,GLsizei len,const GLubyte * name,GLdouble x,GLdouble y,GLdouble z,GLdouble w)5248 save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name,
5249 GLdouble x, GLdouble y, GLdouble z, GLdouble w)
5250 {
5251 save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
5252 (GLfloat) z, (GLfloat) w);
5253 }
5254
5255
5256 static void GLAPIENTRY
save_ProgramNamedParameter4dvNV(GLuint id,GLsizei len,const GLubyte * name,const double v[])5257 save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name,
5258 const double v[])
5259 {
5260 save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
5261 (GLfloat) v[1], (GLfloat) v[2],
5262 (GLfloat) v[3]);
5263 }
5264
5265 #endif /* FEATURE_NV_fragment_program */
5266
5267
5268
5269 /* GL_EXT_stencil_two_side */
5270 static void GLAPIENTRY
save_ActiveStencilFaceEXT(GLenum face)5271 save_ActiveStencilFaceEXT(GLenum face)
5272 {
5273 GET_CURRENT_CONTEXT(ctx);
5274 Node *n;
5275 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5276 n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
5277 if (n) {
5278 n[1].e = face;
5279 }
5280 if (ctx->ExecuteFlag) {
5281 CALL_ActiveStencilFaceEXT(ctx->Exec, (face));
5282 }
5283 }
5284
5285
5286 /* GL_EXT_depth_bounds_test */
5287 static void GLAPIENTRY
save_DepthBoundsEXT(GLclampd zmin,GLclampd zmax)5288 save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
5289 {
5290 GET_CURRENT_CONTEXT(ctx);
5291 Node *n;
5292 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5293 n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
5294 if (n) {
5295 n[1].f = (GLfloat) zmin;
5296 n[2].f = (GLfloat) zmax;
5297 }
5298 if (ctx->ExecuteFlag) {
5299 CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax));
5300 }
5301 }
5302
5303
5304
5305 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
5306
5307 static void GLAPIENTRY
save_ProgramStringARB(GLenum target,GLenum format,GLsizei len,const GLvoid * string)5308 save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
5309 const GLvoid * string)
5310 {
5311 GET_CURRENT_CONTEXT(ctx);
5312 Node *n;
5313
5314 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5315
5316 n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
5317 if (n) {
5318 GLubyte *programCopy = (GLubyte *) malloc(len);
5319 if (!programCopy) {
5320 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
5321 return;
5322 }
5323 memcpy(programCopy, string, len);
5324 n[1].e = target;
5325 n[2].e = format;
5326 n[3].i = len;
5327 n[4].data = programCopy;
5328 }
5329 if (ctx->ExecuteFlag) {
5330 CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
5331 }
5332 }
5333
5334 #endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
5335
5336
5337 #if FEATURE_queryobj
5338
5339 static void GLAPIENTRY
save_BeginQueryARB(GLenum target,GLuint id)5340 save_BeginQueryARB(GLenum target, GLuint id)
5341 {
5342 GET_CURRENT_CONTEXT(ctx);
5343 Node *n;
5344 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5345 n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
5346 if (n) {
5347 n[1].e = target;
5348 n[2].ui = id;
5349 }
5350 if (ctx->ExecuteFlag) {
5351 CALL_BeginQueryARB(ctx->Exec, (target, id));
5352 }
5353 }
5354
5355 static void GLAPIENTRY
save_EndQueryARB(GLenum target)5356 save_EndQueryARB(GLenum target)
5357 {
5358 GET_CURRENT_CONTEXT(ctx);
5359 Node *n;
5360 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5361 n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1);
5362 if (n) {
5363 n[1].e = target;
5364 }
5365 if (ctx->ExecuteFlag) {
5366 CALL_EndQueryARB(ctx->Exec, (target));
5367 }
5368 }
5369
5370 static void GLAPIENTRY
save_QueryCounter(GLuint id,GLenum target)5371 save_QueryCounter(GLuint id, GLenum target)
5372 {
5373 GET_CURRENT_CONTEXT(ctx);
5374 Node *n;
5375 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5376 n = alloc_instruction(ctx, OPCODE_QUERY_COUNTER, 2);
5377 if (n) {
5378 n[1].ui = id;
5379 n[2].e = target;
5380 }
5381 if (ctx->ExecuteFlag) {
5382 CALL_QueryCounter(ctx->Exec, (id, target));
5383 }
5384 }
5385
5386 static void GLAPIENTRY
save_BeginQueryIndexed(GLenum target,GLuint index,GLuint id)5387 save_BeginQueryIndexed(GLenum target, GLuint index, GLuint id)
5388 {
5389 GET_CURRENT_CONTEXT(ctx);
5390 Node *n;
5391 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5392 n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_INDEXED, 3);
5393 if (n) {
5394 n[1].e = target;
5395 n[2].ui = index;
5396 n[3].ui = id;
5397 }
5398 if (ctx->ExecuteFlag) {
5399 CALL_BeginQueryIndexed(ctx->Exec, (target, index, id));
5400 }
5401 }
5402
5403 static void GLAPIENTRY
save_EndQueryIndexed(GLenum target,GLuint index)5404 save_EndQueryIndexed(GLenum target, GLuint index)
5405 {
5406 GET_CURRENT_CONTEXT(ctx);
5407 Node *n;
5408 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5409 n = alloc_instruction(ctx, OPCODE_END_QUERY_INDEXED, 2);
5410 if (n) {
5411 n[1].e = target;
5412 n[2].ui = index;
5413 }
5414 if (ctx->ExecuteFlag) {
5415 CALL_EndQueryIndexed(ctx->Exec, (target, index));
5416 }
5417 }
5418
5419 #endif /* FEATURE_queryobj */
5420
5421
5422 static void GLAPIENTRY
save_DrawBuffersARB(GLsizei count,const GLenum * buffers)5423 save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
5424 {
5425 GET_CURRENT_CONTEXT(ctx);
5426 Node *n;
5427 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5428 n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
5429 if (n) {
5430 GLint i;
5431 n[1].i = count;
5432 if (count > MAX_DRAW_BUFFERS)
5433 count = MAX_DRAW_BUFFERS;
5434 for (i = 0; i < count; i++) {
5435 n[2 + i].e = buffers[i];
5436 }
5437 }
5438 if (ctx->ExecuteFlag) {
5439 CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
5440 }
5441 }
5442
5443 static void GLAPIENTRY
save_TexBumpParameterfvATI(GLenum pname,const GLfloat * param)5444 save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
5445 {
5446 GET_CURRENT_CONTEXT(ctx);
5447 Node *n;
5448
5449 n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
5450 if (n) {
5451 n[1].ui = pname;
5452 n[2].f = param[0];
5453 n[3].f = param[1];
5454 n[4].f = param[2];
5455 n[5].f = param[3];
5456 }
5457 if (ctx->ExecuteFlag) {
5458 CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
5459 }
5460 }
5461
5462 static void GLAPIENTRY
save_TexBumpParameterivATI(GLenum pname,const GLint * param)5463 save_TexBumpParameterivATI(GLenum pname, const GLint *param)
5464 {
5465 GLfloat p[4];
5466 p[0] = INT_TO_FLOAT(param[0]);
5467 p[1] = INT_TO_FLOAT(param[1]);
5468 p[2] = INT_TO_FLOAT(param[2]);
5469 p[3] = INT_TO_FLOAT(param[3]);
5470 save_TexBumpParameterfvATI(pname, p);
5471 }
5472
5473 #if FEATURE_ATI_fragment_shader
5474 static void GLAPIENTRY
save_BindFragmentShaderATI(GLuint id)5475 save_BindFragmentShaderATI(GLuint id)
5476 {
5477 GET_CURRENT_CONTEXT(ctx);
5478 Node *n;
5479
5480 n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
5481 if (n) {
5482 n[1].ui = id;
5483 }
5484 if (ctx->ExecuteFlag) {
5485 CALL_BindFragmentShaderATI(ctx->Exec, (id));
5486 }
5487 }
5488
5489 static void GLAPIENTRY
save_SetFragmentShaderConstantATI(GLuint dst,const GLfloat * value)5490 save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
5491 {
5492 GET_CURRENT_CONTEXT(ctx);
5493 Node *n;
5494
5495 n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
5496 if (n) {
5497 n[1].ui = dst;
5498 n[2].f = value[0];
5499 n[3].f = value[1];
5500 n[4].f = value[2];
5501 n[5].f = value[3];
5502 }
5503 if (ctx->ExecuteFlag) {
5504 CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
5505 }
5506 }
5507 #endif
5508
5509 static void GLAPIENTRY
save_Attr1fNV(GLenum attr,GLfloat x)5510 save_Attr1fNV(GLenum attr, GLfloat x)
5511 {
5512 GET_CURRENT_CONTEXT(ctx);
5513 Node *n;
5514 SAVE_FLUSH_VERTICES(ctx);
5515 n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2);
5516 if (n) {
5517 n[1].e = attr;
5518 n[2].f = x;
5519 }
5520
5521 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5522 ctx->ListState.ActiveAttribSize[attr] = 1;
5523 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
5524
5525 if (ctx->ExecuteFlag) {
5526 CALL_VertexAttrib1fNV(ctx->Exec, (attr, x));
5527 }
5528 }
5529
5530 static void GLAPIENTRY
save_Attr2fNV(GLenum attr,GLfloat x,GLfloat y)5531 save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
5532 {
5533 GET_CURRENT_CONTEXT(ctx);
5534 Node *n;
5535 SAVE_FLUSH_VERTICES(ctx);
5536 n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3);
5537 if (n) {
5538 n[1].e = attr;
5539 n[2].f = x;
5540 n[3].f = y;
5541 }
5542
5543 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5544 ctx->ListState.ActiveAttribSize[attr] = 2;
5545 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
5546
5547 if (ctx->ExecuteFlag) {
5548 CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y));
5549 }
5550 }
5551
5552 static void GLAPIENTRY
save_Attr3fNV(GLenum attr,GLfloat x,GLfloat y,GLfloat z)5553 save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
5554 {
5555 GET_CURRENT_CONTEXT(ctx);
5556 Node *n;
5557 SAVE_FLUSH_VERTICES(ctx);
5558 n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4);
5559 if (n) {
5560 n[1].e = attr;
5561 n[2].f = x;
5562 n[3].f = y;
5563 n[4].f = z;
5564 }
5565
5566 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5567 ctx->ListState.ActiveAttribSize[attr] = 3;
5568 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
5569
5570 if (ctx->ExecuteFlag) {
5571 CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z));
5572 }
5573 }
5574
5575 static void GLAPIENTRY
save_Attr4fNV(GLenum attr,GLfloat x,GLfloat y,GLfloat z,GLfloat w)5576 save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5577 {
5578 GET_CURRENT_CONTEXT(ctx);
5579 Node *n;
5580 SAVE_FLUSH_VERTICES(ctx);
5581 n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5);
5582 if (n) {
5583 n[1].e = attr;
5584 n[2].f = x;
5585 n[3].f = y;
5586 n[4].f = z;
5587 n[5].f = w;
5588 }
5589
5590 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5591 ctx->ListState.ActiveAttribSize[attr] = 4;
5592 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
5593
5594 if (ctx->ExecuteFlag) {
5595 CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w));
5596 }
5597 }
5598
5599
5600 static void GLAPIENTRY
save_Attr1fARB(GLenum attr,GLfloat x)5601 save_Attr1fARB(GLenum attr, GLfloat x)
5602 {
5603 GET_CURRENT_CONTEXT(ctx);
5604 Node *n;
5605 SAVE_FLUSH_VERTICES(ctx);
5606 n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2);
5607 if (n) {
5608 n[1].e = attr;
5609 n[2].f = x;
5610 }
5611
5612 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5613 ctx->ListState.ActiveAttribSize[attr] = 1;
5614 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
5615
5616 if (ctx->ExecuteFlag) {
5617 CALL_VertexAttrib1fARB(ctx->Exec, (attr, x));
5618 }
5619 }
5620
5621 static void GLAPIENTRY
save_Attr2fARB(GLenum attr,GLfloat x,GLfloat y)5622 save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
5623 {
5624 GET_CURRENT_CONTEXT(ctx);
5625 Node *n;
5626 SAVE_FLUSH_VERTICES(ctx);
5627 n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3);
5628 if (n) {
5629 n[1].e = attr;
5630 n[2].f = x;
5631 n[3].f = y;
5632 }
5633
5634 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5635 ctx->ListState.ActiveAttribSize[attr] = 2;
5636 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
5637
5638 if (ctx->ExecuteFlag) {
5639 CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y));
5640 }
5641 }
5642
5643 static void GLAPIENTRY
save_Attr3fARB(GLenum attr,GLfloat x,GLfloat y,GLfloat z)5644 save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
5645 {
5646 GET_CURRENT_CONTEXT(ctx);
5647 Node *n;
5648 SAVE_FLUSH_VERTICES(ctx);
5649 n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4);
5650 if (n) {
5651 n[1].e = attr;
5652 n[2].f = x;
5653 n[3].f = y;
5654 n[4].f = z;
5655 }
5656
5657 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5658 ctx->ListState.ActiveAttribSize[attr] = 3;
5659 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
5660
5661 if (ctx->ExecuteFlag) {
5662 CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z));
5663 }
5664 }
5665
5666 static void GLAPIENTRY
save_Attr4fARB(GLenum attr,GLfloat x,GLfloat y,GLfloat z,GLfloat w)5667 save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5668 {
5669 GET_CURRENT_CONTEXT(ctx);
5670 Node *n;
5671 SAVE_FLUSH_VERTICES(ctx);
5672 n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5);
5673 if (n) {
5674 n[1].e = attr;
5675 n[2].f = x;
5676 n[3].f = y;
5677 n[4].f = z;
5678 n[5].f = w;
5679 }
5680
5681 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5682 ctx->ListState.ActiveAttribSize[attr] = 4;
5683 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
5684
5685 if (ctx->ExecuteFlag) {
5686 CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w));
5687 }
5688 }
5689
5690
5691 static void GLAPIENTRY
save_EvalCoord1f(GLfloat x)5692 save_EvalCoord1f(GLfloat x)
5693 {
5694 GET_CURRENT_CONTEXT(ctx);
5695 Node *n;
5696 SAVE_FLUSH_VERTICES(ctx);
5697 n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1);
5698 if (n) {
5699 n[1].f = x;
5700 }
5701 if (ctx->ExecuteFlag) {
5702 CALL_EvalCoord1f(ctx->Exec, (x));
5703 }
5704 }
5705
5706 static void GLAPIENTRY
save_EvalCoord1fv(const GLfloat * v)5707 save_EvalCoord1fv(const GLfloat * v)
5708 {
5709 save_EvalCoord1f(v[0]);
5710 }
5711
5712 static void GLAPIENTRY
save_EvalCoord2f(GLfloat x,GLfloat y)5713 save_EvalCoord2f(GLfloat x, GLfloat y)
5714 {
5715 GET_CURRENT_CONTEXT(ctx);
5716 Node *n;
5717 SAVE_FLUSH_VERTICES(ctx);
5718 n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2);
5719 if (n) {
5720 n[1].f = x;
5721 n[2].f = y;
5722 }
5723 if (ctx->ExecuteFlag) {
5724 CALL_EvalCoord2f(ctx->Exec, (x, y));
5725 }
5726 }
5727
5728 static void GLAPIENTRY
save_EvalCoord2fv(const GLfloat * v)5729 save_EvalCoord2fv(const GLfloat * v)
5730 {
5731 save_EvalCoord2f(v[0], v[1]);
5732 }
5733
5734
5735 static void GLAPIENTRY
save_EvalPoint1(GLint x)5736 save_EvalPoint1(GLint x)
5737 {
5738 GET_CURRENT_CONTEXT(ctx);
5739 Node *n;
5740 SAVE_FLUSH_VERTICES(ctx);
5741 n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1);
5742 if (n) {
5743 n[1].i = x;
5744 }
5745 if (ctx->ExecuteFlag) {
5746 CALL_EvalPoint1(ctx->Exec, (x));
5747 }
5748 }
5749
5750 static void GLAPIENTRY
save_EvalPoint2(GLint x,GLint y)5751 save_EvalPoint2(GLint x, GLint y)
5752 {
5753 GET_CURRENT_CONTEXT(ctx);
5754 Node *n;
5755 SAVE_FLUSH_VERTICES(ctx);
5756 n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2);
5757 if (n) {
5758 n[1].i = x;
5759 n[2].i = y;
5760 }
5761 if (ctx->ExecuteFlag) {
5762 CALL_EvalPoint2(ctx->Exec, (x, y));
5763 }
5764 }
5765
5766 static void GLAPIENTRY
save_Indexf(GLfloat x)5767 save_Indexf(GLfloat x)
5768 {
5769 save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
5770 }
5771
5772 static void GLAPIENTRY
save_Indexfv(const GLfloat * v)5773 save_Indexfv(const GLfloat * v)
5774 {
5775 save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
5776 }
5777
5778 static void GLAPIENTRY
save_EdgeFlag(GLboolean x)5779 save_EdgeFlag(GLboolean x)
5780 {
5781 save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? 1.0f : 0.0f);
5782 }
5783
5784
5785 /**
5786 * Compare 'count' elements of vectors 'a' and 'b'.
5787 * \return GL_TRUE if equal, GL_FALSE if different.
5788 */
5789 static inline GLboolean
compare_vec(const GLfloat * a,const GLfloat * b,GLuint count)5790 compare_vec(const GLfloat *a, const GLfloat *b, GLuint count)
5791 {
5792 return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
5793 }
5794
5795
5796 /**
5797 * This glMaterial function is used for glMaterial calls that are outside
5798 * a glBegin/End pair. For glMaterial inside glBegin/End, see the VBO code.
5799 */
5800 static void GLAPIENTRY
save_Materialfv(GLenum face,GLenum pname,const GLfloat * param)5801 save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
5802 {
5803 GET_CURRENT_CONTEXT(ctx);
5804 Node *n;
5805 int args, i;
5806 GLuint bitmask;
5807
5808 switch (face) {
5809 case GL_BACK:
5810 case GL_FRONT:
5811 case GL_FRONT_AND_BACK:
5812 break;
5813 default:
5814 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)");
5815 return;
5816 }
5817
5818 switch (pname) {
5819 case GL_EMISSION:
5820 case GL_AMBIENT:
5821 case GL_DIFFUSE:
5822 case GL_SPECULAR:
5823 case GL_AMBIENT_AND_DIFFUSE:
5824 args = 4;
5825 break;
5826 case GL_SHININESS:
5827 args = 1;
5828 break;
5829 case GL_COLOR_INDEXES:
5830 args = 3;
5831 break;
5832 default:
5833 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)");
5834 return;
5835 }
5836
5837 if (ctx->ExecuteFlag) {
5838 CALL_Materialfv(ctx->Exec, (face, pname, param));
5839 }
5840
5841 bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
5842
5843 /* Try to eliminate redundant statechanges. Because it is legal to
5844 * call glMaterial even inside begin/end calls, don't need to worry
5845 * about ctx->Driver.CurrentSavePrimitive here.
5846 */
5847 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
5848 if (bitmask & (1 << i)) {
5849 if (ctx->ListState.ActiveMaterialSize[i] == args &&
5850 compare_vec(ctx->ListState.CurrentMaterial[i], param, args)) {
5851 /* no change in material value */
5852 bitmask &= ~(1 << i);
5853 }
5854 else {
5855 ctx->ListState.ActiveMaterialSize[i] = args;
5856 COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
5857 }
5858 }
5859 }
5860
5861 /* If this call has no effect, return early */
5862 if (bitmask == 0)
5863 return;
5864
5865 SAVE_FLUSH_VERTICES(ctx);
5866
5867 n = alloc_instruction(ctx, OPCODE_MATERIAL, 6);
5868 if (n) {
5869 n[1].e = face;
5870 n[2].e = pname;
5871 for (i = 0; i < args; i++)
5872 n[3 + i].f = param[i];
5873 }
5874 }
5875
5876 static void GLAPIENTRY
save_Begin(GLenum mode)5877 save_Begin(GLenum mode)
5878 {
5879 GET_CURRENT_CONTEXT(ctx);
5880 Node *n;
5881 GLboolean error = GL_FALSE;
5882
5883 if (mode > GL_POLYGON) {
5884 _mesa_error(ctx, GL_INVALID_ENUM, "glBegin(mode=%x)", mode);
5885 error = GL_TRUE;
5886 }
5887 if (ctx->ExecuteFlag) {
5888 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
5889 error = GL_TRUE;
5890 }
5891 }
5892
5893 else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
5894 /* Typically the first begin. This may raise an error on
5895 * playback, depending on whether CallList is issued from inside
5896 * a begin/end or not.
5897 */
5898 ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
5899 }
5900 else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
5901 ctx->Driver.CurrentSavePrimitive = mode;
5902 }
5903 else {
5904 _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
5905 error = GL_TRUE;
5906 }
5907
5908 if (!error) {
5909 /* Give the driver an opportunity to hook in an optimized
5910 * display list compiler.
5911 */
5912 if (ctx->Driver.NotifySaveBegin(ctx, mode))
5913 return;
5914
5915 SAVE_FLUSH_VERTICES(ctx);
5916 n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
5917 if (n) {
5918 n[1].e = mode;
5919 }
5920 }
5921
5922 if (ctx->ExecuteFlag) {
5923 CALL_Begin(ctx->Exec, (mode));
5924 }
5925 }
5926
5927 static void GLAPIENTRY
save_End(void)5928 save_End(void)
5929 {
5930 GET_CURRENT_CONTEXT(ctx);
5931 SAVE_FLUSH_VERTICES(ctx);
5932 (void) alloc_instruction(ctx, OPCODE_END, 0);
5933 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
5934 if (ctx->ExecuteFlag) {
5935 CALL_End(ctx->Exec, ());
5936 }
5937 }
5938
5939 static void GLAPIENTRY
save_Rectf(GLfloat a,GLfloat b,GLfloat c,GLfloat d)5940 save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
5941 {
5942 GET_CURRENT_CONTEXT(ctx);
5943 Node *n;
5944 SAVE_FLUSH_VERTICES(ctx);
5945 n = alloc_instruction(ctx, OPCODE_RECTF, 4);
5946 if (n) {
5947 n[1].f = a;
5948 n[2].f = b;
5949 n[3].f = c;
5950 n[4].f = d;
5951 }
5952 if (ctx->ExecuteFlag) {
5953 CALL_Rectf(ctx->Exec, (a, b, c, d));
5954 }
5955 }
5956
5957
5958 static void GLAPIENTRY
save_Vertex2f(GLfloat x,GLfloat y)5959 save_Vertex2f(GLfloat x, GLfloat y)
5960 {
5961 save_Attr2fNV(VERT_ATTRIB_POS, x, y);
5962 }
5963
5964 static void GLAPIENTRY
save_Vertex2fv(const GLfloat * v)5965 save_Vertex2fv(const GLfloat * v)
5966 {
5967 save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]);
5968 }
5969
5970 static void GLAPIENTRY
save_Vertex3f(GLfloat x,GLfloat y,GLfloat z)5971 save_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
5972 {
5973 save_Attr3fNV(VERT_ATTRIB_POS, x, y, z);
5974 }
5975
5976 static void GLAPIENTRY
save_Vertex3fv(const GLfloat * v)5977 save_Vertex3fv(const GLfloat * v)
5978 {
5979 save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]);
5980 }
5981
5982 static void GLAPIENTRY
save_Vertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)5983 save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5984 {
5985 save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w);
5986 }
5987
5988 static void GLAPIENTRY
save_Vertex4fv(const GLfloat * v)5989 save_Vertex4fv(const GLfloat * v)
5990 {
5991 save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]);
5992 }
5993
5994 static void GLAPIENTRY
save_TexCoord1f(GLfloat x)5995 save_TexCoord1f(GLfloat x)
5996 {
5997 save_Attr1fNV(VERT_ATTRIB_TEX0, x);
5998 }
5999
6000 static void GLAPIENTRY
save_TexCoord1fv(const GLfloat * v)6001 save_TexCoord1fv(const GLfloat * v)
6002 {
6003 save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]);
6004 }
6005
6006 static void GLAPIENTRY
save_TexCoord2f(GLfloat x,GLfloat y)6007 save_TexCoord2f(GLfloat x, GLfloat y)
6008 {
6009 save_Attr2fNV(VERT_ATTRIB_TEX0, x, y);
6010 }
6011
6012 static void GLAPIENTRY
save_TexCoord2fv(const GLfloat * v)6013 save_TexCoord2fv(const GLfloat * v)
6014 {
6015 save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]);
6016 }
6017
6018 static void GLAPIENTRY
save_TexCoord3f(GLfloat x,GLfloat y,GLfloat z)6019 save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
6020 {
6021 save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z);
6022 }
6023
6024 static void GLAPIENTRY
save_TexCoord3fv(const GLfloat * v)6025 save_TexCoord3fv(const GLfloat * v)
6026 {
6027 save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]);
6028 }
6029
6030 static void GLAPIENTRY
save_TexCoord4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)6031 save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6032 {
6033 save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w);
6034 }
6035
6036 static void GLAPIENTRY
save_TexCoord4fv(const GLfloat * v)6037 save_TexCoord4fv(const GLfloat * v)
6038 {
6039 save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]);
6040 }
6041
6042 static void GLAPIENTRY
save_Normal3f(GLfloat x,GLfloat y,GLfloat z)6043 save_Normal3f(GLfloat x, GLfloat y, GLfloat z)
6044 {
6045 save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z);
6046 }
6047
6048 static void GLAPIENTRY
save_Normal3fv(const GLfloat * v)6049 save_Normal3fv(const GLfloat * v)
6050 {
6051 save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]);
6052 }
6053
6054 static void GLAPIENTRY
save_FogCoordfEXT(GLfloat x)6055 save_FogCoordfEXT(GLfloat x)
6056 {
6057 save_Attr1fNV(VERT_ATTRIB_FOG, x);
6058 }
6059
6060 static void GLAPIENTRY
save_FogCoordfvEXT(const GLfloat * v)6061 save_FogCoordfvEXT(const GLfloat * v)
6062 {
6063 save_Attr1fNV(VERT_ATTRIB_FOG, v[0]);
6064 }
6065
6066 static void GLAPIENTRY
save_Color3f(GLfloat x,GLfloat y,GLfloat z)6067 save_Color3f(GLfloat x, GLfloat y, GLfloat z)
6068 {
6069 save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z);
6070 }
6071
6072 static void GLAPIENTRY
save_Color3fv(const GLfloat * v)6073 save_Color3fv(const GLfloat * v)
6074 {
6075 save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]);
6076 }
6077
6078 static void GLAPIENTRY
save_Color4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)6079 save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6080 {
6081 save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w);
6082 }
6083
6084 static void GLAPIENTRY
save_Color4fv(const GLfloat * v)6085 save_Color4fv(const GLfloat * v)
6086 {
6087 save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]);
6088 }
6089
6090 static void GLAPIENTRY
save_SecondaryColor3fEXT(GLfloat x,GLfloat y,GLfloat z)6091 save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z)
6092 {
6093 save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z);
6094 }
6095
6096 static void GLAPIENTRY
save_SecondaryColor3fvEXT(const GLfloat * v)6097 save_SecondaryColor3fvEXT(const GLfloat * v)
6098 {
6099 save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]);
6100 }
6101
6102
6103 /* Just call the respective ATTR for texcoord
6104 */
6105 static void GLAPIENTRY
save_MultiTexCoord1f(GLenum target,GLfloat x)6106 save_MultiTexCoord1f(GLenum target, GLfloat x)
6107 {
6108 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
6109 save_Attr1fNV(attr, x);
6110 }
6111
6112 static void GLAPIENTRY
save_MultiTexCoord1fv(GLenum target,const GLfloat * v)6113 save_MultiTexCoord1fv(GLenum target, const GLfloat * v)
6114 {
6115 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
6116 save_Attr1fNV(attr, v[0]);
6117 }
6118
6119 static void GLAPIENTRY
save_MultiTexCoord2f(GLenum target,GLfloat x,GLfloat y)6120 save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y)
6121 {
6122 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
6123 save_Attr2fNV(attr, x, y);
6124 }
6125
6126 static void GLAPIENTRY
save_MultiTexCoord2fv(GLenum target,const GLfloat * v)6127 save_MultiTexCoord2fv(GLenum target, const GLfloat * v)
6128 {
6129 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
6130 save_Attr2fNV(attr, v[0], v[1]);
6131 }
6132
6133 static void GLAPIENTRY
save_MultiTexCoord3f(GLenum target,GLfloat x,GLfloat y,GLfloat z)6134 save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z)
6135 {
6136 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
6137 save_Attr3fNV(attr, x, y, z);
6138 }
6139
6140 static void GLAPIENTRY
save_MultiTexCoord3fv(GLenum target,const GLfloat * v)6141 save_MultiTexCoord3fv(GLenum target, const GLfloat * v)
6142 {
6143 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
6144 save_Attr3fNV(attr, v[0], v[1], v[2]);
6145 }
6146
6147 static void GLAPIENTRY
save_MultiTexCoord4f(GLenum target,GLfloat x,GLfloat y,GLfloat z,GLfloat w)6148 save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y,
6149 GLfloat z, GLfloat w)
6150 {
6151 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
6152 save_Attr4fNV(attr, x, y, z, w);
6153 }
6154
6155 static void GLAPIENTRY
save_MultiTexCoord4fv(GLenum target,const GLfloat * v)6156 save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
6157 {
6158 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
6159 save_Attr4fNV(attr, v[0], v[1], v[2], v[3]);
6160 }
6161
6162
6163 /**
6164 * Record a GL_INVALID_VALUE error when a invalid vertex attribute
6165 * index is found.
