1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.5
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included
16  * in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 /**
28  * \file matrix.c
29  * Matrix operations.
30  *
31  * \note
32  * -# 4x4 transformation matrices are stored in memory in column major order.
33  * -# Points/vertices are to be thought of as column vectors.
34  * -# Transformation of a point p by a matrix M is: p' = M * p
35  */
36 
37 
38 #include "glheader.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "enums.h"
42 #include "macros.h"
43 #include "mfeatures.h"
44 #include "matrix.h"
45 #include "mtypes.h"
46 #include "math/m_matrix.h"
47 
48 
49 /**
50  * Apply a perspective projection matrix.
51  *
52  * \param left left clipping plane coordinate.
53  * \param right right clipping plane coordinate.
54  * \param bottom bottom clipping plane coordinate.
55  * \param top top clipping plane coordinate.
56  * \param nearval distance to the near clipping plane.
57  * \param farval distance to the far clipping plane.
58  *
59  * \sa glFrustum().
60  *
61  * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
62  * the top matrix of the current matrix stack and sets
63  * __struct gl_contextRec::NewState.
64  */
65 void GLAPIENTRY
_mesa_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)66 _mesa_Frustum( GLdouble left, GLdouble right,
67                GLdouble bottom, GLdouble top,
68                GLdouble nearval, GLdouble farval )
69 {
70    GET_CURRENT_CONTEXT(ctx);
71    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
72 
73    if (nearval <= 0.0 ||
74        farval <= 0.0 ||
75        nearval == farval ||
76        left == right ||
77        top == bottom)
78    {
79       _mesa_error( ctx,  GL_INVALID_VALUE, "glFrustum" );
80       return;
81    }
82 
83    _math_matrix_frustum( ctx->CurrentStack->Top,
84                          (GLfloat) left, (GLfloat) right,
85 			 (GLfloat) bottom, (GLfloat) top,
86 			 (GLfloat) nearval, (GLfloat) farval );
87    ctx->NewState |= ctx->CurrentStack->DirtyFlag;
88 }
89 
90 
91 /**
92  * Apply an orthographic projection matrix.
93  *
94  * \param left left clipping plane coordinate.
95  * \param right right clipping plane coordinate.
96  * \param bottom bottom clipping plane coordinate.
97  * \param top top clipping plane coordinate.
98  * \param nearval distance to the near clipping plane.
99  * \param farval distance to the far clipping plane.
100  *
101  * \sa glOrtho().
102  *
103  * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
104  * the top matrix of the current matrix stack and sets
105  * __struct gl_contextRec::NewState.
106  */
107 void GLAPIENTRY
_mesa_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)108 _mesa_Ortho( GLdouble left, GLdouble right,
109              GLdouble bottom, GLdouble top,
110              GLdouble nearval, GLdouble farval )
111 {
112    GET_CURRENT_CONTEXT(ctx);
113    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
114 
115    if (MESA_VERBOSE & VERBOSE_API)
116       _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
117                   left, right, bottom, top, nearval, farval);
118 
119    if (left == right ||
120        bottom == top ||
121        nearval == farval)
122    {
123       _mesa_error( ctx,  GL_INVALID_VALUE, "glOrtho" );
124       return;
125    }
126 
127    _math_matrix_ortho( ctx->CurrentStack->Top,
128                        (GLfloat) left, (GLfloat) right,
129 		       (GLfloat) bottom, (GLfloat) top,
130 		       (GLfloat) nearval, (GLfloat) farval );
131    ctx->NewState |= ctx->CurrentStack->DirtyFlag;
132 }
133 
134 
135 /**
136  * Set the current matrix stack.
137  *
138  * \param mode matrix stack.
139  *
140  * \sa glMatrixMode().
141  *
142  * Flushes the vertices, validates the parameter and updates
143  * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
144  * with the specified matrix stack.
145  */
146 void GLAPIENTRY
_mesa_MatrixMode(GLenum mode)147 _mesa_MatrixMode( GLenum mode )
148 {
149    GET_CURRENT_CONTEXT(ctx);
150    ASSERT_OUTSIDE_BEGIN_END(ctx);
151 
152    if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
153       return;
154    FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
155 
156    switch (mode) {
157    case GL_MODELVIEW:
158       ctx->CurrentStack = &ctx->ModelviewMatrixStack;
159       break;
160    case GL_PROJECTION:
161       ctx->CurrentStack = &ctx->ProjectionMatrixStack;
162       break;
163    case GL_TEXTURE:
164       /* This error check is disabled because if we're called from
165        * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
166        * we'll generate an unexpected error.
