1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.5.3
4  *
5  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /**
27  * \file swrast/s_context.h
28  * \brief Software rasterization context and private types.
29  * \author Keith Whitwell <keith@tungstengraphics.com>
30  */
31 
32 /**
33  * \mainpage swrast module
34  *
35  * This module, software rasterization, contains the software fallback
36  * routines for drawing points, lines, triangles, bitmaps and images.
37  * All rendering boils down to writing spans (arrays) of pixels with
38  * particular colors.  The span-writing routines must be implemented
39  * by the device driver.
40  */
41 
42 
43 #ifndef S_CONTEXT_H
44 #define S_CONTEXT_H
45 
46 #include "main/compiler.h"
47 #include "main/mtypes.h"
48 #include "program/prog_execute.h"
49 #include "swrast.h"
50 #include "s_fragprog.h"
51 #include "s_span.h"
52 
53 
54 typedef void (*texture_sample_func)(struct gl_context *ctx,
55                                     const struct gl_sampler_object *samp,
56                                     const struct gl_texture_object *tObj,
57                                     GLuint n, const GLfloat texcoords[][4],
58                                     const GLfloat lambda[], GLfloat rgba[][4]);
59 
60 typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
61                                     const GLubyte mask[],
62                                     GLvoid *src, const GLvoid *dst,
63                                     GLenum chanType);
64 
65 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
66 
67 typedef void (*swrast_line_func)( struct gl_context *ctx,
68                                   const SWvertex *, const SWvertex *);
69 
70 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
71                                  const SWvertex *, const SWvertex *);
72 
73 
74 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
75                                             struct gl_texture_object *texObj,
76                                             GLuint face, GLuint level);
77 
78 
79 /**
80  * \defgroup Bitmasks
81  * Bitmasks to indicate which rasterization options are enabled
82  * (RasterMask)
83  */
84 /*@{*/
85 #define ALPHATEST_BIT		0x001	/**< Alpha-test pixels */
86 #define BLEND_BIT		0x002	/**< Blend pixels */
87 #define DEPTH_BIT		0x004	/**< Depth-test pixels */
88 #define FOG_BIT			0x008	/**< Fog pixels */
89 #define LOGIC_OP_BIT		0x010	/**< Apply logic op in software */
90 #define CLIP_BIT		0x020	/**< Scissor or window clip pixels */
91 #define STENCIL_BIT		0x040	/**< Stencil pixels */
92 #define MASKING_BIT		0x080	/**< Do glColorMask or glIndexMask */
93 #define MULTI_DRAW_BIT		0x400	/**< Write to more than one color- */
94                                         /**< buffer or no buffers. */
95 #define OCCLUSION_BIT           0x800   /**< GL_HP_occlusion_test enabled */
96 #define TEXTURE_BIT		0x1000	/**< Texturing really enabled */
97 #define FRAGPROG_BIT            0x2000  /**< Fragment program enabled */
98 #define ATIFRAGSHADER_BIT       0x4000  /**< ATI Fragment shader enabled */
99 #define CLAMPING_BIT            0x8000  /**< Clamp colors to [0,1] */
100 /*@}*/
101 
102 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS|	\
103 			        _NEW_SCISSOR|	\
104 			        _NEW_COLOR|	\
105 			        _NEW_DEPTH|	\
106 			        _NEW_FOG|	\
107                                 _NEW_PROGRAM|   \
108 			        _NEW_STENCIL|	\
109 			        _NEW_TEXTURE|	\
110 			        _NEW_VIEWPORT|	\
111 			        _NEW_DEPTH)
112 
113 
114 struct swrast_texture_image;
115 
116 
117 /**
118  * Fetch a texel from texture image at given position.
119  */
120 typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
121                                GLint col, GLint row, GLint img,
122                                GLfloat *texelOut);
123 
124 
125 /**
126  * Subclass of gl_texture_image.
127  * We need extra fields/info to keep tracking of mapped texture buffers,
128  * strides and Fetch functions.