6166 */
6167 static void
index_error(void)6168 index_error(void)
6169 {
6170 GET_CURRENT_CONTEXT(ctx);
6171 _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)");
6172 }
6173
6174
6175 /* First level for NV_vertex_program:
6176 *
6177 * Check for errors at compile time?.
6178 */
6179 static void GLAPIENTRY
save_VertexAttrib1fNV(GLuint index,GLfloat x)6180 save_VertexAttrib1fNV(GLuint index, GLfloat x)
6181 {
6182 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6183 save_Attr1fNV(index, x);
6184 else
6185 index_error();
6186 }
6187
6188 static void GLAPIENTRY
save_VertexAttrib1fvNV(GLuint index,const GLfloat * v)6189 save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
6190 {
6191 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6192 save_Attr1fNV(index, v[0]);
6193 else
6194 index_error();
6195 }
6196
6197 static void GLAPIENTRY
save_VertexAttrib2fNV(GLuint index,GLfloat x,GLfloat y)6198 save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
6199 {
6200 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6201 save_Attr2fNV(index, x, y);
6202 else
6203 index_error();
6204 }
6205
6206 static void GLAPIENTRY
save_VertexAttrib2fvNV(GLuint index,const GLfloat * v)6207 save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
6208 {
6209 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6210 save_Attr2fNV(index, v[0], v[1]);
6211 else
6212 index_error();
6213 }
6214
6215 static void GLAPIENTRY
save_VertexAttrib3fNV(GLuint index,GLfloat x,GLfloat y,GLfloat z)6216 save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6217 {
6218 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6219 save_Attr3fNV(index, x, y, z);
6220 else
6221 index_error();
6222 }
6223
6224 static void GLAPIENTRY
save_VertexAttrib3fvNV(GLuint index,const GLfloat * v)6225 save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
6226 {
6227 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6228 save_Attr3fNV(index, v[0], v[1], v[2]);
6229 else
6230 index_error();
6231 }
6232
6233 static void GLAPIENTRY
save_VertexAttrib4fNV(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)6234 save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
6235 GLfloat z, GLfloat w)
6236 {
6237 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6238 save_Attr4fNV(index, x, y, z, w);
6239 else
6240 index_error();
6241 }
6242
6243 static void GLAPIENTRY
save_VertexAttrib4fvNV(GLuint index,const GLfloat * v)6244 save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
6245 {
6246 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
6247 save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
6248 else
6249 index_error();
6250 }
6251
6252
6253
6254
6255 static void GLAPIENTRY
save_VertexAttrib1fARB(GLuint index,GLfloat x)6256 save_VertexAttrib1fARB(GLuint index, GLfloat x)
6257 {
6258 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6259 save_Attr1fARB(index, x);
6260 else
6261 index_error();
6262 }
6263
6264 static void GLAPIENTRY
save_VertexAttrib1fvARB(GLuint index,const GLfloat * v)6265 save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
6266 {
6267 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6268 save_Attr1fARB(index, v[0]);
6269 else
6270 index_error();
6271 }
6272
6273 static void GLAPIENTRY
save_VertexAttrib2fARB(GLuint index,GLfloat x,GLfloat y)6274 save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
6275 {
6276 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6277 save_Attr2fARB(index, x, y);
6278 else
6279 index_error();
6280 }
6281
6282 static void GLAPIENTRY
save_VertexAttrib2fvARB(GLuint index,const GLfloat * v)6283 save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
6284 {
6285 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6286 save_Attr2fARB(index, v[0], v[1]);
6287 else
6288 index_error();
6289 }
6290
6291 static void GLAPIENTRY
save_VertexAttrib3fARB(GLuint index,GLfloat x,GLfloat y,GLfloat z)6292 save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6293 {
6294 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6295 save_Attr3fARB(index, x, y, z);
6296 else
6297 index_error();
6298 }
6299
6300 static void GLAPIENTRY
save_VertexAttrib3fvARB(GLuint index,const GLfloat * v)6301 save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
6302 {
6303 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6304 save_Attr3fARB(index, v[0], v[1], v[2]);
6305 else
6306 index_error();
6307 }
6308
6309 static void GLAPIENTRY
save_VertexAttrib4fARB(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)6310 save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
6311 GLfloat w)
6312 {
6313 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6314 save_Attr4fARB(index, x, y, z, w);
6315 else
6316 index_error();
6317 }
6318
6319 static void GLAPIENTRY
save_VertexAttrib4fvARB(GLuint index,const GLfloat * v)6320 save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
6321 {
6322 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6323 save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
6324 else
6325 index_error();
6326 }
6327
6328
6329 /* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
6330
6331 static void GLAPIENTRY
exec_BindAttribLocationARB(GLuint program,GLuint index,const GLchar * name)6332 exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
6333 {
6334 GET_CURRENT_CONTEXT(ctx);
6335 FLUSH_VERTICES(ctx, 0);
6336 CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
6337 }
6338
6339 static GLint GLAPIENTRY
exec_GetAttribLocationARB(GLuint program,const GLchar * name)6340 exec_GetAttribLocationARB(GLuint program, const GLchar *name)
6341 {
6342 GET_CURRENT_CONTEXT(ctx);
6343 FLUSH_VERTICES(ctx, 0);
6344 return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
6345 }
6346
6347 static GLint GLAPIENTRY
exec_GetUniformLocationARB(GLuint program,const GLchar * name)6348 exec_GetUniformLocationARB(GLuint program, const GLchar *name)
6349 {
6350 GET_CURRENT_CONTEXT(ctx);
6351 FLUSH_VERTICES(ctx, 0);
6352 return CALL_GetUniformLocationARB(ctx->Exec, (program, name));
6353 }
6354 /* XXX more shader functions needed here */
6355
6356
6357 #if FEATURE_EXT_framebuffer_blit
6358 static void GLAPIENTRY
save_BlitFramebufferEXT(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)6359 save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
6360 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
6361 GLbitfield mask, GLenum filter)
6362 {
6363 GET_CURRENT_CONTEXT(ctx);
6364 Node *n;
6365 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6366 n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
6367 if (n) {
6368 n[1].i = srcX0;
6369 n[2].i = srcY0;
6370 n[3].i = srcX1;
6371 n[4].i = srcY1;
6372 n[5].i = dstX0;
6373 n[6].i = dstY0;
6374 n[7].i = dstX1;
6375 n[8].i = dstY1;
6376 n[9].i = mask;
6377 n[10].e = filter;
6378 }
6379 if (ctx->ExecuteFlag) {
6380 CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
6381 dstX0, dstY0, dstX1, dstY1,
6382 mask, filter));
6383 }
6384 }
6385 #endif
6386
6387
6388 /** GL_EXT_provoking_vertex */
6389 static void GLAPIENTRY
save_ProvokingVertexEXT(GLenum mode)6390 save_ProvokingVertexEXT(GLenum mode)
6391 {
6392 GET_CURRENT_CONTEXT(ctx);
6393 Node *n;
6394 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6395 n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1);
6396 if (n) {
6397 n[1].e = mode;
6398 }
6399 if (ctx->ExecuteFlag) {
6400 /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
6401 _mesa_ProvokingVertexEXT(mode);
6402 }
6403 }
6404
6405
6406 /** GL_EXT_transform_feedback */
6407 static void GLAPIENTRY
save_BeginTransformFeedback(GLenum mode)6408 save_BeginTransformFeedback(GLenum mode)
6409 {
6410 GET_CURRENT_CONTEXT(ctx);
6411 Node *n;
6412 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6413 n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1);
6414 if (n) {
6415 n[1].e = mode;
6416 }
6417 if (ctx->ExecuteFlag) {
6418 CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode));
6419 }
6420 }
6421
6422
6423 /** GL_EXT_transform_feedback */
6424 static void GLAPIENTRY
save_EndTransformFeedback(void)6425 save_EndTransformFeedback(void)
6426 {
6427 GET_CURRENT_CONTEXT(ctx);
6428 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6429 (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0);
6430 if (ctx->ExecuteFlag) {
6431 CALL_EndTransformFeedbackEXT(ctx->Exec, ());
6432 }
6433 }
6434
6435 static void GLAPIENTRY
save_BindTransformFeedback(GLenum target,GLuint name)6436 save_BindTransformFeedback(GLenum target, GLuint name)
6437 {
6438 GET_CURRENT_CONTEXT(ctx);
6439 Node *n;
6440 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6441 n = alloc_instruction(ctx, OPCODE_BIND_TRANSFORM_FEEDBACK, 2);
6442 if (n) {
6443 n[1].e = target;
6444 n[2].ui = name;
6445 }
6446 if (ctx->ExecuteFlag) {
6447 CALL_BindTransformFeedback(ctx->Exec, (target, name));
6448 }
6449 }
6450
6451 static void GLAPIENTRY
save_PauseTransformFeedback(void)6452 save_PauseTransformFeedback(void)
6453 {
6454 GET_CURRENT_CONTEXT(ctx);
6455 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6456 (void) alloc_instruction(ctx, OPCODE_PAUSE_TRANSFORM_FEEDBACK, 0);
6457 if (ctx->ExecuteFlag) {
6458 CALL_PauseTransformFeedback(ctx->Exec, ());
6459 }
6460 }
6461
6462 static void GLAPIENTRY
save_ResumeTransformFeedback(void)6463 save_ResumeTransformFeedback(void)
6464 {
6465 GET_CURRENT_CONTEXT(ctx);
6466 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6467 (void) alloc_instruction(ctx, OPCODE_RESUME_TRANSFORM_FEEDBACK, 0);
6468 if (ctx->ExecuteFlag) {
6469 CALL_ResumeTransformFeedback(ctx->Exec, ());
6470 }
6471 }
6472
6473 static void GLAPIENTRY
save_DrawTransformFeedback(GLenum mode,GLuint name)6474 save_DrawTransformFeedback(GLenum mode, GLuint name)
6475 {
6476 GET_CURRENT_CONTEXT(ctx);
6477 Node *n;
6478 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6479 n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK, 2);
6480 if (n) {
6481 n[1].e = mode;
6482 n[2].ui = name;
6483 }
6484 if (ctx->ExecuteFlag) {
6485 CALL_DrawTransformFeedback(ctx->Exec, (mode, name));
6486 }
6487 }
6488
6489 static void GLAPIENTRY
save_DrawTransformFeedbackStream(GLenum mode,GLuint name,GLuint stream)6490 save_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream)
6491 {
6492 GET_CURRENT_CONTEXT(ctx);
6493 Node *n;
6494 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6495 n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM, 3);
6496 if (n) {
6497 n[1].e = mode;
6498 n[2].ui = name;
6499 n[3].ui = stream;
6500 }
6501 if (ctx->ExecuteFlag) {
6502 CALL_DrawTransformFeedbackStream(ctx->Exec, (mode, name, stream));
6503 }
6504 }
6505
6506 static void GLAPIENTRY
save_DrawTransformFeedbackInstanced(GLenum mode,GLuint name,GLsizei primcount)6507 save_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
6508 GLsizei primcount)
6509 {
6510 GET_CURRENT_CONTEXT(ctx);
6511 Node *n;
6512 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6513 n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED, 3);
6514 if (n) {
6515 n[1].e = mode;
6516 n[2].ui = name;
6517 n[3].si = primcount;
6518 }
6519 if (ctx->ExecuteFlag) {
6520 CALL_DrawTransformFeedbackInstanced(ctx->Exec, (mode, name, primcount));
6521 }
6522 }
6523
6524 static void GLAPIENTRY
save_DrawTransformFeedbackStreamInstanced(GLenum mode,GLuint name,GLuint stream,GLsizei primcount)6525 save_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
6526 GLuint stream, GLsizei primcount)
6527 {
6528 GET_CURRENT_CONTEXT(ctx);
6529 Node *n;
6530 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6531 n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED, 4);
6532 if (n) {
6533 n[1].e = mode;
6534 n[2].ui = name;
6535 n[3].ui = stream;
6536 n[4].si = primcount;
6537 }
6538 if (ctx->ExecuteFlag) {
6539 CALL_DrawTransformFeedbackStreamInstanced(ctx->Exec, (mode, name, stream,
6540 primcount));
6541 }
6542 }
6543
6544 /* aka UseProgram() */
6545 static void GLAPIENTRY
save_UseProgramObjectARB(GLhandleARB program)6546 save_UseProgramObjectARB(GLhandleARB program)
6547 {
6548 GET_CURRENT_CONTEXT(ctx);
6549 Node *n;
6550 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6551 n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1);
6552 if (n) {
6553 n[1].ui = program;
6554 }
6555 if (ctx->ExecuteFlag) {
6556 CALL_UseProgramObjectARB(ctx->Exec, (program));
6557 }
6558 }
6559
6560
6561 static void GLAPIENTRY
save_Uniform1fARB(GLint location,GLfloat x)6562 save_Uniform1fARB(GLint location, GLfloat x)
6563 {
6564 GET_CURRENT_CONTEXT(ctx);
6565 Node *n;
6566 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6567 n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2);
6568 if (n) {
6569 n[1].i = location;
6570 n[2].f = x;
6571 }
6572 if (ctx->ExecuteFlag) {
6573 CALL_Uniform1fARB(ctx->Exec, (location, x));
6574 }
6575 }
6576
6577
6578 static void GLAPIENTRY
save_Uniform2fARB(GLint location,GLfloat x,GLfloat y)6579 save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
6580 {
6581 GET_CURRENT_CONTEXT(ctx);
6582 Node *n;
6583 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6584 n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3);
6585 if (n) {
6586 n[1].i = location;
6587 n[2].f = x;
6588 n[3].f = y;
6589 }
6590 if (ctx->ExecuteFlag) {
6591 CALL_Uniform2fARB(ctx->Exec, (location, x, y));
6592 }
6593 }
6594
6595
6596 static void GLAPIENTRY
save_Uniform3fARB(GLint location,GLfloat x,GLfloat y,GLfloat z)6597 save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
6598 {
6599 GET_CURRENT_CONTEXT(ctx);
6600 Node *n;
6601 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6602 n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4);
6603 if (n) {
6604 n[1].i = location;
6605 n[2].f = x;
6606 n[3].f = y;
6607 n[4].f = z;
6608 }
6609 if (ctx->ExecuteFlag) {
6610 CALL_Uniform3fARB(ctx->Exec, (location, x, y, z));
6611 }
6612 }
6613
6614
6615 static void GLAPIENTRY
save_Uniform4fARB(GLint location,GLfloat x,GLfloat y,GLfloat z,GLfloat w)6616 save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6617 {
6618 GET_CURRENT_CONTEXT(ctx);
6619 Node *n;
6620 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6621 n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5);
6622 if (n) {
6623 n[1].i = location;
6624 n[2].f = x;
6625 n[3].f = y;
6626 n[4].f = z;
6627 n[5].f = w;
6628 }
6629 if (ctx->ExecuteFlag) {
6630 CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
6631 }
6632 }
6633
6634
6635 /** Return copy of memory */
6636 static void *
memdup(const void * src,GLsizei bytes)6637 memdup(const void *src, GLsizei bytes)
6638 {
6639 void *b = bytes >= 0 ? malloc(bytes) : NULL;
6640 if (b)
6641 memcpy(b, src, bytes);
6642 return b;
6643 }
6644
6645
6646 static void GLAPIENTRY
save_Uniform1fvARB(GLint location,GLsizei count,const GLfloat * v)6647 save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
6648 {
6649 GET_CURRENT_CONTEXT(ctx);
6650 Node *n;
6651 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6652 n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
6653 if (n) {
6654 n[1].i = location;
6655 n[2].i = count;
6656 n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
6657 }
6658 if (ctx->ExecuteFlag) {
6659 CALL_Uniform1fvARB(ctx->Exec, (location, count, v));
6660 }
6661 }
6662
6663 static void GLAPIENTRY
save_Uniform2fvARB(GLint location,GLsizei count,const GLfloat * v)6664 save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
6665 {
6666 GET_CURRENT_CONTEXT(ctx);
6667 Node *n;
6668 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6669 n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
6670 if (n) {
6671 n[1].i = location;
6672 n[2].i = count;
6673 n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
6674 }
6675 if (ctx->ExecuteFlag) {
6676 CALL_Uniform2fvARB(ctx->Exec, (location, count, v));
6677 }
6678 }
6679
6680 static void GLAPIENTRY
save_Uniform3fvARB(GLint location,GLsizei count,const GLfloat * v)6681 save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
6682 {
6683 GET_CURRENT_CONTEXT(ctx);
6684 Node *n;
6685 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6686 n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
6687 if (n) {
6688 n[1].i = location;
6689 n[2].i = count;
6690 n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
6691 }
6692 if (ctx->ExecuteFlag) {
6693 CALL_Uniform3fvARB(ctx->Exec, (location, count, v));
6694 }
6695 }
6696
6697 static void GLAPIENTRY
save_Uniform4fvARB(GLint location,GLsizei count,const GLfloat * v)6698 save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
6699 {
6700 GET_CURRENT_CONTEXT(ctx);
6701 Node *n;
6702 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6703 n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
6704 if (n) {
6705 n[1].i = location;
6706 n[2].i = count;
6707 n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
6708 }
6709 if (ctx->ExecuteFlag) {
6710 CALL_Uniform4fvARB(ctx->Exec, (location, count, v));
6711 }
6712 }
6713
6714
6715 static void GLAPIENTRY
save_Uniform1iARB(GLint location,GLint x)6716 save_Uniform1iARB(GLint location, GLint x)
6717 {
6718 GET_CURRENT_CONTEXT(ctx);
6719 Node *n;
6720 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6721 n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2);
6722 if (n) {
6723 n[1].i = location;
6724 n[2].i = x;
6725 }
6726 if (ctx->ExecuteFlag) {
6727 CALL_Uniform1iARB(ctx->Exec, (location, x));
6728 }
6729 }
6730
6731 static void GLAPIENTRY
save_Uniform2iARB(GLint location,GLint x,GLint y)6732 save_Uniform2iARB(GLint location, GLint x, GLint y)
6733 {
6734 GET_CURRENT_CONTEXT(ctx);
6735 Node *n;
6736 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6737 n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3);
6738 if (n) {
6739 n[1].i = location;
6740 n[2].i = x;
6741 n[3].i = y;
6742 }
6743 if (ctx->ExecuteFlag) {
6744 CALL_Uniform2iARB(ctx->Exec, (location, x, y));
6745 }
6746 }
6747
6748 static void GLAPIENTRY
save_Uniform3iARB(GLint location,GLint x,GLint y,GLint z)6749 save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
6750 {
6751 GET_CURRENT_CONTEXT(ctx);
6752 Node *n;
6753 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6754 n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4);
6755 if (n) {
6756 n[1].i = location;
6757 n[2].i = x;
6758 n[3].i = y;
6759 n[4].i = z;
6760 }
6761 if (ctx->ExecuteFlag) {
6762 CALL_Uniform3iARB(ctx->Exec, (location, x, y, z));
6763 }
6764 }
6765
6766 static void GLAPIENTRY
save_Uniform4iARB(GLint location,GLint x,GLint y,GLint z,GLint w)6767 save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
6768 {
6769 GET_CURRENT_CONTEXT(ctx);
6770 Node *n;
6771 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6772 n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5);
6773 if (n) {
6774 n[1].i = location;
6775 n[2].i = x;
6776 n[3].i = y;
6777 n[4].i = z;
6778 n[5].i = w;
6779 }
6780 if (ctx->ExecuteFlag) {
6781 CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w));
6782 }
6783 }
6784
6785
6786
6787 static void GLAPIENTRY
save_Uniform1ivARB(GLint location,GLsizei count,const GLint * v)6788 save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
6789 {
6790 GET_CURRENT_CONTEXT(ctx);
6791 Node *n;
6792 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6793 n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
6794 if (n) {
6795 n[1].i = location;
6796 n[2].i = count;
6797 n[3].data = memdup(v, count * 1 * sizeof(GLint));
6798 }
6799 if (ctx->ExecuteFlag) {
6800 CALL_Uniform1ivARB(ctx->Exec, (location, count, v));
6801 }
6802 }
6803
6804 static void GLAPIENTRY
save_Uniform2ivARB(GLint location,GLsizei count,const GLint * v)6805 save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
6806 {
6807 GET_CURRENT_CONTEXT(ctx);
6808 Node *n;
6809 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6810 n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
6811 if (n) {
6812 n[1].i = location;
6813 n[2].i = count;
6814 n[3].data = memdup(v, count * 2 * sizeof(GLint));
6815 }
6816 if (ctx->ExecuteFlag) {
6817 CALL_Uniform2ivARB(ctx->Exec, (location, count, v));
6818 }
6819 }
6820
6821 static void GLAPIENTRY
save_Uniform3ivARB(GLint location,GLsizei count,const GLint * v)6822 save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
6823 {
6824 GET_CURRENT_CONTEXT(ctx);
6825 Node *n;
6826 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6827 n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
6828 if (n) {
6829 n[1].i = location;
6830 n[2].i = count;
6831 n[3].data = memdup(v, count * 3 * sizeof(GLint));
6832 }
6833 if (ctx->ExecuteFlag) {
6834 CALL_Uniform3ivARB(ctx->Exec, (location, count, v));
6835 }
6836 }
6837
6838 static void GLAPIENTRY
save_Uniform4ivARB(GLint location,GLsizei count,const GLint * v)6839 save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
6840 {
6841 GET_CURRENT_CONTEXT(ctx);
6842 Node *n;
6843 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6844 n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
6845 if (n) {
6846 n[1].i = location;
6847 n[2].i = count;
6848 n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
6849 }
6850 if (ctx->ExecuteFlag) {
6851 CALL_Uniform4ivARB(ctx->Exec, (location, count, v));
6852 }
6853 }
6854
6855
6856
6857 static void GLAPIENTRY
save_Uniform1ui(GLint location,GLuint x)6858 save_Uniform1ui(GLint location, GLuint x)
6859 {
6860 GET_CURRENT_CONTEXT(ctx);
6861 Node *n;
6862 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6863 n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2);
6864 if (n) {
6865 n[1].i = location;
6866 n[2].i = x;
6867 }
6868 if (ctx->ExecuteFlag) {
6869 /*CALL_Uniform1ui(ctx->Exec, (location, x));*/
6870 }
6871 }
6872
6873 static void GLAPIENTRY
save_Uniform2ui(GLint location,GLuint x,GLuint y)6874 save_Uniform2ui(GLint location, GLuint x, GLuint y)
6875 {
6876 GET_CURRENT_CONTEXT(ctx);
6877 Node *n;
6878 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6879 n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3);
6880 if (n) {
6881 n[1].i = location;
6882 n[2].i = x;
6883 n[3].i = y;
6884 }
6885 if (ctx->ExecuteFlag) {
6886 /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/
6887 }
6888 }
6889
6890 static void GLAPIENTRY
save_Uniform3ui(GLint location,GLuint x,GLuint y,GLuint z)6891 save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
6892 {
6893 GET_CURRENT_CONTEXT(ctx);
6894 Node *n;
6895 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6896 n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4);
6897 if (n) {
6898 n[1].i = location;
6899 n[2].i = x;
6900 n[3].i = y;
6901 n[4].i = z;
6902 }
6903 if (ctx->ExecuteFlag) {
6904 /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/
6905 }
6906 }
6907
6908 static void GLAPIENTRY
save_Uniform4ui(GLint location,GLuint x,GLuint y,GLuint z,GLuint w)6909 save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
6910 {
6911 GET_CURRENT_CONTEXT(ctx);
6912 Node *n;
6913 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6914 n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5);
