1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file matrix.c
29 * Matrix operations.
30 *
31 * \note
32 * -# 4x4 transformation matrices are stored in memory in column major order.
33 * -# Points/vertices are to be thought of as column vectors.
34 * -# Transformation of a point p by a matrix M is: p' = M * p
35 */
36
37
38 #include "glheader.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "enums.h"
42 #include "macros.h"
43 #include "mfeatures.h"
44 #include "matrix.h"
45 #include "mtypes.h"
46 #include "math/m_matrix.h"
47
48
49 /**
50 * Apply a perspective projection matrix.
51 *
52 * \param left left clipping plane coordinate.
53 * \param right right clipping plane coordinate.
54 * \param bottom bottom clipping plane coordinate.
55 * \param top top clipping plane coordinate.
56 * \param nearval distance to the near clipping plane.
57 * \param farval distance to the far clipping plane.
58 *
59 * \sa glFrustum().
60 *
61 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
62 * the top matrix of the current matrix stack and sets
63 * __struct gl_contextRec::NewState.
64 */
65 void GLAPIENTRY
_mesa_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)66 _mesa_Frustum( GLdouble left, GLdouble right,
67 GLdouble bottom, GLdouble top,
68 GLdouble nearval, GLdouble farval )
69 {
70 GET_CURRENT_CONTEXT(ctx);
71 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
72
73 if (nearval <= 0.0 ||
74 farval <= 0.0 ||
75 nearval == farval ||
76 left == right ||
77 top == bottom)
78 {
79 _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
80 return;
81 }
82
83 _math_matrix_frustum( ctx->CurrentStack->Top,
84 (GLfloat) left, (GLfloat) right,
85 (GLfloat) bottom, (GLfloat) top,
86 (GLfloat) nearval, (GLfloat) farval );
87 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
88 }
89
90
91 /**
92 * Apply an orthographic projection matrix.
93 *
94 * \param left left clipping plane coordinate.
95 * \param right right clipping plane coordinate.
96 * \param bottom bottom clipping plane coordinate.
97 * \param top top clipping plane coordinate.
98 * \param nearval distance to the near clipping plane.
99 * \param farval distance to the far clipping plane.
100 *
101 * \sa glOrtho().
102 *
103 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
104 * the top matrix of the current matrix stack and sets
105 * __struct gl_contextRec::NewState.
106 */
107 void GLAPIENTRY
_mesa_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)108 _mesa_Ortho( GLdouble left, GLdouble right,
109 GLdouble bottom, GLdouble top,
110 GLdouble nearval, GLdouble farval )
111 {
112 GET_CURRENT_CONTEXT(ctx);
113 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
114
115 if (MESA_VERBOSE & VERBOSE_API)
116 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
117 left, right, bottom, top, nearval, farval);
118
119 if (left == right ||
120 bottom == top ||
121 nearval == farval)
122 {
123 _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
124 return;
125 }
126
127 _math_matrix_ortho( ctx->CurrentStack->Top,
128 (GLfloat) left, (GLfloat) right,
129 (GLfloat) bottom, (GLfloat) top,
130 (GLfloat) nearval, (GLfloat) farval );
131 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
132 }
133
134
135 /**
136 * Set the current matrix stack.
137 *
138 * \param mode matrix stack.
139 *
140 * \sa glMatrixMode().
141 *
142 * Flushes the vertices, validates the parameter and updates
143 * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
144 * with the specified matrix stack.
145 */
146 void GLAPIENTRY
_mesa_MatrixMode(GLenum mode)147 _mesa_MatrixMode( GLenum mode )
148 {
149 GET_CURRENT_CONTEXT(ctx);
150 ASSERT_OUTSIDE_BEGIN_END(ctx);
151
152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
153 return;
154 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
155
156 switch (mode) {
157 case GL_MODELVIEW:
158 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
159 break;
160 case GL_PROJECTION:
161 ctx->CurrentStack = &ctx->ProjectionMatrixStack;
162 break;
163 case GL_TEXTURE:
164 /* This error check is disabled because if we're called from
165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
166 * we'll generate an unexpected error.
167 * From the GL_ARB_vertex_shader spec it sounds like we should instead
168 * do error checking in other places when we actually try to access
169 * texture matrices beyond MaxTextureCoordUnits.
