1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file pixeltransfer.c
28 * Pixel transfer operations (scale, bias, table lookups, etc)
29 */
30
31
32 #include "glheader.h"
33 #include "colormac.h"
34 #include "pixeltransfer.h"
35 #include "imports.h"
36 #include "mtypes.h"
37
38
39 /*
40 * Apply scale and bias factors to an array of RGBA pixels.
41 */
42 void
_mesa_scale_and_bias_rgba(GLuint n,GLfloat rgba[][4],GLfloat rScale,GLfloat gScale,GLfloat bScale,GLfloat aScale,GLfloat rBias,GLfloat gBias,GLfloat bBias,GLfloat aBias)43 _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
44 GLfloat rScale, GLfloat gScale,
45 GLfloat bScale, GLfloat aScale,
46 GLfloat rBias, GLfloat gBias,
47 GLfloat bBias, GLfloat aBias)
48 {
49 if (rScale != 1.0 || rBias != 0.0) {
50 GLuint i;
51 for (i = 0; i < n; i++) {
52 rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
53 }
54 }
55 if (gScale != 1.0 || gBias != 0.0) {
56 GLuint i;
57 for (i = 0; i < n; i++) {
58 rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
59 }
60 }
61 if (bScale != 1.0 || bBias != 0.0) {
62 GLuint i;
63 for (i = 0; i < n; i++) {
64 rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
65 }
66 }
67 if (aScale != 1.0 || aBias != 0.0) {
68 GLuint i;
69 for (i = 0; i < n; i++) {
70 rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
71 }
72 }
73 }
74
75
76 /*
77 * Apply pixel mapping to an array of floating point RGBA pixels.
78 */
79 void
_mesa_map_rgba(const struct gl_context * ctx,GLuint n,GLfloat rgba[][4])80 _mesa_map_rgba( const struct gl_context *ctx, GLuint n, GLfloat rgba[][4] )
81 {
82 const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1);
83 const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1);
84 const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1);
85 const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1);
86 const GLfloat *rMap = ctx->PixelMaps.RtoR.Map;
87 const GLfloat *gMap = ctx->PixelMaps.GtoG.Map;
88 const GLfloat *bMap = ctx->PixelMaps.BtoB.Map;
89 const GLfloat *aMap = ctx->PixelMaps.AtoA.Map;
90 GLuint i;
91 for (i=0;i<n;i++) {
92 GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
93 GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
94 GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
95 GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
96 rgba[i][RCOMP] = rMap[F_TO_I(r * rscale)];
97 rgba[i][GCOMP] = gMap[F_TO_I(g * gscale)];
98 rgba[i][BCOMP] = bMap[F_TO_I(b * bscale)];
99 rgba[i][ACOMP] = aMap[F_TO_I(a * ascale)];
100 }
101 }
102
103 /*
104 * Map color indexes to float rgba values.
105 */
106 void
_mesa_map_ci_to_rgba(const struct gl_context * ctx,GLuint n,const GLuint index[],GLfloat rgba[][4])107 _mesa_map_ci_to_rgba( const struct gl_context *ctx, GLuint n,
108 const GLuint index[], GLfloat rgba[][4] )
109 {
110 GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
111 GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
112 GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
113 GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
114 const GLfloat *rMap = ctx->PixelMaps.ItoR.Map;
115 const GLfloat *gMap = ctx->PixelMaps.ItoG.Map;
116 const GLfloat *bMap = ctx->PixelMaps.ItoB.Map;
117 const GLfloat *aMap = ctx->PixelMaps.ItoA.Map;
118 GLuint i;
119 for (i=0;i<n;i++) {
120 rgba[i][RCOMP] = rMap[index[i] & rmask];
121 rgba[i][GCOMP] = gMap[index[i] & gmask];
122 rgba[i][BCOMP] = bMap[index[i] & bmask];
123 rgba[i][ACOMP] = aMap[index[i] & amask];
124 }
125 }
126
127
128 void
_mesa_scale_and_bias_depth(const struct gl_context * ctx,GLuint n,GLfloat depthValues[])129 _mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n,
130 GLfloat depthValues[])
131 {
132 const GLfloat scale = ctx->Pixel.DepthScale;
133 const GLfloat bias = ctx->Pixel.DepthBias;
134 GLuint i;
135 for (i = 0; i < n; i++) {
136 GLfloat d = depthValues[i] * scale + bias;
137 depthValues[i] = CLAMP(d, 0.0F, 1.0F);
138 }
139 }
140
141
142 void
_mesa_scale_and_bias_depth_uint(const struct gl_context * ctx,GLuint n,GLuint depthValues[])143 _mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n,