6915 if (n) {
6916 n[1].i = location;
6917 n[2].i = x;
6918 n[3].i = y;
6919 n[4].i = z;
6920 n[5].i = w;
6921 }
6922 if (ctx->ExecuteFlag) {
6923 /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/
6924 }
6925 }
6926
6927
6928
6929 static void GLAPIENTRY
save_Uniform1uiv(GLint location,GLsizei count,const GLuint * v)6930 save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
6931 {
6932 GET_CURRENT_CONTEXT(ctx);
6933 Node *n;
6934 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6935 n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
6936 if (n) {
6937 n[1].i = location;
6938 n[2].i = count;
6939 n[3].data = memdup(v, count * 1 * sizeof(*v));
6940 }
6941 if (ctx->ExecuteFlag) {
6942 /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
6943 }
6944 }
6945
6946 static void GLAPIENTRY
save_Uniform2uiv(GLint location,GLsizei count,const GLuint * v)6947 save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
6948 {
6949 GET_CURRENT_CONTEXT(ctx);
6950 Node *n;
6951 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6952 n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
6953 if (n) {
6954 n[1].i = location;
6955 n[2].i = count;
6956 n[3].data = memdup(v, count * 2 * sizeof(*v));
6957 }
6958 if (ctx->ExecuteFlag) {
6959 /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
6960 }
6961 }
6962
6963 static void GLAPIENTRY
save_Uniform3uiv(GLint location,GLsizei count,const GLuint * v)6964 save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
6965 {
6966 GET_CURRENT_CONTEXT(ctx);
6967 Node *n;
6968 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6969 n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
6970 if (n) {
6971 n[1].i = location;
6972 n[2].i = count;
6973 n[3].data = memdup(v, count * 3 * sizeof(*v));
6974 }
6975 if (ctx->ExecuteFlag) {
6976 /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
6977 }
6978 }
6979
6980 static void GLAPIENTRY
save_Uniform4uiv(GLint location,GLsizei count,const GLuint * v)6981 save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
6982 {
6983 GET_CURRENT_CONTEXT(ctx);
6984 Node *n;
6985 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6986 n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
6987 if (n) {
6988 n[1].i = location;
6989 n[2].i = count;
6990 n[3].data = memdup(v, count * 4 * sizeof(*v));
6991 }
6992 if (ctx->ExecuteFlag) {
6993 /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
6994 }
6995 }
6996
6997
6998
6999 static void GLAPIENTRY
save_UniformMatrix2fvARB(GLint location,GLsizei count,GLboolean transpose,const GLfloat * m)7000 save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
7001 const GLfloat *m)
7002 {
7003 GET_CURRENT_CONTEXT(ctx);
7004 Node *n;
7005 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7006 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
7007 if (n) {
7008 n[1].i = location;
7009 n[2].i = count;
7010 n[3].b = transpose;
7011 n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
7012 }
7013 if (ctx->ExecuteFlag) {
7014 CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m));
7015 }
7016 }
7017
7018 static void GLAPIENTRY
save_UniformMatrix3fvARB(GLint location,GLsizei count,GLboolean transpose,const GLfloat * m)7019 save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
7020 const GLfloat *m)
7021 {
7022 GET_CURRENT_CONTEXT(ctx);
7023 Node *n;
7024 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7025 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
7026 if (n) {
7027 n[1].i = location;
7028 n[2].i = count;
7029 n[3].b = transpose;
7030 n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
7031 }
7032 if (ctx->ExecuteFlag) {
7033 CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m));
7034 }
7035 }
7036
7037 static void GLAPIENTRY
save_UniformMatrix4fvARB(GLint location,GLsizei count,GLboolean transpose,const GLfloat * m)7038 save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
7039 const GLfloat *m)
7040 {
7041 GET_CURRENT_CONTEXT(ctx);
7042 Node *n;
7043 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7044 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
7045 if (n) {
7046 n[1].i = location;
7047 n[2].i = count;
7048 n[3].b = transpose;
7049 n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
7050 }
7051 if (ctx->ExecuteFlag) {
7052 CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m));
7053 }
7054 }
7055
7056
7057 static void GLAPIENTRY
save_UniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * m)7058 save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
7059 const GLfloat *m)
7060 {
7061 GET_CURRENT_CONTEXT(ctx);
7062 Node *n;
7063 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7064 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
7065 if (n) {
7066 n[1].i = location;
7067 n[2].i = count;
7068 n[3].b = transpose;
7069 n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
7070 }
7071 if (ctx->ExecuteFlag) {
7072 CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
7073 }
7074 }
7075
7076 static void GLAPIENTRY
save_UniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * m)7077 save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
7078 const GLfloat *m)
7079 {
7080 GET_CURRENT_CONTEXT(ctx);
7081 Node *n;
7082 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7083 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
7084 if (n) {
7085 n[1].i = location;
7086 n[2].i = count;
7087 n[3].b = transpose;
7088 n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
7089 }
7090 if (ctx->ExecuteFlag) {
7091 CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
7092 }
7093 }
7094
7095
7096 static void GLAPIENTRY
save_UniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * m)7097 save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
7098 const GLfloat *m)
7099 {
7100 GET_CURRENT_CONTEXT(ctx);
7101 Node *n;
7102 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7103 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
7104 if (n) {
7105 n[1].i = location;
7106 n[2].i = count;
7107 n[3].b = transpose;
7108 n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
7109 }
7110 if (ctx->ExecuteFlag) {
7111 CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
7112 }
7113 }
7114
7115 static void GLAPIENTRY
save_UniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * m)7116 save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
7117 const GLfloat *m)
7118 {
7119 GET_CURRENT_CONTEXT(ctx);
7120 Node *n;
7121 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7122 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
7123 if (n) {
7124 n[1].i = location;
7125 n[2].i = count;
7126 n[3].b = transpose;
7127 n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
7128 }
7129 if (ctx->ExecuteFlag) {
7130 CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
7131 }
7132 }
7133
7134
7135 static void GLAPIENTRY
save_UniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * m)7136 save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
7137 const GLfloat *m)
7138 {
7139 GET_CURRENT_CONTEXT(ctx);
7140 Node *n;
7141 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7142 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
7143 if (n) {
7144 n[1].i = location;
7145 n[2].i = count;
7146 n[3].b = transpose;
7147 n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
7148 }
7149 if (ctx->ExecuteFlag) {
7150 CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
7151 }
7152 }
7153
7154 static void GLAPIENTRY
save_UniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * m)7155 save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
7156 const GLfloat *m)
7157 {
7158 GET_CURRENT_CONTEXT(ctx);
7159 Node *n;
7160 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7161 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
7162 if (n) {
7163 n[1].i = location;
7164 n[2].i = count;
7165 n[3].b = transpose;
7166 n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
7167 }
7168 if (ctx->ExecuteFlag) {
7169 CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
7170 }
7171 }
7172
7173 static void GLAPIENTRY
save_ClampColorARB(GLenum target,GLenum clamp)7174 save_ClampColorARB(GLenum target, GLenum clamp)
7175 {
7176 GET_CURRENT_CONTEXT(ctx);
7177 Node *n;
7178 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7179 n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2);
7180 if (n) {
7181 n[1].e = target;
7182 n[2].e = clamp;
7183 }
7184 if (ctx->ExecuteFlag) {
7185 CALL_ClampColorARB(ctx->Exec, (target, clamp));
7186 }
7187 }
7188
7189 static void GLAPIENTRY
save_UseShaderProgramEXT(GLenum type,GLuint program)7190 save_UseShaderProgramEXT(GLenum type, GLuint program)
7191 {
7192 GET_CURRENT_CONTEXT(ctx);
7193 Node *n;
7194 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7195 n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
7196 if (n) {
7197 n[1].ui = type;
7198 n[2].ui = program;
7199 }
7200 if (ctx->ExecuteFlag) {
7201 CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
7202 }
7203 }
7204
7205 static void GLAPIENTRY
save_ActiveProgramEXT(GLuint program)7206 save_ActiveProgramEXT(GLuint program)
7207 {
7208 GET_CURRENT_CONTEXT(ctx);
7209 Node *n;
7210 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7211 n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
7212 if (n) {
7213 n[1].ui = program;
7214 }
7215 if (ctx->ExecuteFlag) {
7216 CALL_ActiveProgramEXT(ctx->Exec, (program));
7217 }
7218 }
7219
7220 /** GL_EXT_texture_integer */
7221 static void GLAPIENTRY
save_ClearColorIi(GLint red,GLint green,GLint blue,GLint alpha)7222 save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
7223 {
7224 GET_CURRENT_CONTEXT(ctx);
7225 Node *n;
7226 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7227 n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
7228 if (n) {
7229 n[1].i = red;
7230 n[2].i = green;
7231 n[3].i = blue;
7232 n[4].i = alpha;
7233 }
7234 if (ctx->ExecuteFlag) {
7235 CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
7236 }
7237 }
7238
7239 /** GL_EXT_texture_integer */
7240 static void GLAPIENTRY
save_ClearColorIui(GLuint red,GLuint green,GLuint blue,GLuint alpha)7241 save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
7242 {
7243 GET_CURRENT_CONTEXT(ctx);
7244 Node *n;
7245 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7246 n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
7247 if (n) {
7248 n[1].ui = red;
7249 n[2].ui = green;
7250 n[3].ui = blue;
7251 n[4].ui = alpha;
7252 }
7253 if (ctx->ExecuteFlag) {
7254 CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
7255 }
7256 }
7257
7258 /** GL_EXT_texture_integer */
7259 static void GLAPIENTRY
save_TexParameterIiv(GLenum target,GLenum pname,const GLint * params)7260 save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
7261 {
7262 GET_CURRENT_CONTEXT(ctx);
7263 Node *n;
7264 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7265 n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
7266 if (n) {
7267 n[1].e = target;
7268 n[2].e = pname;
7269 n[3].i = params[0];
7270 n[4].i = params[1];
7271 n[5].i = params[2];
7272 n[6].i = params[3];
7273 }
7274 if (ctx->ExecuteFlag) {
7275 CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params));
7276 }
7277 }
7278
7279 /** GL_EXT_texture_integer */
7280 static void GLAPIENTRY
save_TexParameterIuiv(GLenum target,GLenum pname,const GLuint * params)7281 save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
7282 {
7283 GET_CURRENT_CONTEXT(ctx);
7284 Node *n;
7285 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7286 n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
7287 if (n) {
7288 n[1].e = target;
7289 n[2].e = pname;
7290 n[3].ui = params[0];
7291 n[4].ui = params[1];
7292 n[5].ui = params[2];
7293 n[6].ui = params[3];
7294 }
7295 if (ctx->ExecuteFlag) {
7296 CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params));
7297 }
7298 }
7299
7300 /** GL_EXT_texture_integer */
7301 static void GLAPIENTRY
exec_GetTexParameterIiv(GLenum target,GLenum pname,GLint * params)7302 exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
7303 {
7304 GET_CURRENT_CONTEXT(ctx);
7305 FLUSH_VERTICES(ctx, 0);
7306 CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params));
7307 }
7308
7309 /** GL_EXT_texture_integer */
7310 static void GLAPIENTRY
exec_GetTexParameterIuiv(GLenum target,GLenum pname,GLuint * params)7311 exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
7312 {
7313 GET_CURRENT_CONTEXT(ctx);
7314 FLUSH_VERTICES(ctx, 0);
7315 CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params));
7316 }
7317
7318
7319 /* GL_ARB_instanced_arrays */
7320 static void GLAPIENTRY
save_VertexAttribDivisor(GLuint index,GLuint divisor)7321 save_VertexAttribDivisor(GLuint index, GLuint divisor)
7322 {
7323 GET_CURRENT_CONTEXT(ctx);
7324 Node *n;
7325 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7326 n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2);
7327 if (n) {
7328 n[1].ui = index;
7329 n[2].ui = divisor;
7330 }
7331 if (ctx->ExecuteFlag) {
7332 CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor));
7333 }
7334 }
7335
7336
7337 /* GL_NV_texture_barrier */
7338 static void GLAPIENTRY
save_TextureBarrierNV(void)7339 save_TextureBarrierNV(void)
7340 {
7341 GET_CURRENT_CONTEXT(ctx);
7342 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7343 alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0);
7344 if (ctx->ExecuteFlag) {
7345 CALL_TextureBarrierNV(ctx->Exec, ());
7346 }
7347 }
7348
7349
7350 /* GL_ARB_sampler_objects */
7351 static void GLAPIENTRY
save_BindSampler(GLuint unit,GLuint sampler)7352 save_BindSampler(GLuint unit, GLuint sampler)
7353 {
7354 Node *n;
7355 GET_CURRENT_CONTEXT(ctx);
7356 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7357 n = alloc_instruction(ctx, OPCODE_BIND_SAMPLER, 2);
7358 if (n) {
7359 n[1].ui = unit;
7360 n[2].ui = sampler;
7361 }
7362 if (ctx->ExecuteFlag) {
7363 CALL_BindSampler(ctx->Exec, (unit, sampler));
7364 }
7365 }
7366
7367 static void GLAPIENTRY
save_SamplerParameteriv(GLuint sampler,GLenum pname,const GLint * params)7368 save_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params)
7369 {
7370 Node *n;
7371 GET_CURRENT_CONTEXT(ctx);
7372 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7373 n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIV, 6);
7374 if (n) {
7375 n[1].ui = sampler;
7376 n[2].e = pname;
7377 n[3].i = params[0];
7378 if (pname == GL_TEXTURE_BORDER_COLOR) {
7379 n[4].i = params[1];
7380 n[5].i = params[2];
7381 n[6].i = params[3];
7382 }
7383 else {
7384 n[4].i = n[5].i = n[6].i = 0;
7385 }
7386 }
7387 if (ctx->ExecuteFlag) {
7388 CALL_SamplerParameteriv(ctx->Exec, (sampler, pname, params));
7389 }
7390 }
7391
7392 static void GLAPIENTRY
save_SamplerParameteri(GLuint sampler,GLenum pname,GLint param)7393 save_SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
7394 {
7395 save_SamplerParameteriv(sampler, pname, ¶m);
7396 }
7397
7398 static void GLAPIENTRY
save_SamplerParameterfv(GLuint sampler,GLenum pname,const GLfloat * params)7399 save_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params)
7400 {
7401 Node *n;
7402 GET_CURRENT_CONTEXT(ctx);
7403 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7404 n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERFV, 6);
7405 if (n) {
7406 n[1].ui = sampler;
7407 n[2].e = pname;
7408 n[3].f = params[0];
7409 if (pname == GL_TEXTURE_BORDER_COLOR) {
7410 n[4].f = params[1];
7411 n[5].f = params[2];
7412 n[6].f = params[3];
7413 }
7414 else {
7415 n[4].f = n[5].f = n[6].f = 0.0F;
7416 }
7417 }
7418 if (ctx->ExecuteFlag) {
7419 CALL_SamplerParameterfv(ctx->Exec, (sampler, pname, params));
7420 }
7421 }
7422
7423 static void GLAPIENTRY
save_SamplerParameterf(GLuint sampler,GLenum pname,GLfloat param)7424 save_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
7425 {
7426 save_SamplerParameterfv(sampler, pname, ¶m);
7427 }
7428
7429 static void GLAPIENTRY
save_SamplerParameterIiv(GLuint sampler,GLenum pname,const GLint * params)7430 save_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params)
7431 {
7432 Node *n;
7433 GET_CURRENT_CONTEXT(ctx);
7434 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7435 n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIIV, 6);
7436 if (n) {
7437 n[1].ui = sampler;
7438 n[2].e = pname;
7439 n[3].i = params[0];
7440 if (pname == GL_TEXTURE_BORDER_COLOR) {
7441 n[4].i = params[1];
7442 n[5].i = params[2];
7443 n[6].i = params[3];
7444 }
7445 else {
7446 n[4].i = n[5].i = n[6].i = 0;
7447 }
7448 }
7449 if (ctx->ExecuteFlag) {
7450 CALL_SamplerParameterIiv(ctx->Exec, (sampler, pname, params));
7451 }
7452 }
7453
7454 static void GLAPIENTRY
save_SamplerParameterIuiv(GLuint sampler,GLenum pname,const GLuint * params)7455 save_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params)
7456 {
7457 Node *n;
7458 GET_CURRENT_CONTEXT(ctx);
7459 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7460 n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERUIV, 6);
7461 if (n) {
7462 n[1].ui = sampler;
7463 n[2].e = pname;
7464 n[3].ui = params[0];
7465 if (pname == GL_TEXTURE_BORDER_COLOR) {
7466 n[4].ui = params[1];
7467 n[5].ui = params[2];
7468 n[6].ui = params[3];
7469 }
7470 else {
7471 n[4].ui = n[5].ui = n[6].ui = 0;
7472 }
7473 }
7474 if (ctx->ExecuteFlag) {
7475 CALL_SamplerParameterIuiv(ctx->Exec, (sampler, pname, params));
7476 }
7477 }
7478
7479 /* GL_ARB_geometry_shader4 */
7480 static void GLAPIENTRY
save_ProgramParameteri(GLuint program,GLenum pname,GLint value)7481 save_ProgramParameteri(GLuint program, GLenum pname, GLint value)
7482 {
7483 Node *n;
7484 GET_CURRENT_CONTEXT(ctx);
7485 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7486 n = alloc_instruction(ctx, OPCODE_PROGRAM_PARAMETERI, 3);
7487 if (n) {
7488 n[1].ui = program;
7489 n[2].e = pname;
7490 n[3].i = value;
7491 }
7492 if (ctx->ExecuteFlag) {
7493 CALL_ProgramParameteriARB(ctx->Exec, (program, pname, value));
7494 }
7495 }
7496
7497 static void GLAPIENTRY
save_FramebufferTexture(GLenum target,GLenum attachment,GLuint texture,GLint level)7498 save_FramebufferTexture(GLenum target, GLenum attachment,
7499 GLuint texture, GLint level)
7500 {
7501 Node *n;
7502 GET_CURRENT_CONTEXT(ctx);
7503 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7504 n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE, 4);
7505 if (n) {
7506 n[1].e = target;
7507 n[2].e = attachment;
7508 n[3].ui = texture;
7509 n[4].i = level;
7510 }
7511 if (ctx->ExecuteFlag) {
7512 CALL_FramebufferTextureARB(ctx->Exec, (target, attachment, texture, level));
7513 }
7514 }
7515
7516 static void GLAPIENTRY
save_FramebufferTextureFace(GLenum target,GLenum attachment,GLuint texture,GLint level,GLenum face)7517 save_FramebufferTextureFace(GLenum target, GLenum attachment,
7518 GLuint texture, GLint level, GLenum face)
7519 {
7520 Node *n;
7521 GET_CURRENT_CONTEXT(ctx);
7522 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7523 n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE_FACE, 5);
7524 if (n) {
7525 n[1].e = target;
7526 n[2].e = attachment;
7527 n[3].ui = texture;
7528 n[4].i = level;
7529 n[5].e = face;
7530 }
7531 if (ctx->ExecuteFlag) {
7532 CALL_FramebufferTextureFaceARB(ctx->Exec, (target, attachment, texture,
7533 level, face));
7534 }
7535 }
7536
7537
7538
7539 static void GLAPIENTRY
save_WaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)7540 save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
7541 {
7542 Node *n;
7543 GET_CURRENT_CONTEXT(ctx);
7544 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7545 n = alloc_instruction(ctx, OPCODE_WAIT_SYNC, 4);
7546 if (n) {
7547 union uint64_pair p;
7548 p.uint64 = timeout;
7549 n[1].data = sync;
7550 n[2].e = flags;
7551 n[3].ui = p.uint32[0];
7552 n[4].ui = p.uint32[1];
7553 }
7554 if (ctx->ExecuteFlag) {
7555 CALL_WaitSync(ctx->Exec, (sync, flags, timeout));
7556 }
7557 }
7558
7559
7560 /** GL_NV_conditional_render */
7561 static void GLAPIENTRY
save_BeginConditionalRender(GLuint queryId,GLenum mode)7562 save_BeginConditionalRender(GLuint queryId, GLenum mode)
7563 {
7564 GET_CURRENT_CONTEXT(ctx);
7565 Node *n;
7566 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7567 n = alloc_instruction(ctx, OPCODE_BEGIN_CONDITIONAL_RENDER, 2);
7568 if (n) {
7569 n[1].i = queryId;
7570 n[2].e = mode;
7571 }
7572 if (ctx->ExecuteFlag) {
7573 CALL_BeginConditionalRenderNV(ctx->Exec, (queryId, mode));
7574 }
7575 }
7576
7577 static void GLAPIENTRY
save_EndConditionalRender(void)7578 save_EndConditionalRender(void)
7579 {
7580 GET_CURRENT_CONTEXT(ctx);
7581 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7582 alloc_instruction(ctx, OPCODE_END_CONDITIONAL_RENDER, 0);
7583 if (ctx->ExecuteFlag) {
7584 CALL_EndConditionalRenderNV(ctx->Exec, ());
7585 }
7586 }
7587
7588 static void GLAPIENTRY
save_UniformBlockBinding(GLuint prog,GLuint index,GLuint binding)7589 save_UniformBlockBinding(GLuint prog, GLuint index, GLuint binding)
7590 {
7591 GET_CURRENT_CONTEXT(ctx);
7592 Node *n;
7593 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7594 n = alloc_instruction(ctx, OPCODE_UNIFORM_BLOCK_BINDING, 3);
7595 if (n) {
7596 n[1].ui = prog;
7597 n[2].ui = index;
7598 n[3].ui = binding;
7599 }
7600 if (ctx->ExecuteFlag) {
7601 CALL_UniformBlockBinding(ctx->Exec, (prog, index, binding));
7602 }
7603 }
7604
7605
7606 /**
7607 * Save an error-generating command into display list.
7608 *
7609 * KW: Will appear in the list before the vertex buffer containing the
7610 * command that provoked the error. I don't see this as a problem.
7611 */
7612 static void
save_error(struct gl_context * ctx,GLenum error,const char * s)7613 save_error(struct gl_context *ctx, GLenum error, const char *s)
7614 {
7615 Node *n;
7616 n = alloc_instruction(ctx, OPCODE_ERROR, 2);
7617 if (n) {
7618 n[1].e = error;
7619 n[2].data = (void *) s;
7620 }
7621 }
7622
7623
7624 /**
7625 * Compile an error into current display list.
7626 */
7627 void
_mesa_compile_error(struct gl_context * ctx,GLenum error,const char * s)7628 _mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
7629 {
7630 if (ctx->CompileFlag)
7631 save_error(ctx, error, s);
7632 if (ctx->ExecuteFlag)
7633 _mesa_error(ctx, error, "%s", s);
7634 }
7635
7636
7637 /**
7638 * Test if ID names a display list.
7639 */
7640 static GLboolean
islist(struct gl_context * ctx,GLuint list)7641 islist(struct gl_context *ctx, GLuint list)
7642 {
7643 if (list > 0 && lookup_list(ctx, list)) {
7644 return GL_TRUE;
7645 }
7646 else {
7647 return GL_FALSE;
7648 }
7649 }
7650
7651
7652
7653 /**********************************************************************/
7654 /* Display list execution */
7655 /**********************************************************************/
7656
7657
7658 /*
7659 * Execute a display list. Note that the ListBase offset must have already
7660 * been added before calling this function. I.e. the list argument is
7661 * the absolute list number, not relative to ListBase.
