1
2 /*
3 * Copyright 2012 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "GrDebugGL.h"
10 #include "GrTextureObj.h"
11 #include "GrBufferObj.h"
12 #include "GrRenderBufferObj.h"
13 #include "GrFrameBufferObj.h"
14 #include "GrShaderObj.h"
15 #include "GrProgramObj.h"
16 #include "GrTextureUnitObj.h"
17 #include "GrVertexArrayObj.h"
18
19 GrDebugGL* GrDebugGL::gObj = nullptr;
20 int GrDebugGL::gStaticRefCount = 0;
21 GrDebugGL::Create GrDebugGL::gFactoryFunc[kObjTypeCount] = {
22 GrTextureObj::createGrTextureObj,
23 GrBufferObj::createGrBufferObj,
24 GrRenderBufferObj::createGrRenderBufferObj,
25 GrFrameBufferObj::createGrFrameBufferObj,
26 GrShaderObj::createGrShaderObj,
27 GrProgramObj::createGrProgramObj,
28 GrTextureUnitObj::createGrTextureUnitObj,
29 GrVertexArrayObj::createGrVertexArrayObj,
30 };
31
32
GrDebugGL()33 GrDebugGL::GrDebugGL()
34 : fPackRowLength(0)
35 , fUnPackRowLength(0)
36 , fCurTextureUnit(0)
37 , fArrayBuffer(nullptr)
38 , fElementArrayBuffer(nullptr)
39 , fFrameBuffer(nullptr)
40 , fRenderBuffer(nullptr)
41 , fProgram(nullptr)
42 , fTexture(nullptr)
43 , fVertexArray(nullptr)
44 , fAbandoned(false) {
45
46 for (int i = 0; i < kDefaultMaxTextureUnits; ++i) {
47
48 fTextureUnits[i] = reinterpret_cast<GrTextureUnitObj *>(
49 createObj(GrDebugGL::kTextureUnit_ObjTypes));
50 fTextureUnits[i]->ref();
51
52 fTextureUnits[i]->setNumber(i);
53 }
54 }
55
~GrDebugGL()56 GrDebugGL::~GrDebugGL() {
57 // unref & delete the texture units first so they don't show up on the leak report
58 for (int i = 0; i < kDefaultMaxTextureUnits; ++i) {
59 fTextureUnits[i]->unref();
60 fTextureUnits[i]->deleteAction();
61 }
62
63 this->report();
64
65 for (int i = 0; i < fObjects.count(); ++i) {
66 delete fObjects[i];
67 }
68 fObjects.reset();
69
70 fArrayBuffer = nullptr;
71 fElementArrayBuffer = nullptr;
72 fFrameBuffer = nullptr;
73 fRenderBuffer = nullptr;
74 fProgram = nullptr;
75 fTexture = nullptr;
76 fVertexArray = nullptr;
77 }
78
findObject(GrGLuint ID,GrObjTypes type)79 GrFakeRefObj *GrDebugGL::findObject(GrGLuint ID, GrObjTypes type) {
80 for (int i = 0; i < fObjects.count(); ++i) {
81 if (fObjects[i]->getID() == ID) { // && fObjects[i]->getType() == type) {
82 // The application shouldn't be accessing objects
83 // that (as far as OpenGL knows) were already deleted
84 GrAlwaysAssert(!fObjects[i]->getDeleted());
85 GrAlwaysAssert(!fObjects[i]->getMarkedForDeletion());
86 return fObjects[i];
87 }
88 }
89
90 return nullptr;
91 }
92
setArrayBuffer(GrBufferObj * arrayBuffer)93 void GrDebugGL::setArrayBuffer(GrBufferObj *arrayBuffer) {
94 if (fArrayBuffer) {
95 // automatically break the binding of the old buffer
96 GrAlwaysAssert(fArrayBuffer->getBound());
97 fArrayBuffer->resetBound();
98
99 GrAlwaysAssert(!fArrayBuffer->getDeleted());
100 fArrayBuffer->unref();
101 }
102
103 fArrayBuffer = arrayBuffer;
104
105 if (fArrayBuffer) {
106 GrAlwaysAssert(!fArrayBuffer->getDeleted());
107 fArrayBuffer->ref();
108