144 GLuint depthValues[])
145 {
146 const GLdouble max = (double) 0xffffffff;
147 const GLdouble scale = ctx->Pixel.DepthScale;
148 const GLdouble bias = ctx->Pixel.DepthBias * max;
149 GLuint i;
150 for (i = 0; i < n; i++) {
151 GLdouble d = (GLdouble) depthValues[i] * scale + bias;
152 d = CLAMP(d, 0.0, max);
153 depthValues[i] = (GLuint) d;
154 }
155 }
156
157 /**
158 * Apply various pixel transfer operations to an array of RGBA pixels
159 * as indicated by the transferOps bitmask
160 */
161 void
_mesa_apply_rgba_transfer_ops(struct gl_context * ctx,GLbitfield transferOps,GLuint n,GLfloat rgba[][4])162 _mesa_apply_rgba_transfer_ops(struct gl_context *ctx, GLbitfield transferOps,
163 GLuint n, GLfloat rgba[][4])
164 {
165 /* scale & bias */
166 if (transferOps & IMAGE_SCALE_BIAS_BIT) {
167 _mesa_scale_and_bias_rgba(n, rgba,
168 ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
169 ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
170 ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
171 ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
172 }
173 /* color map lookup */
174 if (transferOps & IMAGE_MAP_COLOR_BIT) {
175 _mesa_map_rgba( ctx, n, rgba );
176 }
177
178 /* clamping to [0,1] */
179 if (transferOps & IMAGE_CLAMP_BIT) {
180 GLuint i;
181 for (i = 0; i < n; i++) {
182 rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
183 rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
184 rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
185 rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
186 }
187 }
188 }
189
190
191 /*
192 * Apply color index shift and offset to an array of pixels.
193 */
194 void
_mesa_shift_and_offset_ci(const struct gl_context * ctx,GLuint n,GLuint indexes[])195 _mesa_shift_and_offset_ci(const struct gl_context *ctx,
196 GLuint n, GLuint indexes[])
197 {
198 GLint shift = ctx->Pixel.IndexShift;
199 GLint offset = ctx->Pixel.IndexOffset;
200 GLuint i;
201 if (shift > 0) {
202 for (i=0;i<n;i++) {
203 indexes[i] = (indexes[i] << shift) + offset;
204 }
205 }
206 else if (shift < 0) {
207 shift = -shift;
208 for (i=0;i<n;i++) {
209 indexes[i] = (indexes[i] >> shift) + offset;
210 }
211 }
212 else {
213 for (i=0;i<n;i++) {
214 indexes[i] = indexes[i] + offset;
215 }
216 }
217 }
218
219
220
221 /**
222 * Apply color index shift, offset and table lookup to an array
223 * of color indexes;
224 */
225 void
_mesa_apply_ci_transfer_ops(const struct gl_context * ctx,GLbitfield transferOps,GLuint n,GLuint indexes[])226 _mesa_apply_ci_transfer_ops(const struct gl_context *ctx,
227 GLbitfield transferOps,
228 GLuint n, GLuint indexes[])
229 {
230 if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
231 _mesa_shift_and_offset_ci(ctx, n, indexes);
232 }
233 if (transferOps & IMAGE_MAP_COLOR_BIT) {
234 const GLuint mask = ctx->PixelMaps.ItoI.Size - 1;
235 GLuint i;
236 for (i = 0; i < n; i++) {
237 const GLuint j = indexes[i] & mask;
238 indexes[i] = F_TO_I(ctx->PixelMaps.ItoI.Map[j]);
239 }
240 }
241 }
242
243
244 /**
245 * Apply stencil index shift, offset and table lookup to an array
246 * of stencil values.
247 */
248 void
_mesa_apply_stencil_transfer_ops(const struct gl_context * ctx,GLuint n,GLubyte stencil[])249 _mesa_apply_stencil_transfer_ops(const struct gl_context *ctx, GLuint n,
250 GLubyte stencil[])
251 {
252 if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) {
253 const GLint offset = ctx->Pixel.IndexOffset;
254 GLint shift = ctx->Pixel.IndexShift;
255 GLuint i;
256 if (shift > 0) {
257 for (i = 0; i < n; i++) {
258 stencil[i] = (stencil[i] << shift) + offset;
259 }
260 }
261 else if (shift < 0) {
262 shift = -shift;
263 for (i = 0; i < n; i++) {
264 stencil[i] = (stencil[i] >> shift) + offset;
265 }
266 }
267 else {
268 for (i = 0; i < n; i++) {
269 stencil[i] = stencil[i] + offset;
270 }
271 }
272 }
273 if (ctx->Pixel.MapStencilFlag) {
274 GLuint mask = ctx->PixelMaps.StoS.Size - 1;
275 GLuint i;
276 for (i = 0; i < n; i++) {
277 stencil[i] = (GLubyte) ctx->PixelMaps.StoS.Map[ stencil[i] & mask ];
278 }
279 }
280 }
281