Lines Matching refs:state
46 void BM_empty(benchmark::State& state) { in BM_empty() argument
47 while (state.KeepRunning()) { in BM_empty()
53 static void BM_load_relaxed(benchmark::State& state) { in BM_load_relaxed() argument
55 while (state.KeepRunning()) { in BM_load_relaxed()
63 static void BM_load_acquire(benchmark::State& state) { in BM_load_acquire() argument
65 while (state.KeepRunning()) { in BM_load_acquire()
73 static void BM_store_release(benchmark::State& state) { in BM_store_release() argument
75 while (state.KeepRunning()) { in BM_store_release()
82 static void BM_store_seq_cst(benchmark::State& state) { in BM_store_seq_cst() argument
84 while (state.KeepRunning()) { in BM_store_seq_cst()
91 static void BM_fetch_add_relaxed(benchmark::State& state) { in BM_fetch_add_relaxed() argument
93 while (state.KeepRunning()) { in BM_fetch_add_relaxed()
101 static void BM_fetch_add_seq_cst(benchmark::State& state) { in BM_fetch_add_seq_cst() argument
103 while (state.KeepRunning()) { in BM_fetch_add_seq_cst()
114 static void BM_acquire_fence(benchmark::State& state) { in BM_acquire_fence() argument
116 while (state.KeepRunning()) { in BM_acquire_fence()
125 static void BM_seq_cst_fence(benchmark::State& state) { in BM_seq_cst_fence() argument
127 while (state.KeepRunning()) { in BM_seq_cst_fence()
138 static void BM_fetch_add_cs(benchmark::State& state) { in BM_fetch_add_cs() argument
140 while (state.KeepRunning()) { in BM_fetch_add_cs()