7662 * \param list - display list number
7663 */
7664 static void
execute_list(struct gl_context * ctx,GLuint list)7665 execute_list(struct gl_context *ctx, GLuint list)
7666 {
7667 struct gl_display_list *dlist;
7668 Node *n;
7669 GLboolean done;
7670
7671 if (list == 0 || !islist(ctx, list))
7672 return;
7673
7674 if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
7675 /* raise an error? */
7676 return;
7677 }
7678
7679 dlist = lookup_list(ctx, list);
7680 if (!dlist)
7681 return;
7682
7683 ctx->ListState.CallDepth++;
7684
7685 if (ctx->Driver.BeginCallList)
7686 ctx->Driver.BeginCallList(ctx, dlist);
7687
7688 n = dlist->Head;
7689
7690 done = GL_FALSE;
7691 while (!done) {
7692 const OpCode opcode = n[0].opcode;
7693
7694 if (is_ext_opcode(opcode)) {
7695 n += ext_opcode_execute(ctx, n);
7696 }
7697 else {
7698 switch (opcode) {
7699 case OPCODE_ERROR:
7700 _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
7701 break;
7702 case OPCODE_ACCUM:
7703 CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
7704 break;
7705 case OPCODE_ALPHA_FUNC:
7706 CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
7707 break;
7708 case OPCODE_BIND_TEXTURE:
7709 CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
7710 break;
7711 case OPCODE_BITMAP:
7712 {
7713 const struct gl_pixelstore_attrib save = ctx->Unpack;
7714 ctx->Unpack = ctx->DefaultPacking;
7715 CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
7716 n[3].f, n[4].f, n[5].f, n[6].f,
7717 (const GLubyte *) n[7].data));
7718 ctx->Unpack = save; /* restore */
7719 }
7720 break;
7721 case OPCODE_BLEND_COLOR:
7722 CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7723 break;
7724 case OPCODE_BLEND_EQUATION:
7725 CALL_BlendEquation(ctx->Exec, (n[1].e));
7726 break;
7727 case OPCODE_BLEND_EQUATION_SEPARATE:
7728 CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e));
7729 break;
7730 case OPCODE_BLEND_FUNC_SEPARATE:
7731 CALL_BlendFuncSeparateEXT(ctx->Exec,
7732 (n[1].e, n[2].e, n[3].e, n[4].e));
7733 break;
7734
7735 case OPCODE_BLEND_FUNC_I:
7736 /* GL_ARB_draw_buffers_blend */
7737 CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e));
7738 break;
7739 case OPCODE_BLEND_FUNC_SEPARATE_I:
7740 /* GL_ARB_draw_buffers_blend */
7741 CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e,
7742 n[4].e, n[5].e));
7743 break;
7744 case OPCODE_BLEND_EQUATION_I:
7745 /* GL_ARB_draw_buffers_blend */
7746 CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e));
7747 break;
7748 case OPCODE_BLEND_EQUATION_SEPARATE_I:
7749 /* GL_ARB_draw_buffers_blend */
7750 CALL_BlendEquationSeparateiARB(ctx->Exec,
7751 (n[1].ui, n[2].e, n[3].e));
7752 break;
7753
7754 case OPCODE_CALL_LIST:
7755 /* Generated by glCallList(), don't add ListBase */
7756 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
7757 execute_list(ctx, n[1].ui);
7758 }
7759 break;
7760 case OPCODE_CALL_LIST_OFFSET:
7761 /* Generated by glCallLists() so we must add ListBase */
7762 if (n[2].b) {
7763 /* user specified a bad data type at compile time */
7764 _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
7765 }
7766 else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
7767 GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
7768 execute_list(ctx, list);
7769 }
7770 break;
7771 case OPCODE_CLEAR:
7772 CALL_Clear(ctx->Exec, (n[1].bf));
7773 break;
7774 case OPCODE_CLEAR_BUFFER_IV:
7775 {
7776 GLint value[4];
7777 value[0] = n[3].i;
7778 value[1] = n[4].i;
7779 value[2] = n[5].i;
7780 value[3] = n[6].i;
7781 CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));
7782 }
7783 break;
7784 case OPCODE_CLEAR_BUFFER_UIV:
7785 {
7786 GLuint value[4];
7787 value[0] = n[3].ui;
7788 value[1] = n[4].ui;
7789 value[2] = n[5].ui;
7790 value[3] = n[6].ui;
7791 CALL_ClearBufferuiv(ctx->Exec, (n[1].e, n[2].i, value));
7792 }
7793 break;
7794 case OPCODE_CLEAR_BUFFER_FV:
7795 {
7796 GLfloat value[4];
7797 value[0] = n[3].f;
7798 value[1] = n[4].f;
7799 value[2] = n[5].f;
7800 value[3] = n[6].f;
7801 CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));
7802 }
7803 break;
7804 case OPCODE_CLEAR_BUFFER_FI:
7805 CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));
7806 break;
7807 case OPCODE_CLEAR_COLOR:
7808 CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7809 break;
7810 case OPCODE_CLEAR_ACCUM:
7811 CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7812 break;
7813 case OPCODE_CLEAR_DEPTH:
7814 CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
7815 break;
7816 case OPCODE_CLEAR_INDEX:
7817 CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
7818 break;
7819 case OPCODE_CLEAR_STENCIL:
7820 CALL_ClearStencil(ctx->Exec, (n[1].i));
7821 break;
7822 case OPCODE_CLIP_PLANE:
7823 {
7824 GLdouble eq[4];
7825 eq[0] = n[2].f;
7826 eq[1] = n[3].f;
7827 eq[2] = n[4].f;
7828 eq[3] = n[5].f;
7829 CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
7830 }
7831 break;
7832 case OPCODE_COLOR_MASK:
7833 CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
7834 break;
7835 case OPCODE_COLOR_MASK_INDEXED:
7836 CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
7837 n[4].b, n[5].b));
7838 break;
7839 case OPCODE_COLOR_MATERIAL:
7840 CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
7841 break;
7842 case OPCODE_COLOR_TABLE:
7843 {
7844 const struct gl_pixelstore_attrib save = ctx->Unpack;
7845 ctx->Unpack = ctx->DefaultPacking;
7846 CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
7847 n[5].e, n[6].data));
7848 ctx->Unpack = save; /* restore */
7849 }
7850 break;
7851 case OPCODE_COLOR_TABLE_PARAMETER_FV:
7852 {
7853 GLfloat params[4];
7854 params[0] = n[3].f;
7855 params[1] = n[4].f;
7856 params[2] = n[5].f;
7857 params[3] = n[6].f;
7858 CALL_ColorTableParameterfv(ctx->Exec,
7859 (n[1].e, n[2].e, params));
7860 }
7861 break;
7862 case OPCODE_COLOR_TABLE_PARAMETER_IV:
7863 {
7864 GLint params[4];
7865 params[0] = n[3].i;
7866 params[1] = n[4].i;
7867 params[2] = n[5].i;
7868 params[3] = n[6].i;
7869 CALL_ColorTableParameteriv(ctx->Exec,
7870 (n[1].e, n[2].e, params));
7871 }
7872 break;
7873 case OPCODE_COLOR_SUB_TABLE:
7874 {
7875 const struct gl_pixelstore_attrib save = ctx->Unpack;
7876 ctx->Unpack = ctx->DefaultPacking;
7877 CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7878 n[4].e, n[5].e, n[6].data));
7879 ctx->Unpack = save; /* restore */
7880 }
7881 break;
7882 case OPCODE_CONVOLUTION_FILTER_1D:
7883 {
7884 const struct gl_pixelstore_attrib save = ctx->Unpack;
7885 ctx->Unpack = ctx->DefaultPacking;
7886 CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7887 n[4].e, n[5].e,
7888 n[6].data));
7889 ctx->Unpack = save; /* restore */
7890 }
7891 break;
7892 case OPCODE_CONVOLUTION_FILTER_2D:
7893 {
7894 const struct gl_pixelstore_attrib save = ctx->Unpack;
7895 ctx->Unpack = ctx->DefaultPacking;
7896 CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7897 n[4].i, n[5].e, n[6].e,
7898 n[7].data));
7899 ctx->Unpack = save; /* restore */
7900 }
7901 break;
7902 case OPCODE_CONVOLUTION_PARAMETER_I:
7903 CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
7904 break;
7905 case OPCODE_CONVOLUTION_PARAMETER_IV:
7906 {
7907 GLint params[4];
7908 params[0] = n[3].i;
7909 params[1] = n[4].i;
7910 params[2] = n[5].i;
7911 params[3] = n[6].i;
7912 CALL_ConvolutionParameteriv(ctx->Exec,
7913 (n[1].e, n[2].e, params));
7914 }
7915 break;
7916 case OPCODE_CONVOLUTION_PARAMETER_F:
7917 CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
7918 break;
7919 case OPCODE_CONVOLUTION_PARAMETER_FV:
7920 {
7921 GLfloat params[4];
7922 params[0] = n[3].f;
7923 params[1] = n[4].f;
7924 params[2] = n[5].f;
7925 params[3] = n[6].f;
7926 CALL_ConvolutionParameterfv(ctx->Exec,
7927 (n[1].e, n[2].e, params));
7928 }
7929 break;
7930 case OPCODE_COPY_COLOR_SUB_TABLE:
7931 CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
7932 n[3].i, n[4].i, n[5].i));
7933 break;
7934 case OPCODE_COPY_COLOR_TABLE:
7935 CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
7936 n[3].i, n[4].i, n[5].i));
7937 break;
7938 case OPCODE_COPY_PIXELS:
7939 CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
7940 (GLsizei) n[3].i, (GLsizei) n[4].i,
7941 n[5].e));
7942 break;
7943 case OPCODE_COPY_TEX_IMAGE1D:
7944 CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
7945 n[5].i, n[6].i, n[7].i));
7946 break;
7947 case OPCODE_COPY_TEX_IMAGE2D:
7948 CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
7949 n[5].i, n[6].i, n[7].i, n[8].i));
7950 break;
7951 case OPCODE_COPY_TEX_SUB_IMAGE1D:
7952 CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7953 n[4].i, n[5].i, n[6].i));
7954 break;
7955 case OPCODE_COPY_TEX_SUB_IMAGE2D:
7956 CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7957 n[4].i, n[5].i, n[6].i, n[7].i,
7958 n[8].i));
7959 break;
7960 case OPCODE_COPY_TEX_SUB_IMAGE3D:
7961 CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7962 n[4].i, n[5].i, n[6].i, n[7].i,
7963 n[8].i, n[9].i));
7964 break;
7965 case OPCODE_CULL_FACE:
7966 CALL_CullFace(ctx->Exec, (n[1].e));
7967 break;
7968 case OPCODE_DEPTH_FUNC:
7969 CALL_DepthFunc(ctx->Exec, (n[1].e));
7970 break;
7971 case OPCODE_DEPTH_MASK:
7972 CALL_DepthMask(ctx->Exec, (n[1].b));
7973 break;
7974 case OPCODE_DEPTH_RANGE:
7975 CALL_DepthRange(ctx->Exec,
7976 ((GLclampd) n[1].f, (GLclampd) n[2].f));
7977 break;
7978 case OPCODE_DISABLE:
7979 CALL_Disable(ctx->Exec, (n[1].e));
7980 break;
7981 case OPCODE_DISABLE_INDEXED:
7982 CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
7983 break;
7984 case OPCODE_DRAW_BUFFER:
7985 CALL_DrawBuffer(ctx->Exec, (n[1].e));
7986 break;
7987 case OPCODE_DRAW_PIXELS:
7988 {
7989 const struct gl_pixelstore_attrib save = ctx->Unpack;
7990 ctx->Unpack = ctx->DefaultPacking;
7991 CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
7992 n[5].data));
7993 ctx->Unpack = save; /* restore */
7994 }
7995 break;
7996 case OPCODE_ENABLE:
7997 CALL_Enable(ctx->Exec, (n[1].e));
7998 break;
7999 case OPCODE_ENABLE_INDEXED:
8000 CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
8001 break;
8002 case OPCODE_EVALMESH1:
8003 CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
8004 break;
8005 case OPCODE_EVALMESH2:
8006 CALL_EvalMesh2(ctx->Exec,
8007 (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
8008 break;
8009 case OPCODE_FOG:
8010 {
8011 GLfloat p[4];
8012 p[0] = n[2].f;
8013 p[1] = n[3].f;
8014 p[2] = n[4].f;
8015 p[3] = n[5].f;
8016 CALL_Fogfv(ctx->Exec, (n[1].e, p));
8017 }
8018 break;
8019 case OPCODE_FRONT_FACE:
8020 CALL_FrontFace(ctx->Exec, (n[1].e));
8021 break;
8022 case OPCODE_FRUSTUM:
8023 CALL_Frustum(ctx->Exec,
8024 (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
8025 break;
8026 case OPCODE_HINT:
8027 CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
8028 break;
8029 case OPCODE_HISTOGRAM:
8030 CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
8031 break;
8032 case OPCODE_INDEX_MASK:
8033 CALL_IndexMask(ctx->Exec, (n[1].ui));
8034 break;
8035 case OPCODE_INIT_NAMES:
8036 CALL_InitNames(ctx->Exec, ());
8037 break;
8038 case OPCODE_LIGHT:
8039 {
8040 GLfloat p[4];
8041 p[0] = n[3].f;
8042 p[1] = n[4].f;
8043 p[2] = n[5].f;
8044 p[3] = n[6].f;
8045 CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
8046 }
8047 break;
8048 case OPCODE_LIGHT_MODEL:
8049 {
8050 GLfloat p[4];
8051 p[0] = n[2].f;
8052 p[1] = n[3].f;
8053 p[2] = n[4].f;
8054 p[3] = n[5].f;
8055 CALL_LightModelfv(ctx->Exec, (n[1].e, p));
8056 }
8057 break;
8058 case OPCODE_LINE_STIPPLE:
8059 CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
8060 break;
8061 case OPCODE_LINE_WIDTH:
8062 CALL_LineWidth(ctx->Exec, (n[1].f));
8063 break;
8064 case OPCODE_LIST_BASE:
8065 CALL_ListBase(ctx->Exec, (n[1].ui));
8066 break;
8067 case OPCODE_LOAD_IDENTITY:
8068 CALL_LoadIdentity(ctx->Exec, ());
8069 break;
8070 case OPCODE_LOAD_MATRIX:
8071 if (sizeof(Node) == sizeof(GLfloat)) {
8072 CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
8073 }
8074 else {
8075 GLfloat m[16];
8076 GLuint i;
8077 for (i = 0; i < 16; i++) {
8078 m[i] = n[1 + i].f;
8079 }
8080 CALL_LoadMatrixf(ctx->Exec, (m));
8081 }
8082 break;
8083 case OPCODE_LOAD_NAME:
8084 CALL_LoadName(ctx->Exec, (n[1].ui));
8085 break;
8086 case OPCODE_LOGIC_OP:
8087 CALL_LogicOp(ctx->Exec, (n[1].e));
8088 break;
8089 case OPCODE_MAP1:
8090 {
8091 GLenum target = n[1].e;
8092 GLint ustride = _mesa_evaluator_components(target);
8093 GLint uorder = n[5].i;
8094 GLfloat u1 = n[2].f;
8095 GLfloat u2 = n[3].f;
8096 CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
8097 (GLfloat *) n[6].data));
8098 }
8099 break;
8100 case OPCODE_MAP2:
8101 {
8102 GLenum target = n[1].e;
8103 GLfloat u1 = n[2].f;
8104 GLfloat u2 = n[3].f;
8105 GLfloat v1 = n[4].f;
8106 GLfloat v2 = n[5].f;
8107 GLint ustride = n[6].i;
8108 GLint vstride = n[7].i;
8109 GLint uorder = n[8].i;
8110 GLint vorder = n[9].i;
8111 CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
8112 v1, v2, vstride, vorder,
8113 (GLfloat *) n[10].data));
8114 }
8115 break;
8116 case OPCODE_MAPGRID1:
8117 CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
8118 break;
8119 case OPCODE_MAPGRID2:
8120 CALL_MapGrid2f(ctx->Exec,
8121 (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
8122 break;
8123 case OPCODE_MATRIX_MODE:
8124 CALL_MatrixMode(ctx->Exec, (n[1].e));
8125 break;
8126 case OPCODE_MIN_MAX:
8127 CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
8128 break;
8129 case OPCODE_MULT_MATRIX:
8130 if (sizeof(Node) == sizeof(GLfloat)) {
8131 CALL_MultMatrixf(ctx->Exec, (&n[1].f));
8132 }
8133 else {
8134 GLfloat m[16];
8135 GLuint i;
8136 for (i = 0; i < 16; i++) {
8137 m[i] = n[1 + i].f;
8138 }
8139 CALL_MultMatrixf(ctx->Exec, (m));
8140 }
8141 break;
8142 case OPCODE_ORTHO:
8143 CALL_Ortho(ctx->Exec,
8144 (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
8145 break;
8146 case OPCODE_PASSTHROUGH:
8147 CALL_PassThrough(ctx->Exec, (n[1].f));
8148 break;
8149 case OPCODE_PIXEL_MAP:
8150 CALL_PixelMapfv(ctx->Exec,
8151 (n[1].e, n[2].i, (GLfloat *) n[3].data));
8152 break;
8153 case OPCODE_PIXEL_TRANSFER:
8154 CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
8155 break;
8156 case OPCODE_PIXEL_ZOOM:
8157 CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
8158 break;
8159 case OPCODE_POINT_SIZE:
8160 CALL_PointSize(ctx->Exec, (n[1].f));
8161 break;
8162 case OPCODE_POINT_PARAMETERS:
8163 {
8164 GLfloat params[3];
8165 params[0] = n[2].f;
8166 params[1] = n[3].f;
8167 params[2] = n[4].f;
8168 CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params));
8169 }
8170 break;
8171 case OPCODE_POLYGON_MODE:
8172 CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
8173 break;
8174 case OPCODE_POLYGON_STIPPLE:
8175 {
8176 const struct gl_pixelstore_attrib save = ctx->Unpack;
8177 ctx->Unpack = ctx->DefaultPacking;
8178 CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
8179 ctx->Unpack = save; /* restore */
8180 }
8181 break;
8182 case OPCODE_POLYGON_OFFSET:
8183 CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
8184 break;
8185 case OPCODE_POP_ATTRIB:
8186 CALL_PopAttrib(ctx->Exec, ());
8187 break;
8188 case OPCODE_POP_MATRIX:
8189 CALL_PopMatrix(ctx->Exec, ());
8190 break;
8191 case OPCODE_POP_NAME:
8192 CALL_PopName(ctx->Exec, ());
8193 break;
8194 case OPCODE_PRIORITIZE_TEXTURE:
8195 CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
8196 break;
8197 case OPCODE_PUSH_ATTRIB:
8198 CALL_PushAttrib(ctx->Exec, (n[1].bf));
8199 break;
8200 case OPCODE_PUSH_MATRIX:
8201 CALL_PushMatrix(ctx->Exec, ());
8202 break;
8203 case OPCODE_PUSH_NAME:
8204 CALL_PushName(ctx->Exec, (n[1].ui));
8205 break;
8206 case OPCODE_RASTER_POS:
8207 CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
8208 break;
8209 case OPCODE_READ_BUFFER:
8210 CALL_ReadBuffer(ctx->Exec, (n[1].e));
8211 break;
8212 case OPCODE_RESET_HISTOGRAM:
8213 CALL_ResetHistogram(ctx->Exec, (n[1].e));
8214 break;
8215 case OPCODE_RESET_MIN_MAX:
8216 CALL_ResetMinmax(ctx->Exec, (n[1].e));
8217 break;
8218 case OPCODE_ROTATE:
8219 CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
8220 break;
8221 case OPCODE_SCALE:
8222 CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
8223 break;
8224 case OPCODE_SCISSOR:
8225 CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
8226 break;
8227 case OPCODE_SHADE_MODEL:
8228 CALL_ShadeModel(ctx->Exec, (n[1].e));
8229 break;
8230 case OPCODE_PROVOKING_VERTEX:
8231 CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
8232 break;
8233 case OPCODE_STENCIL_FUNC:
8234 CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
8235 break;
8236 case OPCODE_STENCIL_MASK:
8237 CALL_StencilMask(ctx->Exec, (n[1].ui));
8238 break;
8239 case OPCODE_STENCIL_OP:
8240 CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
8241 break;
8242 case OPCODE_STENCIL_FUNC_SEPARATE:
8243 CALL_StencilFuncSeparate(ctx->Exec,
8244 (n[1].e, n[2].e, n[3].i, n[4].ui));
8245 break;
8246 case OPCODE_STENCIL_MASK_SEPARATE:
8247 CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
8248 break;
8249 case OPCODE_STENCIL_OP_SEPARATE:
8250 CALL_StencilOpSeparate(ctx->Exec,
8251 (n[1].e, n[2].e, n[3].e, n[4].e));
8252 break;
8253 case OPCODE_TEXENV:
8254 {
8255 GLfloat params[4];
8256 params[0] = n[3].f;
8257 params[1] = n[4].f;
8258 params[2] = n[5].f;
8259 params[3] = n[6].f;
8260 CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
8261 }
8262 break;
8263 case OPCODE_TEXGEN:
8264 {
8265 GLfloat params[4];
8266 params[0] = n[3].f;
8267 params[1] = n[4].f;
8268 params[2] = n[5].f;
8269 params[3] = n[6].f;
8270 CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
8271 }
8272 break;
8273 case OPCODE_TEXPARAMETER:
8274 {
8275 GLfloat params[4];
8276 params[0] = n[3].f;
8277 params[1] = n[4].f;
8278 params[2] = n[5].f;
8279 params[3] = n[6].f;
8280 CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
8281 }
8282 break;
8283 case OPCODE_TEX_IMAGE1D:
8284 {
8285 const struct gl_pixelstore_attrib save = ctx->Unpack;
8286 ctx->Unpack = ctx->DefaultPacking;
8287 CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */
8288 n[2].i, /* level */
8289 n[3].i, /* components */
8290 n[4].i, /* width */
8291 n[5].e, /* border */
8292 n[6].e, /* format */
8293 n[7].e, /* type */
8294 n[8].data));
8295 ctx->Unpack = save; /* restore */
8296 }
8297 break;
8298 case OPCODE_TEX_IMAGE2D:
8299 {
8300 const struct gl_pixelstore_attrib save = ctx->Unpack;
8301 ctx->Unpack = ctx->DefaultPacking;
8302 CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */
8303 n[2].i, /* level */
8304 n[3].i, /* components */
8305 n[4].i, /* width */
8306 n[5].i, /* height */
8307 n[6].e, /* border */
8308 n[7].e, /* format */
8309 n[8].e, /* type */
8310 n[9].data));
8311 ctx->Unpack = save; /* restore */
8312 }
8313 break;
8314 case OPCODE_TEX_IMAGE3D:
8315 {
8316 const struct gl_pixelstore_attrib save = ctx->Unpack;
8317 ctx->Unpack = ctx->DefaultPacking;
8318 CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */
8319 n[2].i, /* level */
8320 n[3].i, /* components */
8321 n[4].i, /* width */
8322 n[5].i, /* height */
8323 n[6].i, /* depth */
8324 n[7].e, /* border */
8325 n[8].e, /* format */
8326 n[9].e, /* type */
8327 n[10].data));
8328 ctx->Unpack = save; /* restore */
8329 }
8330 break;
8331 case OPCODE_TEX_SUB_IMAGE1D:
8332 {
8333 const struct gl_pixelstore_attrib save = ctx->Unpack;
8334 ctx->Unpack = ctx->DefaultPacking;
8335 CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
8336 n[4].i, n[5].e,
8337 n[6].e, n[7].data));
8338 ctx->Unpack = save; /* restore */
8339 }
8340 break;
8341 case OPCODE_TEX_SUB_IMAGE2D:
8342 {
8343 const struct gl_pixelstore_attrib save = ctx->Unpack;
8344 ctx->Unpack = ctx->DefaultPacking;
8345 CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
8346 n[4].i, n[5].e,
8347 n[6].i, n[7].e, n[8].e,
8348 n[9].data));
8349 ctx->Unpack = save; /* restore */
8350 }
8351 break;
8352 case OPCODE_TEX_SUB_IMAGE3D:
8353 {
8354 const struct gl_pixelstore_attrib save = ctx->Unpack;
8355 ctx->Unpack = ctx->DefaultPacking;
8356 CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
8357 n[4].i, n[5].i, n[6].i, n[7].i,
8358 n[8].i, n[9].e, n[10].e,
8359 n[11].data));
8360 ctx->Unpack = save; /* restore */
8361 }
8362 break;
8363 case OPCODE_TRANSLATE:
8364 CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
8365 break;
8366 case OPCODE_VIEWPORT:
8367 CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
8368 (GLsizei) n[3].i, (GLsizei) n[4].i));
8369 break;
8370 case OPCODE_WINDOW_POS:
8371 CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
8372 break;
8373 case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
8374 CALL_ActiveTextureARB(ctx->Exec, (n[1].e));
8375 break;
8376 case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
8377 CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
8378 n[4].i, n[5].i, n[6].i,
8379 n[7].data));
8380 break;
8381 case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
8382 CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
8383 n[4].i, n[5].i, n[6].i,
8384 n[7].i, n[8].data));
8385 break;
8386 case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
8387 CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
8388 n[4].i, n[5].i, n[6].i,
8389 n[7].i, n[8].i,
8390 n[9].data));
8391 break;
8392 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
8393 CALL_CompressedTexSubImage1DARB(ctx->Exec,
8394 (n[1].e, n[2].i, n[3].i, n[4].i,
8395 n[5].e, n[6].i, n[7].data));
8396 break;
8397 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
8398 CALL_CompressedTexSubImage2DARB(ctx->Exec,
8399 (n[1].e, n[2].i, n[3].i, n[4].i,
8400 n[5].i, n[6].i, n[7].e, n[8].i,
8401 n[9].data));
8402 break;
8403 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
8404 CALL_CompressedTexSubImage3DARB(ctx->Exec,
8405 (n[1].e, n[2].i, n[3].i, n[4].i,
8406 n[5].i, n[6].i, n[7].i, n[8].i,
8407 n[9].e, n[10].i, n[11].data));
8408 break;
8409 case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
8410 CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
8411 break;
8412 case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
8413 CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f));
8414 break;
8415 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
8416 case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
8417 CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui));
8418 break;
8419 #endif
8420 #if FEATURE_NV_vertex_program
8421 case OPCODE_EXECUTE_PROGRAM_NV:
8422 {
8423 GLfloat v[4];
8424 v[0] = n[3].f;
8425 v[1] = n[4].f;
8426 v[2] = n[5].f;
8427 v[3] = n[6].f;
8428 CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
8429 }
8430 break;
8431 case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
8432 CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
8433 (GLuint *) n[2].data));
8434 break;
8435 case OPCODE_LOAD_PROGRAM_NV:
8436 CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
8437 (const GLubyte *) n[4].data));
8438 break;
8439 case OPCODE_TRACK_MATRIX_NV:
8440 CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
8441 break;
8442 #endif
8443
8444 #if FEATURE_NV_fragment_program
8445 case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
8446 CALL_ProgramLocalParameter4fARB(ctx->Exec,
8447 (n[1].e, n[2].ui, n[3].f, n[4].f,
8448 n[5].f, n[6].f));
8449 break;
8450 case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
8451 CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
8452 (const GLubyte *) n[3].