170 */
171 #if 0
172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "glMatrixMode(invalid tex unit %d)",
175 ctx->Texture.CurrentUnit);
176 return;
177 }
178 #endif
179 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
181 break;
182 case GL_MATRIX0_NV:
183 case GL_MATRIX1_NV:
184 case GL_MATRIX2_NV:
185 case GL_MATRIX3_NV:
186 case GL_MATRIX4_NV:
187 case GL_MATRIX5_NV:
188 case GL_MATRIX6_NV:
189 case GL_MATRIX7_NV:
190 if (ctx->API == API_OPENGL && ctx->Extensions.NV_vertex_program) {
191 ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
192 }
193 else {
194 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
195 return;
196 }
197 break;
198 case GL_MATRIX0_ARB:
199 case GL_MATRIX1_ARB:
200 case GL_MATRIX2_ARB:
201 case GL_MATRIX3_ARB:
202 case GL_MATRIX4_ARB:
203 case GL_MATRIX5_ARB:
204 case GL_MATRIX6_ARB:
205 case GL_MATRIX7_ARB:
206 if (ctx->API == API_OPENGL
207 && (ctx->Extensions.ARB_vertex_program ||
208 ctx->Extensions.ARB_fragment_program)) {
209 const GLuint m = mode - GL_MATRIX0_ARB;
210 if (m > ctx->Const.MaxProgramMatrices) {
211 _mesa_error(ctx, GL_INVALID_ENUM,
212 "glMatrixMode(GL_MATRIX%d_ARB)", m);
213 return;
214 }
215 ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
216 }
217 else {
218 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
219 return;
220 }
221 break;
222 default:
223 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
224 return;
225 }
226
227 ctx->Transform.MatrixMode = mode;
228 }
229
230
231 /**
232 * Push the current matrix stack.
233 *
234 * \sa glPushMatrix().
235 *
236 * Verifies the current matrix stack is not full, and duplicates the top-most
237 * matrix in the stack.
238 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
239 */
240 void GLAPIENTRY
_mesa_PushMatrix(void)241 _mesa_PushMatrix( void )
242 {
243 GET_CURRENT_CONTEXT(ctx);
244 struct gl_matrix_stack *stack = ctx->CurrentStack;
245 ASSERT_OUTSIDE_BEGIN_END(ctx);
246
247 if (MESA_VERBOSE&VERBOSE_API)
248 _mesa_debug(ctx, "glPushMatrix %s\n",
249 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
250
251 if (stack->Depth + 1 >= stack->MaxDepth) {
252 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
253 _mesa_error(ctx, GL_STACK_OVERFLOW,
254 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
255 ctx->Texture.CurrentUnit);
256 }
257 else {
258 _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
259 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
260 }
261 return;
262 }
263 _math_matrix_copy( &stack->Stack[stack->Depth + 1],
264 &stack->Stack[stack->Depth] );
265 stack->Depth++;
266 stack->Top = &(stack->Stack[stack->Depth]);
267 ctx->NewState |= stack->DirtyFlag;
268 }
269
270
271 /**
272 * Pop the current matrix stack.
273 *
274 * \sa glPopMatrix().
275 *
276 * Flushes the vertices, verifies the current matrix stack is not empty, and
277 * moves the stack head down.
278 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
279 */
280 void GLAPIENTRY
_mesa_PopMatrix(void)281 _mesa_PopMatrix( void )
282 {
283 GET_CURRENT_CONTEXT(ctx);
284 struct gl_matrix_stack *stack = ctx->CurrentStack;
285 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
286
287 if (MESA_VERBOSE&VERBOSE_API)
288 _mesa_debug(ctx, "glPopMatrix %s\n",
289 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
290
291 if (stack->Depth == 0) {
292 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
293 _mesa_error(ctx, GL_STACK_UNDERFLOW,
294 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
295 ctx->Texture.CurrentUnit);
296 }
297 else {
298 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
299 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
300 }
301 return;
302 }
303 stack->Depth--;
304 stack->Top = &(stack->Stack[stack->Depth]);
305 ctx->NewState |= stack->DirtyFlag;
306 }
307
308
309 /**
310 * Replace the current matrix with the identity matrix.
311 *
312 * \sa glLoadIdentity().
313 *
314 * Flushes the vertices and calls _math_matrix_set_identity() with the
315 * top-most matrix in the current stack.
316 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
317 */
318 void GLAPIENTRY
_mesa_LoadIdentity(void)319 _mesa_LoadIdentity( void )
320 {
321 GET_CURRENT_CONTEXT(ctx);
322 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
323
324 if (MESA_VERBOSE & VERBOSE_API)
325 _mesa_debug(ctx, "glLoadIdentity()\n");
326
327 _math_matrix_set_identity( ctx->CurrentStack->Top );
328 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
329 }
330
331
332 /**
333 * Replace the current matrix with a given matrix.
334 *
335 * \param m matrix.
336 *
337 * \sa glLoadMatrixf().
