1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_
6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_
7 
8 #include "src/ast/ast.h"
9 #include "src/compiler/js-graph.h"
10 #include "src/compiler/liveness-analyzer.h"
11 #include "src/compiler/state-values-utils.h"
12 
13 namespace v8 {
14 namespace internal {
15 
16 // Forward declarations.
17 class BitVector;
18 
19 
20 namespace compiler {
21 
22 // Forward declarations.
23 class ControlBuilder;
24 class Graph;
25 class LoopAssignmentAnalysis;
26 class LoopBuilder;
27 class Node;
28 class TypeHintAnalysis;
29 
30 
31 // The AstGraphBuilder produces a high-level IR graph, based on an
32 // underlying AST. The produced graph can either be compiled into a
33 // stand-alone function or be wired into another graph for the purposes
34 // of function inlining.
35 class AstGraphBuilder : public AstVisitor {
36  public:
37   AstGraphBuilder(Zone* local_zone, CompilationInfo* info, JSGraph* jsgraph,
38                   LoopAssignmentAnalysis* loop_assignment = nullptr,
39                   TypeHintAnalysis* type_hint_analysis = nullptr);
40 
41   // Creates a graph by visiting the entire AST.
42   bool CreateGraph(bool stack_check = true);
43 
44   // Helpers to create new control nodes.
NewIfTrue()45   Node* NewIfTrue() { return NewNode(common()->IfTrue()); }
NewIfFalse()46   Node* NewIfFalse() { return NewNode(common()->IfFalse()); }
NewMerge()47   Node* NewMerge() { return NewNode(common()->Merge(1), true); }
NewLoop()48   Node* NewLoop() { return NewNode(common()->Loop(1), true); }
49   Node* NewBranch(Node* condition, BranchHint hint = BranchHint::kNone) {
50     return NewNode(common()->Branch(hint), condition);
51   }
52 
53  protected:
54 #define DECLARE_VISIT(type) void Visit##type(type* node) override;
55   // Visiting functions for AST nodes make this an AstVisitor.
56   AST_NODE_LIST(DECLARE_VISIT)
57 #undef DECLARE_VISIT
58 
59   // Visiting function for declarations list is overridden.
60   void VisitDeclarations(ZoneList<Declaration*>* declarations) override;
61 
62  private:
63   class AstContext;
64   class AstEffectContext;
65   class AstValueContext;
66   class AstTestContext;
67   class ContextScope;
68   class ControlScope;
69   class ControlScopeForBreakable;
70   class ControlScopeForIteration;
71   class ControlScopeForCatch;
72   class ControlScopeForFinally;
73   class Environment;
74   class FrameStateBeforeAndAfter;
75   friend class ControlBuilder;
76 
77   Isolate* isolate_;
78   Zone* local_zone_;
79   CompilationInfo* info_;
80   JSGraph* jsgraph_;
81   Environment* environment_;
82   AstContext* ast_context_;
83 
84   // List of global declarations for functions and variables.
85   ZoneVector<Handle<Object>> globals_;
86 
87   // Stack of control scopes currently entered by the visitor.
88   ControlScope* execution_control_;
89 
90   // Stack of context objects pushed onto the chain by the visitor.
91   ContextScope* execution_context_;
92 
93   // Nodes representing values in the activation record.
94   SetOncePointer<Node> function_closure_;
95   SetOncePointer<Node> function_context_;
96   SetOncePointer<Node> new_target_;
97 
98   // Tracks how many try-blocks are currently entered.
99   int try_catch_nesting_level_;
100   int try_nesting_level_;
101 
102   // Temporary storage for building node input lists.
103   int input_buffer_size_;
104   Node** input_buffer_;
105 
106   // Optimization to cache loaded feedback vector.
107   SetOncePointer<Node> feedback_vector_;
108 
109   // Control nodes that exit the function body.
110   ZoneVector<Node*> exit_controls_;
111 
112   // Result of loop assignment analysis performed before graph creation.
113   LoopAssignmentAnalysis* loop_assignment_analysis_;
114 
115   // Result of type hint analysis performed before graph creation.
116   TypeHintAnalysis* type_hint_analysis_;
117 
118   // Cache for StateValues nodes for frame states.
119   StateValuesCache state_values_cache_;
120 
121   // Analyzer of local variable liveness.
122   LivenessAnalyzer liveness_analyzer_;
123 
124   // Function info for frame state construction.