8453 data, n[4].f, n[5].f,
8454 n[6].f, n[7].f));
8455 break;
8456 #endif
8457
8458 case OPCODE_ACTIVE_STENCIL_FACE_EXT:
8459 CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
8460 break;
8461 case OPCODE_DEPTH_BOUNDS_EXT:
8462 CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
8463 break;
8464 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
8465 case OPCODE_PROGRAM_STRING_ARB:
8466 CALL_ProgramStringARB(ctx->Exec,
8467 (n[1].e, n[2].e, n[3].i, n[4].data));
8468 break;
8469 #endif
8470 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program
8471 case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
8472 CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
8473 n[4].f, n[5].f,
8474 n[6].f));
8475 break;
8476 #endif
8477 #if FEATURE_queryobj
8478 case OPCODE_BEGIN_QUERY_ARB:
8479 CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
8480 break;
8481 case OPCODE_END_QUERY_ARB:
8482 CALL_EndQueryARB(ctx->Exec, (n[1].e));
8483 break;
8484 case OPCODE_QUERY_COUNTER:
8485 CALL_QueryCounter(ctx->Exec, (n[1].ui, n[2].e));
8486 break;
8487 case OPCODE_BEGIN_QUERY_INDEXED:
8488 CALL_BeginQueryIndexed(ctx->Exec, (n[1].e, n[2].ui, n[3].ui));
8489 break;
8490 case OPCODE_END_QUERY_INDEXED:
8491 CALL_EndQueryIndexed(ctx->Exec, (n[1].e, n[2].ui));
8492 break;
8493 #endif
8494 case OPCODE_DRAW_BUFFERS_ARB:
8495 {
8496 GLenum buffers[MAX_DRAW_BUFFERS];
8497 GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
8498 for (i = 0; i < count; i++)
8499 buffers[i] = n[2 + i].e;
8500 CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
8501 }
8502 break;
8503 #if FEATURE_EXT_framebuffer_blit
8504 case OPCODE_BLIT_FRAMEBUFFER:
8505 CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
8506 n[5].i, n[6].i, n[7].i, n[8].i,
8507 n[9].i, n[10].e));
8508 break;
8509 #endif
8510
8511 case OPCODE_USE_PROGRAM:
8512 CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
8513 break;
8514 case OPCODE_USE_SHADER_PROGRAM_EXT:
8515 CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
8516 break;
8517 case OPCODE_ACTIVE_PROGRAM_EXT:
8518 CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
8519 break;
8520 case OPCODE_UNIFORM_1F:
8521 CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
8522 break;
8523 case OPCODE_UNIFORM_2F:
8524 CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f));
8525 break;
8526 case OPCODE_UNIFORM_3F:
8527 CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
8528 break;
8529 case OPCODE_UNIFORM_4F:
8530 CALL_Uniform4fARB(ctx->Exec,
8531 (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
8532 break;
8533 case OPCODE_UNIFORM_1FV:
8534 CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8535 break;
8536 case OPCODE_UNIFORM_2FV:
8537 CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8538 break;
8539 case OPCODE_UNIFORM_3FV:
8540 CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8541 break;
8542 case OPCODE_UNIFORM_4FV:
8543 CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8544 break;
8545 case OPCODE_UNIFORM_1I:
8546 CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i));
8547 break;
8548 case OPCODE_UNIFORM_2I:
8549 CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));
8550 break;
8551 case OPCODE_UNIFORM_3I:
8552 CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
8553 break;
8554 case OPCODE_UNIFORM_4I:
8555 CALL_Uniform4iARB(ctx->Exec,
8556 (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
8557 break;
8558 case OPCODE_UNIFORM_1IV:
8559 CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8560 break;
8561 case OPCODE_UNIFORM_2IV:
8562 CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8563 break;
8564 case OPCODE_UNIFORM_3IV:
8565 CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8566 break;
8567 case OPCODE_UNIFORM_4IV:
8568 CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8569 break;
8570 case OPCODE_UNIFORM_1UI:
8571 /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
8572 break;
8573 case OPCODE_UNIFORM_2UI:
8574 /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
8575 break;
8576 case OPCODE_UNIFORM_3UI:
8577 /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
8578 break;
8579 case OPCODE_UNIFORM_4UI:
8580 /*CALL_Uniform4uiARB(ctx->Exec,
8581 (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
8582 */
8583 break;
8584 case OPCODE_UNIFORM_1UIV:
8585 /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8586 break;
8587 case OPCODE_UNIFORM_2UIV:
8588 /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8589 break;
8590 case OPCODE_UNIFORM_3UIV:
8591 /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8592 break;
8593 case OPCODE_UNIFORM_4UIV:
8594 /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8595 break;
8596 case OPCODE_UNIFORM_MATRIX22:
8597 CALL_UniformMatrix2fvARB(ctx->Exec,
8598 (n[1].i, n[2].i, n[3].b, n[4].data));
8599 break;
8600 case OPCODE_UNIFORM_MATRIX33:
8601 CALL_UniformMatrix3fvARB(ctx->Exec,
8602 (n[1].i, n[2].i, n[3].b, n[4].data));
8603 break;
8604 case OPCODE_UNIFORM_MATRIX44:
8605 CALL_UniformMatrix4fvARB(ctx->Exec,
8606 (n[1].i, n[2].i, n[3].b, n[4].data));
8607 break;
8608 case OPCODE_UNIFORM_MATRIX23:
8609 CALL_UniformMatrix2x3fv(ctx->Exec,
8610 (n[1].i, n[2].i, n[3].b, n[4].data));
8611 break;
8612 case OPCODE_UNIFORM_MATRIX32:
8613 CALL_UniformMatrix3x2fv(ctx->Exec,
8614 (n[1].i, n[2].i, n[3].b, n[4].data));
8615 break;
8616 case OPCODE_UNIFORM_MATRIX24:
8617 CALL_UniformMatrix2x4fv(ctx->Exec,
8618 (n[1].i, n[2].i, n[3].b, n[4].data));
8619 break;
8620 case OPCODE_UNIFORM_MATRIX42:
8621 CALL_UniformMatrix4x2fv(ctx->Exec,
8622 (n[1].i, n[2].i, n[3].b, n[4].data));
8623 break;
8624 case OPCODE_UNIFORM_MATRIX34:
8625 CALL_UniformMatrix3x4fv(ctx->Exec,
8626 (n[1].i, n[2].i, n[3].b, n[4].data));
8627 break;
8628 case OPCODE_UNIFORM_MATRIX43:
8629 CALL_UniformMatrix4x3fv(ctx->Exec,
8630 (n[1].i, n[2].i, n[3].b, n[4].data));
8631 break;
8632
8633 case OPCODE_CLAMP_COLOR:
8634 CALL_ClampColorARB(ctx->Exec, (n[1].e, n[2].e));
8635 break;
8636
8637 case OPCODE_TEX_BUMP_PARAMETER_ATI:
8638 {
8639 GLfloat values[4];
8640 GLuint i, pname = n[1].ui;
8641
8642 for (i = 0; i < 4; i++)
8643 values[i] = n[1 + i].f;
8644 CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
8645 }
8646 break;
8647 #if FEATURE_ATI_fragment_shader
8648 case OPCODE_BIND_FRAGMENT_SHADER_ATI:
8649 CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
8650 break;
8651 case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
8652 {
8653 GLfloat values[4];
8654 GLuint i, dst = n[1].ui;
8655
8656 for (i = 0; i < 4; i++)
8657 values[i] = n[1 + i].f;
8658 CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
8659 }
8660 break;
8661 #endif
8662 case OPCODE_ATTR_1F_NV:
8663 CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
8664 break;
8665 case OPCODE_ATTR_2F_NV:
8666 /* Really shouldn't have to do this - the Node structure
8667 * is convenient, but it would be better to store the data
8668 * packed appropriately so that it can be sent directly
8669 * on. With x86_64 becoming common, this will start to
8670 * matter more.
8671 */
8672 if (sizeof(Node) == sizeof(GLfloat))
8673 CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
8674 else
8675 CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
8676 break;
8677 case OPCODE_ATTR_3F_NV:
8678 if (sizeof(Node) == sizeof(GLfloat))
8679 CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
8680 else
8681 CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8682 n[4].f));
8683 break;
8684 case OPCODE_ATTR_4F_NV:
8685 if (sizeof(Node) == sizeof(GLfloat))
8686 CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
8687 else
8688 CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8689 n[4].f, n[5].f));
8690 break;
8691 case OPCODE_ATTR_1F_ARB:
8692 CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
8693 break;
8694 case OPCODE_ATTR_2F_ARB:
8695 /* Really shouldn't have to do this - the Node structure
8696 * is convenient, but it would be better to store the data
8697 * packed appropriately so that it can be sent directly
8698 * on. With x86_64 becoming common, this will start to
8699 * matter more.
8700 */
8701 if (sizeof(Node) == sizeof(GLfloat))
8702 CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
8703 else
8704 CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
8705 break;
8706 case OPCODE_ATTR_3F_ARB:
8707 if (sizeof(Node) == sizeof(GLfloat))
8708 CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
8709 else
8710 CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8711 n[4].f));
8712 break;
8713 case OPCODE_ATTR_4F_ARB:
8714 if (sizeof(Node) == sizeof(GLfloat))
8715 CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
8716 else
8717 CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8718 n[4].f, n[5].f));
8719 break;
8720 case OPCODE_MATERIAL:
8721 if (sizeof(Node) == sizeof(GLfloat))
8722 CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
8723 else {
8724 GLfloat f[4];
8725 f[0] = n[3].f;
8726 f[1] = n[4].f;
8727 f[2] = n[5].f;
8728 f[3] = n[6].f;
8729 CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
8730 }
8731 break;
8732 case OPCODE_BEGIN:
8733 CALL_Begin(ctx->Exec, (n[1].e));
8734 break;
8735 case OPCODE_END:
8736 CALL_End(ctx->Exec, ());
8737 break;
8738 case OPCODE_RECTF:
8739 CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
8740 break;
8741 case OPCODE_EVAL_C1:
8742 CALL_EvalCoord1f(ctx->Exec, (n[1].f));
8743 break;
8744 case OPCODE_EVAL_C2:
8745 CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
8746 break;
8747 case OPCODE_EVAL_P1:
8748 CALL_EvalPoint1(ctx->Exec, (n[1].i));
8749 break;
8750 case OPCODE_EVAL_P2:
8751 CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
8752 break;
8753
8754 /* GL_EXT_texture_integer */
8755 case OPCODE_CLEARCOLOR_I:
8756 CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
8757 break;
8758 case OPCODE_CLEARCOLOR_UI:
8759 CALL_ClearColorIuiEXT(ctx->Exec,
8760 (n[1].ui, n[2].ui, n[3].ui, n[4].ui));
8761 break;
8762 case OPCODE_TEXPARAMETER_I:
8763 {
8764 GLint params[4];
8765 params[0] = n[3].i;
8766 params[1] = n[4].i;
8767 params[2] = n[5].i;
8768 params[3] = n[6].i;
8769 CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params));
8770 }
8771 break;
8772 case OPCODE_TEXPARAMETER_UI:
8773 {
8774 GLuint params[4];
8775 params[0] = n[3].ui;
8776 params[1] = n[4].ui;
8777 params[2] = n[5].ui;
8778 params[3] = n[6].ui;
8779 CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params));
8780 }
8781 break;
8782
8783 case OPCODE_VERTEX_ATTRIB_DIVISOR:
8784 /* GL_ARB_instanced_arrays */
8785 CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui));
8786 break;
8787
8788 case OPCODE_TEXTURE_BARRIER_NV:
8789 CALL_TextureBarrierNV(ctx->Exec, ());
8790 break;
8791
8792 /* GL_EXT/ARB_transform_feedback */
8793 case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
8794 CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e));
8795 break;
8796 case OPCODE_END_TRANSFORM_FEEDBACK:
8797 CALL_EndTransformFeedbackEXT(ctx->Exec, ());
8798 break;
8799 case OPCODE_BIND_TRANSFORM_FEEDBACK:
8800 CALL_BindTransformFeedback(ctx->Exec, (n[1].e, n[2].ui));
8801 break;
8802 case OPCODE_PAUSE_TRANSFORM_FEEDBACK:
8803 CALL_PauseTransformFeedback(ctx->Exec, ());
8804 break;
8805 case OPCODE_RESUME_TRANSFORM_FEEDBACK:
8806 CALL_ResumeTransformFeedback(ctx->Exec, ());
8807 break;
8808 case OPCODE_DRAW_TRANSFORM_FEEDBACK:
8809 CALL_DrawTransformFeedback(ctx->Exec, (n[1].e, n[2].ui));
8810 break;
8811 case OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM:
8812 CALL_DrawTransformFeedbackStream(ctx->Exec,
8813 (n[1].e, n[2].ui, n[3].ui));
8814 break;
8815 case OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED:
8816 CALL_DrawTransformFeedbackInstanced(ctx->Exec,
8817 (n[1].e, n[2].ui, n[3].si));
8818 break;
8819 case OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED:
8820 CALL_DrawTransformFeedbackStreamInstanced(ctx->Exec,
8821 (n[1].e, n[2].ui, n[3].ui, n[4].si));
8822 break;
8823
8824
8825 case OPCODE_BIND_SAMPLER:
8826 CALL_BindSampler(ctx->Exec, (n[1].ui, n[2].ui));
8827 break;
8828 case OPCODE_SAMPLER_PARAMETERIV:
8829 {
8830 GLint params[4];
8831 params[0] = n[3].i;
8832 params[1] = n[4].i;
8833 params[2] = n[5].i;
8834 params[3] = n[6].i;
8835 CALL_SamplerParameteriv(ctx->Exec, (n[1].ui, n[2].e, params));
8836 }
8837 break;
8838 case OPCODE_SAMPLER_PARAMETERFV:
8839 {
8840 GLfloat params[4];
8841 params[0] = n[3].f;
8842 params[1] = n[4].f;
8843 params[2] = n[5].f;
8844 params[3] = n[6].f;
8845 CALL_SamplerParameterfv(ctx->Exec, (n[1].ui, n[2].e, params));
8846 }
8847 break;
8848 case OPCODE_SAMPLER_PARAMETERIIV:
8849 {
8850 GLint params[4];
8851 params[0] = n[3].i;
8852 params[1] = n[4].i;
8853 params[2] = n[5].i;
8854 params[3] = n[6].i;
8855 CALL_SamplerParameterIiv(ctx->Exec, (n[1].ui, n[2].e, params));
8856 }
8857 break;
8858 case OPCODE_SAMPLER_PARAMETERUIV:
8859 {
8860 GLuint params[4];
8861 params[0] = n[3].ui;
8862 params[1] = n[4].ui;
8863 params[2] = n[5].ui;
8864 params[3] = n[6].ui;
8865 CALL_SamplerParameterIuiv(ctx->Exec, (n[1].ui, n[2].e, params));
8866 }
8867 break;
8868
8869 /* GL_ARB_geometry_shader4 */
8870 case OPCODE_PROGRAM_PARAMETERI:
8871 CALL_ProgramParameteriARB(ctx->Exec, (n[1].ui, n[2].e, n[3].i));
8872 break;
8873 case OPCODE_FRAMEBUFFER_TEXTURE:
8874 CALL_FramebufferTextureARB(ctx->Exec, (n[1].e, n[2].e,
8875 n[3].ui, n[4].i));
8876 break;
8877 case OPCODE_FRAMEBUFFER_TEXTURE_FACE:
8878 CALL_FramebufferTextureFaceARB(ctx->Exec, (n[1].e, n[2].e,
8879 n[3].ui, n[4].i, n[5].e));
8880 break;
8881
8882 /* GL_ARB_sync */
8883 case OPCODE_WAIT_SYNC:
8884 {
8885 union uint64_pair p;
8886 p.uint32[0] = n[3].ui;
8887 p.uint32[1] = n[4].ui;
8888 CALL_WaitSync(ctx->Exec, (n[1].data, n[2].bf, p.uint64));
8889 }
8890 break;
8891
8892 /* GL_NV_conditional_render */
8893 case OPCODE_BEGIN_CONDITIONAL_RENDER:
8894 CALL_BeginConditionalRenderNV(ctx->Exec, (n[1].i, n[2].e));
8895 break;
8896 case OPCODE_END_CONDITIONAL_RENDER:
8897 CALL_EndConditionalRenderNV(ctx->Exec, ());
8898 break;
8899
8900 case OPCODE_UNIFORM_BLOCK_BINDING:
8901 CALL_UniformBlockBinding(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui));
8902 break;
8903
8904 case OPCODE_CONTINUE:
8905 n = (Node *) n[1].next;
8906 break;
8907 case OPCODE_END_OF_LIST:
8908 done = GL_TRUE;
8909 break;
8910 default:
8911 {
8912 char msg[1000];
8913 _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d",
8914 (int) opcode);
8915 _mesa_problem(ctx, "%s", msg);
8916 }
8917 done = GL_TRUE;
8918 }
8919
8920 /* increment n to point to next compiled command */
8921 if (opcode != OPCODE_CONTINUE) {
8922 n += InstSize[opcode];
8923 }
8924 }
8925 }
8926
8927 if (ctx->Driver.EndCallList)
8928 ctx->Driver.EndCallList(ctx);
8929
8930 ctx->ListState.CallDepth--;
8931 }
8932
8933
8934
8935 /**********************************************************************/
8936 /* GL functions */
8937 /**********************************************************************/
8938
8939 /**
8940 * Test if a display list number is valid.
8941 */
8942 static GLboolean GLAPIENTRY
_mesa_IsList(GLuint list)8943 _mesa_IsList(GLuint list)
8944 {
8945 GET_CURRENT_CONTEXT(ctx);
8946 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8947 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
8948 return islist(ctx, list);
8949 }
8950
8951
8952 /**
8953 * Delete a sequence of consecutive display lists.
8954 */
8955 static void GLAPIENTRY
_mesa_DeleteLists(GLuint list,GLsizei range)8956 _mesa_DeleteLists(GLuint list, GLsizei range)
8957 {
8958 GET_CURRENT_CONTEXT(ctx);
8959 GLuint i;
8960 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8961 ASSERT_OUTSIDE_BEGIN_END(ctx);
8962
8963 if (range < 0) {
8964 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
8965 return;
8966 }
8967 for (i = list; i < list + range; i++) {
8968 destroy_list(ctx, i);
8969 }
8970 }
8971
8972
8973 /**
8974 * Return a display list number, n, such that lists n through n+range-1
8975 * are free.
8976 */
8977 static GLuint GLAPIENTRY
_mesa_GenLists(GLsizei range)8978 _mesa_GenLists(GLsizei range)
8979 {
8980 GET_CURRENT_CONTEXT(ctx);
8981 GLuint base;
8982 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8983 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
8984
8985 if (range < 0) {
8986 _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
8987 return 0;
8988 }
8989 if (range == 0) {
8990 return 0;
8991 }
8992
8993 /*
8994 * Make this an atomic operation
8995 */
8996 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
8997
8998 base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
8999 if (base) {
9000 /* reserve the list IDs by with empty/dummy lists */
9001 GLint i;
9002 for (i = 0; i < range; i++) {
9003 _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
9004 make_list(base + i, 1));
9005 }
9006 }
9007
9008 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
9009
9010 return base;
9011 }
9012
9013
9014 /**
9015 * Begin a new display list.
9016 */
9017 static void GLAPIENTRY
_mesa_NewList(GLuint name,GLenum mode)9018 _mesa_NewList(GLuint name, GLenum mode)
9019 {
9020 GET_CURRENT_CONTEXT(ctx);
9021
9022 FLUSH_CURRENT(ctx, 0); /* must be called before assert */
9023 ASSERT_OUTSIDE_BEGIN_END(ctx);
9024
9025 if (MESA_VERBOSE & VERBOSE_API)
9026 _mesa_debug(ctx, "glNewList %u %s\n", name,
9027 _mesa_lookup_enum_by_nr(mode));
9028
9029 if (name == 0) {
9030 _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
9031 return;
9032 }
9033
9034 if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
9035 _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
9036 return;
9037 }
9038
9039 if (ctx->ListState.CurrentList) {
9040 /* already compiling a display list */
9041 _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
9042 return;
9043 }
9044
9045 ctx->CompileFlag = GL_TRUE;
9046 ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
9047
9048 /* Reset acumulated list state:
9049 */
9050 invalidate_saved_current_state( ctx );
9051
9052 /* Allocate new display list */
9053 ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
9054 ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
9055 ctx->ListState.CurrentPos = 0;
9056
9057 ctx->Driver.NewList(ctx, name, mode);
9058
9059 ctx->CurrentDispatch = ctx->Save;
9060 _glapi_set_dispatch(ctx->CurrentDispatch);
9061 }
9062
9063
9064 /**
9065 * End definition of current display list.
9066 */
9067 static void GLAPIENTRY
_mesa_EndList(void)9068 _mesa_EndList(void)
9069 {
9070 GET_CURRENT_CONTEXT(ctx);
9071 SAVE_FLUSH_VERTICES(ctx);
9072 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
9073
9074 if (MESA_VERBOSE & VERBOSE_API)
9075 _mesa_debug(ctx, "glEndList\n");
9076
9077 /* Check that a list is under construction */
9078 if (!ctx->ListState.CurrentList) {
9079 _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
9080 return;
9081 }
9082
9083 /* Call before emitting END_OF_LIST, in case the driver wants to
9084 * emit opcodes itself.
9085 */
9086 ctx->Driver.EndList(ctx);
9087
9088 (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
9089
9090 /* Destroy old list, if any */
9091 destroy_list(ctx, ctx->ListState.CurrentList->Name);
9092
9093 /* Install the new list */
9094 _mesa_HashInsert(ctx->Shared->DisplayList,
9095 ctx->ListState.CurrentList->Name,
9096 ctx->ListState.CurrentList);
9097
9098
9099 if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
9100 mesa_print_display_list(ctx->ListState.CurrentList->Name);
9101
9102 ctx->ListState.CurrentList = NULL;
9103 ctx->ExecuteFlag = GL_TRUE;
9104 ctx->CompileFlag = GL_FALSE;
9105
9106 ctx->CurrentDispatch = ctx->Exec;
9107 _glapi_set_dispatch(ctx->CurrentDispatch);
9108 }
9109
9110
9111 void GLAPIENTRY
_mesa_CallList(GLuint list)9112 _mesa_CallList(GLuint list)
9113 {
9114 GLboolean save_compile_flag;
9115 GET_CURRENT_CONTEXT(ctx);
9116 FLUSH_CURRENT(ctx, 0);
9117
9118 if (MESA_VERBOSE & VERBOSE_API)
9119 _mesa_debug(ctx, "glCallList %d\n", list);
9120
9121 if (list == 0) {
9122 _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
9123 return;
9124 }
9125
9126 if (0)
9127 mesa_print_display_list( list );
9128
9129 /* VERY IMPORTANT: Save the CompileFlag status, turn it off,
9130 * execute the display list, and restore the CompileFlag.
9131 */
9132 save_compile_flag = ctx->CompileFlag;
9133 if (save_compile_flag) {
9134 ctx->CompileFlag = GL_FALSE;
9135 }
9136
9137 execute_list(ctx, list);
9138 ctx->CompileFlag = save_compile_flag;
9139
9140 /* also restore API function pointers to point to "save" versions */
9141 if (save_compile_flag) {
9142 ctx->CurrentDispatch = ctx->Save;
9143 _glapi_set_dispatch(ctx->CurrentDispatch);
9144 }
9145 }
9146
9147
9148 /**
9149 * Execute glCallLists: call multiple display lists.
9150 */
9151 void GLAPIENTRY
_mesa_CallLists(GLsizei n,GLenum type,const GLvoid * lists)9152 _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
9153 {
9154 GET_CURRENT_CONTEXT(ctx);
9155 GLint i;
9156 GLboolean save_compile_flag;
9157
9158 if (MESA_VERBOSE & VERBOSE_API)
9159 _mesa_debug(ctx, "glCallLists %d\n", n);
9160
9161 switch (type) {
9162 case GL_BYTE:
9163 case GL_UNSIGNED_BYTE:
9164 case GL_SHORT:
9165 case GL_UNSIGNED_SHORT:
9166 case GL_INT:
9167 case GL_UNSIGNED_INT:
9168 case GL_FLOAT:
9169 case GL_2_BYTES:
9170 case GL_3_BYTES:
9171 case GL_4_BYTES:
9172 /* OK */
9173 break;
9174 default:
9175 _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
9176 return;
9177 }
9178
9179 /* Save the CompileFlag status, turn it off, execute display list,
9180 * and restore the CompileFlag.
9181 */
9182 save_compile_flag = ctx->CompileFlag;
9183 ctx->CompileFlag = GL_FALSE;
9184
9185 for (i = 0; i < n; i++) {
9186 GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
9187 execute_list(ctx, list);
9188 }
9189
9190 ctx->CompileFlag = save_compile_flag;
9191
9192 /* also restore API function pointers to point to "save" versions */
9193 if (save_compile_flag) {
9194 ctx->CurrentDispatch = ctx->Save;
9195 _glapi_set_dispatch(ctx->CurrentDispatch);
9196 }
9197 }
9198
9199
9200 /**
9201 * Set the offset added to list numbers in glCallLists.
