1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009-2010  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /**
27  * \file pixeltransfer.c
28  * Pixel transfer operations (scale, bias, table lookups, etc)
29  */
30 
31 
32 #include "glheader.h"
33 #include "colormac.h"
34 #include "pixeltransfer.h"
35 #include "imports.h"
36 #include "mtypes.h"
37 
38 
39 /*
40  * Apply scale and bias factors to an array of RGBA pixels.
41  */
42 void
_mesa_scale_and_bias_rgba(GLuint n,GLfloat rgba[][4],GLfloat rScale,GLfloat gScale,GLfloat bScale,GLfloat aScale,GLfloat rBias,GLfloat gBias,GLfloat bBias,GLfloat aBias)43 _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4],
44                           GLfloat rScale, GLfloat gScale,
45                           GLfloat bScale, GLfloat aScale,
46                           GLfloat rBias, GLfloat gBias,
47                           GLfloat bBias, GLfloat aBias)
48 {
49    if (rScale != 1.0 || rBias != 0.0) {
50       GLuint i;
51       for (i = 0; i < n; i++) {
52          rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias;
53       }
54    }
55    if (gScale != 1.0 || gBias != 0.0) {
56       GLuint i;
57       for (i = 0; i < n; i++) {
58          rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias;
59       }
60    }
61    if (bScale != 1.0 || bBias != 0.0) {
62       GLuint i;
63       for (i = 0; i < n; i++) {
64          rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias;
65       }
66    }
67    if (aScale != 1.0 || aBias != 0.0) {
68       GLuint i;
69       for (i = 0; i < n; i++) {
70          rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias;
71       }
72    }
73 }
74 
75 
76 /*
77  * Apply pixel mapping to an array of floating point RGBA pixels.
78  */
79 void
_mesa_map_rgba(const struct gl_context * ctx,GLuint n,GLfloat rgba[][4])80 _mesa_map_rgba( const struct gl_context *ctx, GLuint n, GLfloat rgba[][4] )
81 {
82    const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1);
83    const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1);
84    const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1);
85    const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1);
86    const GLfloat *rMap = ctx->PixelMaps.RtoR.Map;
87    const GLfloat *gMap = ctx->PixelMaps.GtoG.Map;
88    const GLfloat *bMap = ctx->PixelMaps.BtoB.Map;
89    const GLfloat *aMap = ctx->PixelMaps.AtoA.Map;
90    GLuint i;
91    for (i=0;i<n;i++) {
92       GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
93       GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
94       GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
95       GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
96       rgba[i][RCOMP] = rMap[F_TO_I(r * rscale)];
97       rgba[i][GCOMP] = gMap[F_TO_I(g * gscale)];
98       rgba[i][BCOMP] = bMap[F_TO_I(b * bscale)];
99       rgba[i][ACOMP] = aMap[F_TO_I(a * ascale)];
100    }
101 }
102 
103 /*
104  * Map color indexes to float rgba values.
105  */
106 void
_mesa_map_ci_to_rgba(const struct gl_context * ctx,GLuint n,const GLuint index[],GLfloat rgba[][4])107 _mesa_map_ci_to_rgba( const struct gl_context *ctx, GLuint n,
108                       const GLuint index[], GLfloat rgba[][4] )
109 {
110    GLuint rmask = ctx->PixelMaps.ItoR.Size - 1;
111    GLuint gmask = ctx->PixelMaps.ItoG.Size - 1;
112    GLuint bmask = ctx->PixelMaps.ItoB.Size - 1;
113    GLuint amask = ctx->PixelMaps.ItoA.Size - 1;
114    const GLfloat *rMap = ctx->PixelMaps.ItoR.Map;
115    const GLfloat *gMap = ctx->PixelMaps.ItoG.Map;
116    const GLfloat *bMap = ctx->PixelMaps.ItoB.Map;
117    const GLfloat *aMap = ctx->PixelMaps.ItoA.Map;
118    GLuint i;
119    for (i=0;i<n;i++) {
120       rgba[i][RCOMP] = rMap[index[i] & rmask];
121       rgba[i][GCOMP] = gMap[index[i] & gmask];
122       rgba[i][BCOMP] = bMap[index[i] & bmask];
123       rgba[i][ACOMP] = aMap[index[i] & amask];
124    }
125 }
126 
127 
128 void
_mesa_scale_and_bias_depth(const struct gl_context * ctx,GLuint n,GLfloat depthValues[])129 _mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n,
130                            GLfloat depthValues[])
131 {
132    const GLfloat scale = ctx->Pixel.DepthScale;
133    const GLfloat bias = ctx->Pixel.DepthBias;
134    GLuint i;
135    for (i = 0; i < n; i++) {
136       GLfloat d = depthValues[i] * scale + bias;
137       depthValues[i] = CLAMP(d, 0.0F, 1.0F);
138    }
139 }
140 
141 
142 void
_mesa_scale_and_bias_depth_uint(const struct gl_context * ctx,GLuint n,GLuint depthValues[])143 _mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n,
144                                 GLuint depthValues[])
145 {
146    const GLdouble max = (double) 0xffffffff;