125   const FrameStateFunctionInfo* const frame_state_function_info_;
126 
127   // Growth increment for the temporary buffer used to construct input lists to
128   // new nodes.
129   static const int kInputBufferSizeIncrement = 64;
130 
local_zone()131   Zone* local_zone() const { return local_zone_; }
environment()132   Environment* environment() const { return environment_; }
ast_context()133   AstContext* ast_context() const { return ast_context_; }
execution_control()134   ControlScope* execution_control() const { return execution_control_; }
execution_context()135   ContextScope* execution_context() const { return execution_context_; }
common()136   CommonOperatorBuilder* common() const { return jsgraph_->common(); }
info()137   CompilationInfo* info() const { return info_; }
isolate()138   Isolate* isolate() const { return isolate_; }
139   LanguageMode language_mode() const;
jsgraph()140   JSGraph* jsgraph() { return jsgraph_; }
graph()141   Graph* graph() { return jsgraph_->graph(); }
graph_zone()142   Zone* graph_zone() { return graph()->zone(); }
javascript()143   JSOperatorBuilder* javascript() { return jsgraph_->javascript(); }
globals()144   ZoneVector<Handle<Object>>* globals() { return &globals_; }
145   Scope* current_scope() const;
146   Node* current_context() const;
liveness_analyzer()147   LivenessAnalyzer* liveness_analyzer() { return &liveness_analyzer_; }
frame_state_function_info()148   const FrameStateFunctionInfo* frame_state_function_info() const {
149     return frame_state_function_info_;
150   }
151 
set_environment(Environment * env)152   void set_environment(Environment* env) { environment_ = env; }
set_ast_context(AstContext * ctx)153   void set_ast_context(AstContext* ctx) { ast_context_ = ctx; }
set_execution_control(ControlScope * ctrl)154   void set_execution_control(ControlScope* ctrl) { execution_control_ = ctrl; }
set_execution_context(ContextScope * ctx)155   void set_execution_context(ContextScope* ctx) { execution_context_ = ctx; }
156 
157   // Create the main graph body by visiting the AST.
158   void CreateGraphBody(bool stack_check);
159 
160   // Get or create the node that represents the incoming function closure.
161   Node* GetFunctionClosureForContext();
162   Node* GetFunctionClosure();
163 
164   // Get or create the node that represents the incoming function context.
165   Node* GetFunctionContext();
166 
167   // Get or create the node that represents the incoming new target value.
168   Node* GetNewTarget();
169 
170   // Node creation helpers.
171   Node* NewNode(const Operator* op, bool incomplete = false) {
172     return MakeNode(op, 0, static_cast<Node**>(nullptr), incomplete);
173   }
174 
NewNode(const Operator * op,Node * n1)175   Node* NewNode(const Operator* op, Node* n1) {
176     return MakeNode(op, 1, &n1, false);
177   }
178 
NewNode(const Operator * op,Node * n1,Node * n2)179   Node* NewNode(const Operator* op, Node* n1, Node* n2) {
180     Node* buffer[] = {n1, n2};
181     return MakeNode(op, arraysize(buffer), buffer, false);
182   }
183 
NewNode(const Operator * op,Node * n1,Node * n2,Node * n3)184   Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3) {
185     Node* buffer[] = {n1, n2, n3};
186     return MakeNode(op, arraysize(buffer), buffer, false);
187   }
188 
NewNode(const Operator * op,Node * n1,Node * n2,Node * n3,Node * n4)189   Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4) {
190     Node* buffer[] = {n1, n2, n3, n4};
191     return MakeNode(op, arraysize(buffer), buffer, false);
192   }
193 
NewNode(const Operator * op,Node * n1,Node * n2,Node * n3,Node * n4,Node * n5)194   Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
195                 Node* n5) {
196     Node* buffer[] = {n1, n2, n3, n4, n5};
197     return MakeNode(op, arraysize(buffer), buffer, false);
198   }
199 
NewNode(const Operator * op,Node * n1,Node * n2,Node * n3,Node * n4,Node * n5,Node * n6)200   Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
201                 Node* n5, Node* n6) {
202     Node* nodes[] = {n1, n2, n3, n4, n5, n6};
203     return MakeNode(op, arraysize(nodes), nodes, false);
204   }
205 
206   Node* NewNode(const Operator* op, int value_input_count, Node** value_inputs,
207                 bool incomplete = false) {
208     return MakeNode(op, value_input_count, value_inputs, incomplete);
209   }
210 
211   // Creates a new Phi node having {count} input values.