167        * From the GL_ARB_vertex_shader spec it sounds like we should instead
168        * do error checking in other places when we actually try to access
169        * texture matrices beyond MaxTextureCoordUnits.
170        */
171 #if 0
172       if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
173          _mesa_error(ctx, GL_INVALID_OPERATION,
174                      "glMatrixMode(invalid tex unit %d)",
175                      ctx->Texture.CurrentUnit);
176          return;
177       }
178 #endif
179       ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
180       ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
181       break;
182    case GL_MATRIX0_NV:
183    case GL_MATRIX1_NV:
184    case GL_MATRIX2_NV:
185    case GL_MATRIX3_NV:
186    case GL_MATRIX4_NV:
187    case GL_MATRIX5_NV:
188    case GL_MATRIX6_NV:
189    case GL_MATRIX7_NV:
190       if (ctx->API == API_OPENGL && ctx->Extensions.NV_vertex_program) {
191          ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
192       }
193       else {
194          _mesa_error( ctx,  GL_INVALID_ENUM, "glMatrixMode(mode)" );
195          return;
196       }
197       break;
198    case GL_MATRIX0_ARB:
199    case GL_MATRIX1_ARB:
200    case GL_MATRIX2_ARB:
201    case GL_MATRIX3_ARB:
202    case GL_MATRIX4_ARB:
203    case GL_MATRIX5_ARB:
204    case GL_MATRIX6_ARB:
205    case GL_MATRIX7_ARB:
206       if (ctx->API == API_OPENGL
207           && (ctx->Extensions.ARB_vertex_program ||
208               ctx->Extensions.ARB_fragment_program)) {
209          const GLuint m = mode - GL_MATRIX0_ARB;
210          if (m > ctx->Const.MaxProgramMatrices) {
211             _mesa_error(ctx, GL_INVALID_ENUM,
212                         "glMatrixMode(GL_MATRIX%d_ARB)", m);
213             return;
214          }
215          ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
216       }
217       else {
218          _mesa_error( ctx,  GL_INVALID_ENUM, "glMatrixMode(mode)" );
219          return;
220       }
221       break;
222    default:
223       _mesa_error( ctx,  GL_INVALID_ENUM, "glMatrixMode(mode)" );
224       return;
225    }
226 
227    ctx->Transform.MatrixMode = mode;
228 }
229 
230 
231 /**
232  * Push the current matrix stack.
233  *
234  * \sa glPushMatrix().
235  *
236  * Verifies the current matrix stack is not full, and duplicates the top-most
237  * matrix in the stack.
238  * Marks __struct gl_contextRec::NewState with the stack dirty flag.
239  */
240 void GLAPIENTRY
_mesa_PushMatrix(void)241 _mesa_PushMatrix( void )
242 {
243    GET_CURRENT_CONTEXT(ctx);
244    struct gl_matrix_stack *stack = ctx->CurrentStack;
245    ASSERT_OUTSIDE_BEGIN_END(ctx);
246 
247    if (MESA_VERBOSE&VERBOSE_API)
248       _mesa_debug(ctx, "glPushMatrix %s\n",
249                   _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
250 
251    if (stack->Depth + 1 >= stack->MaxDepth) {
252       if (ctx->Transform.MatrixMode == GL_TEXTURE) {
253          _mesa_error(ctx,  GL_STACK_OVERFLOW,
254                      "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
255                       ctx->Texture.CurrentUnit);
256       }
257       else {
258          _mesa_error(ctx,  GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
259                      _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
260       }
261       return;
262    }
263    _math_matrix_copy( &stack->Stack[stack->Depth + 1],
264                       &stack->Stack[stack->Depth] );
265    stack->Depth++;
266    stack->Top = &(stack->Stack[stack->Depth]);
267    ctx->NewState |= stack->DirtyFlag;
268 }
269 
270 
271 /**
272  * Pop the current matrix stack.
