1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gl/GrGLPathRendering.h"
9 #include "gl/GrGLUtil.h"
10 #include "gl/GrGLGpu.h"
11
12 #include "GrGLPath.h"
13 #include "GrGLPathRange.h"
14 #include "GrGLPathRendering.h"
15
16 #include "SkStream.h"
17 #include "SkTypeface.h"
18
19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)
21
22 // Number of paths to allocate per glGenPaths call. The call can be overly slow on command buffer GL
23 // implementation. The call has a result value, and thus waiting for the call completion is needed.
24 static const GrGLsizei kPathIDPreallocationAmount = 65536;
25
26 static const GrGLenum gIndexType2GLType[] = {
27 GR_GL_UNSIGNED_BYTE,
28 GR_GL_UNSIGNED_SHORT,
29 GR_GL_UNSIGNED_INT
30 };
31
32 GR_STATIC_ASSERT(0 == GrPathRange::kU8_PathIndexType);
33 GR_STATIC_ASSERT(1 == GrPathRange::kU16_PathIndexType);
34 GR_STATIC_ASSERT(2 == GrPathRange::kU32_PathIndexType);
35 GR_STATIC_ASSERT(GrPathRange::kU32_PathIndexType == GrPathRange::kLast_PathIndexType);
36
37 static const GrGLenum gXformType2GLType[] = {
38 GR_GL_NONE,
39 GR_GL_TRANSLATE_X,
40 GR_GL_TRANSLATE_Y,
41 GR_GL_TRANSLATE_2D,
42 GR_GL_TRANSPOSE_AFFINE_2D
43 };
44
45 GR_STATIC_ASSERT(0 == GrPathRendering::kNone_PathTransformType);
46 GR_STATIC_ASSERT(1 == GrPathRendering::kTranslateX_PathTransformType);
47 GR_STATIC_ASSERT(2 == GrPathRendering::kTranslateY_PathTransformType);
48 GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType);
49 GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType);
50 GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType);
51
gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op)52 static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) {
53 switch (op) {
54 default:
55 SkFAIL("Unexpected path fill.");
56 /* fallthrough */;
57 case kIncClamp_StencilOp:
58 return GR_GL_COUNT_UP;
59 case kInvert_StencilOp:
60 return GR_GL_INVERT;
61 }
62 }
63
GrGLPathRendering(GrGLGpu * gpu)64 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu)
65 : GrPathRendering(gpu)
66 , fPreallocatedPathCount(0) {
67 const GrGLInterface* glInterface = gpu->glInterface();
68 fCaps.bindFragmentInputSupport =
69 nullptr != glInterface->fFunctions.fBindFragmentInputLocation;
70 }
71
~GrGLPathRendering()72 GrGLPathRendering::~GrGLPathRendering() {
73 if (fPreallocatedPathCount > 0) {
74 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
75 }
76 }
77
abandonGpuResources()78 void GrGLPathRendering::abandonGpuResources() {
79 fPreallocatedPathCount = 0;
80 }
81
resetContext()82 void GrGLPathRendering::resetContext() {
83 fHWProjectionMatrixState.invalidate();
84 // we don't use the model view matrix.
