1
2 /*
3 * Copyright 2012 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "SkRadialGradient.h"
10 #include "SkNx.h"
11
12 namespace {
13
14 // GCC doesn't like using static functions as template arguments. So force these to be non-static.
mirror_tileproc_nonstatic(SkFixed x)15 inline SkFixed mirror_tileproc_nonstatic(SkFixed x) {
16 return mirror_tileproc(x);
17 }
18
repeat_tileproc_nonstatic(SkFixed x)19 inline SkFixed repeat_tileproc_nonstatic(SkFixed x) {
20 return repeat_tileproc(x);
21 }
22
rad_to_unit_matrix(const SkPoint & center,SkScalar radius)23 SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) {
24 SkScalar inv = SkScalarInvert(radius);
25
26 SkMatrix matrix;
27 matrix.setTranslate(-center.fX, -center.fY);
28 matrix.postScale(inv, inv);
29 return matrix;
30 }
31
32
33 } // namespace
34
35 /////////////////////////////////////////////////////////////////////
36
SkRadialGradient(const SkPoint & center,SkScalar radius,const Descriptor & desc)37 SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc)
38 : SkGradientShaderBase(desc, rad_to_unit_matrix(center, radius))
39 , fCenter(center)
40 , fRadius(radius) {
41 }
42
contextSize(const ContextRec &) const43 size_t SkRadialGradient::contextSize(const ContextRec&) const {
44 return sizeof(RadialGradientContext);
45 }
46
onCreateContext(const ContextRec & rec,void * storage) const47 SkShader::Context* SkRadialGradient::onCreateContext(const ContextRec& rec, void* storage) const {
48 return new (storage) RadialGradientContext(*this, rec);
49 }
50
RadialGradientContext(const SkRadialGradient & shader,const ContextRec & rec)51 SkRadialGradient::RadialGradientContext::RadialGradientContext(
52 const SkRadialGradient& shader, const ContextRec& rec)
53 : INHERITED(shader, rec) {}
54
asAGradient(GradientInfo * info) const55 SkShader::GradientType SkRadialGradient::asAGradient(GradientInfo* info) const {
56 if (info) {
57 commonAsAGradient(info);
58 info->fPoint[0] = fCenter;
59 info->fRadius[0] = fRadius;
60 }
61 return kRadial_GradientType;
62 }
63
CreateProc(SkReadBuffer & buffer)64 SkFlattenable* SkRadialGradient::CreateProc(SkReadBuffer& buffer) {
65 DescriptorScope desc;
66 if (!desc.unflatten(buffer)) {
67 return nullptr;
68 }
69 const SkPoint center = buffer.readPoint();
70 const SkScalar radius = buffer.readScalar();
71 return SkGradientShader::CreateRadial(center, radius, desc.fColors, desc.fPos, desc.fCount,
72 desc.fTileMode, desc.fGradFlags, desc.fLocalMatrix);
73 }
74
flatten(SkWriteBuffer & buffer) const75 void SkRadialGradient::flatten(SkWriteBuffer& buffer) const {
76 this->INHERITED::flatten(buffer);
77 buffer.writePoint(fCenter);
78 buffer.writeScalar(fRadius);
79 }
80
81 namespace {
82
radial_completely_pinned(SkScalar fx,SkScalar dx,SkScalar fy,SkScalar dy)83 inline bool radial_completely_pinned(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy) {
84 // fast, overly-conservative test: checks unit square instead of unit circle
85 bool xClamped = (fx >= 1 && dx >= 0) || (fx <= -1 && dx <= 0);
86 bool yClamped = (fy >= 1 && dy >= 0) || (fy <= -1 && dy <= 0);
87 return xClamped || yClamped;
88 }
89
90 typedef void (* RadialShadeProc)(SkScalar sfx, SkScalar sdx,
91 SkScalar sfy, SkScalar sdy,
92 SkPMColor* dstC, const SkPMColor* cache,
93 int count, int toggle);
94
fast_sqrt(const Sk4f & R)95 static inline Sk4f fast_sqrt(const Sk4f& R) {
96 // R * R.rsqrt0() is much faster, but it's non-monotonic, which isn't so pretty for gradients.
