1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "main/imports.h"
29 #include "main/image.h"
30 #include "main/macros.h"
31 #include "main/mfeatures.h"
32 
33 #include "vbo/vbo.h"
34 
35 #include "st_context.h"
36 #include "st_atom.h"
37 #include "st_cb_bufferobjects.h"
38 #include "st_draw.h"
39 #include "st_program.h"
40 
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "util/u_inlines.h"
44 
45 #include "draw/draw_private.h"
46 #include "draw/draw_context.h"
47 
48 
49 #if FEATURE_feedback || FEATURE_rastpos
50 
51 /**
52  * Set the (private) draw module's post-transformed vertex format when in
53  * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
54  */
55 static void
set_feedback_vertex_format(struct gl_context * ctx)56 set_feedback_vertex_format(struct gl_context *ctx)
57 {
58 #if 0
59    struct st_context *st = st_context(ctx);
60    struct vertex_info vinfo;
61    GLuint i;
62 
63    memset(&vinfo, 0, sizeof(vinfo));
64 
65    if (ctx->RenderMode == GL_SELECT) {
66       assert(ctx->RenderMode == GL_SELECT);
67       vinfo.num_attribs = 1;
68       vinfo.format[0] = FORMAT_4F;
69       vinfo.interp_mode[0] = INTERP_LINEAR;
70    }
71    else {
72       /* GL_FEEDBACK, or glRasterPos */
73       /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
74       vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
75       for (i = 0; i < vinfo.num_attribs; i++) {
76          vinfo.format[i] = FORMAT_4F;
77          vinfo.interp_mode[i] = INTERP_LINEAR;
78       }
79    }
80 
81    draw_set_vertex_info(st->draw, &vinfo);
82 #endif
83 }
84 
85 
86 /**
87  * Called by VBO to draw arrays when in selection or feedback mode and
88  * to implement glRasterPos.
89  * This is very much like the normal draw_vbo() function above.
90  * Look at code refactoring some day.
91  */
92 void
st_feedback_draw_vbo(struct gl_context * ctx,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLboolean index_bounds_valid,GLuint min_index,GLuint max_index,struct gl_transform_feedback_object * tfb_vertcount)93 st_feedback_draw_vbo(struct gl_context *ctx,
94                      const struct _mesa_prim *prims,
95                      GLuint nr_prims,
96                      const struct _mesa_index_buffer *ib,
97 		     GLboolean index_bounds_valid,
98                      GLuint min_index,
99                      GLuint max_index,
100                      struct gl_transform_feedback_object *tfb_vertcount)
101 {
102    struct st_context *st = st_context(ctx);
103    struct pipe_context *pipe = st->pipe;
104    struct draw_context *draw = st->draw;
105    const struct st_vertex_program *vp;
106    const struct pipe_shader_state *vs;
107    struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
108    struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
109    struct pipe_index_buffer ibuffer;
110    struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {NULL};
111    struct pipe_transfer *ib_transfer = NULL;
112    const struct gl_client_array **arrays = ctx->Array._DrawArrays;
113    GLuint attr, i;
114    const GLubyte *low_addr = NULL;
115    const void *mapped_indices = NULL;
116 
117    assert(draw);
118 
119    st_validate_state(st);
120 
121    if (!index_bounds_valid)
122       vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
123 
124    /* must get these after state validation! */
125    vp = st->vp;
126    vs = &st->vp_variant->tgsi;
127 
128    if (!st->vp_variant->draw_shader) {
129       st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
130    }
131 
132    /*
133     * Set up the draw module's state.
134     *
135     * We'd like to do this less frequently, but the normal state-update
136     * code sends state updates to the pipe, not to our private draw module.
137     */
138    assert(draw);
139    draw_set_viewport_state(draw, &st->state.viewport);
140    draw_set_clip_state(draw, &st->state.clip);
141    draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
142    draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
143    set_feedback_vertex_format(ctx);
144 
145    /* Find the lowest address of the arrays we're drawing */
146    if (vp->num_inputs) {
147       low_addr = arrays[vp->index_to_input[0]]->Ptr;
148 
149       for (attr = 1; attr < vp->num_inputs; attr++) {
150          const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
151          low_addr = MIN2(low_addr, start);
152       }
153    }
154 
155    /* loop over TGSI shader inputs to determine vertex buffer
156     * and attribute info
157     */
158    for (attr = 0; attr < vp->num_inputs; attr++) {
159       const GLuint mesaAttr = vp->index_to_input[attr];
160       struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
161       void *map;
162 
163       if (bufobj && bufobj->Name) {
164          /* Attribute data is in a VBO.