9202 */
9203 static void GLAPIENTRY
_mesa_ListBase(GLuint base)9204 _mesa_ListBase(GLuint base)
9205 {
9206 GET_CURRENT_CONTEXT(ctx);
9207 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
9208 ASSERT_OUTSIDE_BEGIN_END(ctx);
9209 ctx->List.ListBase = base;
9210 }
9211
9212
9213 /* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
9214 */
9215 static void GLAPIENTRY
exec_Finish(void)9216 exec_Finish(void)
9217 {
9218 GET_CURRENT_CONTEXT(ctx);
9219 FLUSH_VERTICES(ctx, 0);
9220 CALL_Finish(ctx->Exec, ());
9221 }
9222
9223 static void GLAPIENTRY
exec_Flush(void)9224 exec_Flush(void)
9225 {
9226 GET_CURRENT_CONTEXT(ctx);
9227 FLUSH_VERTICES(ctx, 0);
9228 CALL_Flush(ctx->Exec, ());
9229 }
9230
9231 static void GLAPIENTRY
exec_GetBooleanv(GLenum pname,GLboolean * params)9232 exec_GetBooleanv(GLenum pname, GLboolean *params)
9233 {
9234 GET_CURRENT_CONTEXT(ctx);
9235 FLUSH_VERTICES(ctx, 0);
9236 CALL_GetBooleanv(ctx->Exec, (pname, params));
9237 }
9238
9239 static void GLAPIENTRY
exec_GetClipPlane(GLenum plane,GLdouble * equation)9240 exec_GetClipPlane(GLenum plane, GLdouble * equation)
9241 {
9242 GET_CURRENT_CONTEXT(ctx);
9243 FLUSH_VERTICES(ctx, 0);
9244 CALL_GetClipPlane(ctx->Exec, (plane, equation));
9245 }
9246
9247 static void GLAPIENTRY
exec_GetDoublev(GLenum pname,GLdouble * params)9248 exec_GetDoublev(GLenum pname, GLdouble *params)
9249 {
9250 GET_CURRENT_CONTEXT(ctx);
9251 FLUSH_VERTICES(ctx, 0);
9252 CALL_GetDoublev(ctx->Exec, (pname, params));
9253 }
9254
9255 static GLenum GLAPIENTRY
exec_GetError(void)9256 exec_GetError(void)
9257 {
9258 GET_CURRENT_CONTEXT(ctx);
9259 FLUSH_VERTICES(ctx, 0);
9260 return CALL_GetError(ctx->Exec, ());
9261 }
9262
9263 static void GLAPIENTRY
exec_GetFloatv(GLenum pname,GLfloat * params)9264 exec_GetFloatv(GLenum pname, GLfloat *params)
9265 {
9266 GET_CURRENT_CONTEXT(ctx);
9267 FLUSH_VERTICES(ctx, 0);
9268 CALL_GetFloatv(ctx->Exec, (pname, params));
9269 }
9270
9271 static void GLAPIENTRY
exec_GetIntegerv(GLenum pname,GLint * params)9272 exec_GetIntegerv(GLenum pname, GLint *params)
9273 {
9274 GET_CURRENT_CONTEXT(ctx);
9275 FLUSH_VERTICES(ctx, 0);
9276 CALL_GetIntegerv(ctx->Exec, (pname, params));
9277 }
9278
9279 static void GLAPIENTRY
exec_GetLightfv(GLenum light,GLenum pname,GLfloat * params)9280 exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
9281 {
9282 GET_CURRENT_CONTEXT(ctx);
9283 FLUSH_VERTICES(ctx, 0);
9284 CALL_GetLightfv(ctx->Exec, (light, pname, params));
9285 }
9286
9287 static void GLAPIENTRY
exec_GetLightiv(GLenum light,GLenum pname,GLint * params)9288 exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
9289 {
9290 GET_CURRENT_CONTEXT(ctx);
9291 FLUSH_VERTICES(ctx, 0);
9292 CALL_GetLightiv(ctx->Exec, (light, pname, params));
9293 }
9294
9295 static void GLAPIENTRY
exec_GetMapdv(GLenum target,GLenum query,GLdouble * v)9296 exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
9297 {
9298 GET_CURRENT_CONTEXT(ctx);
9299 FLUSH_VERTICES(ctx, 0);
9300 CALL_GetMapdv(ctx->Exec, (target, query, v));
9301 }
9302
9303 static void GLAPIENTRY
exec_GetMapfv(GLenum target,GLenum query,GLfloat * v)9304 exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
9305 {
9306 GET_CURRENT_CONTEXT(ctx);
9307 FLUSH_VERTICES(ctx, 0);
9308 CALL_GetMapfv(ctx->Exec, (target, query, v));
9309 }
9310
9311 static void GLAPIENTRY
exec_GetMapiv(GLenum target,GLenum query,GLint * v)9312 exec_GetMapiv(GLenum target, GLenum query, GLint * v)
9313 {
9314 GET_CURRENT_CONTEXT(ctx);
9315 FLUSH_VERTICES(ctx, 0);
9316 CALL_GetMapiv(ctx->Exec, (target, query, v));
9317 }
9318
9319 static void GLAPIENTRY
exec_GetMaterialfv(GLenum face,GLenum pname,GLfloat * params)9320 exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
9321 {
9322 GET_CURRENT_CONTEXT(ctx);
9323 FLUSH_VERTICES(ctx, 0);
9324 CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
9325 }
9326
9327 static void GLAPIENTRY
exec_GetMaterialiv(GLenum face,GLenum pname,GLint * params)9328 exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
9329 {
9330 GET_CURRENT_CONTEXT(ctx);
9331 FLUSH_VERTICES(ctx, 0);
9332 CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
9333 }
9334
9335 static void GLAPIENTRY
exec_GetPixelMapfv(GLenum map,GLfloat * values)9336 exec_GetPixelMapfv(GLenum map, GLfloat *values)
9337 {
9338 GET_CURRENT_CONTEXT(ctx);
9339 FLUSH_VERTICES(ctx, 0);
9340 CALL_GetPixelMapfv(ctx->Exec, (map, values));
9341 }
9342
9343 static void GLAPIENTRY
exec_GetPixelMapuiv(GLenum map,GLuint * values)9344 exec_GetPixelMapuiv(GLenum map, GLuint *values)
9345 {
9346 GET_CURRENT_CONTEXT(ctx);
9347 FLUSH_VERTICES(ctx, 0);
9348 CALL_GetPixelMapuiv(ctx->Exec, (map, values));
9349 }
9350
9351 static void GLAPIENTRY
exec_GetPixelMapusv(GLenum map,GLushort * values)9352 exec_GetPixelMapusv(GLenum map, GLushort *values)
9353 {
9354 GET_CURRENT_CONTEXT(ctx);
9355 FLUSH_VERTICES(ctx, 0);
9356 CALL_GetPixelMapusv(ctx->Exec, (map, values));
9357 }
9358
9359 static void GLAPIENTRY
exec_GetPolygonStipple(GLubyte * dest)9360 exec_GetPolygonStipple(GLubyte * dest)
9361 {
9362 GET_CURRENT_CONTEXT(ctx);
9363 FLUSH_VERTICES(ctx, 0);
9364 CALL_GetPolygonStipple(ctx->Exec, (dest));
9365 }
9366
9367 static const GLubyte *GLAPIENTRY
exec_GetString(GLenum name)9368 exec_GetString(GLenum name)
9369 {
9370 GET_CURRENT_CONTEXT(ctx);
9371 FLUSH_VERTICES(ctx, 0);
9372 return CALL_GetString(ctx->Exec, (name));
9373 }
9374
9375 static void GLAPIENTRY
exec_GetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)9376 exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
9377 {
9378 GET_CURRENT_CONTEXT(ctx);
9379 FLUSH_VERTICES(ctx, 0);
9380 CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
9381 }
9382
9383 static void GLAPIENTRY
exec_GetTexEnviv(GLenum target,GLenum pname,GLint * params)9384 exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
9385 {
9386 GET_CURRENT_CONTEXT(ctx);
9387 FLUSH_VERTICES(ctx, 0);
9388 CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
9389 }
9390
9391 static void GLAPIENTRY
exec_GetTexGendv(GLenum coord,GLenum pname,GLdouble * params)9392 exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
9393 {
9394 GET_CURRENT_CONTEXT(ctx);
9395 FLUSH_VERTICES(ctx, 0);
9396 CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
9397 }
9398
9399 static void GLAPIENTRY
exec_GetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)9400 exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
9401 {
9402 GET_CURRENT_CONTEXT(ctx);
9403 FLUSH_VERTICES(ctx, 0);
9404 CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
9405 }
9406
9407 static void GLAPIENTRY
exec_GetTexGeniv(GLenum coord,GLenum pname,GLint * params)9408 exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
9409 {
9410 GET_CURRENT_CONTEXT(ctx);
9411 FLUSH_VERTICES(ctx, 0);
9412 CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
9413 }
9414
9415 static void GLAPIENTRY
exec_GetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)9416 exec_GetTexImage(GLenum target, GLint level, GLenum format,
9417 GLenum type, GLvoid * pixels)
9418 {
9419 GET_CURRENT_CONTEXT(ctx);
9420 FLUSH_VERTICES(ctx, 0);
9421 CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
9422 }
9423
9424 static void GLAPIENTRY
exec_GetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)9425 exec_GetTexLevelParameterfv(GLenum target, GLint level,
9426 GLenum pname, GLfloat *params)
9427 {
9428 GET_CURRENT_CONTEXT(ctx);
9429 FLUSH_VERTICES(ctx, 0);
9430 CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
9431 }
9432
9433 static void GLAPIENTRY
exec_GetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)9434 exec_GetTexLevelParameteriv(GLenum target, GLint level,
9435 GLenum pname, GLint *params)
9436 {
9437 GET_CURRENT_CONTEXT(ctx);
9438 FLUSH_VERTICES(ctx, 0);
9439 CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
9440 }
9441
9442 static void GLAPIENTRY
exec_GetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)9443 exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
9444 {
9445 GET_CURRENT_CONTEXT(ctx);
9446 FLUSH_VERTICES(ctx, 0);
9447 CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
9448 }
9449
9450 static void GLAPIENTRY
exec_GetTexParameteriv(GLenum target,GLenum pname,GLint * params)9451 exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
9452 {
9453 GET_CURRENT_CONTEXT(ctx);
9454 FLUSH_VERTICES(ctx, 0);
9455 CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
9456 }
9457
9458 static GLboolean GLAPIENTRY
exec_IsEnabled(GLenum cap)9459 exec_IsEnabled(GLenum cap)
9460 {
9461 GET_CURRENT_CONTEXT(ctx);
9462 FLUSH_VERTICES(ctx, 0);
9463 return CALL_IsEnabled(ctx->Exec, (cap));
9464 }
9465
9466 static void GLAPIENTRY
exec_PixelStoref(GLenum pname,GLfloat param)9467 exec_PixelStoref(GLenum pname, GLfloat param)
9468 {
9469 GET_CURRENT_CONTEXT(ctx);
9470 FLUSH_VERTICES(ctx, 0);
9471 CALL_PixelStoref(ctx->Exec, (pname, param));
9472 }
9473
9474 static void GLAPIENTRY
exec_PixelStorei(GLenum pname,GLint param)9475 exec_PixelStorei(GLenum pname, GLint param)
9476 {
9477 GET_CURRENT_CONTEXT(ctx);
9478 FLUSH_VERTICES(ctx, 0);
9479 CALL_PixelStorei(ctx->Exec, (pname, param));
9480 }
9481
9482 static void GLAPIENTRY
exec_ReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)9483 exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
9484 GLenum format, GLenum type, GLvoid * pixels)
9485 {
9486 GET_CURRENT_CONTEXT(ctx);
9487 FLUSH_VERTICES(ctx, 0);
9488 CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
9489 }
9490
9491 static GLint GLAPIENTRY
exec_RenderMode(GLenum mode)9492 exec_RenderMode(GLenum mode)
9493 {
9494 GET_CURRENT_CONTEXT(ctx);
9495 FLUSH_VERTICES(ctx, 0);
9496 return CALL_RenderMode(ctx->Exec, (mode));
9497 }
9498
9499 static void GLAPIENTRY
exec_FeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)9500 exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
9501 {
9502 GET_CURRENT_CONTEXT(ctx);
9503 FLUSH_VERTICES(ctx, 0);
9504 CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
9505 }
9506
9507 static void GLAPIENTRY
exec_SelectBuffer(GLsizei size,GLuint * buffer)9508 exec_SelectBuffer(GLsizei size, GLuint * buffer)
9509 {
9510 GET_CURRENT_CONTEXT(ctx);
9511 FLUSH_VERTICES(ctx, 0);
9512 CALL_SelectBuffer(ctx->Exec, (size, buffer));
9513 }
9514
9515 static GLboolean GLAPIENTRY
exec_AreTexturesResident(GLsizei n,const GLuint * texName,GLboolean * residences)9516 exec_AreTexturesResident(GLsizei n, const GLuint * texName,
9517 GLboolean * residences)
9518 {
9519 GET_CURRENT_CONTEXT(ctx);
9520 FLUSH_VERTICES(ctx, 0);
9521 return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
9522 }
9523
9524 static void GLAPIENTRY
exec_ColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)9525 exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
9526 {
9527 GET_CURRENT_CONTEXT(ctx);
9528 FLUSH_VERTICES(ctx, 0);
9529 CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
9530 }
9531
9532 static void GLAPIENTRY
exec_DeleteTextures(GLsizei n,const GLuint * texName)9533 exec_DeleteTextures(GLsizei n, const GLuint * texName)
9534 {
9535 GET_CURRENT_CONTEXT(ctx);
9536 FLUSH_VERTICES(ctx, 0);
9537 CALL_DeleteTextures(ctx->Exec, (n, texName));
9538 }
9539
9540 static void GLAPIENTRY
exec_DisableClientState(GLenum cap)9541 exec_DisableClientState(GLenum cap)
9542 {
9543 GET_CURRENT_CONTEXT(ctx);
9544 FLUSH_VERTICES(ctx, 0);
9545 CALL_DisableClientState(ctx->Exec, (cap));
9546 }
9547
9548 static void GLAPIENTRY
exec_EdgeFlagPointer(GLsizei stride,const GLvoid * vptr)9549 exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
9550 {
9551 GET_CURRENT_CONTEXT(ctx);
9552 FLUSH_VERTICES(ctx, 0);
9553 CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
9554 }
9555
9556 static void GLAPIENTRY
exec_EnableClientState(GLenum cap)9557 exec_EnableClientState(GLenum cap)
9558 {
9559 GET_CURRENT_CONTEXT(ctx);
9560 FLUSH_VERTICES(ctx, 0);
9561 CALL_EnableClientState(ctx->Exec, (cap));
9562 }
9563
9564 static void GLAPIENTRY
exec_GenTextures(GLsizei n,GLuint * texName)9565 exec_GenTextures(GLsizei n, GLuint * texName)
9566 {
9567 GET_CURRENT_CONTEXT(ctx);
9568 FLUSH_VERTICES(ctx, 0);
9569 CALL_GenTextures(ctx->Exec, (n, texName));
9570 }
9571
9572 static void GLAPIENTRY
exec_GetPointerv(GLenum pname,GLvoid ** params)9573 exec_GetPointerv(GLenum pname, GLvoid **params)
9574 {
9575 GET_CURRENT_CONTEXT(ctx);
9576 FLUSH_VERTICES(ctx, 0);
9577 CALL_GetPointerv(ctx->Exec, (pname, params));
9578 }
9579
9580 static void GLAPIENTRY
exec_IndexPointer(GLenum type,GLsizei stride,const GLvoid * ptr)9581 exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
9582 {
9583 GET_CURRENT_CONTEXT(ctx);
9584 FLUSH_VERTICES(ctx, 0);
9585 CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
9586 }
9587
9588 static void GLAPIENTRY
exec_InterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)9589 exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
9590 {
9591 GET_CURRENT_CONTEXT(ctx);
9592 FLUSH_VERTICES(ctx, 0);
9593 CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
9594 }
9595
9596 static GLboolean GLAPIENTRY
exec_IsTexture(GLuint texture)9597 exec_IsTexture(GLuint texture)
9598 {
9599 GET_CURRENT_CONTEXT(ctx);
9600 FLUSH_VERTICES(ctx, 0);
9601 return CALL_IsTexture(ctx->Exec, (texture));
9602 }
9603
9604 static void GLAPIENTRY
exec_NormalPointer(GLenum type,GLsizei stride,const GLvoid * ptr)9605 exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
9606 {
9607 GET_CURRENT_CONTEXT(ctx);
9608 FLUSH_VERTICES(ctx, 0);
9609 CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
9610 }
9611
9612 static void GLAPIENTRY
exec_PopClientAttrib(void)9613 exec_PopClientAttrib(void)
9614 {
9615 GET_CURRENT_CONTEXT(ctx);
9616 FLUSH_VERTICES(ctx, 0);
9617 CALL_PopClientAttrib(ctx->Exec, ());
9618 }
9619
9620 static void GLAPIENTRY
exec_PushClientAttrib(GLbitfield mask)9621 exec_PushClientAttrib(GLbitfield mask)
9622 {
9623 GET_CURRENT_CONTEXT(ctx);
9624 FLUSH_VERTICES(ctx, 0);
9625 CALL_PushClientAttrib(ctx->Exec, (mask));
9626 }
9627
9628 static void GLAPIENTRY
exec_TexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)9629 exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
9630 const GLvoid *ptr)
9631 {
9632 GET_CURRENT_CONTEXT(ctx);
9633 FLUSH_VERTICES(ctx, 0);
9634 CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
9635 }
9636
9637 static void GLAPIENTRY
exec_GetCompressedTexImageARB(GLenum target,GLint level,GLvoid * img)9638 exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
9639 {
9640 GET_CURRENT_CONTEXT(ctx);
9641 FLUSH_VERTICES(ctx, 0);
9642 CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img));
9643 }
9644
9645 static void GLAPIENTRY
exec_VertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)9646 exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
9647 const GLvoid *ptr)
9648 {
9649 GET_CURRENT_CONTEXT(ctx);
9650 FLUSH_VERTICES(ctx, 0);
9651 CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
9652 }
9653
9654 static void GLAPIENTRY
exec_CopyConvolutionFilter1D(GLenum target,GLenum internalFormat,GLint x,GLint y,GLsizei width)9655 exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
9656 GLint x, GLint y, GLsizei width)
9657 {
9658 GET_CURRENT_CONTEXT(ctx);
9659 FLUSH_VERTICES(ctx, 0);
9660 CALL_CopyConvolutionFilter1D(ctx->Exec,
9661 (target, internalFormat, x, y, width));
9662 }
9663
9664 static void GLAPIENTRY
exec_CopyConvolutionFilter2D(GLenum target,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height)9665 exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
9666 GLint x, GLint y, GLsizei width, GLsizei height)
9667 {
9668 GET_CURRENT_CONTEXT(ctx);
9669 FLUSH_VERTICES(ctx, 0);
9670 CALL_CopyConvolutionFilter2D(ctx->Exec,
9671 (target, internalFormat, x, y, width,
9672 height));
9673 }
9674
9675 static void GLAPIENTRY
exec_GetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * data)9676 exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
9677 {
9678 GET_CURRENT_CONTEXT(ctx);
9679 FLUSH_VERTICES(ctx, 0);
9680 CALL_GetColorTable(ctx->Exec, (target, format, type, data));
9681 }
9682
9683 static void GLAPIENTRY
exec_GetColorTableParameterfv(GLenum target,GLenum pname,GLfloat * params)9684 exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
9685 {
9686 GET_CURRENT_CONTEXT(ctx);
9687 FLUSH_VERTICES(ctx, 0);
9688 CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
9689 }
9690
9691 static void GLAPIENTRY
exec_GetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)9692 exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
9693 {
9694 GET_CURRENT_CONTEXT(ctx);
9695 FLUSH_VERTICES(ctx, 0);
9696 CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
9697 }
9698
9699 static void GLAPIENTRY
exec_GetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)9700 exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
9701 GLvoid * image)
9702 {
9703 GET_CURRENT_CONTEXT(ctx);
9704 FLUSH_VERTICES(ctx, 0);
9705 CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
9706 }
9707
9708 static void GLAPIENTRY
exec_GetConvolutionParameterfv(GLenum target,GLenum pname,GLfloat * params)9709 exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
9710 {
9711 GET_CURRENT_CONTEXT(ctx);
9712 FLUSH_VERTICES(ctx, 0);
9713 CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
9714 }
9715
9716 static void GLAPIENTRY
exec_GetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)9717 exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
9718 {
9719 GET_CURRENT_CONTEXT(ctx);
9720 FLUSH_VERTICES(ctx, 0);
9721 CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
9722 }
9723
9724 static void GLAPIENTRY
exec_GetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)9725 exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
9726 GLenum type, GLvoid *values)
9727 {
9728 GET_CURRENT_CONTEXT(ctx);
9729 FLUSH_VERTICES(ctx, 0);
9730 CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
9731 }
9732
9733 static void GLAPIENTRY
exec_GetHistogramParameterfv(GLenum target,GLenum pname,GLfloat * params)9734 exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
9735 {
9736 GET_CURRENT_CONTEXT(ctx);
9737 FLUSH_VERTICES(ctx, 0);
9738 CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
9739 }
9740
9741 static void GLAPIENTRY
exec_GetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)9742 exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
9743 {
9744 GET_CURRENT_CONTEXT(ctx);
9745 FLUSH_VERTICES(ctx, 0);
9746 CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
9747 }
9748
9749 static void GLAPIENTRY
exec_GetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)9750 exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
9751 GLenum type, GLvoid *values)
9752 {
9753 GET_CURRENT_CONTEXT(ctx);
9754 FLUSH_VERTICES(ctx, 0);
9755 CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
9756 }
9757
9758 static void GLAPIENTRY
exec_GetMinmaxParameterfv(GLenum target,GLenum pname,GLfloat * params)9759 exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
9760 {
9761 GET_CURRENT_CONTEXT(ctx);
9762 FLUSH_VERTICES(ctx, 0);
9763 CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
9764 }
9765
9766 static void GLAPIENTRY
exec_GetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)9767 exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
9768 {
9769 GET_CURRENT_CONTEXT(ctx);
9770 FLUSH_VERTICES(ctx, 0);
9771 CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
9772 }
9773
9774 static void GLAPIENTRY
exec_GetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)9775 exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
9776 GLvoid *row, GLvoid *column, GLvoid *span)
9777 {
9778 GET_CURRENT_CONTEXT(ctx);
9779 FLUSH_VERTICES(ctx, 0);
9780 CALL_GetSeparableFilter(ctx->Exec,
9781 (target, format, type, row, column, span));
9782 }
9783
9784 static void GLAPIENTRY
exec_SeparableFilter2D(GLenum target,GLenum internalFormat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * row,const GLvoid * column)9785 exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
9786 GLsizei width, GLsizei height, GLenum format,
9787 GLenum type, const GLvoid *row, const GLvoid *column)
9788 {
9789 GET_CURRENT_CONTEXT(ctx);
9790 FLUSH_VERTICES(ctx, 0);
9791 CALL_SeparableFilter2D(ctx->Exec,
9792 (target, internalFormat, width, height, format,
9793 type, row, column));
9794 }
9795
9796 static void GLAPIENTRY
exec_ColorPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid * ptr)9797 exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
9798 GLsizei count, const GLvoid *ptr)
9799 {
9800 GET_CURRENT_CONTEXT(ctx);
9801 FLUSH_VERTICES(ctx, 0);
9802 CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
9803 }
9804
9805 static void GLAPIENTRY
exec_EdgeFlagPointerEXT(GLsizei stride,GLsizei count,const GLboolean * ptr)9806 exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
9807 {
9808 GET_CURRENT_CONTEXT(ctx);
9809 FLUSH_VERTICES(ctx, 0);
9810 CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
9811 }
9812
9813 static void GLAPIENTRY
exec_IndexPointerEXT(GLenum type,GLsizei stride,GLsizei count,const GLvoid * ptr)9814 exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
9815 const GLvoid *ptr)
9816 {
9817 GET_CURRENT_CONTEXT(ctx);
9818 FLUSH_VERTICES(ctx, 0);
9819 CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
9820 }
9821
9822 static void GLAPIENTRY
exec_NormalPointerEXT(GLenum type,GLsizei stride,GLsizei count,const GLvoid * ptr)9823 exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
9824 const GLvoid *ptr)
9825 {
9826 GET_CURRENT_CONTEXT(ctx);
9827 FLUSH_VERTICES(ctx, 0);
9828 CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
9829 }
9830
9831 static void GLAPIENTRY
exec_TexCoordPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid * ptr)9832 exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
9833 GLsizei count, const GLvoid *ptr)
9834 {
9835 GET_CURRENT_CONTEXT(ctx);
9836 FLUSH_VERTICES(ctx, 0);
9837 CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
9838 }
9839
9840 static void GLAPIENTRY
exec_VertexPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid * ptr)9841 exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
9842 GLsizei count, const GLvoid *ptr)
9843 {
9844 GET_CURRENT_CONTEXT(ctx);
9845 FLUSH_VERTICES(ctx, 0);
9846 CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
9847 }
9848
9849 static void GLAPIENTRY
exec_LockArraysEXT(GLint first,GLsizei count)9850 exec_LockArraysEXT(GLint first, GLsizei count)
9851 {
9852 GET_CURRENT_CONTEXT(ctx);
9853 FLUSH_VERTICES(ctx, 0);
9854 CALL_LockArraysEXT(ctx->Exec, (first, count));
9855 }
9856
9857 static void GLAPIENTRY
exec_UnlockArraysEXT(void)9858 exec_UnlockArraysEXT(void)
9859 {
9860 GET_CURRENT_CONTEXT(ctx);
9861 FLUSH_VERTICES(ctx, 0);
9862 CALL_UnlockArraysEXT(ctx->Exec, ());
9863 }
9864
9865 static void GLAPIENTRY
exec_ClientActiveTextureARB(GLenum target)9866 exec_ClientActiveTextureARB(GLenum target)
9867 {
9868 GET_CURRENT_CONTEXT(ctx);
9869 FLUSH_VERTICES(ctx, 0);
9870 CALL_ClientActiveTextureARB(ctx->Exec, (target));
9871 }
9872
9873 static void GLAPIENTRY
exec_SecondaryColorPointerEXT(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)9874 exec_SecondaryColorPointerEXT(GLint size, GLenum type,
9875 GLsizei stride, const GLvoid *ptr)
9876 {
9877 GET_CURRENT_CONTEXT(ctx);
9878 FLUSH_VERTICES(ctx, 0);
9879 CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr));
9880 }
9881
9882 static void GLAPIENTRY
exec_FogCoordPointerEXT(GLenum type,GLsizei stride,const GLvoid * ptr)9883 exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
9884 {
9885 GET_CURRENT_CONTEXT(ctx);
9886 FLUSH_VERTICES(ctx, 0);
9887 CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr));
9888 }
9889
9890 /* GL_EXT_multi_draw_arrays */
9891 static void GLAPIENTRY
exec_MultiDrawArraysEXT(GLenum mode,const GLint * first,const GLsizei * count,GLsizei primcount)9892 exec_MultiDrawArraysEXT(GLenum mode, const GLint *first,
9893 const GLsizei *count, GLsizei primcount)
9894 {
9895 GET_CURRENT_CONTEXT(ctx);
9896 FLUSH_VERTICES(ctx, 0);
9897 CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
9898 }
9899
9900 /* GL_IBM_multimode_draw_arrays */
9901 static void GLAPIENTRY
exec_MultiModeDrawArraysIBM(const GLenum * mode,const GLint * first,const GLsizei * count,GLsizei primcount,GLint modestride)9902 exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
9903 const GLsizei * count, GLsizei primcount,
9904 GLint modestride)
9905 {
9906 GET_CURRENT_CONTEXT(ctx);
9907 FLUSH_VERTICES(ctx, 0);
9908 CALL_MultiModeDrawArraysIBM(ctx->Exec,
9909 (mode, first, count, primcount, modestride));
9910 }
9911
9912 /* GL_IBM_multimode_draw_arrays */
9913 static void GLAPIENTRY
exec_MultiModeDrawElementsIBM(const GLenum * mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei primcount,GLint modestride)9914 exec_MultiModeDrawElementsIBM(const GLenum * mode,
9915 const GLsizei * count,
9916 GLenum type,
9917 const GLvoid * const *indices,
9918 GLsizei primcount, GLint modestride)
9919 {
9920 GET_CURRENT_CONTEXT(ctx);
9921 FLUSH_VERTICES(ctx, 0);
9922 CALL_MultiModeDrawElementsIBM(ctx->Exec,
9923 (mode, count, type, indices, primcount,
9924 modestride));
9925 }
9926
9927 /**
9928 * Setup the given dispatch table to point to Mesa's display list
9929 * building functions.
