1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_BOOTANIMATION_H 18 #define ANDROID_BOOTANIMATION_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <androidfw/AssetManager.h> 24 #include <utils/Thread.h> 25 26 #include <EGL/egl.h> 27 #include <GLES/gl.h> 28 29 class SkBitmap; 30 31 namespace android { 32 33 class AudioPlayer; 34 class Surface; 35 class SurfaceComposerClient; 36 class SurfaceControl; 37 38 // --------------------------------------------------------------------------- 39 40 class BootAnimation : public Thread, public IBinder::DeathRecipient 41 { 42 public: 43 BootAnimation(); 44 virtual ~BootAnimation(); 45 46 sp<SurfaceComposerClient> session() const; 47 48 private: 49 virtual bool threadLoop(); 50 virtual status_t readyToRun(); 51 virtual void onFirstRef(); 52 virtual void binderDied(const wp<IBinder>& who); 53 54 struct Texture { 55 GLint w; 56 GLint h; 57 GLuint name; 58 }; 59 60 struct Animation { 61 struct Frame { 62 String8 name; 63 FileMap* map; 64 mutable GLuint tid; 65 bool operator < (const Frame& rhs) const { 66 return name < rhs.name; 67 } 68 }; 69 struct Part { 70 int count; // The number of times this part should repeat, 0 for infinite 71 int pause; // The number of frames to pause for at the end of this part 72 int clockPosY; // The y position of the clock, in pixels, from the bottom of the 73 // display (the clock is centred horizontally). -1 to disable the clock 74 String8 path; 75 SortedVector<Frame> frames; 76 bool playUntilComplete; 77 float backgroundColor[3]; 78 FileMap* audioFile; 79 Animation* animation; 80 }; 81 int fps; 82 int width; 83 int height; 84 Vector<Part> parts; 85 String8 audioConf; 86 String8 fileName; 87 ZipFileRO* zip; 88 }; 89 90 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 91 status_t initTexture(const Animation::Frame& frame); 92 bool android(); 93 bool movie(); 94 void drawTime(const Texture& clockTex, const int yPos); 95 Animation* loadAnimation(const String8&); 96 bool playAnimation(const Animation&); 97 void releaseAnimation(Animation*) const; 98 bool parseAnimationDesc(Animation&); 99 bool preloadZip(Animation &animation); 100 101 void checkExit(); 102 103 sp<SurfaceComposerClient> mSession; 104 sp<AudioPlayer> mAudioPlayer; 105 AssetManager mAssets; 106 Texture mAndroid[2]; 107 Texture mClock; 108 int mWidth; 109 int mHeight; 110 EGLDisplay mDisplay; 111 EGLDisplay mContext; 112 EGLDisplay mSurface; 113 sp<SurfaceControl> mFlingerSurfaceControl; 114 sp<Surface> mFlingerSurface; 115 bool mClockEnabled; 116 String8 mZipFileName; 117 SortedVector<String8> mLoadedFiles; 118 }; 119 120 // --------------------------------------------------------------------------- 121 122 }; // namespace android 123 124 #endif // ANDROID_BOOTANIMATION_H 125