165           * Recall that for VBOs, the gl_client_array->Ptr field is
166           * really an offset from the start of the VBO, not a pointer.
167           */
168          struct st_buffer_object *stobj = st_buffer_object(bufobj);
169          assert(stobj->buffer);
170 
171          vbuffers[attr].buffer = NULL;
172          vbuffers[attr].user_buffer = NULL;
173          pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
174          vbuffers[attr].buffer_offset = pointer_to_offset(low_addr);
175          velements[attr].src_offset = arrays[mesaAttr]->Ptr - low_addr;
176 
177          /* map the attrib buffer */
178          map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
179                                PIPE_TRANSFER_READ,
180                                &vb_transfer[attr]);
181          draw_set_mapped_vertex_buffer(draw, attr, map);
182       }
183       else {
184          vbuffers[attr].buffer = NULL;
185          vbuffers[attr].user_buffer = arrays[mesaAttr]->Ptr;
186          vbuffers[attr].buffer_offset = 0;
187          velements[attr].src_offset = 0;
188 
189          draw_set_mapped_vertex_buffer(draw, attr, vbuffers[attr].user_buffer);
190       }
191 
192       /* common-case setup */
193       vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
194       velements[attr].instance_divisor = 0;
195       velements[attr].vertex_buffer_index = attr;
196       velements[attr].src_format =
197          st_pipe_vertex_format(arrays[mesaAttr]->Type,
198                                arrays[mesaAttr]->Size,
199                                arrays[mesaAttr]->Format,
200                                arrays[mesaAttr]->Normalized,
201                                arrays[mesaAttr]->Integer);
202       assert(velements[attr].src_format);
203 
204       /* tell draw about this attribute */
205 #if 0
206       draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
207 #endif
208    }
209 
210    draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
211    draw_set_vertex_elements(draw, vp->num_inputs, velements);
212 
213    memset(&ibuffer, 0, sizeof(ibuffer));
214    if (ib) {
215       struct gl_buffer_object *bufobj = ib->obj;
216 
217       ibuffer.index_size = vbo_sizeof_ib_type(ib->type);
218       if (ibuffer.index_size == 0)
219          goto out_unref_vertex;
220 
221       if (bufobj && bufobj->Name) {
222          struct st_buffer_object *stobj = st_buffer_object(bufobj);
223 
224          pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
225          ibuffer.offset = pointer_to_offset(ib->ptr);
226 
227          mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
228                                           PIPE_TRANSFER_READ, &ib_transfer);
229       }
230       else {
231          /* skip setting ibuffer.buffer as the draw module does not use it */
232          mapped_indices = ib->ptr;
233       }
234 
235       draw_set_indexes(draw,
236                        (ubyte *) mapped_indices + ibuffer.offset,
237                        ibuffer.index_size);
238    }
239 
240    /* set the constant buffer */
241    draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
242                                    st->state.constants[PIPE_SHADER_VERTEX].ptr,
243                                    st->state.constants[PIPE_SHADER_VERTEX].size);
244 
245 
246    /* draw here */
247    for (i = 0; i < nr_prims; i++) {
248       draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
249    }
250 
251 
252    /*
253     * unmap vertex/index buffers
254     */
255    if (ib) {
256       draw_set_indexes(draw, NULL, 0);
257       if (ib_transfer)
258          pipe_buffer_unmap(pipe, ib_transfer);
259       pipe_resource_reference(&ibuffer.buffer, NULL);
260    }
261 
262  out_unref_vertex:
263    for (attr = 0; attr < vp->num_inputs; attr++) {
264       if (vb_transfer[attr])
265          pipe_buffer_unmap(pipe, vb_transfer[attr]);
266       draw_set_mapped_vertex_buffer(draw, attr, NULL);
267       pipe_resource_reference(&vbuffers[attr].buffer, NULL);
268    }
269    draw_set_vertex_buffers(draw, 0, NULL);
270 }
271 
272 #endif /* FEATURE_feedback || FEATURE_rastpos */
273 
274