1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.5
4  *
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /**
27  * \file viewport.c
28  * glViewport and glDepthRange functions.
29  */
30 
31 
32 #include "context.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "viewport.h"
36 
37 
38 /**
39  * Set the viewport.
40  * \sa Called via glViewport() or display list execution.
41  *
42  * Flushes the vertices and calls _mesa_set_viewport() with the given
43  * parameters.
44  */
45 void GLAPIENTRY
_mesa_Viewport(GLint x,GLint y,GLsizei width,GLsizei height)46 _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
47 {
48    GET_CURRENT_CONTEXT(ctx);
49    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
50    _mesa_set_viewport(ctx, x, y, width, height);
51 }
52 
53 
54 /**
55  * Set new viewport parameters and update derived state (the _WindowMap
56  * matrix).  Usually called from _mesa_Viewport().
57  *
58  * \param ctx GL context.
59  * \param x, y coordinates of the lower left corner of the viewport rectangle.
60  * \param width width of the viewport rectangle.
61  * \param height height of the viewport rectangle.
62  */
63 void
_mesa_set_viewport(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height)64 _mesa_set_viewport(struct gl_context *ctx, GLint x, GLint y,
65                     GLsizei width, GLsizei height)
66 {
67    if (MESA_VERBOSE & VERBOSE_API)
68       _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
69 
70    if (width < 0 || height < 0) {
71       _mesa_error(ctx,  GL_INVALID_VALUE,
72                    "glViewport(%d, %d, %d, %d)", x, y, width, height);
73       return;
74    }
75 
76    /* clamp width and height to the implementation dependent range */
77    width  = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth);
78    height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight);
79 
80    ctx->Viewport.X = x;
81    ctx->Viewport.Width = width;
82    ctx->Viewport.Y = y;
83    ctx->Viewport.Height = height;
84    ctx->NewState |= _NEW_VIEWPORT;
85 
86 #if 1
87    /* XXX remove this someday.  Currently the DRI drivers rely on
88     * the WindowMap matrix being up to date in the driver's Viewport
89     * and DepthRange functions.
90     */
91    _math_matrix_viewport(&ctx->Viewport._WindowMap,
92                          ctx->Viewport.X, ctx->Viewport.Y,
93                          ctx->Viewport.Width, ctx->Viewport.Height,
94                          ctx->Viewport.Near, ctx->Viewport.Far,
95                          ctx->DrawBuffer->_DepthMaxF);
96 #endif
97 
98    if (ctx->Driver.Viewport) {
99       /* Many drivers will use this call to check for window size changes
100        * and reallocate the z/stencil/accum/etc buffers if needed.
101        */
102       ctx->Driver.Viewport(ctx, x, y, width, height);
103    }
104 }
105 
106 
107 /**
108  * Called by glDepthRange
109  *
110  * \param nearval  specifies the Z buffer value which should correspond to
111  *                 the near clip plane
112  * \param farval  specifies the Z buffer value which should correspond to
113  *                the far clip plane
114  */
115 void GLAPIENTRY
_mesa_DepthRange(GLclampd nearval,GLclampd farval)116 _mesa_DepthRange(GLclampd nearval, GLclampd farval)
117 {
118    GET_CURRENT_CONTEXT(ctx);
119    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
120 
121    if (MESA_VERBOSE&VERBOSE_API)
122       _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
123 
124    if (ctx->Viewport.Near == nearval &&
125        ctx->Viewport.Far == farval)
126       return;
127 
128    ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0);
129    ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0);
130    ctx->NewState |= _NEW_VIEWPORT;
131 
132 #if 1
133    /* XXX remove this someday.  Currently the DRI drivers rely on
134     * the WindowMap matrix being up to date in the driver's Viewport
135     * and DepthRange functions.
136     */
137    _math_matrix_viewport(&ctx->Viewport._WindowMap,
138                          ctx->Viewport.X, ctx->Viewport.Y,
139                          ctx->Viewport.Width, ctx->Viewport.Height,
140                          ctx->Viewport.Near, ctx->Viewport.Far,
141                          ctx->DrawBuffer->_DepthMaxF);
142 #endif
143 
144    if (ctx->Driver.DepthRange) {
145       ctx->Driver.DepthRange(ctx, nearval, farval);
146    }
147 }
148 
149 void GLAPIENTRY
_mesa_DepthRangef(GLclampf nearval,GLclampf farval)150 _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
151 {
152    _mesa_DepthRange(nearval, farval);
153 }
154 
155 /**
156  * Initialize the context viewport attribute group.
157  * \param ctx  the GL context.
158  */
_mesa_init_viewport(struct gl_context * ctx)159 void _mesa_init_viewport(struct gl_context *ctx)
160 {
161    GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
162 
163    /* Viewport group */
164    ctx->Viewport.X = 0;
165    ctx->Viewport.Y = 0;
166    ctx->Viewport.Width = 0;
167    ctx->Viewport.Height = 0;
168    ctx->Viewport.Near = 0.0;
169    ctx->Viewport.Far = 1.0;
170    _math_matrix_ctr(&ctx->Viewport._WindowMap);
171 
172    _math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0,
173                          0.0F, 1.0F, depthMax);
174 }
175 
176 
177 /**
178  * Free the context viewport attribute group data.
179  * \param ctx  the GL context.
180  */
_mesa_free_viewport_data(struct gl_context * ctx)181 void _mesa_free_viewport_data(struct gl_context *ctx)
182 {
183    _math_matrix_dtr(&ctx->Viewport._WindowMap);
184 }
185 
186