85 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW));
86
87 fHWPathStencilSettings.invalidate();
88 }
89
createPath(const SkPath & inPath,const GrStrokeInfo & stroke)90 GrPath* GrGLPathRendering::createPath(const SkPath& inPath, const GrStrokeInfo& stroke) {
91 return new GrGLPath(this->gpu(), inPath, stroke);
92 }
93
createPathRange(GrPathRange::PathGenerator * pathGenerator,const GrStrokeInfo & stroke)94 GrPathRange* GrGLPathRendering::createPathRange(GrPathRange::PathGenerator* pathGenerator,
95 const GrStrokeInfo& stroke) {
96 return new GrGLPathRange(this->gpu(), pathGenerator, stroke);
97 }
98
onStencilPath(const StencilPathArgs & args,const GrPath * path)99 void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) {
100 GrGLGpu* gpu = this->gpu();
101 SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport());
102 gpu->flushColorWrite(false);
103 gpu->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
104
105 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fRenderTarget);
106 SkISize size = SkISize::Make(rt->width(), rt->height());
107 this->setProjectionMatrix(*args.fViewMatrix, size, rt->origin());
108 gpu->flushScissor(*args.fScissor, rt->getViewport(), rt->origin());
109 gpu->flushHWAAState(rt, args.fUseHWAA, true);
110 gpu->flushRenderTarget(rt, nullptr);
111
112 const GrGLPath* glPath = static_cast<const GrGLPath*>(path);
113
114 this->flushPathStencilSettings(*args.fStencil);
115 SkASSERT(!fHWPathStencilSettings.isTwoSided());
116
117 GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode(
118 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
119 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);
120
121 if (glPath->shouldFill()) {
122 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
123 }
124 if (glPath->shouldStroke()) {
125 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask));
126 }
127 }
128
onDrawPath(const DrawPathArgs & args,const GrPath * path)129 void GrGLPathRendering::onDrawPath(const DrawPathArgs& args, const GrPath* path) {
130 if (!this->gpu()->flushGLState(args)) {
131 return;
132 }
133 const GrGLPath* glPath = static_cast<const GrGLPath*>(path);
134
135 this->flushPathStencilSettings(*args.fStencil);
136 SkASSERT(!fHWPathStencilSettings.isTwoSided());
137
138 GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode(
139 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
140 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);
141
142 if (glPath->shouldStroke()) {
143 if (glPath->shouldFill()) {
144 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
145 }
146 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask,
147 GR_GL_BOUNDING_BOX));
148 } else {
149 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask,
150 GR_GL_BOUNDING_BOX));
151 }
152 }
153
onDrawPaths(const DrawPathArgs & args,const GrPathRange * pathRange,const void * indices,PathIndexType indexType,const float transformValues[],PathTransformType transformType,int count)154 void GrGLPathRendering::onDrawPaths(const DrawPathArgs& args, const GrPathRange* pathRange,
155 const void* indices, PathIndexType indexType,
156 const float transformValues[], PathTransformType transformType,
157 int count) {
158 if (!this->gpu()->flushGLState(args)) {
159 return;
160 }
161 this->flushPathStencilSettings(*args.fStencil);
162 SkASSERT(!fHWPathStencilSettings.isTwoSided());
163
164
165 const GrGLPathRange* glPathRange = static_cast<const GrGLPathRange*>(pathRange);
166
167 GrGLenum fillMode =
168 gr_stencil_op_to_gl_path_rendering_fill_mode(
169 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
170 GrGLint writeMask =
171 fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);
172
173 if (glPathRange->shouldStroke()) {
174 if (glPathRange->shouldFill()) {
175 GL_CALL(StencilFillPathInstanced(
176 count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
177 fillMode, writeMask, gXformType2GLType[transformType],
178 transformValues));
179 }
180 GL_CALL(StencilThenCoverStrokePathInstanced(
181 count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
182 0xffff, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
183 gXformType2GLType[transformType], transformValues));
184 } else {
185 GL_CALL(StencilThenCoverFillPathInstanced(
186 count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
187 fillMode, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
188 gXformType2GLType[transformType], transformValues));
189 }
190 }
191
setProgramPathFragmentInputTransform(GrGLuint program,GrGLint location,GrGLenum genMode,GrGLint components,const SkMatrix & matrix)192 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,
193 GrGLenum genMode, GrGLint components,
194 const SkMatrix& matrix) {
195 float coefficients[3 * 3];
196 SkASSERT(components >= 1 && components <= 3);
197
198 coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]);
199 coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]);
200 coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]);
201
202 if (components >= 2) {
203 coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]);
204 coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]);
205 coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]);
206 }
207
208 if (components >= 3) {
209 coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]);
210 coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]);
211 coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]);
212 }
213
214 GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients));
215 }
216
setProjectionMatrix(const SkMatrix & matrix,const SkISize & renderTargetSize,GrSurfaceOrigin renderTargetOrigin)217 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix,
218 const SkISize& renderTargetSize,
219 GrSurfaceOrigin renderTargetOrigin) {
220
221 SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport());
222
223 if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin &&
224 renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize &&
225 matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) {
226 return;
227 }
228
229 fHWProjectionMatrixState.fViewMatrix = matrix;
230 fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize;
231 fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin;
232
233 float glMatrix[4 * 4];
234 fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix);
235 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix));
236 }
237
genPaths(GrGLsizei range)238 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) {
239 SkASSERT(range > 0);
240 GrGLuint firstID;
241 if (fPreallocatedPathCount >= range) {
242 firstID = fFirstPreallocatedPathID;
243 fPreallocatedPathCount -= range;
244 fFirstPreallocatedPathID += range;
245 return firstID;
246 }
247 // Allocate range + the amount to fill up preallocation amount. If succeed, either join with
248 // the existing preallocation range or delete the existing and use the new (potentially partial)
249 // preallocation range.