129  */
130 struct swrast_texture_image
131 {
132    struct gl_texture_image Base;
133 
134    GLboolean _IsPowerOfTwo;  /**< Are all dimensions powers of two? */
135 
136    /** used for mipmap LOD computation */
137    GLfloat WidthScale, HeightScale, DepthScale;
138 
139    /** These fields only valid when texture memory is mapped */
140    GLint RowStride;		/**< Padded width in units of texels */
141    GLuint *ImageOffsets;        /**< if 3D texture: array [Depth] of offsets to
142                                      each 2D slice in 'Data', in texels */
143    GLubyte *Map;		/**< Pointer to mapped image memory */
144 
145    /** Malloc'd texture memory */
146    GLubyte *Buffer;
147 
148    FetchTexelFunc FetchTexel;
149 };
150 
151 
152 /** cast wrapper */
153 static inline struct swrast_texture_image *
swrast_texture_image(struct gl_texture_image * img)154 swrast_texture_image(struct gl_texture_image *img)
155 {
156    return (struct swrast_texture_image *) img;
157 }
158 
159 /** cast wrapper */
160 static inline const struct swrast_texture_image *
swrast_texture_image_const(const struct gl_texture_image * img)161 swrast_texture_image_const(const struct gl_texture_image *img)
162 {
163    return (const struct swrast_texture_image *) img;
164 }
165 
166 
167 /**
168  * Subclass of gl_renderbuffer with extra fields needed for software
169  * rendering.
170  */
171 struct swrast_renderbuffer
172 {
173    struct gl_renderbuffer Base;
174 
175    GLubyte *Buffer;     /**< The malloc'd memory for buffer */
176 
177    /** These fields are only valid while buffer is mapped for rendering */
178    GLubyte *Map;
179    GLint RowStride;    /**< in bytes */
180 
181    /** For span rendering */
182    GLenum ColorType;
183 };
184 
185 
186 /** cast wrapper */
187 static inline struct swrast_renderbuffer *
swrast_renderbuffer(struct gl_renderbuffer * img)188 swrast_renderbuffer(struct gl_renderbuffer *img)
189 {
190    return (struct swrast_renderbuffer *) img;
191 }
192 
193 
194 
195 /**
196  * \struct SWcontext
197  * \brief  Per-context state that's private to the software rasterizer module.
198  */
199 typedef struct
200 {
201    /** Driver interface:
202     */
203    struct swrast_device_driver Driver;
204 
205    /** Configuration mechanisms to make software rasterizer match
206     * characteristics of the hardware rasterizer (if present):
207     */
208    GLboolean AllowVertexFog;
209    GLboolean AllowPixelFog;
210 
211    /** Derived values, invalidated on statechanges, updated from
212     * _swrast_validate_derived():
213     */
214    GLbitfield _RasterMask;
215    GLfloat _BackfaceSign;      /** +1 or -1 */
216    GLfloat _BackfaceCullSign;  /** +1, 0, or -1 */
217    GLboolean _PreferPixelFog;    /* Compute fog blend factor per fragment? */
218    GLboolean _TextureCombinePrimary;
219    GLboolean _FogEnabled;
220    GLboolean _DeferredTexture;
221 
222    /** List/array of the fragment attributes to interpolate */
223    GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
224    /** Same info, but as a bitmask of FRAG_BIT_x bits */
225    GLbitfield64 _ActiveAttribMask;
226    /** Number of fragment attributes to interpolate */
227    GLuint _NumActiveAttribs;
228    /** Indicates how each attrib is to be interpolated (lines/tris) */
229    GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
230 
231    /* Working values:
232     */
233    GLuint StippleCounter;    /**< Line stipple counter */
234    GLuint PointLineFacing;
235    GLbitfield NewState;
236    GLuint StateChanges;
237    GLenum Primitive;    /* current primitive being drawn (ala glBegin) */
238    GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
239 
240    void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
241 
242    /**
243     * When the NewState mask intersects these masks, we invalidate the
244     * Point/Line/Triangle function pointers below.