273  *
274  * \sa glPopMatrix().
275  *
276  * Flushes the vertices, verifies the current matrix stack is not empty, and
277  * moves the stack head down.
278  * Marks __struct gl_contextRec::NewState with the dirty stack flag.
279  */
280 void GLAPIENTRY
_mesa_PopMatrix(void)281 _mesa_PopMatrix( void )
282 {
283    GET_CURRENT_CONTEXT(ctx);
284    struct gl_matrix_stack *stack = ctx->CurrentStack;
285    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
286 
287    if (MESA_VERBOSE&VERBOSE_API)
288       _mesa_debug(ctx, "glPopMatrix %s\n",
289                   _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
290 
291    if (stack->Depth == 0) {
292       if (ctx->Transform.MatrixMode == GL_TEXTURE) {
293          _mesa_error(ctx,  GL_STACK_UNDERFLOW,
294                      "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
295                       ctx->Texture.CurrentUnit);
296       }
297       else {
298          _mesa_error(ctx,  GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
299                      _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
300       }
301       return;
302    }
303    stack->Depth--;
304    stack->Top = &(stack->Stack[stack->Depth]);
305    ctx->NewState |= stack->DirtyFlag;
306 }
307 
308 
309 /**
310  * Replace the current matrix with the identity matrix.
311  *
312  * \sa glLoadIdentity().
313  *
314  * Flushes the vertices and calls _math_matrix_set_identity() with the
315  * top-most matrix in the current stack.
316  * Marks __struct gl_contextRec::NewState with the stack dirty flag.
317  */
318 void GLAPIENTRY
_mesa_LoadIdentity(void)319 _mesa_LoadIdentity( void )
320 {
321    GET_CURRENT_CONTEXT(ctx);
322    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
323 
324    if (MESA_VERBOSE & VERBOSE_API)
325       _mesa_debug(ctx, "glLoadIdentity()\n");
326 
327    _math_matrix_set_identity( ctx->CurrentStack->Top );
328    ctx->NewState |= ctx->CurrentStack->DirtyFlag;
329 }
330 
331 
332 /**
333  * Replace the current matrix with a given matrix.
334  *
335  * \param m matrix.
336  *
337  * \sa glLoadMatrixf().
338  *
339  * Flushes the vertices and calls _math_matrix_loadf() with the top-most
340  * matrix in the current stack and the given matrix.
341  * Marks __struct gl_contextRec::NewState with the dirty stack flag.
342  */
343 void GLAPIENTRY
_mesa_LoadMatrixf(const GLfloat * m)344 _mesa_LoadMatrixf( const GLfloat *m )
345 {
346    GET_CURRENT_CONTEXT(ctx);
347    if (!m) return;
348    if (MESA_VERBOSE & VERBOSE_API)
349       _mesa_debug(ctx,
350           "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
351           m[0], m[4], m[8], m[12],
352           m[1], m[5], m[9], m[13],
353           m[2], m[6], m[10], m[14],
354           m[3], m[7], m[11], m[15]);
355 
356    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
357    _math_matrix_loadf( ctx->CurrentStack->Top, m );
358    ctx->NewState |= ctx->CurrentStack->DirtyFlag;
359 }
360 
361 
362 /**
363  * Multiply the current matrix with a given matrix.
364  *
365  * \param m matrix.
366  *
367  * \sa glMultMatrixf().
368  *
369  * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
370  * matrix in the current stack and the given matrix. Marks
371  * __struct gl_contextRec::NewState with the dirty stack flag.
372  */
373 void GLAPIENTRY
_mesa_MultMatrixf(const GLfloat * m)374 _mesa_MultMatrixf( const GLfloat *m )
375 {
376    GET_CURRENT_CONTEXT(ctx);
377    if (!m) return;
378    if (MESA_VERBOSE & VERBOSE_API)
379       _mesa_debug(ctx,
380           "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
381           m[0], m[4], m[8], m[12],
382           m[1], m[5], m[9], m[13],
383           m[2], m[6], m[10], m[14],
384           m[3], m[7], m[11], m[15]);
385    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
386    _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
387    ctx->NewState |= ctx->CurrentStack->DirtyFlag;
388 }
389 
390 
391 /**
392  * Multiply the current matrix with a rotation matrix.