9930 *
9931 * This does not include any of the tnl functions - they are
9932 * initialized from _mesa_init_api_defaults and from the active vtxfmt
9933 * struct.
9934 */
9935 struct _glapi_table *
_mesa_create_save_table(const struct gl_context * ctx)9936 _mesa_create_save_table(const struct gl_context *ctx)
9937 {
9938 struct _glapi_table *table;
9939
9940 table = _mesa_alloc_dispatch_table(_gloffset_COUNT);
9941 if (table == NULL)
9942 return NULL;
9943
9944 _mesa_loopback_init_api_table(ctx, table);
9945
9946 /* GL 1.0 */
9947 SET_Accum(table, save_Accum);
9948 SET_AlphaFunc(table, save_AlphaFunc);
9949 SET_Bitmap(table, save_Bitmap);
9950 SET_BlendFunc(table, save_BlendFunc);
9951 SET_CallList(table, save_CallList);
9952 SET_CallLists(table, save_CallLists);
9953 SET_Clear(table, save_Clear);
9954 SET_ClearAccum(table, save_ClearAccum);
9955 SET_ClearColor(table, save_ClearColor);
9956 SET_ClearDepth(table, save_ClearDepth);
9957 SET_ClearIndex(table, save_ClearIndex);
9958 SET_ClearStencil(table, save_ClearStencil);
9959 SET_ClipPlane(table, save_ClipPlane);
9960 SET_ColorMask(table, save_ColorMask);
9961 SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
9962 SET_ColorMaterial(table, save_ColorMaterial);
9963 SET_CopyPixels(table, save_CopyPixels);
9964 SET_CullFace(table, save_CullFace);
9965 SET_DeleteLists(table, _mesa_DeleteLists);
9966 SET_DepthFunc(table, save_DepthFunc);
9967 SET_DepthMask(table, save_DepthMask);
9968 SET_DepthRange(table, save_DepthRange);
9969 SET_Disable(table, save_Disable);
9970 SET_DisableIndexedEXT(table, save_DisableIndexed);
9971 SET_DrawBuffer(table, save_DrawBuffer);
9972 SET_DrawPixels(table, save_DrawPixels);
9973 SET_Enable(table, save_Enable);
9974 SET_EnableIndexedEXT(table, save_EnableIndexed);
9975 SET_EndList(table, _mesa_EndList);
9976 SET_EvalMesh1(table, save_EvalMesh1);
9977 SET_EvalMesh2(table, save_EvalMesh2);
9978 SET_Finish(table, exec_Finish);
9979 SET_Flush(table, exec_Flush);
9980 SET_Fogf(table, save_Fogf);
9981 SET_Fogfv(table, save_Fogfv);
9982 SET_Fogi(table, save_Fogi);
9983 SET_Fogiv(table, save_Fogiv);
9984 SET_FrontFace(table, save_FrontFace);
9985 SET_Frustum(table, save_Frustum);
9986 SET_GenLists(table, _mesa_GenLists);
9987 SET_GetBooleanv(table, exec_GetBooleanv);
9988 SET_GetClipPlane(table, exec_GetClipPlane);
9989 SET_GetDoublev(table, exec_GetDoublev);
9990 SET_GetError(table, exec_GetError);
9991 SET_GetFloatv(table, exec_GetFloatv);
9992 SET_GetIntegerv(table, exec_GetIntegerv);
9993 SET_GetLightfv(table, exec_GetLightfv);
9994 SET_GetLightiv(table, exec_GetLightiv);
9995 SET_GetMapdv(table, exec_GetMapdv);
9996 SET_GetMapfv(table, exec_GetMapfv);
9997 SET_GetMapiv(table, exec_GetMapiv);
9998 SET_GetMaterialfv(table, exec_GetMaterialfv);
9999 SET_GetMaterialiv(table, exec_GetMaterialiv);
10000 SET_GetPixelMapfv(table, exec_GetPixelMapfv);
10001 SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
10002 SET_GetPixelMapusv(table, exec_GetPixelMapusv);
10003 SET_GetPolygonStipple(table, exec_GetPolygonStipple);
10004 SET_GetString(table, exec_GetString);
10005 SET_GetTexEnvfv(table, exec_GetTexEnvfv);
10006 SET_GetTexEnviv(table, exec_GetTexEnviv);
10007 SET_GetTexGendv(table, exec_GetTexGendv);
10008 SET_GetTexGenfv(table, exec_GetTexGenfv);
10009 SET_GetTexGeniv(table, exec_GetTexGeniv);
10010 SET_GetTexImage(table, exec_GetTexImage);
10011 SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
10012 SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
10013 SET_GetTexParameterfv(table, exec_GetTexParameterfv);
10014 SET_GetTexParameteriv(table, exec_GetTexParameteriv);
10015 SET_Hint(table, save_Hint);
10016 SET_IndexMask(table, save_IndexMask);
10017 SET_InitNames(table, save_InitNames);
10018 SET_IsEnabled(table, exec_IsEnabled);
10019 SET_IsList(table, _mesa_IsList);
10020 SET_LightModelf(table, save_LightModelf);
10021 SET_LightModelfv(table, save_LightModelfv);
10022 SET_LightModeli(table, save_LightModeli);
10023 SET_LightModeliv(table, save_LightModeliv);
10024 SET_Lightf(table, save_Lightf);
10025 SET_Lightfv(table, save_Lightfv);
10026 SET_Lighti(table, save_Lighti);
10027 SET_Lightiv(table, save_Lightiv);
10028 SET_LineStipple(table, save_LineStipple);
10029 SET_LineWidth(table, save_LineWidth);
10030 SET_ListBase(table, save_ListBase);
10031 SET_LoadIdentity(table, save_LoadIdentity);
10032 SET_LoadMatrixd(table, save_LoadMatrixd);
10033 SET_LoadMatrixf(table, save_LoadMatrixf);
10034 SET_LoadName(table, save_LoadName);
10035 SET_LogicOp(table, save_LogicOp);
10036 SET_Map1d(table, save_Map1d);
10037 SET_Map1f(table, save_Map1f);
10038 SET_Map2d(table, save_Map2d);
10039 SET_Map2f(table, save_Map2f);
10040 SET_MapGrid1d(table, save_MapGrid1d);
10041 SET_MapGrid1f(table, save_MapGrid1f);
10042 SET_MapGrid2d(table, save_MapGrid2d);
10043 SET_MapGrid2f(table, save_MapGrid2f);
10044 SET_MatrixMode(table, save_MatrixMode);
10045 SET_MultMatrixd(table, save_MultMatrixd);
10046 SET_MultMatrixf(table, save_MultMatrixf);
10047 SET_NewList(table, save_NewList);
10048 SET_Ortho(table, save_Ortho);
10049 SET_PassThrough(table, save_PassThrough);
10050 SET_PixelMapfv(table, save_PixelMapfv);
10051 SET_PixelMapuiv(table, save_PixelMapuiv);
10052 SET_PixelMapusv(table, save_PixelMapusv);
10053 SET_PixelStoref(table, exec_PixelStoref);
10054 SET_PixelStorei(table, exec_PixelStorei);
10055 SET_PixelTransferf(table, save_PixelTransferf);
10056 SET_PixelTransferi(table, save_PixelTransferi);
10057 SET_PixelZoom(table, save_PixelZoom);
10058 SET_PointSize(table, save_PointSize);
10059 SET_PolygonMode(table, save_PolygonMode);
10060 SET_PolygonOffset(table, save_PolygonOffset);
10061 SET_PolygonStipple(table, save_PolygonStipple);
10062 SET_PopAttrib(table, save_PopAttrib);
10063 SET_PopMatrix(table, save_PopMatrix);
10064 SET_PopName(table, save_PopName);
10065 SET_PushAttrib(table, save_PushAttrib);
10066 SET_PushMatrix(table, save_PushMatrix);
10067 SET_PushName(table, save_PushName);
10068 SET_RasterPos2d(table, save_RasterPos2d);
10069 SET_RasterPos2dv(table, save_RasterPos2dv);
10070 SET_RasterPos2f(table, save_RasterPos2f);
10071 SET_RasterPos2fv(table, save_RasterPos2fv);
10072 SET_RasterPos2i(table, save_RasterPos2i);
10073 SET_RasterPos2iv(table, save_RasterPos2iv);
10074 SET_RasterPos2s(table, save_RasterPos2s);
10075 SET_RasterPos2sv(table, save_RasterPos2sv);
10076 SET_RasterPos3d(table, save_RasterPos3d);
10077 SET_RasterPos3dv(table, save_RasterPos3dv);
10078 SET_RasterPos3f(table, save_RasterPos3f);
10079 SET_RasterPos3fv(table, save_RasterPos3fv);
10080 SET_RasterPos3i(table, save_RasterPos3i);
10081 SET_RasterPos3iv(table, save_RasterPos3iv);
10082 SET_RasterPos3s(table, save_RasterPos3s);
10083 SET_RasterPos3sv(table, save_RasterPos3sv);
10084 SET_RasterPos4d(table, save_RasterPos4d);
10085 SET_RasterPos4dv(table, save_RasterPos4dv);
10086 SET_RasterPos4f(table, save_RasterPos4f);
10087 SET_RasterPos4fv(table, save_RasterPos4fv);
10088 SET_RasterPos4i(table, save_RasterPos4i);
10089 SET_RasterPos4iv(table, save_RasterPos4iv);
10090 SET_RasterPos4s(table, save_RasterPos4s);
10091 SET_RasterPos4sv(table, save_RasterPos4sv);
10092 SET_ReadBuffer(table, save_ReadBuffer);
10093 SET_ReadPixels(table, exec_ReadPixels);
10094 SET_RenderMode(table, exec_RenderMode);
10095 SET_Rotated(table, save_Rotated);
10096 SET_Rotatef(table, save_Rotatef);
10097 SET_Scaled(table, save_Scaled);
10098 SET_Scalef(table, save_Scalef);
10099 SET_Scissor(table, save_Scissor);
10100 SET_FeedbackBuffer(table, exec_FeedbackBuffer);
10101 SET_SelectBuffer(table, exec_SelectBuffer);
10102 SET_ShadeModel(table, save_ShadeModel);
10103 SET_StencilFunc(table, save_StencilFunc);
10104 SET_StencilMask(table, save_StencilMask);
10105 SET_StencilOp(table, save_StencilOp);
10106 SET_TexEnvf(table, save_TexEnvf);
10107 SET_TexEnvfv(table, save_TexEnvfv);
10108 SET_TexEnvi(table, save_TexEnvi);
10109 SET_TexEnviv(table, save_TexEnviv);
10110 SET_TexGend(table, save_TexGend);
10111 SET_TexGendv(table, save_TexGendv);
10112 SET_TexGenf(table, save_TexGenf);
10113 SET_TexGenfv(table, save_TexGenfv);
10114 SET_TexGeni(table, save_TexGeni);
10115 SET_TexGeniv(table, save_TexGeniv);
10116 SET_TexImage1D(table, save_TexImage1D);
10117 SET_TexImage2D(table, save_TexImage2D);
10118 SET_TexParameterf(table, save_TexParameterf);
10119 SET_TexParameterfv(table, save_TexParameterfv);
10120 SET_TexParameteri(table, save_TexParameteri);
10121 SET_TexParameteriv(table, save_TexParameteriv);
10122 SET_Translated(table, save_Translated);
10123 SET_Translatef(table, save_Translatef);
10124 SET_Viewport(table, save_Viewport);
10125
10126 /* GL 1.1 */
10127 SET_AreTexturesResident(table, exec_AreTexturesResident);
10128 SET_BindTexture(table, save_BindTexture);
10129 SET_ColorPointer(table, exec_ColorPointer);
10130 SET_CopyTexImage1D(table, save_CopyTexImage1D);
10131 SET_CopyTexImage2D(table, save_CopyTexImage2D);
10132 SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
10133 SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
10134 SET_DeleteTextures(table, exec_DeleteTextures);
10135 SET_DisableClientState(table, exec_DisableClientState);
10136 SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
10137 SET_EnableClientState(table, exec_EnableClientState);
10138 SET_GenTextures(table, exec_GenTextures);
10139 SET_GetPointerv(table, exec_GetPointerv);
10140 SET_IndexPointer(table, exec_IndexPointer);
10141 SET_InterleavedArrays(table, exec_InterleavedArrays);
10142 SET_IsTexture(table, exec_IsTexture);
10143 SET_NormalPointer(table, exec_NormalPointer);
10144 SET_PopClientAttrib(table, exec_PopClientAttrib);
10145 SET_PrioritizeTextures(table, save_PrioritizeTextures);
10146 SET_PushClientAttrib(table, exec_PushClientAttrib);
10147 SET_TexCoordPointer(table, exec_TexCoordPointer);
10148 SET_TexSubImage1D(table, save_TexSubImage1D);
10149 SET_TexSubImage2D(table, save_TexSubImage2D);
10150 SET_VertexPointer(table, exec_VertexPointer);
10151
10152 /* GL 1.2 */
10153 SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
10154 SET_TexImage3D(table, save_TexImage3D);
10155 SET_TexSubImage3D(table, save_TexSubImage3D);
10156
10157 /* GL 2.0 */
10158 SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
10159 SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
10160 SET_StencilOpSeparate(table, save_StencilOpSeparate);
10161
10162 /* ATI_separate_stencil */
10163 SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI);
10164
10165 /* GL_ARB_imaging */
10166 /* Not all are supported */
10167 SET_BlendColor(table, save_BlendColor);
10168 SET_BlendEquation(table, save_BlendEquation);
10169 SET_ColorSubTable(table, save_ColorSubTable);
10170 SET_ColorTable(table, save_ColorTable);
10171 SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
10172 SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
10173 SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
10174 SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
10175 SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
10176 SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
10177 SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
10178 SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
10179 SET_CopyColorSubTable(table, save_CopyColorSubTable);
10180 SET_CopyColorTable(table, save_CopyColorTable);
10181 SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
10182 SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
10183 SET_GetColorTable(table, exec_GetColorTable);
10184 SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
10185 SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
10186 SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
10187 SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
10188 SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
10189 SET_GetHistogram(table, exec_GetHistogram);
10190 SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
10191 SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
10192 SET_GetMinmax(table, exec_GetMinmax);
10193 SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
10194 SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
10195 SET_GetSeparableFilter(table, exec_GetSeparableFilter);
10196 SET_Histogram(table, save_Histogram);
10197 SET_Minmax(table, save_Minmax);
10198 SET_ResetHistogram(table, save_ResetHistogram);
10199 SET_ResetMinmax(table, save_ResetMinmax);
10200 SET_SeparableFilter2D(table, exec_SeparableFilter2D);
10201
10202 /* 2. GL_EXT_blend_color */
10203 #if 0
10204 SET_BlendColorEXT(table, save_BlendColorEXT);
10205 #endif
10206
10207 /* 3. GL_EXT_polygon_offset */
10208 SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
10209
10210 /* 6. GL_EXT_texture3d */
10211 #if 0
10212 SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
10213 SET_TexImage3DEXT(table, save_TexImage3DEXT);
10214 SET_TexSubImage3DEXT(table, save_TexSubImage3D);
10215 #endif
10216
10217 /* 14. GL_SGI_color_table */
10218 #if 0
10219 SET_ColorTableSGI(table, save_ColorTable);
10220 SET_ColorSubTableSGI(table, save_ColorSubTable);
10221 SET_GetColorTableSGI(table, exec_GetColorTable);
10222 SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
10223 SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
10224 #endif
10225
10226 /* 30. GL_EXT_vertex_array */
10227 SET_ColorPointerEXT(table, exec_ColorPointerEXT);
10228 SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
10229 SET_IndexPointerEXT(table, exec_IndexPointerEXT);
10230 SET_NormalPointerEXT(table, exec_NormalPointerEXT);
10231 SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
10232 SET_VertexPointerEXT(table, exec_VertexPointerEXT);
10233
10234 /* 37. GL_EXT_blend_minmax */
10235 #if 0
10236 SET_BlendEquationEXT(table, save_BlendEquationEXT);
10237 #endif
10238
10239 /* 54. GL_EXT_point_parameters */
10240 SET_PointParameterfEXT(table, save_PointParameterfEXT);
10241 SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
10242
10243 /* 97. GL_EXT_compiled_vertex_array */
10244 SET_LockArraysEXT(table, exec_LockArraysEXT);
10245 SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
10246
10247 /* 145. GL_EXT_secondary_color */
10248 SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
10249
10250 /* 148. GL_EXT_multi_draw_arrays */
10251 SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
10252
10253 /* 149. GL_EXT_fog_coord */
10254 SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
10255
10256 /* 173. GL_EXT_blend_func_separate */
10257 SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
10258
10259 /* 196. GL_MESA_resize_buffers */
10260 SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
10261
10262 /* 197. GL_MESA_window_pos */
10263 SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
10264 SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
10265 SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
10266 SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
10267 SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
10268 SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
10269 SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
10270 SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
10271 SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
10272 SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
10273 SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
10274 SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
10275 SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
10276 SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
10277 SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
10278 SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
10279 SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
10280 SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
10281 SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
10282 SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
10283 SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
10284 SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
10285 SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
10286 SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
10287
10288 /* 200. GL_IBM_multimode_draw_arrays */
10289 SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
10290 SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
10291
10292 #if FEATURE_NV_vertex_program
10293 /* 233. GL_NV_vertex_program */
10294 /* The following commands DO NOT go into display lists:
10295 * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
10296 * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
10297 */
10298 SET_BindProgramNV(table, save_BindProgramNV);
10299 SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
10300 SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
10301 SET_GenProgramsNV(table, _mesa_GenPrograms);
10302 SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
10303 SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
10304 SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
10305 SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
10306 SET_GetProgramivNV(table, _mesa_GetProgramivNV);
10307 SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
10308 SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
10309 SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
10310 SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
10311 SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
10312 SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
10313 SET_IsProgramNV(table, _mesa_IsProgramARB);
10314 SET_LoadProgramNV(table, save_LoadProgramNV);
10315 SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
10316 SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
10317 SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
10318 SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
10319 SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
10320 SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
10321 SET_TrackMatrixNV(table, save_TrackMatrixNV);
10322 SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
10323 #endif
10324
10325 /* 244. GL_ATI_envmap_bumpmap */
10326 SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
10327 SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
10328
10329 /* 245. GL_ATI_fragment_shader */
10330 #if FEATURE_ATI_fragment_shader
10331 SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
10332 SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
10333 #endif
10334
10335 /* 282. GL_NV_fragment_program */
10336 #if FEATURE_NV_fragment_program
10337 SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
10338 SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
10339 SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
10340 SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
10341 SET_GetProgramNamedParameterfvNV(table,
10342 _mesa_GetProgramNamedParameterfvNV);
10343 SET_GetProgramNamedParameterdvNV(table,
10344 _mesa_GetProgramNamedParameterdvNV);
10345 SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
10346 SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
10347 SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
10348 SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
10349 SET_GetProgramLocalParameterdvARB(table,
10350 _mesa_GetProgramLocalParameterdvARB);
10351 SET_GetProgramLocalParameterfvARB(table,
10352 _mesa_GetProgramLocalParameterfvARB);
10353 #endif
10354
10355 /* 262. GL_NV_point_sprite */
10356 SET_PointParameteriNV(table, save_PointParameteriNV);
10357 SET_PointParameterivNV(table, save_PointParameterivNV);
10358
10359 /* 268. GL_EXT_stencil_two_side */
10360 SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
10361
10362 /* 273. GL_APPLE_vertex_array_object */
10363 SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
10364 SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
10365 SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
10366 SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
10367
10368 /* 310. GL_EXT_framebuffer_object */
10369 SET_GenFramebuffersEXT(table, _mesa_GenFramebuffersEXT);
10370 SET_BindFramebufferEXT(table, _mesa_BindFramebufferEXT);
10371 SET_DeleteFramebuffersEXT(table, _mesa_DeleteFramebuffersEXT);
10372 SET_CheckFramebufferStatusEXT(table, _mesa_CheckFramebufferStatusEXT);
10373 SET_GenRenderbuffersEXT(table, _mesa_GenRenderbuffersEXT);
10374 SET_BindRenderbufferEXT(table, _mesa_BindRenderbufferEXT);
10375 SET_DeleteRenderbuffersEXT(table, _mesa_DeleteRenderbuffersEXT);
10376 SET_RenderbufferStorageEXT(table, _mesa_RenderbufferStorageEXT);
10377 SET_FramebufferTexture1DEXT(table, _mesa_FramebufferTexture1DEXT);
10378 SET_FramebufferTexture2DEXT(table, _mesa_FramebufferTexture2DEXT);
10379 SET_FramebufferTexture3DEXT(table, _mesa_FramebufferTexture3DEXT);
10380 SET_FramebufferRenderbufferEXT(table, _mesa_FramebufferRenderbufferEXT);
10381 SET_GenerateMipmapEXT(table, _mesa_GenerateMipmapEXT);
10382
10383 /* 317. GL_EXT_framebuffer_multisample */
10384 SET_RenderbufferStorageMultisample(table, _mesa_RenderbufferStorageMultisample);
10385
10386 /* GL_ARB_vertex_array_object */
10387 SET_BindVertexArray(table, _mesa_BindVertexArray);
10388 SET_GenVertexArrays(table, _mesa_GenVertexArrays);
10389
10390 /* ???. GL_EXT_depth_bounds_test */
10391 SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
10392
10393 /* ARB 1. GL_ARB_multitexture */
10394 SET_ActiveTextureARB(table, save_ActiveTextureARB);
10395 SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
10396
10397 /* ARB 3. GL_ARB_transpose_matrix */
10398 SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
10399 SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
10400 SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
10401 SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
10402
10403 /* ARB 5. GL_ARB_multisample */
10404 SET_SampleCoverageARB(table, save_SampleCoverageARB);
10405
10406 /* ARB 12. GL_ARB_texture_compression */
10407 SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
10408 SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
10409 SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
10410 SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
10411 SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
10412 SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
10413 SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
10414
10415 /* ARB 14. GL_ARB_point_parameters */
10416 /* aliased with EXT_point_parameters functions */
10417
10418 /* ARB 25. GL_ARB_window_pos */
10419 /* aliased with MESA_window_pos functions */
10420
10421 /* ARB 26. GL_ARB_vertex_program */
10422 /* ARB 27. GL_ARB_fragment_program */
10423 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
10424 /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
10425 SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
10426 SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
10427 SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
10428 SET_ProgramStringARB(table, save_ProgramStringARB);
10429 SET_BindProgramNV(table, save_BindProgramNV);
10430 SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
10431 SET_GenProgramsNV(table, _mesa_GenPrograms);
10432 SET_IsProgramNV(table, _mesa_IsProgramARB);
10433 SET_GetVertexAttribdvARB(table, _mesa_GetVertexAttribdvARB);
10434 SET_GetVertexAttribfvARB(table, _mesa_GetVertexAttribfvARB);
10435 SET_GetVertexAttribivARB(table, _mesa_GetVertexAttribivARB);
10436 SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
10437 SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
10438 SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
10439 SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
10440 SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
10441 SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
10442 SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
10443 SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
10444 SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
10445 SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
10446 SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
10447 SET_GetProgramLocalParameterdvARB(table,
10448 _mesa_GetProgramLocalParameterdvARB);
10449 SET_GetProgramLocalParameterfvARB(table,
10450 _mesa_GetProgramLocalParameterfvARB);
10451 SET_GetProgramivARB(table, _mesa_GetProgramivARB);
10452 SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
10453 #endif
10454
10455 /* ARB 28. GL_ARB_vertex_buffer_object */