338 *
339 * Flushes the vertices and calls _math_matrix_loadf() with the top-most
340 * matrix in the current stack and the given matrix.
341 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
342 */
343 void GLAPIENTRY
_mesa_LoadMatrixf(const GLfloat * m)344 _mesa_LoadMatrixf( const GLfloat *m )
345 {
346 GET_CURRENT_CONTEXT(ctx);
347 if (!m) return;
348 if (MESA_VERBOSE & VERBOSE_API)
349 _mesa_debug(ctx,
350 "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
351 m[0], m[4], m[8], m[12],
352 m[1], m[5], m[9], m[13],
353 m[2], m[6], m[10], m[14],
354 m[3], m[7], m[11], m[15]);
355
356 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
357 _math_matrix_loadf( ctx->CurrentStack->Top, m );
358 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
359 }
360
361
362 /**
363 * Multiply the current matrix with a given matrix.
364 *
365 * \param m matrix.
366 *
367 * \sa glMultMatrixf().
368 *
369 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
370 * matrix in the current stack and the given matrix. Marks
371 * __struct gl_contextRec::NewState with the dirty stack flag.
372 */
373 void GLAPIENTRY
_mesa_MultMatrixf(const GLfloat * m)374 _mesa_MultMatrixf( const GLfloat *m )
375 {
376 GET_CURRENT_CONTEXT(ctx);
377 if (!m) return;
378 if (MESA_VERBOSE & VERBOSE_API)
379 _mesa_debug(ctx,
380 "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
381 m[0], m[4], m[8], m[12],
382 m[1], m[5], m[9], m[13],
383 m[2], m[6], m[10], m[14],
384 m[3], m[7], m[11], m[15]);
385 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
386 _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
387 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
388 }
389
390
391 /**
392 * Multiply the current matrix with a rotation matrix.
393 *
394 * \param angle angle of rotation, in degrees.
395 * \param x rotation vector x coordinate.
396 * \param y rotation vector y coordinate.
397 * \param z rotation vector z coordinate.
398 *
399 * \sa glRotatef().
400 *
401 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
402 * matrix in the current stack and the given parameters. Marks
403 * __struct gl_contextRec::NewState with the dirty stack flag.
404 */
405 void GLAPIENTRY
_mesa_Rotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)406 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
407 {
408 GET_CURRENT_CONTEXT(ctx);
409 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
410 if (angle != 0.0F) {
411 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
412 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
413 }
414 }
415
416
417 /**
418 * Multiply the current matrix with a general scaling matrix.
419 *
420 * \param x x axis scale factor.
421 * \param y y axis scale factor.
422 * \param z z axis scale factor.
423 *
424 * \sa glScalef().
425 *
426 * Flushes the vertices and calls _math_matrix_scale() with the top-most
427 * matrix in the current stack and the given parameters. Marks
428 * __struct gl_contextRec::NewState with the dirty stack flag.
429 */
430 void GLAPIENTRY
_mesa_Scalef(GLfloat x,GLfloat y,GLfloat z)431 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
432 {
433 GET_CURRENT_CONTEXT(ctx);
434 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
435 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
436 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
437 }
438
439
440 /**
441 * Multiply the current matrix with a translation matrix.
442 *
443 * \param x translation vector x coordinate.
444 * \param y translation vector y coordinate.
445 * \param z translation vector z coordinate.
446 *
447 * \sa glTranslatef().
448 *
449 * Flushes the vertices and calls _math_matrix_translate() with the top-most
450 * matrix in the current stack and the given parameters. Marks
451 * __struct gl_contextRec::NewState with the dirty stack flag.