212   Node* NewPhi(int count, Node* input, Node* control);
213   Node* NewEffectPhi(int count, Node* input, Node* control);
214 
215   // Helpers for merging control, effect or value dependencies.
216   Node* MergeControl(Node* control, Node* other);
217   Node* MergeEffect(Node* value, Node* other, Node* control);
218   Node* MergeValue(Node* value, Node* other, Node* control);
219 
220   // The main node creation chokepoint. Adds context, frame state, effect,
221   // and control dependencies depending on the operator.
222   Node* MakeNode(const Operator* op, int value_input_count, Node** value_inputs,
223                  bool incomplete);
224 
225   // Helper to indicate a node exits the function body.
226   void UpdateControlDependencyToLeaveFunction(Node* exit);
227 
228   // Builds deoptimization for a given node.
229   void PrepareFrameState(Node* node, BailoutId ast_id,
230                          OutputFrameStateCombine framestate_combine =
231                              OutputFrameStateCombine::Ignore());
232 
233   BitVector* GetVariablesAssignedInLoop(IterationStatement* stmt);
234 
235   // Check if the given statement is an OSR entry.
236   // If so, record the stack height into the compilation and return {true}.
237   bool CheckOsrEntry(IterationStatement* stmt);
238 
239   // Computes local variable liveness and replaces dead variables in
240   // frame states with the undefined values.
241   void ClearNonLiveSlotsInFrameStates();
242 
243   Node** EnsureInputBufferSize(int size);
244 
245   // Named and keyed loads require a VectorSlotPair for successful lowering.
246   VectorSlotPair CreateVectorSlotPair(FeedbackVectorSlot slot) const;
247 
248   // Determine which contexts need to be checked for extension objects that
249   // might shadow the optimistic declaration of dynamic lookup variables.
250   uint32_t ComputeBitsetForDynamicGlobal(Variable* variable);
251   uint32_t ComputeBitsetForDynamicContext(Variable* variable);
252 
253   // ===========================================================================
254   // The following build methods all generate graph fragments and return one
255   // resulting node. The operand stack height remains the same, variables and
256   // other dependencies tracked by the environment might be mutated though.
257 
258   // Builders to create local function, script and block contexts.
259   Node* BuildLocalActivationContext(Node* context);
260   Node* BuildLocalFunctionContext(Scope* scope);
261   Node* BuildLocalScriptContext(Scope* scope);
262   Node* BuildLocalBlockContext(Scope* scope);
263 
264   // Builder to create an arguments object if it is used.
265   Node* BuildArgumentsObject(Variable* arguments);
266 
267   // Builder to create an array of rest parameters if used
268   Node* BuildRestArgumentsArray(Variable* rest, int index);
269 
270   // Builder that assigns to the {.this_function} internal variable if needed.
271   Node* BuildThisFunctionVariable(Variable* this_function_var);
272 
273   // Builder that assigns to the {new.target} internal variable if needed.
274   Node* BuildNewTargetVariable(Variable* new_target_var);
275 
276   // Builders for variable load and assignment.
277   Node* BuildVariableAssignment(Variable* variable, Node* value,
278                                 Token::Value op, const VectorSlotPair& slot,
279                                 BailoutId bailout_id,
280                                 FrameStateBeforeAndAfter& states,
281                                 OutputFrameStateCombine framestate_combine =
282                                     OutputFrameStateCombine::Ignore());
283   Node* BuildVariableDelete(Variable* variable, BailoutId bailout_id,
284                             OutputFrameStateCombine framestate_combine);
285   Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id,
286                           FrameStateBeforeAndAfter& states,
287                           const VectorSlotPair& feedback,
288                           OutputFrameStateCombine framestate_combine,
289                           TypeofMode typeof_mode = NOT_INSIDE_TYPEOF);
290 
291   // Builders for property loads and stores.
292   Node* BuildKeyedLoad(Node* receiver, Node* key,
293                        const VectorSlotPair& feedback);
294   Node* BuildNamedLoad(Node* receiver, Handle<Name> name,
295                        const VectorSlotPair& feedback);
296   Node* BuildKeyedStore(Node* receiver, Node* key, Node* value,
297                         const VectorSlotPair& feedback);
298   Node* BuildNamedStore(Node* receiver, Handle<Name> name, Node* value,
299                         const VectorSlotPair& feedback);
300 
301   // Builders for super property loads and stores.
