1// Copyright 2011 the V8 project authors. All rights reserved. 2// Redistribution and use in source and binary forms, with or without 3// modification, are permitted provided that the following conditions are 4// met: 5// 6// * Redistributions of source code must retain the above copyright 7// notice, this list of conditions and the following disclaimer. 8// * Redistributions in binary form must reproduce the above 9// copyright notice, this list of conditions and the following 10// disclaimer in the documentation and/or other materials provided 11// with the distribution. 12// * Neither the name of Google Inc. nor the names of its 13// contributors may be used to endorse or promote products derived 14// from this software without specific prior written permission. 15// 16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28/** 29 * Constructs a Splay tree. A splay tree is a self-balancing binary 30 * search tree with the additional property that recently accessed 31 * elements are quick to access again. It performs basic operations 32 * such as insertion, look-up and removal in O(log(n)) amortized time. 33 * 34 * @constructor 35 */ 36function SplayTree() { 37}; 38 39 40/** 41 * Pointer to the root node of the tree. 42 * 43 * @type {SplayTree.Node} 44 * @private 45 */ 46SplayTree.prototype.root_ = null; 47 48 49/** 50 * @return {boolean} Whether the tree is empty. 51 */ 52SplayTree.prototype.isEmpty = function() { 53 return !this.root_; 54}; 55 56 57/** 58 * Inserts a node into the tree with the specified key and value if 59 * the tree does not already contain a node with the specified key. If 60 * the value is inserted, it becomes the root of the tree. 61 * 62 * @param {number} key Key to insert into the tree. 63 * @param {*} value Value to insert into the tree. 64 */ 65SplayTree.prototype.insert = function(key, value) { 66 if (this.isEmpty()) { 67 this.root_ = new SplayTree.Node(key, value); 68 return; 69 } 70 // Splay on the key to move the last node on the search path for 71 // the key to the root of the tree. 72 this.splay_(key); 73 if (this.root_.key == key) { 74 return; 75 } 76 var node = new SplayTree.Node(key, value); 77 if (key > this.root_.key) { 78 node.left = this.root_; 79 node.right = this.root_.right; 80 this.root_.right = null; 81 } else { 82 node.right = this.root_; 83 node.left = this.root_.left; 84 this.root_.left = null; 85 } 86 this.root_ = node; 87}; 88 89 90/** 91 * Removes a node with the specified key from the tree if the tree 92 * contains a node with this key. The removed node is returned. If the 93 * key is not found, an exception is thrown. 94 * 95 * @param {number} key Key to find and remove from the tree. 96 * @return {SplayTree.Node} The removed node. 97 */ 98SplayTree.prototype.remove = function(key) { 99 if (this.isEmpty()) { 100 throw Error('Key not found: ' + key); 101 } 102 this.splay_(key); 103 if (this.root_.key != key) { 104 throw Error('Key not found: ' + key); 105 } 106 var removed = this.root_; 107 if (!this.root_.left) { 108 this.root_ = this.root_.right; 109 } else { 110 var right = this.root_.right; 111 this.root_ = this.root_.left; 112 // Splay to make sure that the new root has an empty right child. 113 this.splay_(key); 114 // Insert the original right child as the right child of the new 115 // root. 116 this.root_.right = right; 117 } 118 return removed; 119}; 120 121 122/** 123 * Returns the node having the specified key or null if the tree doesn't contain 124 * a node with the specified key. 125 * 126 * @param {number} key Key to find in the tree. 127 * @return {SplayTree.Node} Node having the specified key. 128 */ 129SplayTree.prototype.find = function(key) { 130 if (this.isEmpty()) { 131 return null; 132 } 133 this.splay_(key); 134 return this.root_.key == key ? this.root_ : null; 135}; 136 137 138/** 139 * @return {SplayTree.Node} Node having the maximum key value. 140 */ 141SplayTree.prototype.findMax = function(opt_startNode) { 142 if (this.isEmpty()) { 143 return null; 144 } 145 var current = opt_startNode || this.root_; 146 while (current.right) { 147 current = current.right; 148 } 149 return current; 150}; 151 152 153/** 154 * @return {SplayTree.Node} Node having the maximum key value that 155 * is less than the specified key value. 