393  *
394  * \param angle angle of rotation, in degrees.
395  * \param x rotation vector x coordinate.
396  * \param y rotation vector y coordinate.
397  * \param z rotation vector z coordinate.
398  *
399  * \sa glRotatef().
400  *
401  * Flushes the vertices and calls _math_matrix_rotate() with the top-most
402  * matrix in the current stack and the given parameters. Marks
403  * __struct gl_contextRec::NewState with the dirty stack flag.
404  */
405 void GLAPIENTRY
_mesa_Rotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)406 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
407 {
408    GET_CURRENT_CONTEXT(ctx);
409    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
410    if (angle != 0.0F) {
411       _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
412       ctx->NewState |= ctx->CurrentStack->DirtyFlag;
413    }
414 }
415 
416 
417 /**
418  * Multiply the current matrix with a general scaling matrix.
419  *
420  * \param x x axis scale factor.
421  * \param y y axis scale factor.
422  * \param z z axis scale factor.
423  *
424  * \sa glScalef().
425  *
426  * Flushes the vertices and calls _math_matrix_scale() with the top-most
427  * matrix in the current stack and the given parameters. Marks
428  * __struct gl_contextRec::NewState with the dirty stack flag.
429  */
430 void GLAPIENTRY
_mesa_Scalef(GLfloat x,GLfloat y,GLfloat z)431 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
432 {
433    GET_CURRENT_CONTEXT(ctx);
434    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
435    _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
436    ctx->NewState |= ctx->CurrentStack->DirtyFlag;
437 }
438 
439 
440 /**
441  * Multiply the current matrix with a translation matrix.
442  *
443  * \param x translation vector x coordinate.
444  * \param y translation vector y coordinate.
445  * \param z translation vector z coordinate.
446  *
447  * \sa glTranslatef().
448  *
449  * Flushes the vertices and calls _math_matrix_translate() with the top-most
450  * matrix in the current stack and the given parameters. Marks
451  * __struct gl_contextRec::NewState with the dirty stack flag.
452  */
453 void GLAPIENTRY
_mesa_Translatef(GLfloat x,GLfloat y,GLfloat z)454 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
455 {
456    GET_CURRENT_CONTEXT(ctx);
457    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
458    _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
459    ctx->NewState |= ctx->CurrentStack->DirtyFlag;
460 }
461 
462 
463 #if _HAVE_FULL_GL
464 void GLAPIENTRY
_mesa_LoadMatrixd(const GLdouble * m)465 _mesa_LoadMatrixd( const GLdouble *m )
466 {
467    GLint i;
468    GLfloat f[16];
469    if (!m) return;
470    for (i = 0; i < 16; i++)
471       f[i] = (GLfloat) m[i];
472    _mesa_LoadMatrixf(f);
473 }
474 
475 void GLAPIENTRY
_mesa_MultMatrixd(const GLdouble * m)476 _mesa_MultMatrixd( const GLdouble *m )
477 {
478    GLint i;
479    GLfloat f[16];
480    if (!m) return;
481    for (i = 0; i < 16; i++)
482       f[i] = (GLfloat) m[i];
483    _mesa_MultMatrixf( f );
484 }
485 
486 
487 void GLAPIENTRY
_mesa_Rotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)488 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
489 {
490    _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
491 }
492 
493 
494 void GLAPIENTRY
_mesa_Scaled(GLdouble x,GLdouble y,GLdouble z)495 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
496 {
497    _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
498 }
499 
500 
501 void GLAPIENTRY
_mesa_Translated(GLdouble x,GLdouble y,GLdouble z)502 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
503 {
504    _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
505 }
506 #endif
507 
508 
509 #if _HAVE_FULL_GL
510 void GLAPIENTRY
_mesa_LoadTransposeMatrixfARB(const GLfloat * m)511 _mesa_LoadTransposeMatrixfARB( const GLfloat *m )
512 {
513    GLfloat tm[16];
514    if (!m) return;
515    _math_transposef(tm, m);
516    _mesa_LoadMatrixf(tm);
517 }
518 
519 
520 void GLAPIENTRY
_mesa_LoadTransposeMatrixdARB(const GLdouble * m)521 _mesa_LoadTransposeMatrixdARB( const GLdouble *m )
522 {
523    GLfloat tm[16];
524    if (!m) return;
525    _math_transposefd(tm, m);
526    _mesa_LoadMatrixf(tm);
527 }
528 
529 
530 void GLAPIENTRY
_mesa_MultTransposeMatrixfARB(const GLfloat * m)531 _mesa_MultTransposeMatrixfARB( const GLfloat *m )
532 {
533    GLfloat tm[16];
534    if (!m) return;
535    _math_transposef(tm, m);
536    _mesa_MultMatrixf(tm);
537 }
538 
539 
540 void GLAPIENTRY
_mesa_MultTransposeMatrixdARB(const GLdouble * m)541 _mesa_MultTransposeMatrixdARB( const GLdouble *m )
542 {
543    GLfloat tm[16];
544    if (!m) return;
545    _math_transposefd(tm, m);
546    _mesa_MultMatrixf(tm);
547 }
548 #endif
549 
550 
551 
552 /**********************************************************************/
553 /** \name State management */
554 /*@{*/
555 
556 
557 /**
558  * Update the projection matrix stack.
