1 /*
2 * Copyright (c) 2015, The Linux Foundation. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above
10 * copyright notice, this list of conditions and the following
11 * disclaimer in the documentation and/or other materials provided
12 * with the distribution.
13 * * Neither the name of The Linux Foundation nor the names of its
14 * contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
18 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
21 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
24 * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
25 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
26 * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
27 * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 */
29
30 #include <math.h>
31 #include <utils/rect.h>
32 #include <utils/constants.h>
33
34 #define __CLASS__ "RectUtils"
35
36 namespace sdm {
37
IsValid(const LayerRect & rect)38 bool IsValid(const LayerRect &rect) {
39 return ((rect.bottom > rect.top) && (rect.right > rect.left));
40 }
41
IsCongruent(const LayerRect & rect1,const LayerRect & rect2)42 bool IsCongruent(const LayerRect &rect1, const LayerRect &rect2) {
43 return ((rect1.left == rect2.left) &&
44 (rect1.top == rect2.top) &&
45 (rect1.right == rect2.right) &&
46 (rect1.bottom == rect2.bottom));
47 }
48
Log(DebugTag debug_tag,const char * prefix,const LayerRect & roi)49 void Log(DebugTag debug_tag, const char *prefix, const LayerRect &roi) {
50 DLOGV_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f",
51 prefix, roi.left, roi.top, roi.right, roi.bottom);
52 }
53
Normalize(const uint32_t & align_x,const uint32_t & align_y,LayerRect * rect)54 void Normalize(const uint32_t &align_x, const uint32_t &align_y, LayerRect *rect) {
55 rect->left = ROUND_UP_ALIGN_UP(rect->left, align_x);
56 rect->right = ROUND_UP_ALIGN_DOWN(rect->right, align_x);
57 rect->top = ROUND_UP_ALIGN_UP(rect->top, align_y);
58 rect->bottom = ROUND_UP_ALIGN_DOWN(rect->bottom, align_y);
59 }
60
Intersection(const LayerRect & rect1,const LayerRect & rect2)61 LayerRect Intersection(const LayerRect &rect1, const LayerRect &rect2) {
62 LayerRect res;
63
64 if (!IsValid(rect1) || !IsValid(rect2)) {
65 return LayerRect();
66 }
67
68 res.left = MAX(rect1.left, rect2.left);
69 res.top = MAX(rect1.top, rect2.top);
70 res.right = MIN(rect1.right, rect2.right);
71 res.bottom = MIN(rect1.bottom, rect2.bottom);
72
73 if (!IsValid(res)) {
74 return LayerRect();
75 }
76
77 return res;
78 }
79
Reposition(const LayerRect & rect,const int & x_offset,const int & y_offset)80 LayerRect Reposition(const LayerRect &rect, const int &x_offset, const int &y_offset) {
81 LayerRect res;
82
83 if (!IsValid(rect)) {
84 return LayerRect();
85 }
86
87 res.left = rect.left + FLOAT(x_offset);
88 res.top = rect.top + FLOAT(y_offset);
89 res.right = rect.right + FLOAT(x_offset);
90 res.bottom = rect.bottom + FLOAT(y_offset);
91
92 return res;
93 }
94
95 // Not a geometrical rect deduction. Deducts rect2 from rect1 only if it results a single rect
Subtract(const LayerRect & rect1,const LayerRect & rect2)96 LayerRect Subtract(const LayerRect &rect1, const LayerRect &rect2) {
97 LayerRect res;
98
99 res = rect1;
100
101 if ((rect1.left == rect2.left) && (rect1.right == rect2.right)) {
102 if ((rect1.top == rect2.top) && (rect2.bottom <= rect1.bottom)) {
103 res.top = rect2.bottom;
104 } else if ((rect1.bottom == rect2.bottom) && (rect2.top >= rect1.top)) {
105 res.bottom = rect2.top;
106 }
107 } else if ((rect1.top == rect2.top) && (rect1.bottom == rect2.bottom)) {
108 if ((rect1.left == rect2.left) && (rect2.right <= rect1.right)) {
