Lines Matching refs:GLClientState

33 void GLClientState::init() {  in init()
108 GLClientState::GLClientState() in GLClientState() function in GLClientState
113 GLClientState::GLClientState(int majorVersion, int minorVersion) : in GLClientState() function in GLClientState
119 GLClientState::~GLClientState() in ~GLClientState()
123 void GLClientState::enable(int location, int state) in enable()
129 void GLClientState::setVertexAttribState(int location, int size, GLenum type, GLboolean normalized,… in setVertexAttribState()
150 void GLClientState::setVertexBindingDivisor(int bindingindex, GLuint divisor) { in setVertexBindingDivisor()
154 const GLClientState::BufferBinding& GLClientState::getCurrAttributeBindingInfo(int attribindex) { in getCurrAttributeBindingInfo()
158 void GLClientState::setVertexAttribBinding(int attribindex, int bindingindex) { in setVertexAttribBinding()
162 void GLClientState::setVertexAttribFormat(int location, int size, GLenum type, GLboolean normalized… in setVertexAttribFormat()
180 void GLClientState::addVertexArrayObjects(GLsizei n, GLuint* arrays) { in addVertexArrayObjects()
186 void GLClientState::removeVertexArrayObjects(GLsizei n, const GLuint* arrays) { in removeVertexArrayObjects()
195 void GLClientState::addVertexArrayObject(GLuint name) { in addVertexArrayObject()
227 void GLClientState::removeVertexArrayObject(GLuint name) { in removeVertexArrayObject()
242 void GLClientState::setVertexArrayObject(GLuint name) { in setVertexArrayObject()
265 bool GLClientState::isVertexArrayObject(GLuint vao) const { in isVertexArrayObject()
269 const GLClientState::VertexAttribState& GLClientState::getState(int location) in getState()
274 const GLClientState::VertexAttribState& GLClientState::getStateAndEnableDirty(int location, bool *e… in getStateAndEnableDirty()
284 int GLClientState::getLocation(GLenum loc) in getLocation()
316 static void sClearIndexedBufferBinding(GLuint id, std::vector<GLClientState::BufferBinding>& bindin… in sClearIndexedBufferBinding()
329 void GLClientState::addBuffer(GLuint id) { in addBuffer()
333 void GLClientState::removeBuffer(GLuint id) { in removeBuffer()
337 bool GLClientState::bufferIdExists(GLuint id) const { in bufferIdExists()
341 void GLClientState::unBindBuffer(GLuint id) { in unBindBuffer()
372 int GLClientState::bindBuffer(GLenum target, GLuint id) in bindBuffer()
418 void GLClientState::bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer, GLintptr offset, … in bindIndexedBuffer()
454 int GLClientState::getMaxIndexedBufferBindings(GLenum target) const { in getMaxIndexedBufferBindings()
469 int GLClientState::getBuffer(GLenum target) { in getBuffer()
514 void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params) in getClientStatePointer()
519 which_state = GLClientState::VERTEX_LOCATION; in getClientStatePointer()
523 which_state = GLClientState::NORMAL_LOCATION; in getClientStatePointer()
527 which_state = GLClientState::COLOR_LOCATION; in getClientStatePointer()
531 which_state = getActiveTexture() + GLClientState::TEXCOORD0_LOCATION; in getClientStatePointer()
535 which_state = GLClientState::POINTSIZE_LOCATION; in getClientStatePointer()
539 which_state = GLClientState::MATRIXINDEX_LOCATION; in getClientStatePointer()
543 which_state = GLClientState::WEIGHT_LOCATION; in getClientStatePointer()
551 int GLClientState::setPixelStore(GLenum param, GLint value) in setPixelStore()
592 size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GL… in pixelDataSize()
623 size_t GLClientState::pboNeededDataSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format… in pboNeededDataSize()
655 size_t GLClientState::clearBufferNumElts(GLenum buffer) const in clearBufferNumElts()