559  *
560  * \param ctx GL context.
561  *
562  * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
563  * stack, and recomputes user clip positions if necessary.
564  *
565  * \note This routine references __struct gl_contextRec::Tranform attribute
566  * values to compute userclip positions in clip space, but is only called on
567  * _NEW_PROJECTION.  The _mesa_ClipPlane() function keeps these values up to
568  * date across changes to the __struct gl_contextRec::Transform attributes.
569  */
570 static void
update_projection(struct gl_context * ctx)571 update_projection( struct gl_context *ctx )
572 {
573    _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
574 
575 #if FEATURE_userclip
576    /* Recompute clip plane positions in clipspace.  This is also done
577     * in _mesa_ClipPlane().
578     */
579    if (ctx->Transform.ClipPlanesEnabled) {
580       GLuint p;
581       for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
582 	 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
583 	    _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
584 				 ctx->Transform.EyeUserPlane[p],
585 				 ctx->ProjectionMatrixStack.Top->inv );
586 	 }
587       }
588    }
589 #endif
590 }
591 
592 
593 /**
594  * Calculate the combined modelview-projection matrix.
595  *
596  * \param ctx GL context.
597  *
598  * Multiplies the top matrices of the projection and model view stacks into
599  * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
600  * and analyzes the resulting matrix via _math_matrix_analyse().
601  */
602 static void
calculate_model_project_matrix(struct gl_context * ctx)603 calculate_model_project_matrix( struct gl_context *ctx )
604 {
605    _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
606                             ctx->ProjectionMatrixStack.Top,
607                             ctx->ModelviewMatrixStack.Top );
608 
609    _math_matrix_analyse( &ctx->_ModelProjectMatrix );
610 }
611 
612 
613 /**
614  * Updates the combined modelview-projection matrix.
615  *
616  * \param ctx GL context.
617  * \param new_state new state bit mask.
618  *
619  * If there is a new model view matrix then analyzes it. If there is a new
620  * projection matrix, updates it. Finally calls
621  * calculate_model_project_matrix() to recalculate the modelview-projection
622  * matrix.
623  */
_mesa_update_modelview_project(struct gl_context * ctx,GLuint new_state)624 void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
625 {
626    if (new_state & _NEW_MODELVIEW) {
627       _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
628 
629       /* Bring cull position up to date.
630        */
631       TRANSFORM_POINT3( ctx->Transform.CullObjPos,
632 			ctx->ModelviewMatrixStack.Top->inv,
633 			ctx->Transform.CullEyePos );
634    }
635 
636 
637    if (new_state & _NEW_PROJECTION)
638       update_projection( ctx );
639 
640    /* Keep ModelviewProject up to date always to allow tnl
641     * implementations that go model->clip even when eye is required.
642     */
643    calculate_model_project_matrix(ctx);
644 }
645 
646 /*@}*/
647 
648 
649 /**********************************************************************/
650 /** Matrix stack initialization */
651 /*@{*/
652 
653 
654 /**
655  * Initialize a matrix stack.
656  *
657  * \param stack matrix stack.
658  * \param maxDepth maximum stack depth.