109 res.left = rect2.right;
110 } else if ((rect1.right == rect2.right) && (rect2.left >= rect1.left)) {
111 res.right = rect2.left;
112 }
113 }
114
115 return res;
116 }
117
Union(const LayerRect & rect1,const LayerRect & rect2)118 LayerRect Union(const LayerRect &rect1, const LayerRect &rect2) {
119 LayerRect res;
120
121 if (!IsValid(rect1) && !IsValid(rect2)) {
122 return LayerRect();
123 }
124
125 if (!IsValid(rect1)) {
126 return rect2;
127 }
128
129 if (!IsValid(rect2)) {
130 return rect1;
131 }
132
133 res.left = MIN(rect1.left, rect2.left);
134 res.top = MIN(rect1.top, rect2.top);
135 res.right = MAX(rect1.right, rect2.right);
136 res.bottom = MAX(rect1.bottom, rect2.bottom);
137
138 return res;
139 }
140
SplitLeftRight(const LayerRect & in_rect,uint32_t split_count,uint32_t align_x,bool flip_horizontal,LayerRect * out_rects)141 void SplitLeftRight(const LayerRect &in_rect, uint32_t split_count, uint32_t align_x,
142 bool flip_horizontal, LayerRect *out_rects) {
143 LayerRect rect_temp = in_rect;
144
145 uint32_t split_width = UINT32(rect_temp.right - rect_temp.left) / split_count;
146 float aligned_width = FLOAT(CeilToMultipleOf(split_width, align_x));
147
148 for (uint32_t count = 0; count < split_count; count++) {
149 float aligned_right = rect_temp.left + aligned_width;
150 out_rects[count].left = rect_temp.left;
151 out_rects[count].right = MIN(rect_temp.right, aligned_right);
152 out_rects[count].top = rect_temp.top;
153 out_rects[count].bottom = rect_temp.bottom;
154
155 rect_temp.left = out_rects[count].right;
156
157 Log(kTagRotator, "SplitLeftRight", out_rects[count]);
158 }
159
160 // If we have a horizontal flip, then we should be splitting the source from right to left
161 // to ensure that the right split will have an aligned width that matches the alignment on the
162 // destination.
163 if (flip_horizontal && split_count > 1) {
164 out_rects[0].right = out_rects[0].left + (out_rects[1].right - out_rects[1].left);
165 out_rects[1].left = out_rects[0].right;
166 Log(kTagRotator, "Adjusted Left", out_rects[0]);
167 Log(kTagRotator, "Adjusted Right", out_rects[1]);
168 }
169 }
170
SplitTopBottom(const LayerRect & in_rect,uint32_t split_count,uint32_t align_y,bool flip_horizontal,LayerRect * out_rects)171 void SplitTopBottom(const LayerRect &in_rect, uint32_t split_count, uint32_t align_y,
172 bool flip_horizontal, LayerRect *out_rects) {
173 LayerRect rect_temp = in_rect;
174
175 uint32_t split_height = UINT32(rect_temp.bottom - rect_temp.top) / split_count;
176 float aligned_height = FLOAT(CeilToMultipleOf(split_height, align_y));
177
178 for (uint32_t count = 0; count < split_count; count++) {
179 float aligned_bottom = rect_temp.top + aligned_height;
180 out_rects[count].top = rect_temp.top;
181 out_rects[count].bottom = MIN(rect_temp.bottom, aligned_bottom);
182 out_rects[count].left = rect_temp.left;
183 out_rects[count].right = rect_temp.right;
184
185 rect_temp.top = out_rects[count].bottom;
186
187 Log(kTagRotator, "SplitTopBottom", out_rects[count]);
188 }
189
190 // If we have a horizontal flip, then we should be splitting the destination from bottom to top
191 // to ensure that the bottom split's y-offset is aligned correctly after we swap the destinations
192 // while accounting for the flip.
193 if (flip_horizontal && split_count > 1) {
194 out_rects[0].bottom = out_rects[0].top + (out_rects[1].bottom - out_rects[1].top);
195 out_rects[1].top = out_rects[0].bottom;
196 Log(kTagRotator, "Adjusted Top", out_rects[0]);
197 Log(kTagRotator, "Adjusted Bottom", out_rects[1]);
198 }
199 }
200
201 } // namespace sdm
202
203