1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/image.h"
30 #include "main/macros.h"
31 #include "main/mfeatures.h"
32
33 #include "vbo/vbo.h"
34
35 #include "st_context.h"
36 #include "st_atom.h"
37 #include "st_cb_bufferobjects.h"
38 #include "st_draw.h"
39 #include "st_program.h"
40
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "util/u_inlines.h"
44
45 #include "draw/draw_private.h"
46 #include "draw/draw_context.h"
47
48
49 #if FEATURE_feedback || FEATURE_rastpos
50
51 /**
52 * Set the (private) draw module's post-transformed vertex format when in
53 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
54 */
55 static void
set_feedback_vertex_format(struct gl_context * ctx)56 set_feedback_vertex_format(struct gl_context *ctx)
57 {
58 #if 0
59 struct st_context *st = st_context(ctx);
60 struct vertex_info vinfo;
61 GLuint i;
62
63 memset(&vinfo, 0, sizeof(vinfo));
64
65 if (ctx->RenderMode == GL_SELECT) {
66 assert(ctx->RenderMode == GL_SELECT);
67 vinfo.num_attribs = 1;
68 vinfo.format[0] = FORMAT_4F;
69 vinfo.interp_mode[0] = INTERP_LINEAR;
70 }
71 else {
72 /* GL_FEEDBACK, or glRasterPos */
73 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
74 vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
75 for (i = 0; i < vinfo.num_attribs; i++) {
76 vinfo.format[i] = FORMAT_4F;
77 vinfo.interp_mode[i] = INTERP_LINEAR;
78 }
79 }
80
81 draw_set_vertex_info(st->draw, &vinfo);
82 #endif
83 }
84
85
86 /**
87 * Called by VBO to draw arrays when in selection or feedback mode and
88 * to implement glRasterPos.
89 * This is very much like the normal draw_vbo() function above.
90 * Look at code refactoring some day.
91 */
92 void
st_feedback_draw_vbo(struct gl_context * ctx,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLboolean index_bounds_valid,GLuint min_index,GLuint max_index,struct gl_transform_feedback_object * tfb_vertcount)93 st_feedback_draw_vbo(struct gl_context *ctx,
94 const struct _mesa_prim *prims,
95 GLuint nr_prims,
96 const struct _mesa_index_buffer *ib,
97 GLboolean index_bounds_valid,
98 GLuint min_index,
99 GLuint max_index,
100 struct gl_transform_feedback_object *tfb_vertcount)
101 {
102 struct st_context *st = st_context(ctx);
103 struct pipe_context *pipe = st->pipe;
104 struct draw_context *draw = st->draw;
105 const struct st_vertex_program *vp;
106 const struct pipe_shader_state *vs;
107 struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
108 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
109 struct pipe_index_buffer ibuffer;
110 struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {NULL};
111 struct pipe_transfer *ib_transfer = NULL;
112 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
113 GLuint attr, i;
114 const GLubyte *low_addr = NULL;
115 const void *mapped_indices = NULL;
116
117 assert(draw);
118
119 st_validate_state(st);
120
121 if (!index_bounds_valid)
122 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
123
124 /* must get these after state validation! */
125 vp = st->vp;
126 vs = &st->vp_variant->tgsi;
127
128 if (!st->vp_variant->draw_shader) {
129 st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
130 }
131
132 /*
133 * Set up the draw module's state.
134 *
135 * We'd like to do this less frequently, but the normal state-update
136 * code sends state updates to the pipe, not to our private draw module.
137 */
138 assert(draw);
139 draw_set_viewport_state(draw, &st->state.viewport);
140 draw_set_clip_state(draw, &st->state.clip);
141 draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
142 draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
143 set_feedback_vertex_format(ctx);
144
145 /* Find the lowest address of the arrays we're drawing */
146 if (vp->num_inputs) {
147 low_addr = arrays[vp->index_to_input[0]]->Ptr;
148
149 for (attr = 1; attr < vp->num_inputs; attr++) {
150 const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
151 low_addr = MIN2(low_addr, start);
152 }
153 }
154
155 /* loop over TGSI shader inputs to determine vertex buffer
156 * and attribute info
157 */
158 for (attr = 0; attr < vp->num_inputs; attr++) {
159 const GLuint mesaAttr = vp->index_to_input[attr];
160 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
161 void *map;
162
163 if (bufobj && bufobj->Name) {
164 /* Attribute data is in a VBO.