245     */
246    /*@{*/
247    GLbitfield InvalidatePointMask;
248    GLbitfield InvalidateLineMask;
249    GLbitfield InvalidateTriangleMask;
250    /*@}*/
251 
252    /**
253     * Device drivers plug in functions for these callbacks.
254     * Will be called when the GL state change mask intersects the above masks.
255     */
256    /*@{*/
257    void (*choose_point)( struct gl_context * );
258    void (*choose_line)( struct gl_context * );
259    void (*choose_triangle)( struct gl_context * );
260    /*@}*/
261 
262    /**
263     * Current point, line and triangle drawing functions.
264     */
265    /*@{*/
266    swrast_point_func Point;
267    swrast_line_func Line;
268    swrast_tri_func Triangle;
269    /*@}*/
270 
271    /**
272     * Placeholders for when separate specular (or secondary color) is
273     * enabled but texturing is not.
274     */
275    /*@{*/
276    swrast_point_func SpecPoint;
277    swrast_line_func SpecLine;
278    swrast_tri_func SpecTriangle;
279    /*@}*/
280 
281    /**
282     * Typically, we'll allocate a sw_span structure as a local variable
283     * and set its 'array' pointer to point to this object.  The reason is
284     * this object is big and causes problems when allocated on the stack
285     * on some systems.
286     */
287    SWspanarrays *SpanArrays;
288    SWspanarrays *ZoomedArrays;  /**< For pixel zooming */
289 
290    /**
291     * Used to buffer N GL_POINTS, instead of rendering one by one.
292     */
293    SWspan PointSpan;
294 
295    /** Internal hooks, kept up to date by the same mechanism as above.
296     */
297    blend_func BlendFunc;
298    texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
299 
300    /** Buffer for saving the sampled texture colors.
301     * Needed for GL_ARB_texture_env_crossbar implementation.
302     */
303    GLfloat *TexelBuffer;
304 
305    validate_texture_image_func ValidateTextureImage;
306 
307    /** State used during execution of fragment programs */
308    struct gl_program_machine FragProgMachine;
309 
310    /** Temporary arrays for stencil operations.  To avoid large stack
311     * allocations.
312     */
313    struct {
314       GLubyte *buf1, *buf2, *buf3, *buf4;
315    } stencil_temp;
316 
317 } SWcontext;
318 
319 
320 extern void
321 _swrast_validate_derived( struct gl_context *ctx );
322 
323 extern void
324 _swrast_update_texture_samplers(struct gl_context *ctx);
325 
326 
327 /** Return SWcontext for the given struct gl_context */
328 static inline SWcontext *
SWRAST_CONTEXT(struct gl_context * ctx)329 SWRAST_CONTEXT(struct gl_context *ctx)
330 {
331    return (SWcontext *) ctx->swrast_context;
332 }
333 
334 /** const version of above */
335 static inline const SWcontext *
CONST_SWRAST_CONTEXT(const struct gl_context * ctx)336 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
337 {
338    return (const SWcontext *) ctx->swrast_context;
339 }
340 
341 
342 /**
343  * Called prior to framebuffer reading/writing.
344  * For drivers that rely on swrast for fallback rendering, this is the
345  * driver's opportunity to map renderbuffers and textures.
