1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_PATH_TESSELLATOR_H
18 #define ANDROID_HWUI_PATH_TESSELLATOR_H
19 
20 #include "Matrix.h"
21 #include "Rect.h"
22 #include "Vertex.h"
23 #include "VertexBuffer.h"
24 
25 #include <algorithm>
26 #include <vector>
27 
28 class SkPath;
29 class SkPaint;
30 
31 namespace android {
32 namespace uirenderer {
33 
34 /**
35  * Structure used for threshold values in outline path tessellation.
36  *
37  * TODO: PaintInfo should store one of this object, and initialized all values in constructor
38  * depending on its type (point, line or path).
39  */
40 struct PathApproximationInfo {
PathApproximationInfoPathApproximationInfo41     PathApproximationInfo(float invScaleX, float invScaleY, float pixelThreshold)
42         : thresholdSquared(pixelThreshold * pixelThreshold)
43         , sqrInvScaleX(invScaleX * invScaleX)
44         , sqrInvScaleY(invScaleY * invScaleY)
45         , thresholdForConicQuads(pixelThreshold * std::min(invScaleX, invScaleY) / 2.0f) {
46     };
47 
48     const float thresholdSquared;
49     const float sqrInvScaleX;
50     const float sqrInvScaleY;
51     const float thresholdForConicQuads;
52 };
53 
54 class PathTessellator {
55 public:
56     /**
57      * Populates scaleX and scaleY with the 'tessellation scale' of the transform - the effective X
58      * and Y scales that tessellation will take into account when generating the 1.0 pixel thick
59      * ramp.
60      *
61      * Two instances of the same shape (size, paint, etc.) will only generate the same vertices if
62      * their tessellation scales are equal.
63      */
64     static void extractTessellationScales(const Matrix4& transform, float* scaleX, float* scaleY);
65 
66     /**
67      * Populates a VertexBuffer with a tessellated approximation of the input convex path, as a single
68      * triangle strip. Note: joins are not currently supported.
69      *
70      * @param path The path to be approximated
71      * @param paint The paint the path will be drawn with, indicating AA, painting style
72      *        (stroke vs fill), stroke width, stroke cap & join style, etc.
73      * @param transform The transform the path is to be drawn with, used to drive stretch-aware path
74      *        vertex approximation, and correct AA ramp offsetting.
75      * @param vertexBuffer The output buffer
76      */
77     static void tessellatePath(const SkPath& path, const SkPaint* paint,
78             const mat4& transform, VertexBuffer& vertexBuffer);
79 
80     /**
81      * Populates a VertexBuffer with a tessellated approximation of points as a single triangle
82      * strip (with degenerate tris separating), respecting the shape defined by the paint cap.
83      *
84      * @param points The center vertices of the points to be drawn
85      * @param count The number of floats making up the point vertices
86      * @param paint The paint the points will be drawn with indicating AA, stroke width & cap
87      * @param transform The transform the points will be drawn with, used to drive stretch-aware path
88      *        vertex approximation, and correct AA ramp offsetting
89      * @param vertexBuffer The output buffer
90      */
91     static void tessellatePoints(const float* points, int count, const SkPaint* paint,
92             const mat4& transform, VertexBuffer& vertexBuffer);
93 
94     /**
95      * Populates a VertexBuffer with a tessellated approximation of lines as a single triangle
96      * strip (with degenerate tris separating).
97      *
98      * @param points Pairs of endpoints defining the lines to be drawn
99      * @param count The number of floats making up the line vertices
100      * @param paint The paint the lines will be drawn with indicating AA, stroke width & cap
101      * @param transform The transform the points will be drawn with, used to drive stretch-aware path
102      *        vertex approximation, and correct AA ramp offsetting
103      * @param vertexBuffer The output buffer
104      */
105     static void tessellateLines(const float* points, int count, const SkPaint* paint,
106             const mat4& transform, VertexBuffer& vertexBuffer);
107 
108     /**
109      * Approximates a convex outline into a clockwise Vector of 2d vertices.
110      *
111      * @param path The outline to be approximated
112      * @param threshold The threshold of acceptable error (in pixels) when approximating
113      * @param outputVertices An empty Vector which will be populated with the output
114      */
115     static bool approximatePathOutlineVertices(const SkPath &path, float threshold,
116             std::vector<Vertex> &outputVertices);
117 
118 private:
119     static bool approximatePathOutlineVertices(const SkPath &path, bool forceClose,
120             const PathApproximationInfo& approximationInfo, std::vector<Vertex> &outputVertices);
121 
122 /*
123   endpoints a & b,
124   control c
125  */
126     static void recursiveQuadraticBezierVertices(
127             float ax, float ay,
128             float bx, float by,
129             float cx, float cy,
130             const PathApproximationInfo& approximationInfo,
131             std::vector<Vertex> &outputVertices, int depth = 0);
132 
133 /*
134   endpoints p1, p2
135   control c1, c2
136  */
137     static void recursiveCubicBezierVertices(
138             float p1x, float p1y,
139             float c1x, float c1y,
140             float p2x, float p2y,
141             float c2x, float c2y,
142             const PathApproximationInfo& approximationInfo,
143             std::vector<Vertex> &outputVertices, int depth = 0);
144 };
145 
146 }; // namespace uirenderer
147 }; // namespace android
148 
149 #endif // ANDROID_HWUI_PATH_TESSELLATOR_H
150