147    const GLdouble scale = ctx->Pixel.DepthScale;
148    const GLdouble bias = ctx->Pixel.DepthBias * max;
149    GLuint i;
150    for (i = 0; i < n; i++) {
151       GLdouble d = (GLdouble) depthValues[i] * scale + bias;
152       d = CLAMP(d, 0.0, max);
153       depthValues[i] = (GLuint) d;
154    }
155 }
156 
157 /**
158  * Apply various pixel transfer operations to an array of RGBA pixels
159  * as indicated by the transferOps bitmask
160  */
161 void
_mesa_apply_rgba_transfer_ops(struct gl_context * ctx,GLbitfield transferOps,GLuint n,GLfloat rgba[][4])162 _mesa_apply_rgba_transfer_ops(struct gl_context *ctx, GLbitfield transferOps,
163                               GLuint n, GLfloat rgba[][4])
164 {
165    /* scale & bias */
166    if (transferOps & IMAGE_SCALE_BIAS_BIT) {
167       _mesa_scale_and_bias_rgba(n, rgba,
168                                 ctx->Pixel.RedScale, ctx->Pixel.GreenScale,
169                                 ctx->Pixel.BlueScale, ctx->Pixel.AlphaScale,
170                                 ctx->Pixel.RedBias, ctx->Pixel.GreenBias,
171                                 ctx->Pixel.BlueBias, ctx->Pixel.AlphaBias);
172    }
173    /* color map lookup */
174    if (transferOps & IMAGE_MAP_COLOR_BIT) {
175       _mesa_map_rgba( ctx, n, rgba );
176    }
177 
178    /* clamping to [0,1] */
179    if (transferOps & IMAGE_CLAMP_BIT) {
180       GLuint i;
181       for (i = 0; i < n; i++) {
182          rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
183          rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
184          rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
185          rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
186       }
187    }
188 }
189 
190 
191 /*
192  * Apply color index shift and offset to an array of pixels.
193  */
194 void
_mesa_shift_and_offset_ci(const struct gl_context * ctx,GLuint n,GLuint indexes[])195 _mesa_shift_and_offset_ci(const struct gl_context *ctx,
196                           GLuint n, GLuint indexes[])
197 {
198    GLint shift = ctx->Pixel.IndexShift;
199    GLint offset = ctx->Pixel.IndexOffset;
200    GLuint i;
201    if (shift > 0) {
202       for (i=0;i<n;i++) {
203          indexes[i] = (indexes[i] << shift) + offset;
204       }
205    }
206    else if (shift < 0) {
207       shift = -shift;
208       for (i=0;i<n;i++) {
209          indexes[i] = (indexes[i] >> shift) + offset;
210       }
211    }
212    else {
213       for (i=0;i<n;i++) {
214          indexes[i] = indexes[i] + offset;
215       }
216    }
217 }
218 
219 
220 
221 /**
222  * Apply color index shift, offset and table lookup to an array
223  * of color indexes;
224  */
225 void
_mesa_apply_ci_transfer_ops(const struct gl_context * ctx,GLbitfield transferOps,GLuint n,GLuint indexes[])226 _mesa_apply_ci_transfer_ops(const struct gl_context *ctx,
227                             GLbitfield transferOps,
228                             GLuint n, GLuint indexes[])
229 {
230    if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
231       _mesa_shift_and_offset_ci(ctx, n, indexes);
232    }
233    if (transferOps & IMAGE_MAP_COLOR_BIT) {
234       const GLuint mask = ctx->PixelMaps.ItoI.Size - 1;
235       GLuint i;
236       for (i = 0; i < n; i++) {
237          const GLuint j = indexes[i] & mask;
238          indexes[i] = F_TO_I(ctx->PixelMaps.ItoI.Map[j]);
239       }
240    }
241 }
242 
243 
244 /**
245  * Apply stencil index shift, offset and table lookup to an array
246  * of stencil values.
247  */
248 void
_mesa_apply_stencil_transfer_ops(const struct gl_context * ctx,GLuint n,GLubyte stencil[])249 _mesa_apply_stencil_transfer_ops(const struct gl_context *ctx, GLuint n,
250                                  GLubyte stencil[])
251 {
252    if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) {
253       const GLint offset = ctx->Pixel.IndexOffset;
254       GLint shift = ctx->Pixel.IndexShift;
255       GLuint i;
256       if (shift > 0) {
257          for (i = 0; i < n; i++) {
258             stencil[i] = (stencil[i] << shift) + offset;
259          }
260       }
261       else if (shift < 0) {
262          shift = -shift;
263          for (i = 0; i < n; i++) {
264             stencil[i] = (stencil[i] >> shift) + offset;
265          }
266       }
267       else {
268          for (i = 0; i < n; i++) {
269             stencil[i] = stencil[i] + offset;
270          }
271       }
272    }
273    if (ctx->Pixel.MapStencilFlag) {
274       GLuint mask = ctx->PixelMaps.StoS.Size - 1;
275       GLuint i;
276       for (i = 0; i < n; i++) {
277          stencil[i] = (GLubyte) ctx->PixelMaps.StoS.Map[ stencil[i] & mask ];
278       }
279    }
280 }
281