109 GrAlwaysAssert(!fArrayBuffer->getBound());
110 fArrayBuffer->setBound();
111 }
112 }
113
setVertexArray(GrVertexArrayObj * vertexArray)114 void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) {
115 if (vertexArray) {
116 SkASSERT(!vertexArray->getDeleted());
117 }
118 SkRefCnt_SafeAssign(fVertexArray, vertexArray);
119 }
120
setElementArrayBuffer(GrBufferObj * elementArrayBuffer)121 void GrDebugGL::setElementArrayBuffer(GrBufferObj *elementArrayBuffer) {
122 if (fElementArrayBuffer) {
123 // automatically break the binding of the old buffer
124 GrAlwaysAssert(fElementArrayBuffer->getBound());
125 fElementArrayBuffer->resetBound();
126
127 GrAlwaysAssert(!fElementArrayBuffer->getDeleted());
128 fElementArrayBuffer->unref();
129 }
130
131 fElementArrayBuffer = elementArrayBuffer;
132
133 if (fElementArrayBuffer) {
134 GrAlwaysAssert(!fElementArrayBuffer->getDeleted());
135 fElementArrayBuffer->ref();
136
137 GrAlwaysAssert(!fElementArrayBuffer->getBound());
138 fElementArrayBuffer->setBound();
139 }
140 }
141
setTexture(GrTextureObj * texture)142 void GrDebugGL::setTexture(GrTextureObj *texture) {
143 fTextureUnits[fCurTextureUnit]->setTexture(texture);
144 }
145
setFrameBuffer(GrFrameBufferObj * frameBuffer)146 void GrDebugGL::setFrameBuffer(GrFrameBufferObj *frameBuffer) {
147 if (fFrameBuffer) {
148 GrAlwaysAssert(fFrameBuffer->getBound());
149 fFrameBuffer->resetBound();
150
151 GrAlwaysAssert(!fFrameBuffer->getDeleted());
152 fFrameBuffer->unref();
153 }
154
155 fFrameBuffer = frameBuffer;
156
157 if (fFrameBuffer) {
158 GrAlwaysAssert(!fFrameBuffer->getDeleted());
159 fFrameBuffer->ref();
160
161 GrAlwaysAssert(!fFrameBuffer->getBound());
162 fFrameBuffer->setBound();
163 }
164 }
165
setRenderBuffer(GrRenderBufferObj * renderBuffer)166 void GrDebugGL::setRenderBuffer(GrRenderBufferObj *renderBuffer) {
167 if (fRenderBuffer) {
168 GrAlwaysAssert(fRenderBuffer->getBound());
169 fRenderBuffer->resetBound();
170
171 GrAlwaysAssert(!fRenderBuffer->getDeleted());
172 fRenderBuffer->unref();
173 }
174
175 fRenderBuffer = renderBuffer;
176
177 if (fRenderBuffer) {
178 GrAlwaysAssert(!fRenderBuffer->getDeleted());
179 fRenderBuffer->ref();
180
181 GrAlwaysAssert(!fRenderBuffer->getBound());
182 fRenderBuffer->setBound();
183 }
184 }
185
useProgram(GrProgramObj * program)186 void GrDebugGL::useProgram(GrProgramObj *program) {
187 if (fProgram) {
188 GrAlwaysAssert(fProgram->getInUse());
189 fProgram->resetInUse();
190
191 GrAlwaysAssert(!fProgram->getDeleted());
192 fProgram->unref();
193 }
194
195 fProgram = program;
196
197 if (fProgram) {
198 GrAlwaysAssert(!fProgram->getDeleted());
199 fProgram->ref();
200
201 GrAlwaysAssert(!fProgram->getInUse());
202 fProgram->setInUse();
203 }
204 }
205
report() const206 void GrDebugGL::report() const {
207 for (int i = 0; i < fObjects.count(); ++i) {
208 if (!fAbandoned) {
209 GrAlwaysAssert(0 == fObjects[i]->getRefCount());
210 GrAlwaysAssert(fObjects[i]->getDeleted());
211 }
212 }
213 }
214