302   Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key,
303                              Node* value);
304   Node* BuildNamedSuperStore(Node* receiver, Node* home_object,
305                              Handle<Name> name, Node* value);
306   Node* BuildNamedSuperLoad(Node* receiver, Node* home_object,
307                             Handle<Name> name, const VectorSlotPair& feedback);
308   Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key,
309                             const VectorSlotPair& feedback);
310 
311   // Builders for global variable loads and stores.
312   Node* BuildGlobalLoad(Handle<Name> name, const VectorSlotPair& feedback,
313                         TypeofMode typeof_mode);
314   Node* BuildGlobalStore(Handle<Name> name, Node* value,
315                          const VectorSlotPair& feedback);
316 
317   // Builders for accessing the function context.
318   Node* BuildLoadGlobalObject();
319   Node* BuildLoadNativeContextField(int index);
320   Node* BuildLoadFeedbackVector();
321 
322   // Builder for accessing a (potentially immutable) object field.
323   Node* BuildLoadObjectField(Node* object, int offset);
324   Node* BuildLoadImmutableObjectField(Node* object, int offset);
325 
326   // Builders for automatic type conversion.
327   Node* BuildToBoolean(Node* input, TypeFeedbackId feedback_id);
328   Node* BuildToName(Node* input, BailoutId bailout_id);
329   Node* BuildToObject(Node* input, BailoutId bailout_id);
330 
331   // Builder for adding the [[HomeObject]] to a value if the value came from a
332   // function literal and needs a home object. Do nothing otherwise.
333   Node* BuildSetHomeObject(Node* value, Node* home_object,
334                            ObjectLiteralProperty* property,
335                            int slot_number = 0);
336 
337   // Builders for error reporting at runtime.
338   Node* BuildThrowError(Node* exception, BailoutId bailout_id);
339   Node* BuildThrowReferenceError(Variable* var, BailoutId bailout_id);
340   Node* BuildThrowConstAssignError(BailoutId bailout_id);
341   Node* BuildThrowStaticPrototypeError(BailoutId bailout_id);
342   Node* BuildThrowUnsupportedSuperError(BailoutId bailout_id);
343 
344   // Builders for dynamic hole-checks at runtime.
345   Node* BuildHoleCheckSilent(Node* value, Node* for_hole, Node* not_hole);
346   Node* BuildHoleCheckThenThrow(Node* value, Variable* var, Node* not_hole,
347                                 BailoutId bailout_id);
348   Node* BuildHoleCheckElseThrow(Node* value, Variable* var, Node* for_hole,
349                                 BailoutId bailout_id);
350 
351   // Builders for conditional errors.
352   Node* BuildThrowIfStaticPrototype(Node* name, BailoutId bailout_id);
353 
354   // Builders for non-local control flow.
355   Node* BuildReturn(Node* return_value);
356   Node* BuildThrow(Node* exception_value);
357 
358   // Builders for binary operations.
359   Node* BuildBinaryOp(Node* left, Node* right, Token::Value op,
360                       TypeFeedbackId feedback_id);
361 
362   // Process arguments to a call by popping {arity} elements off the operand
363   // stack and build a call node using the given call operator.
364   Node* ProcessArguments(const Operator* op, int arity);
365 
366   // ===========================================================================
367   // The following build methods have the same contract as the above ones, but
368   // they can also return {nullptr} to indicate that no fragment was built. Note
369   // that these are optimizations, disabling any of them should still produce
370   // correct graphs.
371 
372   // Optimization for variable load from global object.
373   Node* TryLoadGlobalConstant(Handle<Name> name);
374 
375   // Optimization for variable load of dynamic lookup slot that is most likely
376   // to resolve to a global slot or context slot (inferred from scope chain).
377   Node* TryLoadDynamicVariable(Variable* variable, Handle<String> name,
378                                BailoutId bailout_id,
379                                FrameStateBeforeAndAfter& states,
380                                const VectorSlotPair& feedback,
381                                OutputFrameStateCombine combine,
382                                TypeofMode typeof_mode);
383 
384   // Optimizations for automatic type conversion.