97 return R * R.rsqrt1();
98 }
99
sum_squares(const Sk4f & a,const Sk4f & b)100 static inline Sk4f sum_squares(const Sk4f& a, const Sk4f& b) {
101 return a * a + b * b;
102 }
103
shadeSpan_radial_clamp2(SkScalar sfx,SkScalar sdx,SkScalar sfy,SkScalar sdy,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int count,int toggle)104 void shadeSpan_radial_clamp2(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy,
105 SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
106 int count, int toggle) {
107 if (radial_completely_pinned(sfx, sdx, sfy, sdy)) {
108 unsigned fi = SkGradientShaderBase::kCache32Count - 1;
109 sk_memset32_dither(dstC,
110 cache[toggle + fi],
111 cache[next_dither_toggle(toggle) + fi],
112 count);
113 } else {
114 const Sk4f max(255);
115 const float scale = 255;
116 sfx *= scale;
117 sfy *= scale;
118 sdx *= scale;
119 sdy *= scale;
120 const Sk4f fx4(sfx, sfx + sdx, sfx + 2*sdx, sfx + 3*sdx);
121 const Sk4f fy4(sfy, sfy + sdy, sfy + 2*sdy, sfy + 3*sdy);
122 const Sk4f dx4(sdx * 4);
123 const Sk4f dy4(sdy * 4);
124
125 Sk4f tmpxy = fx4 * dx4 + fy4 * dy4;
126 Sk4f tmpdxdy = sum_squares(dx4, dy4);
127 Sk4f R = sum_squares(fx4, fy4);
128 Sk4f dR = tmpxy + tmpxy + tmpdxdy;
129 const Sk4f ddR = tmpdxdy + tmpdxdy;
130
131 for (int i = 0; i < (count >> 2); ++i) {
132 Sk4f dist = Sk4f::Min(fast_sqrt(R), max);
133 R = R + dR;
134 dR = dR + ddR;
135
136 uint8_t fi[4];
137 SkNx_cast<uint8_t>(dist).store(fi);
138
139 for (int i = 0; i < 4; i++) {
140 *dstC++ = cache[toggle + fi[i]];
141 toggle = next_dither_toggle(toggle);
142 }
143 }
144 count &= 3;
145 if (count) {
146 Sk4f dist = Sk4f::Min(fast_sqrt(R), max);
147
148 uint8_t fi[4];
149 SkNx_cast<uint8_t>(dist).store(fi);
150 for (int i = 0; i < count; i++) {
151 *dstC++ = cache[toggle + fi[i]];
152 toggle = next_dither_toggle(toggle);
153 }
154 }
155 }
156 }
157
158 // Unrolling this loop doesn't seem to help (when float); we're stalling to
159 // get the results of the sqrt (?), and don't have enough extra registers to
160 // have many in flight.
161 template <SkFixed (*TileProc)(SkFixed)>
shadeSpan_radial(SkScalar fx,SkScalar dx,SkScalar fy,SkScalar dy,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int count,int toggle)162 void shadeSpan_radial(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
163 SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
164 int count, int toggle) {
165 do {
166 const SkFixed dist = SkFloatToFixed(sk_float_sqrt(fx*fx + fy*fy));
167 const unsigned fi = TileProc(dist);
168 SkASSERT(fi <= 0xFFFF);
169 *dstC++ = cache[toggle + (fi >> SkGradientShaderBase::kCache32Shift)];
170 toggle = next_dither_toggle(toggle);
171 fx += dx;
172 fy += dy;
173 } while (--count != 0);
174 }
175
shadeSpan_radial_mirror(SkScalar fx,SkScalar dx,SkScalar fy,SkScalar dy,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int count,int toggle)176 void shadeSpan_radial_mirror(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
177 SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
178 int count, int toggle) {
179 shadeSpan_radial<mirror_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, count, toggle);
180 }
181
shadeSpan_radial_repeat(SkScalar fx,SkScalar dx,SkScalar fy,SkScalar dy,SkPMColor * SK_RESTRICT dstC,const SkPMColor * SK_RESTRICT cache,int count,int toggle)182 void shadeSpan_radial_repeat(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
183 SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
184 int count, int toggle) {
