1// Copyright 2008 the V8 project authors. All rights reserved. 2// Redistribution and use in source and binary forms, with or without 3// modification, are permitted provided that the following conditions are 4// met: 5// 6// * Redistributions of source code must retain the above copyright 7// notice, this list of conditions and the following disclaimer. 8// * Redistributions in binary form must reproduce the above 9// copyright notice, this list of conditions and the following 10// disclaimer in the documentation and/or other materials provided 11// with the distribution. 12// * Neither the name of Google Inc. nor the names of its 13// contributors may be used to endorse or promote products derived 14// from this software without specific prior written permission. 15// 16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28// Flags: --expose-debug-as debug 29// Get the Debug object exposed from the debug context global object. 30Debug = debug.Debug 31 32// Simple function which stores the last debug event. 33lastDebugEvent = new Object(); 34function listener(event, exec_state, event_data, data) { 35 if (event == Debug.DebugEvent.Break || 36 event == Debug.DebugEvent.Exception) 37 { 38 lastDebugEvent.event = event; 39 lastDebugEvent.frameFuncName = exec_state.frame().func().name(); 40 lastDebugEvent.event_data = event_data; 41 } 42}; 43 44// Add the debug event listener. 45Debug.setListener(listener); 46// Get events from handled exceptions. 47Debug.setBreakOnException(); 48 49// Test debug event for handled exception. 50(function f(){ 51 try { 52 x(); 53 } catch(e) { 54 // Do nothing. Ignore exception. 55 } 56})(); 57assertTrue(lastDebugEvent.event == Debug.DebugEvent.Exception); 58assertEquals(lastDebugEvent.frameFuncName, "f"); 59assertFalse(lastDebugEvent.event_data.uncaught()); 60Debug.clearBreakOnException(); 61 62// Test debug event for break point. 63function a() { 64 x = 1; 65 y = 2; 66 z = 3; 67}; 68Debug.setBreakPoint(a, 1); 69a(); 70assertTrue(lastDebugEvent.event == Debug.DebugEvent.Break); 71assertEquals(lastDebugEvent.frameFuncName, "a"); 72 73Debug.setListener(null); 74