385   Node* TryFastToBoolean(Node* input);
386   Node* TryFastToName(Node* input);
387 
388   // ===========================================================================
389   // The following visitation methods all recursively visit a subtree of the
390   // underlying AST and extent the graph. The operand stack is mutated in a way
391   // consistent with other compilers:
392   //  - Expressions pop operands and push result, depending on {AstContext}.
393   //  - Statements keep the operand stack balanced.
394 
395   // Visit statements.
396   void VisitIfNotNull(Statement* stmt);
397   void VisitInScope(Statement* stmt, Scope* scope, Node* context);
398 
399   // Visit expressions.
400   void Visit(Expression* expr);
401   void VisitForTest(Expression* expr);
402   void VisitForEffect(Expression* expr);
403   void VisitForValue(Expression* expr);
404   void VisitForValueOrNull(Expression* expr);
405   void VisitForValueOrTheHole(Expression* expr);
406   void VisitForValues(ZoneList<Expression*>* exprs);
407 
408   // Common for all IterationStatement bodies.
409   void VisitIterationBody(IterationStatement* stmt, LoopBuilder* loop);
410 
411   // Dispatched from VisitCall.
412   void VisitCallSuper(Call* expr);
413 
414   // Dispatched from VisitCallRuntime.
415   void VisitCallJSRuntime(CallRuntime* expr);
416 
417   // Dispatched from VisitUnaryOperation.
418   void VisitDelete(UnaryOperation* expr);
419   void VisitVoid(UnaryOperation* expr);
420   void VisitTypeof(UnaryOperation* expr);
421   void VisitNot(UnaryOperation* expr);
422 
423   // Dispatched from VisitBinaryOperation.
424   void VisitComma(BinaryOperation* expr);
425   void VisitLogicalExpression(BinaryOperation* expr);
426   void VisitArithmeticExpression(BinaryOperation* expr);
427 
428   // Dispatched from VisitForInStatement.
429   void VisitForInAssignment(Expression* expr, Node* value,
430                             const VectorSlotPair& feedback,
431                             BailoutId bailout_id_before,
432                             BailoutId bailout_id_after);
433 
434   // Dispatched from VisitObjectLiteral.
435   void VisitObjectLiteralAccessor(Node* home_object,
436                                   ObjectLiteralProperty* property);
437 
438   // Dispatched from VisitClassLiteral.
439   void VisitClassLiteralContents(ClassLiteral* expr);
440 
441   DEFINE_AST_VISITOR_SUBCLASS_MEMBERS();
442   DISALLOW_COPY_AND_ASSIGN(AstGraphBuilder);
443 };
444 
445 
446 // The abstract execution environment for generated code consists of
447 // parameter variables, local variables and the operand stack. The
448 // environment will perform proper SSA-renaming of all tracked nodes
449 // at split and merge points in the control flow. Internally all the
450 // values are stored in one list using the following layout:
451 //
452 //  [parameters (+receiver)] [locals] [operand stack]
453 //
454 class AstGraphBuilder::Environment : public ZoneObject {
455  public:
456   Environment(AstGraphBuilder* builder, Scope* scope, Node* control_dependency);
457 
parameters_count()458   int parameters_count() const { return parameters_count_; }
locals_count()459   int locals_count() const { return locals_count_; }
context_chain_length()460   int context_chain_length() { return static_cast<int>(contexts_.size()); }
stack_height()461   int stack_height() {
462     return static_cast<int>(values()->size()) - parameters_count_ -
463            locals_count_;
464   }
465 
466   // Operations on parameter or local variables.
467   void Bind(Variable* variable, Node* node);
468   Node* Lookup(Variable* variable);
469   void MarkAllLocalsLive();
470 
471   // Raw operations on parameter variables.
472   void RawParameterBind(int index, Node* node);
473   Node* RawParameterLookup(int index);
474 
475   // Operations on the context chain.
Context()476   Node* Context() const { return contexts_.back(); }
PushContext(Node * context)477   void PushContext(Node* context) { contexts()->push_back(context); }
PopContext()478   void PopContext() { contexts()->pop_back(); }
TrimContextChain(int trim_to_length)479   void TrimContextChain(int trim_to_length) {
480     contexts()->resize(trim_to_length);
481   }
482 
483   // Operations on the operand stack.
Push(Node * node)484   void Push(Node* node) {
485     values()->push_back(node);
486   }
Top()487   Node* Top() {
488     DCHECK(stack_height() > 0);
489     return values()->back();
490   }
Pop()491   Node* Pop() {
492     DCHECK(stack_height() > 0);
493     Node* back = values()->back();
494     values()->pop_back();
495     return back;
496   }
497 
498   // Direct mutations of the operand stack.