250 GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount);
251 if (allocAmount >= range) {
252 GL_CALL_RET(firstID, GenPaths(allocAmount));
253
254 if (firstID != 0) {
255 if (fPreallocatedPathCount > 0 &&
256 firstID == fFirstPreallocatedPathID + fPreallocatedPathCount) {
257 firstID = fFirstPreallocatedPathID;
258 fPreallocatedPathCount += allocAmount - range;
259 fFirstPreallocatedPathID += range;
260 return firstID;
261 }
262
263 if (allocAmount > range) {
264 if (fPreallocatedPathCount > 0) {
265 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
266 }
267 fFirstPreallocatedPathID = firstID + range;
268 fPreallocatedPathCount = allocAmount - range;
269 }
270 // Special case: if allocAmount == range, we have full preallocated range.
271 return firstID;
272 }
273 }
274 // Failed to allocate with preallocation. Remove existing preallocation and try to allocate just
275 // the range.
276 if (fPreallocatedPathCount > 0) {
277 this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
278 fPreallocatedPathCount = 0;
279 }
280
281 GL_CALL_RET(firstID, GenPaths(range));
282 if (firstID == 0) {
283 SkDebugf("Warning: Failed to allocate path\n");
284 }
285 return firstID;
286 }
287
deletePaths(GrGLuint path,GrGLsizei range)288 void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) {
289 GL_CALL(DeletePaths(path, range));
290 }
291
flushPathStencilSettings(const GrStencilSettings & stencilSettings)292 void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stencilSettings) {
293 if (fHWPathStencilSettings != stencilSettings) {
294 SkASSERT(stencilSettings.isValid());
295 // Just the func, ref, and mask is set here. The op and write mask are params to the call
296 // that draws the path to the SB (glStencilFillPath)
297 const GrStencilSettings::Face kFront_Face = GrStencilSettings::kFront_Face;
298 GrStencilFunc func = stencilSettings.func(kFront_Face);
299 uint16_t funcRef = stencilSettings.funcRef(kFront_Face);
300 uint16_t funcMask = stencilSettings.funcMask(kFront_Face);
301
302 if (!fHWPathStencilSettings.isValid() ||
303 func != fHWPathStencilSettings.func(kFront_Face) ||
304 funcRef != fHWPathStencilSettings.funcRef(kFront_Face) ||
305 funcMask != fHWPathStencilSettings.funcMask(kFront_Face)) {
306 GL_CALL(PathStencilFunc(GrToGLStencilFunc(func), funcRef, funcMask));
307 }
308 fHWPathStencilSettings = stencilSettings;
309 }
310 }
311
gpu()312 inline GrGLGpu* GrGLPathRendering::gpu() {
313 return static_cast<GrGLGpu*>(fGpu);
314 }
315