156 */ 157SplayTree.prototype.findGreatestLessThan = function(key) { 158 if (this.isEmpty()) { 159 return null; 160 } 161 // Splay on the key to move the node with the given key or the last 162 // node on the search path to the top of the tree. 163 this.splay_(key); 164 // Now the result is either the root node or the greatest node in 165 // the left subtree. 166 if (this.root_.key < key) { 167 return this.root_; 168 } else if (this.root_.left) { 169 return this.findMax(this.root_.left); 170 } else { 171 return null; 172 } 173}; 174 175 176/** 177 * @return {Array<*>} An array containing all the keys of tree's nodes. 178 */ 179SplayTree.prototype.exportKeys = function() { 180 var result = []; 181 if (!this.isEmpty()) { 182 this.root_.traverse_(function(node) { result.push(node.key); }); 183 } 184 return result; 185}; 186 187 188/** 189 * Perform the splay operation for the given key. Moves the node with 190 * the given key to the top of the tree. If no node has the given 191 * key, the last node on the search path is moved to the top of the 192 * tree. This is the simplified top-down splaying algorithm from: 193 * "Self-adjusting Binary Search Trees" by Sleator and Tarjan 194 * 195 * @param {number} key Key to splay the tree on. 196 * @private 197 */ 198SplayTree.prototype.splay_ = function(key) { 199 if (this.isEmpty()) { 200 return; 201 } 202 // Create a dummy node. The use of the dummy node is a bit 203 // counter-intuitive: The right child of the dummy node will hold 204 // the L tree of the algorithm. The left child of the dummy node 205 // will hold the R tree of the algorithm. Using a dummy node, left 206 // and right will always be nodes and we avoid special cases. 207 var dummy, left, right; 208 dummy = left = right = new SplayTree.Node(null, null); 209 var current = this.root_; 210 while (true) { 211 if (key < current.key) { 212 if (!current.left) { 213 break; 214 } 215 if (key < current.left.key) { 216 // Rotate right. 217 var tmp = current.left; 218 current.left = tmp.right; 219 tmp.right = current; 220 current = tmp; 221 if (!current.left) { 222 break; 223 } 224 } 225 // Link right. 226 right.left = current; 227 right = current; 228 current = current.left; 229 } else if (key > current.key) { 230 if (!current.right) { 231 break; 232 } 233 if (key > current.right.key) { 234 // Rotate left. 235 var tmp = current.right; 236 current.right = tmp.left; 237 tmp.left = current; 238 current = tmp; 239 if (!current.right) { 240 break; 241 } 242 } 243 // Link left. 244 left.right = current; 245 left = current; 246 current = current.right; 247 } else { 248 break; 249 } 250 } 251 // Assemble. 252 left.right = current.left; 253 right.left = current.right; 254 current.left = dummy.right; 255 current.right = dummy.left; 256 this.root_ = current; 257}; 258 259 260/** 261 * Constructs a Splay tree node. 262 * 263 * @param {number} key Key. 264 * @param {*} value Value. 265 */ 266SplayTree.Node = function(key, value) { 267 this.key = key; 268 this.value = value; 269}; 270 271 272/** 273 * @type {SplayTree.Node} 274 */ 275SplayTree.Node.prototype.left = null; 276 277 278/** 279 * @type {SplayTree.Node} 280 */ 281SplayTree.Node.prototype.right = null; 282 283 284/** 285 * Performs an ordered traversal of the subtree starting at 286 * this SplayTree.Node. 287 * 288 * @param {function(SplayTree.Node)} f Visitor function. 289 * @private 290 */ 291SplayTree.Node.prototype.traverse_ = function(f) { 292 var current = this; 293 while (current) { 294 var left = current.left; 295 if (left) left.traverse_(f); 296 f(current); 297 current = current.right; 298 } 299}; 300 301SplayTree.prototype.traverseBreadthFirst = function (f) { 302 if (f(this.root_.value)) return; 303 304 var stack = [this.root_]; 305 var length = 1; 306 307 while (length > 0) { 308 var new_stack = new Array(stack.length * 2); 309 var new_length = 0; 310 for (var i = 0; i < length; i++) { 311 var n = stack[i]; 312 var l = n.left; 313 var r = n.right; 314 if (l) { 315 if (f(l.value)) return; 316 new_stack[new_length++] = l; 317 } 318 if (r) { 319 if (f(r.value)) return; 320 new_stack[new_length++] = r; 321 } 322 } 323 stack = new_stack; 324 length = new_length; 325 } 326}; 327