1// Copyright 2009 the V8 project authors. All rights reserved. 2// Redistribution and use in source and binary forms, with or without 3// modification, are permitted provided that the following conditions are 4// met: 5// 6// * Redistributions of source code must retain the above copyright 7// notice, this list of conditions and the following disclaimer. 8// * Redistributions in binary form must reproduce the above 9// copyright notice, this list of conditions and the following 10// disclaimer in the documentation and/or other materials provided 11// with the distribution. 12// * Neither the name of Google Inc. nor the names of its 13// contributors may be used to endorse or promote products derived 14// from this software without specific prior written permission. 15// 16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28// Flags: --expose-debug-as debug 29// Get the Debug object exposed from the debug context global object. 30Debug = debug.Debug 31 32var exception = null; 33 34// Simple debug event handler which counts the number of breaks hit and steps. 35var break_point_hit_count = 0; 36function listener(event, exec_state, event_data, data) { 37 try { 38 if (event == Debug.DebugEvent.Break) { 39 break_point_hit_count++; 40 // Continue stepping until returned to bottom frame. 41 if (exec_state.frameCount() > 1) { 42 exec_state.prepareStep(Debug.StepAction.StepOut); 43 } 44 45 } 46 } catch(e) { 47 exception = e; 48 } 49 50}; 51 52function BeginTest(name) { 53 test_name = name; 54 break_point_hit_count = 0; 55 exception = null; 56} 57 58function EndTest(expected_break_point_hit_count) { 59 assertEquals(expected_break_point_hit_count, break_point_hit_count, test_name); 60 assertNull(exception, test_name); 61 test_name = null; 62} 63 64// Add the debug event listener. 65Debug.setListener(listener); 66 67 68var shouldBreak = null; 69function fact(x) { 70 if (shouldBreak(x)) { 71 debugger; 72 } 73 if (x < 2) { 74 return 1; 75 } else { 76 return x*fact(x-1); 77 } 78} 79 80BeginTest('Test 1'); 81shouldBreak = function(x) { return x == 3; }; 82fact(3); 83EndTest(2); 84 85BeginTest('Test 2'); 86shouldBreak = function(x) { return x == 2; }; 87fact(3); 88EndTest(3); 89 90BeginTest('Test 3'); 91shouldBreak = function(x) { return x == 1; }; 92fact(3); 93EndTest(4); 94 95BeginTest('Test 4'); 96shouldBreak = function(x) { return x == 1 || x == 3; }; 97fact(3); 98EndTest(5); 99 100// Get rid of the debug event listener. 101Debug.setListener(null); 102