165 * Recall that for VBOs, the gl_client_array->Ptr field is
166 * really an offset from the start of the VBO, not a pointer.
167 */
168 struct st_buffer_object *stobj = st_buffer_object(bufobj);
169 assert(stobj->buffer);
170
171 vbuffers[attr].buffer = NULL;
172 vbuffers[attr].user_buffer = NULL;
173 pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
174 vbuffers[attr].buffer_offset = pointer_to_offset(low_addr);
175 velements[attr].src_offset = arrays[mesaAttr]->Ptr - low_addr;
176
177 /* map the attrib buffer */
178 map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
179 PIPE_TRANSFER_READ,
180 &vb_transfer[attr]);
181 draw_set_mapped_vertex_buffer(draw, attr, map);
182 }
183 else {
184 vbuffers[attr].buffer = NULL;
185 vbuffers[attr].user_buffer = arrays[mesaAttr]->Ptr;
186 vbuffers[attr].buffer_offset = 0;
187 velements[attr].src_offset = 0;
188
189 draw_set_mapped_vertex_buffer(draw, attr, vbuffers[attr].user_buffer);
190 }
191
192 /* common-case setup */
193 vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
194 velements[attr].instance_divisor = 0;
195 velements[attr].vertex_buffer_index = attr;
196 velements[attr].src_format =
197 st_pipe_vertex_format(arrays[mesaAttr]->Type,
198 arrays[mesaAttr]->Size,
199 arrays[mesaAttr]->Format,
200 arrays[mesaAttr]->Normalized,
201 arrays[mesaAttr]->Integer);
202 assert(velements[attr].src_format);
203
204 /* tell draw about this attribute */
205 #if 0
206 draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
207 #endif
208 }
209
210 draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
211 draw_set_vertex_elements(draw, vp->num_inputs, velements);
212
213 memset(&ibuffer, 0, sizeof(ibuffer));
214 if (ib) {
215 struct gl_buffer_object *bufobj = ib->obj;
216
217 ibuffer.index_size = vbo_sizeof_ib_type(ib->type);
218 if (ibuffer.index_size == 0)
219 goto out_unref_vertex;
220
221 if (bufobj && bufobj->Name) {
222 struct st_buffer_object *stobj = st_buffer_object(bufobj);
223
224 pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
225 ibuffer.offset = pointer_to_offset(ib->ptr);
226
227 mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
228 PIPE_TRANSFER_READ, &ib_transfer);
229 }
230 else {
231 /* skip setting ibuffer.buffer as the draw module does not use it */
232 mapped_indices = ib->ptr;
233 }
234
235 draw_set_indexes(draw,
236 (ubyte *) mapped_indices + ibuffer.offset,
237 ibuffer.index_size);
238 }
239
240 /* set the constant buffer */
241 draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
242 st->state.constants[PIPE_SHADER_VERTEX].ptr,
243 st->state.constants[PIPE_SHADER_VERTEX].size);
244
245
246 /* draw here */
247 for (i = 0; i < nr_prims; i++) {
248 draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
249 }
250
251
252 /*
253 * unmap vertex/index buffers
254 */
255 if (ib) {
256 draw_set_indexes(draw, NULL, 0);
257 if (ib_transfer)
258 pipe_buffer_unmap(pipe, ib_transfer);
259 pipe_resource_reference(&ibuffer.buffer, NULL);
260 }
261
262 out_unref_vertex:
263 for (attr = 0; attr < vp->num_inputs; attr++) {
264 if (vb_transfer[attr])
265 pipe_buffer_unmap(pipe, vb_transfer[attr]);
266 draw_set_mapped_vertex_buffer(draw, attr, NULL);
267 pipe_resource_reference(&vbuffers[attr].buffer, NULL);
268 }
269 draw_set_vertex_buffers(draw, 0, NULL);
270 }
271
272 #endif /* FEATURE_feedback || FEATURE_rastpos */
273
274