452 */
453 void GLAPIENTRY
_mesa_Translatef(GLfloat x,GLfloat y,GLfloat z)454 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
455 {
456 GET_CURRENT_CONTEXT(ctx);
457 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
458 _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
459 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
460 }
461
462
463 #if _HAVE_FULL_GL
464 void GLAPIENTRY
_mesa_LoadMatrixd(const GLdouble * m)465 _mesa_LoadMatrixd( const GLdouble *m )
466 {
467 GLint i;
468 GLfloat f[16];
469 if (!m) return;
470 for (i = 0; i < 16; i++)
471 f[i] = (GLfloat) m[i];
472 _mesa_LoadMatrixf(f);
473 }
474
475 void GLAPIENTRY
_mesa_MultMatrixd(const GLdouble * m)476 _mesa_MultMatrixd( const GLdouble *m )
477 {
478 GLint i;
479 GLfloat f[16];
480 if (!m) return;
481 for (i = 0; i < 16; i++)
482 f[i] = (GLfloat) m[i];
483 _mesa_MultMatrixf( f );
484 }
485
486
487 void GLAPIENTRY
_mesa_Rotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)488 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
489 {
490 _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
491 }
492
493
494 void GLAPIENTRY
_mesa_Scaled(GLdouble x,GLdouble y,GLdouble z)495 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
496 {
497 _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
498 }
499
500
501 void GLAPIENTRY
_mesa_Translated(GLdouble x,GLdouble y,GLdouble z)502 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
503 {
504 _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
505 }
506 #endif
507
508
509 #if _HAVE_FULL_GL
510 void GLAPIENTRY
_mesa_LoadTransposeMatrixfARB(const GLfloat * m)511 _mesa_LoadTransposeMatrixfARB( const GLfloat *m )
512 {
513 GLfloat tm[16];
514 if (!m) return;
515 _math_transposef(tm, m);
516 _mesa_LoadMatrixf(tm);
517 }
518
519
520 void GLAPIENTRY
_mesa_LoadTransposeMatrixdARB(const GLdouble * m)521 _mesa_LoadTransposeMatrixdARB( const GLdouble *m )
522 {
523 GLfloat tm[16];
524 if (!m) return;
525 _math_transposefd(tm, m);
526 _mesa_LoadMatrixf(tm);
527 }
528
529
530 void GLAPIENTRY
_mesa_MultTransposeMatrixfARB(const GLfloat * m)531 _mesa_MultTransposeMatrixfARB( const GLfloat *m )
532 {
533 GLfloat tm[16];
534 if (!m) return;
535 _math_transposef(tm, m);
536 _mesa_MultMatrixf(tm);
537 }
538
539
540 void GLAPIENTRY
_mesa_MultTransposeMatrixdARB(const GLdouble * m)541 _mesa_MultTransposeMatrixdARB( const GLdouble *m )
542 {
543 GLfloat tm[16];
544 if (!m) return;
545 _math_transposefd(tm, m);
546 _mesa_MultMatrixf(tm);
547 }
548 #endif
549
550
551
552 /**********************************************************************/
553 /** \name State management */
554 /*@{*/
555
556
557 /**
558 * Update the projection matrix stack.
559 *
560 * \param ctx GL context.
561 *
562 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
563 * stack, and recomputes user clip positions if necessary.
564 *
565 * \note This routine references __struct gl_contextRec::Tranform attribute
566 * values to compute userclip positions in clip space, but is only called on
567 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
568 * date across changes to the __struct gl_contextRec::Transform attributes.
569 */
570 static void
update_projection(struct gl_context * ctx)571 update_projection( struct gl_context *ctx )
572 {
573 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
574
575 #if FEATURE_userclip
576 /* Recompute clip plane positions in clipspace. This is also done
577 * in _mesa_ClipPlane().
578 */
579 if (ctx->Transform.ClipPlanesEnabled) {
580 GLuint p;
581 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
582 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
583 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
584 ctx->Transform.EyeUserPlane[p],
585 ctx->ProjectionMatrixStack.Top->inv );
586 }
587 }
588 }
589 #endif
590 }
591
592
593 /**
594 * Calculate the combined modelview-projection matrix.
595 *
596 * \param ctx GL context.
597 *
598 * Multiplies the top matrices of the projection and model view stacks into
599 * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
600 * and analyzes the resulting matrix via _math_matrix_analyse().
601 */
602 static void
calculate_model_project_matrix(struct gl_context * ctx)603 calculate_model_project_matrix( struct gl_context *ctx )
604 {
605 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
606 ctx->ProjectionMatrixStack.Top,
607 ctx->ModelviewMatrixStack.Top );
608
609 _math_matrix_analyse( &ctx->_ModelProjectMatrix );
610 }
611
612
613 /**
614 * Updates the combined modelview-projection matrix.
615 *
616 * \param ctx GL context.
617 * \param new_state new state bit mask.
618 *
619 * If there is a new model view matrix then analyzes it. If there is a new
620 * projection matrix, updates it. Finally calls
621 * calculate_model_project_matrix() to recalculate the modelview-projection
622 * matrix.
623 */
_mesa_update_modelview_project(struct gl_context * ctx,GLuint new_state)624 void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
625 {
626 if (new_state & _NEW_MODELVIEW) {
627 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
628
629 /* Bring cull position up to date.
630 */
631 TRANSFORM_POINT3( ctx->Transform.CullObjPos,
632 ctx->ModelviewMatrixStack.Top->inv,
633 ctx->Transform.CullEyePos );
634 }
635
636
637 if (new_state & _NEW_PROJECTION)
638 update_projection( ctx );
639
640 /* Keep ModelviewProject up to date always to allow tnl
641 * implementations that go model->clip even when eye is required.