Poke(int depth,Node * node)499   void Poke(int depth, Node* node) {
500     DCHECK(depth >= 0 && depth < stack_height());
501     int index = static_cast<int>(values()->size()) - depth - 1;
502     values()->at(index) = node;
503   }
Peek(int depth)504   Node* Peek(int depth) {
505     DCHECK(depth >= 0 && depth < stack_height());
506     int index = static_cast<int>(values()->size()) - depth - 1;
507     return values()->at(index);
508   }
Drop(int depth)509   void Drop(int depth) {
510     DCHECK(depth >= 0 && depth <= stack_height());
511     values()->erase(values()->end() - depth, values()->end());
512   }
TrimStack(int trim_to_height)513   void TrimStack(int trim_to_height) {
514     int depth = stack_height() - trim_to_height;
515     DCHECK(depth >= 0 && depth <= stack_height());
516     values()->erase(values()->end() - depth, values()->end());
517   }
518 
519   // Preserve a checkpoint of the environment for the IR graph. Any
520   // further mutation of the environment will not affect checkpoints.
521   Node* Checkpoint(BailoutId ast_id, OutputFrameStateCombine combine =
522                                          OutputFrameStateCombine::Ignore());
523 
524   // Control dependency tracked by this environment.
GetControlDependency()525   Node* GetControlDependency() { return control_dependency_; }
UpdateControlDependency(Node * dependency)526   void UpdateControlDependency(Node* dependency) {
527     control_dependency_ = dependency;
528   }
529 
530   // Effect dependency tracked by this environment.
GetEffectDependency()531   Node* GetEffectDependency() { return effect_dependency_; }
UpdateEffectDependency(Node * dependency)532   void UpdateEffectDependency(Node* dependency) {
533     effect_dependency_ = dependency;
534   }
535 
536   // Mark this environment as being unreachable.
MarkAsUnreachable()537   void MarkAsUnreachable() {
538     UpdateControlDependency(builder()->jsgraph()->Dead());
539     liveness_block_ = nullptr;
540   }
IsMarkedAsUnreachable()541   bool IsMarkedAsUnreachable() {
542     return GetControlDependency()->opcode() == IrOpcode::kDead;
543   }
544 
545   // Merge another environment into this one.
546   void Merge(Environment* other);
547 
548   // Copies this environment at a control-flow split point.
549   Environment* CopyForConditional();
550 
551   // Copies this environment to a potentially unreachable control-flow point.
552   Environment* CopyAsUnreachable();
553 
554   // Copies this environment at a loop header control-flow point.
555   Environment* CopyForLoop(BitVector* assigned, bool is_osr = false);
556 
557  private:
558   AstGraphBuilder* builder_;
559   int parameters_count_;
560   int locals_count_;
561   LivenessAnalyzerBlock* liveness_block_;
562   NodeVector values_;
563   NodeVector contexts_;
564   Node* control_dependency_;
565   Node* effect_dependency_;
566   Node* parameters_node_;
567   Node* locals_node_;
568   Node* stack_node_;
569 
570   explicit Environment(Environment* copy,
571                        LivenessAnalyzerBlock* liveness_block);
572   Environment* CopyAndShareLiveness();
573   void UpdateStateValues(Node** state_values, int offset, int count);
574   void UpdateStateValuesWithCache(Node** state_values, int offset, int count);
zone()575   Zone* zone() const { return builder_->local_zone(); }
graph()576   Graph* graph() const { return builder_->graph(); }
builder()577   AstGraphBuilder* builder() const { return builder_; }
common()578   CommonOperatorBuilder* common() { return builder_->common(); }
values()579   NodeVector* values() { return &values_; }
contexts()580   NodeVector* contexts() { return &contexts_; }
liveness_block()581   LivenessAnalyzerBlock* liveness_block() { return liveness_block_; }
582   bool IsLivenessAnalysisEnabled();
583   bool IsLivenessBlockConsistent();
584 
585   // Prepare environment to be used as loop header.
586   void PrepareForLoop(BitVector* assigned, bool is_osr = false);
587 };
588 
589 }  // namespace compiler
590 }  // namespace internal
591 }  // namespace v8
592 
593 #endif  // V8_COMPILER_AST_GRAPH_BUILDER_H_
594