185 shadeSpan_radial<repeat_tileproc_nonstatic>(fx, dx, fy, dy, dstC, cache, count, toggle);
186 }
187
188 } // namespace
189
shadeSpan(int x,int y,SkPMColor * SK_RESTRICT dstC,int count)190 void SkRadialGradient::RadialGradientContext::shadeSpan(int x, int y,
191 SkPMColor* SK_RESTRICT dstC, int count) {
192 SkASSERT(count > 0);
193
194 const SkRadialGradient& radialGradient = static_cast<const SkRadialGradient&>(fShader);
195
196 SkPoint srcPt;
197 SkMatrix::MapXYProc dstProc = fDstToIndexProc;
198 TileProc proc = radialGradient.fTileProc;
199 const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
200 int toggle = init_dither_toggle(x, y);
201
202 if (fDstToIndexClass != kPerspective_MatrixClass) {
203 dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
204 SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
205 SkScalar sdx = fDstToIndex.getScaleX();
206 SkScalar sdy = fDstToIndex.getSkewY();
207
208 if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
209 const auto step = fDstToIndex.fixedStepInX(SkIntToScalar(y));
210 sdx = step.fX;
211 sdy = step.fY;
212 } else {
213 SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
214 }
215
216 RadialShadeProc shadeProc = shadeSpan_radial_repeat;
217 if (SkShader::kClamp_TileMode == radialGradient.fTileMode) {
218 shadeProc = shadeSpan_radial_clamp2;
219 } else if (SkShader::kMirror_TileMode == radialGradient.fTileMode) {
220 shadeProc = shadeSpan_radial_mirror;
221 } else {
222 SkASSERT(SkShader::kRepeat_TileMode == radialGradient.fTileMode);
223 }
224 (*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, cache, count, toggle);
225 } else { // perspective case
226 SkScalar dstX = SkIntToScalar(x);
227 SkScalar dstY = SkIntToScalar(y);
228 do {
229 dstProc(fDstToIndex, dstX, dstY, &srcPt);
230 unsigned fi = proc(SkScalarToFixed(srcPt.length()));
231 SkASSERT(fi <= 0xFFFF);
232 *dstC++ = cache[fi >> SkGradientShaderBase::kCache32Shift];
233 dstX += SK_Scalar1;
234 } while (--count != 0);
235 }
236 }
237
238 /////////////////////////////////////////////////////////////////////
239
240 #if SK_SUPPORT_GPU
241
242 #include "SkGr.h"
243 #include "glsl/GrGLSLCaps.h"
244 #include "glsl/GrGLSLFragmentShaderBuilder.h"
245
246 class GrGLRadialGradient : public GrGLGradientEffect {
247 public:
248
GrGLRadialGradient(const GrProcessor &)249 GrGLRadialGradient(const GrProcessor&) {}
~GrGLRadialGradient()250 virtual ~GrGLRadialGradient() { }
251
252 virtual void emitCode(EmitArgs&) override;
253
GenKey(const GrProcessor & processor,const GrGLSLCaps &,GrProcessorKeyBuilder * b)254 static void GenKey(const GrProcessor& processor, const GrGLSLCaps&, GrProcessorKeyBuilder* b) {
255 b->add32(GenBaseGradientKey(processor));
256 }
257
258 private:
259
260 typedef GrGLGradientEffect INHERITED;
261
262 };
263
264 /////////////////////////////////////////////////////////////////////
265
266 class GrRadialGradient : public GrGradientEffect {
267 public:
Create(GrContext * ctx,const SkRadialGradient & shader,const SkMatrix & matrix,SkShader::TileMode tm)268 static GrFragmentProcessor* Create(GrContext* ctx,
269 const SkRadialGradient& shader,
270 const SkMatrix& matrix,
271 SkShader::TileMode tm) {
272 return new GrRadialGradient(ctx, shader, matrix, tm);
273 }
274
~GrRadialGradient()275 virtual ~GrRadialGradient() { }
276
name() const277 const char* name() const override { return "Radial Gradient"; }
278
279 private:
GrRadialGradient(GrContext * ctx,const SkRadialGradient & shader,const SkMatrix & matrix,SkShader::TileMode tm)280 GrRadialGradient(GrContext* ctx,