346  */
347 static inline void
swrast_render_start(struct gl_context * ctx)348 swrast_render_start(struct gl_context *ctx)
349 {
350    SWcontext *swrast = SWRAST_CONTEXT(ctx);
351    if (swrast->Driver.SpanRenderStart)
352       swrast->Driver.SpanRenderStart(ctx);
353 }
354 
355 
356 /** Called after framebuffer reading/writing */
357 static inline void
swrast_render_finish(struct gl_context * ctx)358 swrast_render_finish(struct gl_context *ctx)
359 {
360    SWcontext *swrast = SWRAST_CONTEXT(ctx);
361    if (swrast->Driver.SpanRenderFinish)
362       swrast->Driver.SpanRenderFinish(ctx);
363 }
364 
365 
366 extern void
367 _swrast_span_render_start(struct gl_context *ctx);
368 
369 extern void
370 _swrast_span_render_finish(struct gl_context *ctx);
371 
372 extern void
373 _swrast_map_textures(struct gl_context *ctx);
374 
375 extern void
376 _swrast_unmap_textures(struct gl_context *ctx);
377 
378 extern void
379 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
380 
381 extern void
382 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
383 
384 
385 extern void
386 _swrast_map_renderbuffers(struct gl_context *ctx);
387 
388 extern void
389 _swrast_unmap_renderbuffers(struct gl_context *ctx);
390 
391 
392 /**
393  * Size of an RGBA pixel, in bytes, for given datatype.
394  */
395 #define RGBA_PIXEL_SIZE(TYPE)                                     \
396          ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :      \
397           ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)     \
398            : 4 * sizeof(GLfloat)))
399 
400 
401 
402 /*
403  * Fixed point arithmetic macros
404  */
405 #ifndef FIXED_FRAC_BITS
406 #define FIXED_FRAC_BITS 11
407 #endif
408 
409 #define FIXED_SHIFT     FIXED_FRAC_BITS
410 #define FIXED_ONE       (1 << FIXED_SHIFT)
411 #define FIXED_HALF      (1 << (FIXED_SHIFT-1))
412 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
413 #define FIXED_INT_MASK  (~FIXED_FRAC_MASK)
414 #define FIXED_EPSILON   1
415 #define FIXED_SCALE     ((float) FIXED_ONE)
416 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
417 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
418 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
419 #define IntToFixed(I)   ((I) << FIXED_SHIFT)
420 #define FixedToInt(X)   ((X) >> FIXED_SHIFT)
421 #define FixedToUns(X)   (((unsigned int)(X)) >> FIXED_SHIFT)
422 #define FixedCeil(X)    (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
423 #define FixedFloor(X)   ((X) & FIXED_INT_MASK)
424 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
425 #define PosFloatToFixed(X)      FloatToFixed(X)
426 #define SignedFloatToFixed(X)   FloatToFixed(X)
427 
428 
429 
430 /*
431  * XXX these macros are just bandages for now in order to make
432  * CHAN_BITS==32 compile cleanly.
433  * These should probably go elsewhere at some point.
434  */
435 #if CHAN_TYPE == GL_FLOAT
436 #define ChanToFixed(X)  (X)
437 #define FixedToChan(X)  (X)
438 #else
439 #define ChanToFixed(X)  IntToFixed(X)
440 #define FixedToChan(X)  FixedToInt(X)
441 #endif
442 
443 
444 /**
445  * For looping over fragment attributes in the pointe, line
446  * triangle rasterizers.
447  */
448 #define ATTRIB_LOOP_BEGIN                                \
449    {                                                     \
450       GLuint a;                                          \
451       for (a = 0; a < swrast->_NumActiveAttribs; a++) {  \
452          const GLuint attr = swrast->_ActiveAttribs[a];
453 
454 #define ATTRIB_LOOP_END } }
455 
456 
457 /**
458  * Return the address of a pixel value in a mapped renderbuffer.
459  */
460 static inline GLubyte *
_swrast_pixel_address(struct gl_renderbuffer * rb,GLint x,GLint y)461 _swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y)
462 {
463    struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
464    const GLint bpp = _mesa_get_format_bytes(rb->Format);
465    const GLint rowStride = srb->RowStride;
466    assert(x >= 0);
467    assert(y >= 0);
468    /* NOTE: using <= only because of s_tritemp.h which gets a pixel
469     * address but doesn't necessarily access it.
470     */
471    assert(x <= (GLint) rb->Width);
472    assert(y <= (GLint) rb->Height);
473    assert(srb->Map);
474    return (GLubyte *) srb->Map + y * rowStride + x * bpp;
475 }
476 
477 
478 
479 #endif
480