667 void GLClientState::setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GL… in setNumActiveUniformsInUniformBlock()
678 size_t GLClientState::numActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex) con… in numActiveUniformsInUniformBlock()
688 void GLClientState::associateProgramWithPipeline(GLuint program, GLuint pipeline) { in associateProgramWithPipeline()
692 GLClientState::ProgramPipelineIterator GLClientState::programPipelineBegin() { in programPipelineBegin()
696 GLClientState::ProgramPipelineIterator GLClientState::programPipelineEnd() { in programPipelineEnd()
700 GLenum GLClientState::setActiveTextureUnit(GLenum texture) in setActiveTextureUnit()
710 GLenum GLClientState::getActiveTextureUnit() const in getActiveTextureUnit()
715 void GLClientState::enableTextureTarget(GLenum target) in enableTextureTarget()
727 void GLClientState::disableTextureTarget(GLenum target) in disableTextureTarget()
739 GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const in getPriorityEnabledTarget()
751 int GLClientState::compareTexId(const void* pid, const void* prec) in compareTexId()
758 GLenum GLClientState::bindTexture(GLenum target, GLuint texture, in bindTexture()
802 void GLClientState::setBoundEGLImage(GLenum target, GLeglImageOES image) { in setBoundEGLImage()
809 TextureRec* GLClientState::addTextureRec(GLuint id, GLenum target) in addTextureRec()
824 TextureRec* GLClientState::getTextureRec(GLuint id) const { in getTextureRec()
833 void GLClientState::setBoundTextureInternalFormat(GLenum target, GLint internalformat) { in setBoundTextureInternalFormat()
840 void GLClientState::setBoundTextureFormat(GLenum target, GLenum format) { in setBoundTextureFormat()
847 void GLClientState::setBoundTextureType(GLenum target, GLenum type) { in setBoundTextureType()
854 void GLClientState::setBoundTextureDims(GLenum target, GLsizei level, GLsizei width, GLsizei height… in setBoundTextureDims()
892 void GLClientState::setBoundTextureSamples(GLenum target, GLsizei samples) { in setBoundTextureSamples()
899 void GLClientState::setBoundTextureImmutableFormat(GLenum target) { in setBoundTextureImmutableFormat()
906 bool GLClientState::isBoundTextureImmutableFormat(GLenum target) const { in isBoundTextureImmutableFormat()
913 GLuint GLClientState::getBoundTexture(GLenum target) const in getBoundTexture()
945 void GLClientState::writeCopyTexImageState in writeCopyTexImageState()
970 GLenum GLClientState::copyTexImageNeededTarget in copyTexImageNeededTarget()
990 GLenum GLClientState::copyTexImageLuminanceCubeMapAMDWorkaround in copyTexImageLuminanceCubeMapAMDWorkaround()
999 void GLClientState::deleteTextures(GLsizei n, const GLuint* textures) in deleteTextures()
1031 void GLClientState::addFreshRenderbuffer(GLuint name) { in addFreshRenderbuffer()
1048 void GLClientState::addRenderbuffers(GLsizei n, GLuint* renderbuffers) { in addRenderbuffers()
1054 size_t GLClientState::getRboIndex(GLuint name) const { in getRboIndex()
1063 void GLClientState::removeRenderbuffers(GLsizei n, const GLuint* renderbuffers) { in removeRenderbuffers()
1085 bool GLClientState::usedRenderbufferName(GLuint name) const { in usedRenderbufferName()
1094 void GLClientState::setBoundRenderbufferIndex() { in setBoundRenderbufferIndex()
1103 RboProps& GLClientState::boundRboProps() { in boundRboProps()
1107 const RboProps& GLClientState::boundRboProps_const() const { in boundRboProps_const()
1111 void GLClientState::bindRenderbuffer(GLenum target, GLuint name) { in bindRenderbuffer()
1122 GLuint GLClientState::boundRenderbuffer() const { in boundRenderbuffer()
1126 void GLClientState::setBoundRenderbufferFormat(GLenum format) { in setBoundRenderbufferFormat()
1130 void GLClientState::setBoundRenderbufferSamples(GLsizei samples) { in setBoundRenderbufferSamples()