281 const SkRadialGradient& shader,
282 const SkMatrix& matrix,
283 SkShader::TileMode tm)
284 : INHERITED(ctx, shader, matrix, tm) {
285 this->initClassID<GrRadialGradient>();
286 }
287
onCreateGLSLInstance() const288 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
289 return new GrGLRadialGradient(*this);
290 }
291
onGetGLSLProcessorKey(const GrGLSLCaps & caps,GrProcessorKeyBuilder * b) const292 virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
293 GrProcessorKeyBuilder* b) const override {
294 GrGLRadialGradient::GenKey(*this, caps, b);
295 }
296
297 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
298
299 typedef GrGradientEffect INHERITED;
300 };
301
302 /////////////////////////////////////////////////////////////////////
303
304 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRadialGradient);
305
TestCreate(GrProcessorTestData * d)306 const GrFragmentProcessor* GrRadialGradient::TestCreate(GrProcessorTestData* d) {
307 SkPoint center = {d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()};
308 SkScalar radius = d->fRandom->nextUScalar1();
309
310 SkColor colors[kMaxRandomGradientColors];
311 SkScalar stopsArray[kMaxRandomGradientColors];
312 SkScalar* stops = stopsArray;
313 SkShader::TileMode tm;
314 int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tm);
315 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateRadial(center, radius,
316 colors, stops, colorCount,
317 tm));
318 const GrFragmentProcessor* fp = shader->asFragmentProcessor(d->fContext,
319 GrTest::TestMatrix(d->fRandom), NULL, kNone_SkFilterQuality);
320 GrAlwaysAssert(fp);
321 return fp;
322 }
323
324 /////////////////////////////////////////////////////////////////////
325
emitCode(EmitArgs & args)326 void GrGLRadialGradient::emitCode(EmitArgs& args) {
327 const GrRadialGradient& ge = args.fFp.cast<GrRadialGradient>();
328 this->emitUniforms(args.fUniformHandler, ge);
329 SkString t("length(");
330 t.append(args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0));
331 t.append(")");
332 this->emitColor(args.fFragBuilder,
333 args.fUniformHandler,
334 args.fGLSLCaps,
335 ge, t.c_str(),
336 args.fOutputColor,
337 args.fInputColor,
338 args.fSamplers);
339 }
340
341 /////////////////////////////////////////////////////////////////////
342
asFragmentProcessor(GrContext * context,const SkMatrix & viewM,const SkMatrix * localMatrix,SkFilterQuality) const343 const GrFragmentProcessor* SkRadialGradient::asFragmentProcessor(
344 GrContext* context,
345 const SkMatrix& viewM,
346 const SkMatrix* localMatrix,
347 SkFilterQuality) const {
348 SkASSERT(context);
349
350 SkMatrix matrix;
351 if (!this->getLocalMatrix().invert(&matrix)) {
352 return nullptr;
353 }
354 if (localMatrix) {
355 SkMatrix inv;
356 if (!localMatrix->invert(&inv)) {
357 return nullptr;
358 }
359 matrix.postConcat(inv);
360 }
361 matrix.postConcat(fPtsToUnit);
362 SkAutoTUnref<const GrFragmentProcessor> inner(
363 GrRadialGradient::Create(context, *this, matrix, fTileMode));
364 return GrFragmentProcessor::MulOutputByInputAlpha(inner);
365 }
366
367 #endif
368
369 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const370 void SkRadialGradient::toString(SkString* str) const {
371 str->append("SkRadialGradient: (");
372
373 str->append("center: (");
374 str->appendScalar(fCenter.fX);
375 str->append(", ");
376 str->appendScalar(fCenter.fY);
377 str->append(") radius: ");
378 str->appendScalar(fRadius);
379 str->append(" ");
380
381 this->INHERITED::toString(str);
382
383 str->append(")");
384 }
385 #endif
386