Lines Matching defs:target

372 int GLClientState::bindBuffer(GLenum target, GLuint id)  in bindBuffer()
418 void GLClientState::bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer, GLintptr offset, … in bindIndexedBuffer()
469 int GLClientState::getBuffer(GLenum target) { in getBuffer()
715 void GLClientState::enableTextureTarget(GLenum target) in enableTextureTarget()
727 void GLClientState::disableTextureTarget(GLenum target) in disableTextureTarget()
758 GLenum GLClientState::bindTexture(GLenum target, GLuint texture, in bindTexture()
802 void GLClientState::setBoundEGLImage(GLenum target, GLeglImageOES image) { in setBoundEGLImage()
809 TextureRec* GLClientState::addTextureRec(GLuint id, GLenum target) in addTextureRec()
833 void GLClientState::setBoundTextureInternalFormat(GLenum target, GLint internalformat) { in setBoundTextureInternalFormat()
840 void GLClientState::setBoundTextureFormat(GLenum target, GLenum format) { in setBoundTextureFormat()
847 void GLClientState::setBoundTextureType(GLenum target, GLenum type) { in setBoundTextureType()
854 void GLClientState::setBoundTextureDims(GLenum target, GLsizei level, GLsizei width, GLsizei height… in setBoundTextureDims()
892 void GLClientState::setBoundTextureSamples(GLenum target, GLsizei samples) { in setBoundTextureSamples()
899 void GLClientState::setBoundTextureImmutableFormat(GLenum target) { in setBoundTextureImmutableFormat()
946 (GLenum target, GLint level, GLenum internalformat) { in writeCopyTexImageState()
957 static GLenum identifyPositiveCubeMapComponent(GLenum target) { in identifyPositiveCubeMapComponent()
971 (GLenum target, GLint level, GLenum internalformat) { in copyTexImageNeededTarget()
991 (GLenum target, GLint level, GLenum internalformat) { in copyTexImageLuminanceCubeMapAMDWorkaround()
1111 void GLClientState::bindRenderbuffer(GLenum target, GLuint name) { in bindRenderbuffer()
1203 GLenum target, in getBoundFramebufferFormat()
1302 FboAttachmentType GLClientState::getBoundFramebufferAttachmentType(GLenum target, GLenum attachment… in getBoundFramebufferAttachmentType()
1368 FboProps& GLClientState::boundFboProps(GLenum target) { in boundFboProps()
1392 void GLClientState::bindFramebuffer(GLenum target, GLuint name) { in bindFramebuffer()
1412 void GLClientState::setCheckFramebufferStatus(GLenum target, GLenum status) { in setCheckFramebufferStatus()
1445 GLenum target, in attachTextureObject()
1476 GLuint GLClientState::getFboAttachmentTextureId(GLenum target, GLenum attachment) const { in getFboAttachmentTextureId()
1518 void GLClientState::detachRboFromFbo(GLenum target, GLenum attachment, GLuint renderbuffer) { in detachRboFromFbo()
1565 void GLClientState::attachRbo(GLenum target, GLenum attachment, GLuint renderbuffer) { in attachRbo()
1595 GLuint GLClientState::getFboAttachmentRboId(GLenum target, GLenum attachment) const { in getFboAttachmentRboId()
1619 bool GLClientState::attachmentHasObject(GLenum target, GLenum attachment) const { in attachmentHasObject()
1647 GLuint GLClientState::objectOfAttachment(GLenum target, GLenum attachment) const { in objectOfAttachment()