642 */
643 calculate_model_project_matrix(ctx);
644 }
645
646 /*@}*/
647
648
649 /**********************************************************************/
650 /** Matrix stack initialization */
651 /*@{*/
652
653
654 /**
655 * Initialize a matrix stack.
656 *
657 * \param stack matrix stack.
658 * \param maxDepth maximum stack depth.
659 * \param dirtyFlag dirty flag.
660 *
661 * Allocates an array of \p maxDepth elements for the matrix stack and calls
662 * _math_matrix_ctr() for each element to initialize it.
663 */
664 static void
init_matrix_stack(struct gl_matrix_stack * stack,GLuint maxDepth,GLuint dirtyFlag)665 init_matrix_stack( struct gl_matrix_stack *stack,
666 GLuint maxDepth, GLuint dirtyFlag )
667 {
668 GLuint i;
669
670 stack->Depth = 0;
671 stack->MaxDepth = maxDepth;
672 stack->DirtyFlag = dirtyFlag;
673 /* The stack */
674 stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
675 for (i = 0; i < maxDepth; i++) {
676 _math_matrix_ctr(&stack->Stack[i]);
677 }
678 stack->Top = stack->Stack;
679 }
680
681 /**
682 * Free matrix stack.
683 *
684 * \param stack matrix stack.
685 *
686 * Calls _math_matrix_dtr() for each element of the matrix stack and
687 * frees the array.
688 */
689 static void
free_matrix_stack(struct gl_matrix_stack * stack)690 free_matrix_stack( struct gl_matrix_stack *stack )
691 {
692 GLuint i;
693 for (i = 0; i < stack->MaxDepth; i++) {
694 _math_matrix_dtr(&stack->Stack[i]);
695 }
696 FREE(stack->Stack);
697 stack->Stack = stack->Top = NULL;
698 }
699
700 /*@}*/
701
702
703 /**********************************************************************/
704 /** \name Initialization */
705 /*@{*/
706
707
708 /**
709 * Initialize the context matrix data.
710 *
711 * \param ctx GL context.
712 *
713 * Initializes each of the matrix stacks and the combined modelview-projection
714 * matrix.
715 */
_mesa_init_matrix(struct gl_context * ctx)716 void _mesa_init_matrix( struct gl_context * ctx )
717 {
718 GLint i;
719
720 /* Initialize matrix stacks */
721 init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
722 _NEW_MODELVIEW);
723 init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
724 _NEW_PROJECTION);
725 for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
726 init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
727 _NEW_TEXTURE_MATRIX);
728 for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
729 init_matrix_stack(&ctx->ProgramMatrixStack[i],
730 MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
731 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
732
733 /* Init combined Modelview*Projection matrix */
734 _math_matrix_ctr( &ctx->_ModelProjectMatrix );
735 }
736
737
738 /**
739 * Free the context matrix data.
740 *
741 * \param ctx GL context.
742 *
743 * Frees each of the matrix stacks and the combined modelview-projection
744 * matrix.
745 */
_mesa_free_matrix_data(struct gl_context * ctx)746 void _mesa_free_matrix_data( struct gl_context *ctx )
747 {
748 GLint i;
749
750 free_matrix_stack(&ctx->ModelviewMatrixStack);
751 free_matrix_stack(&ctx->ProjectionMatrixStack);
752 for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
753 free_matrix_stack(&ctx->TextureMatrixStack[i]);
754 for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
755 free_matrix_stack(&ctx->ProgramMatrixStack[i]);
756 /* combined Modelview*Projection matrix */
757 _math_matrix_dtr( &ctx->_ModelProjectMatrix );
758
759 }
760
761
762 /**
763 * Initialize the context transform attribute group.
764 *
765 * \param ctx GL context.
766 *
767 * \todo Move this to a new file with other 'transform' routines.
768 */
_mesa_init_transform(struct gl_context * ctx)769 void _mesa_init_transform( struct gl_context *ctx )
770 {
771 GLint i;
772
773 /* Transformation group */
774 ctx->Transform.MatrixMode = GL_MODELVIEW;
775 ctx->Transform.Normalize = GL_FALSE;
776 ctx->Transform.RescaleNormals = GL_FALSE;
777 ctx->Transform.RasterPositionUnclipped = GL_FALSE;
778 for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
779 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
780 }
781 ctx->Transform.ClipPlanesEnabled = 0;
782
783 ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
784 ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
785 }
786
787
788 /*@}*/
789