1138 GLenum GLClientState::queryRboFormat(GLuint rbo_name) const { in queryRboFormat()
1142 GLsizei GLClientState::queryRboSamples(GLuint rbo_name) const { in queryRboSamples()
1146 GLint GLClientState::queryTexInternalFormat(GLuint tex_name) const { in queryTexInternalFormat()
1152 GLsizei GLClientState::queryTexWidth(GLsizei level, GLuint tex_name) const { in queryTexWidth()
1160 GLsizei GLClientState::queryTexHeight(GLsizei level, GLuint tex_name) const { in queryTexHeight()
1166 GLsizei GLClientState::queryTexDepth(GLsizei level, GLuint tex_name) const { in queryTexDepth()
1172 bool GLClientState::queryTexEGLImageBacked(GLuint tex_name) const { in queryTexEGLImageBacked()
1178 GLenum GLClientState::queryTexFormat(GLuint tex_name) const { in queryTexFormat()
1184 GLenum GLClientState::queryTexType(GLuint tex_name) const { in queryTexType()
1190 GLsizei GLClientState::queryTexSamples(GLuint tex_name) const { in queryTexSamples()
1196 GLenum GLClientState::queryTexLastBoundTarget(GLuint tex_name) const { in queryTexLastBoundTarget()
1202 void GLClientState::getBoundFramebufferFormat( in getBoundFramebufferFormat()
1302 FboAttachmentType GLClientState::getBoundFramebufferAttachmentType(GLenum target, GLenum attachment… in getBoundFramebufferAttachmentType()
1309 int GLClientState::getMaxColorAttachments() const { in getMaxColorAttachments()
1313 int GLClientState::getMaxDrawBuffers() const { in getMaxDrawBuffers()
1317 void GLClientState::addFreshFramebuffer(GLuint name) { in addFreshFramebuffer()
1344 void GLClientState::addFramebuffers(GLsizei n, GLuint* framebuffers) { in addFramebuffers()
1350 void GLClientState::removeFramebuffers(GLsizei n, const GLuint* framebuffers) { in removeFramebuffers()
1364 bool GLClientState::usedFramebufferName(GLuint name) const { in usedFramebufferName()
1368 FboProps& GLClientState::boundFboProps(GLenum target) { in boundFboProps()
1380 const FboProps& GLClientState::boundFboProps_const(GLenum target) const { in boundFboProps_const()
1392 void GLClientState::bindFramebuffer(GLenum target, GLuint name) { in bindFramebuffer()
1412 void GLClientState::setCheckFramebufferStatus(GLenum target, GLenum status) { in setCheckFramebufferStatus()
1426 GLenum GLClientState::getCheckFramebufferStatus(GLenum target) const { in getCheckFramebufferStatus()
1438 GLuint GLClientState::boundFramebuffer(GLenum target) const { in boundFramebuffer()
1444 void GLClientState::attachTextureObject( in attachTextureObject()
1476 GLuint GLClientState::getFboAttachmentTextureId(GLenum target, GLenum attachment) const { in getFboAttachmentTextureId()
1502 void GLClientState::detachRbo(GLuint renderbuffer) { in detachRbo()
1518 void GLClientState::detachRboFromFbo(GLenum target, GLenum attachment, GLuint renderbuffer) { in detachRboFromFbo()
1565 void GLClientState::attachRbo(GLenum target, GLenum attachment, GLuint renderbuffer) { in attachRbo()
1595 GLuint GLClientState::getFboAttachmentRboId(GLenum target, GLenum attachment) const { in getFboAttachmentRboId()
1619 bool GLClientState::attachmentHasObject(GLenum target, GLenum attachment) const { in attachmentHasObject()
1647 GLuint GLClientState::objectOfAttachment(GLenum target, GLenum attachment) const { in objectOfAttachment()
1694 void GLClientState::setTransformFeedbackActiveUnpaused(bool activeUnpaused) { in setTransformFeedbackActiveUnpaused()
1698 bool GLClientState::getTransformFeedbackActiveUnpaused() const { in getTransformFeedbackActiveUnpaused()
1702 void GLClientState::setTextureData(SharedTextureDataMap* sharedTexData) { in setTextureData()
1706 void GLClientState::fromMakeCurrent() { in fromMakeCurrent()
1717 void GLClientState::initFromCaps( in initFromCaps()
1769 bool GLClientState::needsInitFromCaps() const { in needsInitFromCaps()