659  * \param dirtyFlag dirty flag.
660  *
661  * Allocates an array of \p maxDepth elements for the matrix stack and calls
662  * _math_matrix_ctr() for each element to initialize it.
663  */
664 static void
init_matrix_stack(struct gl_matrix_stack * stack,GLuint maxDepth,GLuint dirtyFlag)665 init_matrix_stack( struct gl_matrix_stack *stack,
666                    GLuint maxDepth, GLuint dirtyFlag )
667 {
668    GLuint i;
669 
670    stack->Depth = 0;
671    stack->MaxDepth = maxDepth;
672    stack->DirtyFlag = dirtyFlag;
673    /* The stack */
674    stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
675    for (i = 0; i < maxDepth; i++) {
676       _math_matrix_ctr(&stack->Stack[i]);
677    }
678    stack->Top = stack->Stack;
679 }
680 
681 /**
682  * Free matrix stack.
683  *
684  * \param stack matrix stack.
685  *
686  * Calls _math_matrix_dtr() for each element of the matrix stack and
687  * frees the array.
688  */
689 static void
free_matrix_stack(struct gl_matrix_stack * stack)690 free_matrix_stack( struct gl_matrix_stack *stack )
691 {
692    GLuint i;
693    for (i = 0; i < stack->MaxDepth; i++) {
694       _math_matrix_dtr(&stack->Stack[i]);
695    }
696    FREE(stack->Stack);
697    stack->Stack = stack->Top = NULL;
698 }
699 
700 /*@}*/
701 
702 
703 /**********************************************************************/
704 /** \name Initialization */
705 /*@{*/
706 
707 
708 /**
709  * Initialize the context matrix data.
710  *
711  * \param ctx GL context.
712  *
713  * Initializes each of the matrix stacks and the combined modelview-projection
714  * matrix.
715  */
_mesa_init_matrix(struct gl_context * ctx)716 void _mesa_init_matrix( struct gl_context * ctx )
717 {
718    GLint i;
719 
720    /* Initialize matrix stacks */
721    init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
722                      _NEW_MODELVIEW);
723    init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
724                      _NEW_PROJECTION);
725    for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
726       init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
727                         _NEW_TEXTURE_MATRIX);
728    for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
729       init_matrix_stack(&ctx->ProgramMatrixStack[i],
730 		        MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
731    ctx->CurrentStack = &ctx->ModelviewMatrixStack;
732 
733    /* Init combined Modelview*Projection matrix */
734    _math_matrix_ctr( &ctx->_ModelProjectMatrix );
735 }
736 
737 
738 /**
739  * Free the context matrix data.
740  *
741  * \param ctx GL context.
742  *
743  * Frees each of the matrix stacks and the combined modelview-projection
744  * matrix.
745  */
_mesa_free_matrix_data(struct gl_context * ctx)746 void _mesa_free_matrix_data( struct gl_context *ctx )
747 {
748    GLint i;
749 
750    free_matrix_stack(&ctx->ModelviewMatrixStack);
751    free_matrix_stack(&ctx->ProjectionMatrixStack);
752    for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
753       free_matrix_stack(&ctx->TextureMatrixStack[i]);
754    for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
755       free_matrix_stack(&ctx->ProgramMatrixStack[i]);
756    /* combined Modelview*Projection matrix */
757    _math_matrix_dtr( &ctx->_ModelProjectMatrix );
758 
759 }
760 
761 
762 /**
763  * Initialize the context transform attribute group.
764  *
765  * \param ctx GL context.
766  *
767  * \todo Move this to a new file with other 'transform' routines.
768  */
_mesa_init_transform(struct gl_context * ctx)769 void _mesa_init_transform( struct gl_context *ctx )
770 {
771    GLint i;
772 
773    /* Transformation group */
774    ctx->Transform.MatrixMode = GL_MODELVIEW;
775    ctx->Transform.Normalize = GL_FALSE;
776    ctx->Transform.RescaleNormals = GL_FALSE;
777    ctx->Transform.RasterPositionUnclipped = GL_FALSE;
778    for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
779       ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
780    }
781    ctx->Transform.ClipPlanesEnabled = 0;
782 
783    ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
784    ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
785 }
786 
787 
788 /*@}*/
789