10456 /* None of the extension's functions get compiled */
10457 SET_BindBufferARB(table, _mesa_BindBufferARB);
10458 SET_BufferDataARB(table, _mesa_BufferDataARB);
10459 SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
10460 SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
10461 SET_GenBuffersARB(table, _mesa_GenBuffersARB);
10462 SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
10463 SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
10464 SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
10465 SET_IsBufferARB(table, _mesa_IsBufferARB);
10466 SET_MapBufferARB(table, _mesa_MapBufferARB);
10467 SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
10468
10469 #if FEATURE_queryobj
10470 _mesa_init_queryobj_dispatch(table); /* glGetQuery, etc */
10471 SET_BeginQueryARB(table, save_BeginQueryARB);
10472 SET_EndQueryARB(table, save_EndQueryARB);
10473 SET_QueryCounter(table, save_QueryCounter);
10474 #endif
10475
10476 SET_DrawBuffersARB(table, save_DrawBuffersARB);
10477
10478 #if FEATURE_EXT_framebuffer_blit
10479 SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
10480 #endif
10481
10482 /* GL_ARB_shader_objects */
10483 _mesa_init_shader_dispatch(ctx, table); /* Plug in glCreate/Delete/Get, etc */
10484 SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
10485 SET_Uniform1fARB(table, save_Uniform1fARB);
10486 SET_Uniform2fARB(table, save_Uniform2fARB);
10487 SET_Uniform3fARB(table, save_Uniform3fARB);
10488 SET_Uniform4fARB(table, save_Uniform4fARB);
10489 SET_Uniform1fvARB(table, save_Uniform1fvARB);
10490 SET_Uniform2fvARB(table, save_Uniform2fvARB);
10491 SET_Uniform3fvARB(table, save_Uniform3fvARB);
10492 SET_Uniform4fvARB(table, save_Uniform4fvARB);
10493 SET_Uniform1iARB(table, save_Uniform1iARB);
10494 SET_Uniform2iARB(table, save_Uniform2iARB);
10495 SET_Uniform3iARB(table, save_Uniform3iARB);
10496 SET_Uniform4iARB(table, save_Uniform4iARB);
10497 SET_Uniform1ivARB(table, save_Uniform1ivARB);
10498 SET_Uniform2ivARB(table, save_Uniform2ivARB);
10499 SET_Uniform3ivARB(table, save_Uniform3ivARB);
10500 SET_Uniform4ivARB(table, save_Uniform4ivARB);
10501 SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB);
10502 SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB);
10503 SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB);
10504 SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
10505 SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
10506 SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
10507 SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv);
10508 SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
10509 SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
10510
10511 /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
10512 SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
10513 SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
10514 SET_GetUniformLocationARB(table, exec_GetUniformLocationARB);
10515 /* XXX additional functions need to be implemented here! */
10516
10517 /* 299. GL_EXT_blend_equation_separate */
10518 SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
10519
10520 /* GL_EXT_gpu_program_parameters */
10521 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
10522 SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
10523 SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
10524 #endif
10525
10526 /* ARB 50. GL_ARB_map_buffer_range */
10527 #if FEATURE_ARB_map_buffer_range
10528 SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
10529 SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
10530 #endif
10531
10532 /* ARB 51. GL_ARB_texture_buffer_object */
10533 SET_TexBufferARB(table, _mesa_TexBuffer); /* no dlist save */
10534
10535 /* ARB 59. GL_ARB_copy_buffer */
10536 SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
10537
10538 /* 364. GL_EXT_provoking_vertex */
10539 SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
10540
10541 /* 371. GL_APPLE_object_purgeable */
10542 #if FEATURE_APPLE_object_purgeable
10543 SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
10544 SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
10545 SET_GetObjectParameterivAPPLE(table, _mesa_GetObjectParameterivAPPLE);
10546 #endif
10547
10548 /* GL_EXT_texture_integer */
10549 SET_ClearColorIiEXT(table, save_ClearColorIi);
10550 SET_ClearColorIuiEXT(table, save_ClearColorIui);
10551 SET_TexParameterIivEXT(table, save_TexParameterIiv);
10552 SET_TexParameterIuivEXT(table, save_TexParameterIuiv);
10553 SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv);
10554 SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv);
10555
10556 /* 377. GL_EXT_separate_shader_objects */
10557 SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
10558 SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
10559
10560 /* GL_ARB_color_buffer_float */
10561 SET_ClampColorARB(table, save_ClampColorARB);
10562 SET_ClampColor(table, save_ClampColorARB);
10563
10564 /* GL 3.0 */
10565 SET_ClearBufferiv(table, save_ClearBufferiv);
10566 SET_ClearBufferuiv(table, save_ClearBufferuiv);
10567 SET_ClearBufferfv(table, save_ClearBufferfv);
10568 SET_ClearBufferfi(table, save_ClearBufferfi);
10569 #if 0
10570 SET_Uniform1ui(table, save_Uniform1ui);
10571 SET_Uniform2ui(table, save_Uniform2ui);
10572 SET_Uniform3ui(table, save_Uniform3ui);
10573 SET_Uniform4ui(table, save_Uniform4ui);
10574 SET_Uniform1uiv(table, save_Uniform1uiv);
10575 SET_Uniform2uiv(table, save_Uniform2uiv);
10576 SET_Uniform3uiv(table, save_Uniform3uiv);
10577 SET_Uniform4uiv(table, save_Uniform4uiv);
10578 #else
10579 (void) save_Uniform1ui;
10580 (void) save_Uniform2ui;
10581 (void) save_Uniform3ui;
10582 (void) save_Uniform4ui;
10583 (void) save_Uniform1uiv;
10584 (void) save_Uniform2uiv;
10585 (void) save_Uniform3uiv;
10586 (void) save_Uniform4uiv;
10587 #endif
10588
10589 #if FEATURE_EXT_transform_feedback
10590 /* These are not compiled into display lists: */
10591 SET_BindBufferBaseEXT(table, _mesa_BindBufferBase);
10592 SET_BindBufferOffsetEXT(table, _mesa_BindBufferOffsetEXT);
10593 SET_BindBufferRangeEXT(table, _mesa_BindBufferRange);
10594 SET_TransformFeedbackVaryingsEXT(table, _mesa_TransformFeedbackVaryings);
10595 /* These are: */
10596 SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback);
10597 SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback);
10598 SET_BindTransformFeedback(table, save_BindTransformFeedback);
10599 SET_PauseTransformFeedback(table, save_PauseTransformFeedback);
10600 SET_ResumeTransformFeedback(table, save_ResumeTransformFeedback);
10601 SET_DrawTransformFeedback(table, save_DrawTransformFeedback);
10602 SET_DrawTransformFeedbackStream(table, save_DrawTransformFeedbackStream);
10603 SET_DrawTransformFeedbackInstanced(table,
10604 save_DrawTransformFeedbackInstanced);
10605 SET_DrawTransformFeedbackStreamInstanced(table,
10606 save_DrawTransformFeedbackStreamInstanced);
10607 #if FEATURE_queryobj
10608 SET_BeginQueryIndexed(table, save_BeginQueryIndexed);
10609 SET_EndQueryIndexed(table, save_EndQueryIndexed);
10610 #endif
10611 #endif
10612
10613 /* GL_ARB_instanced_arrays */
10614 SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor);
10615
10616 /* GL_NV_texture_barrier */
10617 SET_TextureBarrierNV(table, save_TextureBarrierNV);
10618
10619 /* GL_ARB_sampler_objects */
10620 _mesa_init_sampler_object_dispatch(table); /* plug in Gen/Get/etc functions */
10621 SET_BindSampler(table, save_BindSampler);
10622 SET_SamplerParameteri(table, save_SamplerParameteri);
10623 SET_SamplerParameterf(table, save_SamplerParameterf);
10624 SET_SamplerParameteriv(table, save_SamplerParameteriv);
10625 SET_SamplerParameterfv(table, save_SamplerParameterfv);
10626 SET_SamplerParameterIiv(table, save_SamplerParameterIiv);
10627 SET_SamplerParameterIuiv(table, save_SamplerParameterIuiv);
10628
10629 /* GL_ARB_draw_buffer_blend */
10630 SET_BlendFunciARB(table, save_BlendFunci);
10631 SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei);
10632 SET_BlendEquationiARB(table, save_BlendEquationi);
10633 SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
10634
10635 /* GL_ARB_geometry_shader4 */
10636 SET_ProgramParameteriARB(table, save_ProgramParameteri);
10637 SET_FramebufferTextureARB(table, save_FramebufferTexture);
10638 SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace);
10639
10640 /* GL_NV_conditional_render */
10641 SET_BeginConditionalRenderNV(table, save_BeginConditionalRender);
10642 SET_EndConditionalRenderNV(table, save_EndConditionalRender);
10643
10644 /* GL_ARB_sync */
10645 _mesa_init_sync_dispatch(table);
10646 SET_WaitSync(table, save_WaitSync);
10647
10648 /* GL_ARB_texture_storage (no dlist support) */
10649 SET_TexStorage1D(table, _mesa_TexStorage1D);
10650 SET_TexStorage2D(table, _mesa_TexStorage2D);
10651 SET_TexStorage3D(table, _mesa_TexStorage3D);
10652 SET_TextureStorage1DEXT(table, _mesa_TextureStorage1DEXT);
10653 SET_TextureStorage2DEXT(table, _mesa_TextureStorage2DEXT);
10654 SET_TextureStorage3DEXT(table, _mesa_TextureStorage3DEXT);
10655
10656 /* GL_ARB_debug_output (no dlist support) */
10657 _mesa_init_errors_dispatch(table);
10658
10659 /* GL_ARB_uniform_buffer_object */
10660 SET_UniformBlockBinding(table, save_UniformBlockBinding);
10661
10662 /* GL_NV_primitive_restart */
10663 SET_PrimitiveRestartIndexNV(table, _mesa_PrimitiveRestartIndex);
10664
10665 return table;
10666 }
10667
10668
10669
10670 static const char *
enum_string(GLenum k)10671 enum_string(GLenum k)
10672 {
10673 return _mesa_lookup_enum_by_nr(k);
10674 }
10675
10676
10677 /**
10678 * Print the commands in a display list. For debugging only.
10679 * TODO: many commands aren't handled yet.
10680 */
10681 static void GLAPIENTRY
print_list(struct gl_context * ctx,GLuint list)10682 print_list(struct gl_context *ctx, GLuint list)
10683 {
10684 struct gl_display_list *dlist;
10685 Node *n;
10686 GLboolean done;
10687
10688 if (!islist(ctx, list)) {
10689 printf("%u is not a display list ID\n", list);
10690 return;
10691 }
10692
10693 dlist = lookup_list(ctx, list);
10694 if (!dlist)
10695 return;
10696
10697 n = dlist->Head;
10698
10699 printf("START-LIST %u, address %p\n", list, (void *) n);
10700
10701 done = n ? GL_FALSE : GL_TRUE;
10702 while (!done) {
10703 const OpCode opcode = n[0].opcode;
10704
10705 if (is_ext_opcode(opcode)) {
10706 n += ext_opcode_print(ctx, n);
10707 }
10708 else {
10709 switch (opcode) {
10710 case OPCODE_ACCUM:
10711 printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
10712 break;
10713 case OPCODE_BITMAP:
10714 printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
10715 n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
10716 break;
10717 case OPCODE_CALL_LIST:
10718 printf("CallList %d\n", (int) n[1].ui);
10719 break;
10720 case OPCODE_CALL_LIST_OFFSET:
10721 printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
10722 ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
10723 break;
10724 case OPCODE_COLOR_TABLE_PARAMETER_FV:
10725 printf("ColorTableParameterfv %s %s %f %f %f %f\n",
10726 enum_string(n[1].e), enum_string(n[2].e),
10727 n[3].f, n[4].f, n[5].f, n[6].f);
10728 break;
10729 case OPCODE_COLOR_TABLE_PARAMETER_IV:
10730 printf("ColorTableParameteriv %s %s %d %d %d %d\n",
10731 enum_string(n[1].e), enum_string(n[2].e),
10732 n[3].i, n[4].i, n[5].i, n[6].i);
10733 break;
10734 case OPCODE_DISABLE:
10735 printf("Disable %s\n", enum_string(n[1].e));
10736 break;
10737 case OPCODE_ENABLE:
10738 printf("Enable %s\n", enum_string(n[1].e));
10739 break;
10740 case OPCODE_FRUSTUM:
10741 printf("Frustum %g %g %g %g %g %g\n",
10742 n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
10743 break;
10744 case OPCODE_LINE_STIPPLE:
10745 printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
10746 break;
10747 case OPCODE_LOAD_IDENTITY:
10748 printf("LoadIdentity\n");
10749 break;
10750 case OPCODE_LOAD_MATRIX:
10751 printf("LoadMatrix\n");
10752 printf(" %8f %8f %8f %8f\n",
10753 n[1].f, n[5].f, n[9].f, n[13].f);
10754 printf(" %8f %8f %8f %8f\n",
10755 n[2].f, n[6].f, n[10].f, n[14].f);
10756 printf(" %8f %8f %8f %8f\n",
10757 n[3].f, n[7].f, n[11].f, n[15].f);
10758 printf(" %8f %8f %8f %8f\n",
10759 n[4].f, n[8].f, n[12].f, n[16].f);
10760 break;
10761 case OPCODE_MULT_MATRIX:
10762 printf("MultMatrix (or Rotate)\n");
10763 printf(" %8f %8f %8f %8f\n",
10764 n[1].f, n[5].f, n[9].f, n[13].f);
10765 printf(" %8f %8f %8f %8f\n",
10766 n[2].f, n[6].f, n[10].f, n[14].f);
10767 printf(" %8f %8f %8f %8f\n",
10768 n[3].f, n[7].f, n[11].f, n[15].f);
10769 printf(" %8f %8f %8f %8f\n",
10770 n[4].f, n[8].f, n[12].f, n[16].f);
10771 break;
10772 case OPCODE_ORTHO:
10773 printf("Ortho %g %g %g %g %g %g\n",
10774 n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
10775 break;
10776 case OPCODE_POP_ATTRIB:
10777 printf("PopAttrib\n");
10778 break;
10779 case OPCODE_POP_MATRIX:
10780 printf("PopMatrix\n");
10781 break;
10782 case OPCODE_POP_NAME:
10783 printf("PopName\n");
10784 break;
10785 case OPCODE_PUSH_ATTRIB:
10786 printf("PushAttrib %x\n", n[1].bf);
10787 break;
10788 case OPCODE_PUSH_MATRIX:
10789 printf("PushMatrix\n");
10790 break;
10791 case OPCODE_PUSH_NAME:
10792 printf("PushName %d\n", (int) n[1].ui);
10793 break;
10794 case OPCODE_RASTER_POS:
10795 printf("RasterPos %g %g %g %g\n",
10796 n[1].f, n[2].f, n[3].f, n[4].f);
10797 break;
10798 case OPCODE_ROTATE:
10799 printf("Rotate %g %g %g %g\n",
10800 n[1].f, n[2].f, n[3].f, n[4].f);
10801 break;
10802 case OPCODE_SCALE:
10803 printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
10804 break;
10805 case OPCODE_TRANSLATE:
10806 printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
10807 break;
10808 case OPCODE_BIND_TEXTURE:
10809 printf("BindTexture %s %d\n",
10810 _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
10811 break;
10812 case OPCODE_SHADE_MODEL:
10813 printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
10814 break;
10815 case OPCODE_MAP1:
10816 printf("Map1 %s %.3f %.3f %d %d\n",
10817 _mesa_lookup_enum_by_nr(n[1].ui),
10818 n[2].f, n[3].f, n[4].i, n[5].i);
10819 break;
10820 case OPCODE_MAP2:
10821 printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
10822 _mesa_lookup_enum_by_nr(n[1].ui),
10823 n[2].f, n[3].f, n[4].f, n[5].f,
10824 n[6].i, n[7].i, n[8].i, n[9].i);
10825 break;
10826 case OPCODE_MAPGRID1:
10827 printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
10828 break;
10829 case OPCODE_MAPGRID2:
10830 printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
10831 n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
10832 break;
10833 case OPCODE_EVALMESH1:
10834 printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
10835 break;
10836 case OPCODE_EVALMESH2:
10837 printf("EvalMesh2 %d %d %d %d\n",
10838 n[1].i, n[2].i, n[3].i, n[4].i);
10839 break;
10840
10841 case OPCODE_ATTR_1F_NV:
10842 printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
10843 break;
10844 case OPCODE_ATTR_2F_NV:
10845 printf("ATTR_2F_NV attr %d: %f %f\n",
10846 n[1].i, n[2].f, n[3].f);
10847 break;
10848 case OPCODE_ATTR_3F_NV:
10849 printf("ATTR_3F_NV attr %d: %f %f %f\n",
10850 n[1].i, n[2].f, n[3].f, n[4].f);
10851 break;
10852 case OPCODE_ATTR_4F_NV:
10853 printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
10854 n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
10855 break;
10856 case OPCODE_ATTR_1F_ARB:
10857 printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
10858 break;
10859 case OPCODE_ATTR_2F_ARB:
10860 printf("ATTR_2F_ARB attr %d: %f %f\n",
10861 n[1].i, n[2].f, n[3].f);
10862 break;
10863 case OPCODE_ATTR_3F_ARB:
10864 printf("ATTR_3F_ARB attr %d: %f %f %f\n",
10865 n[1].i, n[2].f, n[3].f, n[4].f);
10866 break;
10867 case OPCODE_ATTR_4F_ARB:
10868 printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
10869 n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
10870 break;
10871
10872 case OPCODE_MATERIAL:
10873 printf("MATERIAL %x %x: %f %f %f %f\n",
10874 n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
10875 break;
10876 case OPCODE_BEGIN:
10877 printf("BEGIN %x\n", n[1].i);
10878 break;
10879 case OPCODE_END:
10880 printf("END\n");
10881 break;
10882 case OPCODE_RECTF:
10883 printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
10884 n[4].f);
10885 break;
10886 case OPCODE_EVAL_C1:
10887 printf("EVAL_C1 %f\n", n[1].f);
10888 break;
10889 case OPCODE_EVAL_C2:
10890 printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
10891 break;
10892 case OPCODE_EVAL_P1:
10893 printf("EVAL_P1 %d\n", n[1].i);
10894 break;
10895 case OPCODE_EVAL_P2:
10896 printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
10897 break;
10898
10899 case OPCODE_PROVOKING_VERTEX:
10900 printf("ProvokingVertex %s\n",
10901 _mesa_lookup_enum_by_nr(n[1].ui));
10902 break;
10903
10904 /*
10905 * meta opcodes/commands
10906 */
10907 case OPCODE_ERROR:
10908 printf("Error: %s %s\n",
10909 enum_string(n[1].e), (const char *) n[2].data);
10910 break;
10911 case OPCODE_CONTINUE:
10912 printf("DISPLAY-LIST-CONTINUE\n");
10913 n = (Node *) n[1].next;
10914 break;
10915 case OPCODE_END_OF_LIST:
10916 printf("END-LIST %u\n", list);
10917 done = GL_TRUE;
10918 break;
10919 default:
10920 if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
10921 printf
10922 ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
10923 opcode, (void *) n);
10924 return;
10925 }
10926 else {
10927 printf("command %d, %u operands\n", opcode,
10928 InstSize[opcode]);
10929 }
10930 }
10931 /* increment n to point to next compiled command */
10932 if (opcode != OPCODE_CONTINUE) {
10933 n += InstSize[opcode];
10934 }
10935 }
10936 }
10937 }
10938
10939
10940
10941 /**
10942 * Clients may call this function to help debug display list problems.
10943 * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
10944 * changed, or break in the future without notice.
10945 */
10946 void
mesa_print_display_list(GLuint list)10947 mesa_print_display_list(GLuint list)
10948 {
10949 GET_CURRENT_CONTEXT(ctx);
10950 print_list(ctx, list);
10951 }
10952
10953
10954 /**********************************************************************/
10955 /***** Initialization *****/
10956 /**********************************************************************/
10957
10958 void
_mesa_save_vtxfmt_init(GLvertexformat * vfmt)10959 _mesa_save_vtxfmt_init(GLvertexformat * vfmt)
10960 {
10961 _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
10962
10963 vfmt->Begin = save_Begin;
10964
10965 _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
10966
10967 vfmt->Color3f = save_Color3f;
10968 vfmt->Color3fv = save_Color3fv;
10969 vfmt->Color4f = save_Color4f;
10970 vfmt->Color4fv = save_Color4fv;
10971 vfmt->EdgeFlag = save_EdgeFlag;
10972 vfmt->End = save_End;
10973
10974 _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
10975
10976 vfmt->FogCoordfEXT = save_FogCoordfEXT;
10977 vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
10978 vfmt->Indexf = save_Indexf;
10979 vfmt->Indexfv = save_Indexfv;
10980 vfmt->Materialfv = save_Materialfv;
10981 vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
10982 vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
10983 vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
10984 vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
10985 vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
10986 vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
10987 vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
10988 vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
10989 vfmt->Normal3f = save_Normal3f;
10990 vfmt->Normal3fv = save_Normal3fv;
10991 vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
10992 vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
10993 vfmt->TexCoord1f = save_TexCoord1f;
10994 vfmt->TexCoord1fv = save_TexCoord1fv;
10995 vfmt->TexCoord2f = save_TexCoord2f;
10996 vfmt->TexCoord2fv = save_TexCoord2fv;
10997 vfmt->TexCoord3f = save_TexCoord3f;
10998 vfmt->TexCoord3fv = save_TexCoord3fv;
10999 vfmt->TexCoord4f = save_TexCoord4f;
11000 vfmt->TexCoord4fv = save_TexCoord4fv;
11001 vfmt->Vertex2f = save_Vertex2f;
11002 vfmt->Vertex2fv = save_Vertex2fv;
11003 vfmt->Vertex3f = save_Vertex3f;
11004 vfmt->Vertex3fv = save_Vertex3fv;
11005 vfmt->Vertex4f = save_Vertex4f;
11006 vfmt->Vertex4fv = save_Vertex4fv;
11007 vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
11008 vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
11009 vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
11010 vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
11011 vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
11012 vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
11013 vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
11014 vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
11015 vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
11016 vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
11017 vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
11018 vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
11019 vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
11020 vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
11021 vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
11022 vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
11023
11024 vfmt->Rectf = save_Rectf;
11025
11026 /* GL_ARB_draw_instanced */
11027 vfmt->DrawArraysInstanced = save_DrawArraysInstancedARB;
11028 vfmt->DrawElementsInstanced = save_DrawElementsInstancedARB;
11029
11030 /* GL_ARB_draw_elements_base_vertex */
11031 vfmt->DrawElementsInstancedBaseVertex = save_DrawElementsInstancedBaseVertexARB;
11032
11033 /* GL_ARB_base_instance */
11034 vfmt->DrawArraysInstancedBaseInstance = save_DrawArraysInstancedBaseInstance;
11035 vfmt->DrawElementsInstancedBaseInstance = save_DrawElementsInstancedBaseInstance;
11036 vfmt->DrawElementsInstancedBaseVertexBaseInstance = save_DrawElementsInstancedBaseVertexBaseInstance;
11037
11038 /* The driver is required to implement these as
11039 * 1) They can probably do a better job.
11040 * 2) A lot of new mechanisms would have to be added to this module
11041 * to support it. That code would probably never get used,
11042 * because of (1).
11043 */
11044 #if 0
11045 vfmt->DrawArrays = 0;
11046 vfmt->DrawElements = 0;
11047 vfmt->DrawRangeElements = 0;
11048 vfmt->MultiDrawElemementsEXT = 0;
11049 vfmt->DrawElementsBaseVertex = 0;
11050 vfmt->DrawRangeElementsBaseVertex = 0;
11051 vfmt->MultiDrawElemementsBaseVertex = 0;
11052 #endif
11053 }
11054
11055
11056 void
_mesa_install_dlist_vtxfmt(struct _glapi_table * disp,const GLvertexformat * vfmt)11057 _mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
11058 const GLvertexformat *vfmt)
11059 {
11060 SET_CallList(disp, vfmt->CallList);
11061 SET_CallLists(disp, vfmt->CallLists);
11062 }
11063
11064
_mesa_init_dlist_dispatch(struct _glapi_table * disp)11065 void _mesa_init_dlist_dispatch(struct _glapi_table *disp)
11066 {
11067 SET_CallList(disp, _mesa_CallList);
11068 SET_CallLists(disp, _mesa_CallLists);
11069
11070 SET_DeleteLists(disp, _mesa_DeleteLists);
11071 SET_EndList(disp, _mesa_EndList);
11072 SET_GenLists(disp, _mesa_GenLists);
11073 SET_IsList(disp, _mesa_IsList);
11074 SET_ListBase(disp, _mesa_ListBase);
11075 SET_NewList(disp, _mesa_NewList);
11076 }
11077
11078
11079 #endif /* FEATURE_dlist */
11080
11081
11082 /**
11083 * Initialize display list state for given context.
11084 */
11085 void
_mesa_init_display_list(struct gl_context * ctx)11086 _mesa_init_display_list(struct gl_context *ctx)
11087 {
11088 static GLboolean tableInitialized = GL_FALSE;
11089
11090 /* zero-out the instruction size table, just once */
11091 if (!tableInitialized) {
11092 memset(InstSize, 0, sizeof(InstSize));
11093 tableInitialized = GL_TRUE;
11094 }
11095
11096 /* extension info */
11097 ctx->ListExt = CALLOC_STRUCT(gl_list_extensions);
11098
11099 /* Display list */
11100 ctx->ListState.CallDepth = 0;
11101 ctx->ExecuteFlag = GL_TRUE;
11102 ctx->CompileFlag = GL_FALSE;
11103 ctx->ListState.CurrentBlock = NULL;
11104 ctx->ListState.CurrentPos = 0;
11105
11106 /* Display List group */
11107 ctx->List.ListBase = 0;
11108
11109 #if FEATURE_dlist
11110 _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
11111 #endif
11112 }
11113
11114
11115 void
_mesa_free_display_list_data(struct gl_context * ctx)11116 _mesa_free_display_list_data(struct gl_context *ctx)
11117 {
11118 free(ctx->ListExt);
11119 ctx->ListExt = NULL;
11120 }
11121